Name | Level | Type | Item Level | Followers | Cost | Duration | Follower XP | Rewards |
---|---|---|---|---|---|---|---|---|
The Quill is Mighty
It's time to make some changes to the Iron Horde's orders. If we can kill the guards, we can rewrite history before it happens. | 100 | Inscription | 3 | × 20 | 6 hrs | 1500 | ||
The Ring of Trials
Rare
Sometimes, a follower's skills just aren't cutting the mustard. The ring offers a rare opportunity to retrain. | 100 | Training | 1 | × 25 | 16 hrs | 1500 | ||
The Search for Red Dawn
An Iron Horde submarine is making a break for our shipyard. Take it out. | 100 | Ship-Combat | 1 | 10 sec | 500 | |||
The Second Time is the Charm
Now that our ships are more equipped, re-engage the enemy. It's lurking in the same area. | 100 | Ship-Training | 2 | × 5 | 60 sec | 5 | ||
The Second Time is the Charm
Now that our ships are more equipped, re-engage the enemy. It's lurking in the same area. | 100 | Ship-Training | 2 | × 5 | 60 sec | 5 | ||
The Shimmer Moor
The so-called dragons living here are fragile mounts, but foolish draenei pay well for them. Divert their latest cargo of gold to a better cause: ours. | 100 | Ship-Treasure | 2 | × 150 | 8 hrs | 3000 | ||
The Stonefury Cliffs
Bloodmaul ogres live here alongside their ogron masters, who constantly hammer the ground with boulders. All in all, it's a fun getaway spot. | 100 | Ship-Combat | 2 | × 100 | 8 hrs | 3000 | ||
The Sunset Shore
The Iron Horde uses subs to transport gold up and down the western coast. Taking one out would hit Hellscream's pocket and fill our coffers. | 100 | Ship-Treasure | 2 | × 150 | 8 hrs | 3000 | ||
The Tanaan Channel
An enemy carrier guards the channel entrance. If we take it out, we can storm Scuttler's Coast to the north, and cut off Alliance shipments to the south. | 100 | Ship-Treasure | 2 | × 75 | 4 hrs | 2000 | ||
The Touch, the Feel
The orcs of Throm'var are supplying the Horde with fine furs and supple leather. Such a pity they'll be used to garb our boorish foes. | 100 | Ship-Treasure | 2 | × 150 | 18 hrs | 5000 | ||
The Wave Mistress
Rare
The deep waters of Draenor's oceans have seen many deaths and precious little peace. This ship and its crew are doomed to wander the seas for eternity. | 100 | Ship-Treasure | 2 | × 200 | 2 days | 8000 | ||
The White Kraken
Captain Ironbeard is a deadly menace on the seas, but he's obsessed with a kraken that doesn't exist. Distract him and then launch a sneak attack. | 100 | Ship-Treasure | 2 | × 150 | 18 hrs | 5000 | ||
The Wonder Gears
Our engineers are excited about tearing apart a siege engine for parts. Let's take one down and let them have their fun. | 100 | Engineering | 2 | × 20 | 4 hrs | 1500 | ||
Things Gaardoun Needs
To train new broken warriors how to deal with the new Burning Legion, Battlelord Gaardoun is requesting that you gather demonic implements. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 1 | × 20 | 2 min | 100 | |
Things Gaardoun Needs
To train new broken warriors how to deal with the new Burning Legion, Battlelord Gaardoun is requesting that you gather demonic implements. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 1 | × 20 | 2 min | 100 | |
Tianji Needs Help
The Order of the Broken Temple is established, but we need more. Tianji, a renowned troop trainer in the Ox Style, just sent word that she has been attacked! | 100 | 7.0 Class Hall - Campaign Missions | 760 | 1 | × 20 | 2 min | 100 | |
Tip the Scales
The Hatecoil hold an ace up their sleeves - if naga had sleeves. They have a massive creature, ready to summon at any moment. Destroy Golza. | 100 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 100 | 4 hrs | 200 | |
To Fel and Back
Rare
Kilrogg Deadeye has made his choice. Now his Bleeding Hollow orcs travel to Hellfire Citadel and return to Tanaan empowered by demonic blood. | 100 | Ship-Treasure | 2 | × 200 | 4 hrs | 2000 | ||
To Fel and Back
Rare
Kilrogg Deadeye has made his choice. Now his Bleeding Hollow orcs travel to Hellfire Citadel and return to Tanaan empowered by demonic blood. | 100 | Ship-Treasure | 2 | × 200 | 4 hrs | 2000 | ||
To Fel and Back
Rare
Kilrogg Deadeye has made his choice. Now his Bleeding Hollow orcs travel to Hellfire Citadel and return to Tanaan empowered by demonic blood. | 100 | Ship-Treasure | 2 | × 200 | 4 hrs | 2000 | ||
To Fel and Back
Rare
Kilrogg Deadeye has made his choice. Now his Bleeding Hollow orcs travel to Hellfire Citadel and return to Tanaan empowered by demonic blood. | 100 | Ship-Treasure | 2 | × 200 | 4 hrs | 2000 | ||
To Fel and Back
Rare
Kilrogg Deadeye has made his choice. Now his Bleeding Hollow orcs travel to Hellfire Citadel and return to Tanaan empowered by demonic blood. | 100 | Ship-Treasure | 2 | × 200 | 4 hrs | 2000 | ||
To Freedom!
Ogre slavers have captured many of the draenei displaced by the Iron Horde. Send someone to their camp and liberate them. | 100 | Combat | 2 | × 15 | 4 hrs | 1500 | ||
To Rest Again
Our shaman have prepared a ritual to return souls summoned by the Shadowmoon to rest. Go and perform this ritual at the burial grounds. | 100 | Combat | 615 | 3 | × 30 | 6 hrs | 1500 | |
Tomb Raider
Rare
Ancient carvings in the tombs of the Fortress of Anguish may lead us to discover many secrets in Shadowmoon Valley. We'll have to fight our way in. | 100 | Exploration | 1 | × 50 | 6 hrs | 1500 | ||
Too Much Business
We suspect a goblin merchant of selling to both us and the Iron Horde. Tail him, and if he is double-dealing, drag him back by his ears. | 100 | Combat | 675 | 2 | × 60 | 8 hrs | 1500 | |
Tower of Terror
Rare
Scouts have discovered a ruined ogre guard tower in Talador. It's haunted. Also, we're running out of scouts. | 100 | Combat | 3 | × 50 | 23.9 hrs | 1500 | ||
Toxic Behavior
Iron Horde forces have been harvesting potent toxins in the Writhing Mire and using them in combat. Now they're shipping a batch of toxins north. | 100 | Ship-Combat | 2 | × 75 | 4 hrs | 2000 | ||
Transport Escort
Transport ships are required to deliver troops to battle or to load up valuable cargo. Take a transport on this training mission and ensure it reaches its destination intact. | 100 | Ship-Training | 2 | × 50 | 4 hrs | 500 | ||
Transport Escort
Transport ships are required to deliver troops to battle or to load up valuable cargo. Take a transport on this training mission and ensure it reaches its destination intact. | 100 | Ship-Training | 2 | × 50 | 4 hrs | 500 | ||
Troops in the Field
Now that we have recruited some troops, we can use them to bolster our champions' efforts. The Hatecoil naga have disturbed a massive water elemental. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 20 | 60 min | 100 | |
Troops in the Field
Now that we've recruited some troops, it's time to put them in the field. Hostile Feltotem have been kidnapping our allies, and need to be taught a lesson. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 20 | 60 min | 100 | |
Troops in the Field
Now that we have recruited some troops, we can use them to bolster our efforts. This will allow us to free a prisoner held at a village loyal to Helya. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 20 | 60 min | 100 | |
Troops in the Field
It appears that we will need those troops sooner than we thought. The Hydraxian Waterlords just sent a distress call from Azsuna. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 20 | 60 min | 100 | |
Troops in the Field
Now that we have bolstered our numbers, we should display our might and place our troops in the field. The sea giants should be a suitable test of their skill. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 20 | 60 min | 100 | |
Troops in Training
Now that we have recruited some troops, we can use them to bolster our champions' efforts. Send them out on a routine scouting mission. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 20 | 60 min | 100 | |
Troops in Training
Now that we have recruited some troops, we can use them to bolster our champions' efforts. The extra forces will allow us to free a prisoner held captive. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 20 | 60 min | 100 | |
Try Evading This
These bastards have been playing tag with our forces, landing hits on our forces, only to evade our counterattacks. It's hurting our troops and their morale. | 100 | Ship-Combat | 2 | × 150 | 18 hrs | 5000 | ||
Turn! Turn! Turn!
Hellscream should realize by now that the elements won't willingly serve the Iron Horde. And trying to compel their obedience is unwise. | 100 | Ship-Legendary | 2 | × 100 | 8 hrs | 3000 | ||
Twisted Souls
Even in death, the souls of Azsuna cannot be at peace. Gilamore the Sinister has raised a company of spirit-mages. Stop her, and lay those souls to rest. | 100 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 100 | 2 hrs | 200 | |
Twisting the Nether
The voidlords and voidcallers plaguing Shadowmoon Valley are being summoned by someone. Find and kill whoever is responsible. | 100 | Combat | 3 | × 15 | 6 hrs | 1500 | ||
Two Feet in the Grave
How convenient of Ner'zhul and his lackeys to flee into their clan's burial grounds. It will make choosing their graves much quicker. | 100 | Combat | 615 | 3 | × 20 | 8 hrs | 1500 | |
Ug'lok the Incompetent
Even an ogre as incompetent as Ug'lok the Frozen can amass a fortune via slave labor, but be prepared to counter his magic should it happen to work. | 100 | Treasure | 2 | 6 hrs | 1500 | |||
Unafraid of Ghosts
Rare
On the one hand, great riches. On the other hand, furious walking corpses. Oh, come now. We all know what choice you're going to make. | 100 | Ship-Treasure | 2 | × 150 | 18 hrs | 5000 | ||
Under Ner'zhul's Nose
Some of the Shadowmoon clan's treasures are poorly guarded. We'll take what we can and destroy the rest! | 100 | Combat | 615 | 2 | × 15 | 4 hrs | 1500 | |
Un-sub-tle
Evidently Hellscream thought subs might be a safer way to transport elemental runes. Safer, yes. Sneaky, no. | 100 | Ship-Legendary | 2 | × 100 | 8 hrs | 3000 | ||
Vile Bloods
The void's effect on Draenor has become more pronounced. Vile bloods of the land are emerging. | 100 | Combat | 660 | 2 | × 40 | 8 hrs | 1500 | |
Visions of the Void
Terrible void creatures are coming from a deep chasm in the burial grounds. There may be other valuables down there as well. | 100 | Combat | 615 | 3 | × 20 | 8 hrs | 1500 | |
Wanted: Amethon
Amethon has been long forgotten, deep in a cave in Talador. His crystals are very valuable. | 100 | Combat | 3 | × 100 | 8 hrs | 20000 | ||
Wanted: Gor'thul
Gor'thul, betrayer of the Shattered Hand, is an outcast. It is said he has befriended a lot of cats. | 100 | Combat | 3 | × 100 | 8 hrs | 1500 | ||
Wanted: Hivelord Ik'rix
Hemet Nesingwary would be very interested in his head. | 100 | Combat | 3 | × 100 | 8 hrs | 1500 | ||
Wanted: Nullifier Darkoor
Nullifier Darkoor has been in hiding long enough. It's time to take him down and put an end to the Fel Breakers once and for all. | 100 | Combat | 3 | × 100 | 8 hrs | 1500 | ||
Wanted: Tremor
A massive rockworm has taken residence on the shores of Gorgrond, devouring the local lobstroks. | 100 | Combat | 3 | × 100 | 8 hrs | 1500 | ||
Wanted: Undertow
Undertow appears from the depths, pulling boats into the sea and destroying our lines of contact between Tanaan Jungle and Shadowmoon Valley. | 100 | Combat | 3 | × 100 | 8 hrs | 1500 | ||
War Is Fel
Rare
Blackrock Foundry regularly ships newly forged cannons to Tanaan, where they bolster Hellfire Citadel's defenses. Every ship we sink saves thousands of lives. | 100 | Ship-Treasure | 2 | × 200 | 4 hrs | 2000 | ||
War Is Fel
Rare
Blackrock Foundry regularly ships newly forged cannons to Tanaan, where they bolster Hellfire Citadel's defenses. Every ship we sink saves thousands of lives. | 100 | Ship-Treasure | 2 | × 200 | 4 hrs | 2000 | ||
War Is Fel
Rare
Blackrock Foundry regularly ships newly forged cannons to Tanaan, where they bolster Hellfire Citadel's defenses. Every ship we sink saves thousands of lives. | 100 | Ship-Treasure | 2 | × 200 | 4 hrs | 2000 | ||
War Is Fel
Rare
Blackrock Foundry regularly ships newly forged cannons to Tanaan, where they bolster Hellfire Citadel's defenses. Every ship we sink saves thousands of lives. | 100 | Ship-Treasure | 2 | × 200 | 4 hrs | 2000 | ||
War Is Fel
Rare
Blackrock Foundry regularly ships newly forged cannons to Tanaan, where they bolster Hellfire Citadel's defenses. Every ship we sink saves thousands of lives. | 100 | Ship-Treasure | 2 | × 200 | 4 hrs | 2000 | ||
Warchief's Pride
Grommash has a legendary ego and temper. Hit the Warsong hard and he'll be consumed with the need for vengeance. We want him distracted. | 100 | Combat | 615 | 3 | × 30 | 8 hrs | 1500 | |
Warspear Fishing
Hellscream has posted a sub near the Horde's main base on Ashran. Take that sub out. Alliance, that means you, too. Factional hatreds have no place here. | 100 | Ship-Treasure | 2 | × 150 | 8 hrs | 3000 | ||
Waste Not, Want Not
Apparently the goren can't digest the valuable gems they eat. Your mission should be clear. | 100 | Jewelcrafting | 3 | × 20 | 6 hrs | 1500 | ||
Watery Woes
Two enormous watery monsters guard a strange oil-producing plant deep in the Everbloom. We should investigate. | 100 | Combat | 615 | 3 | × 20 | 8 hrs | 1500 | |
Waylay the Warlord
The Bloodmaul have discovered a powerful artifact, and their warlord is overseeing the excavation. Ambush the warlord and take the artifact. | 100 | Combat | 2 | × 15 | 4 hrs | 1500 | ||
We Have a Mole
Getting into Blackrock Spire will not be easy, but we have a secret weapon: mole machines. The Black Irons will never know what hit them. | 100 | Combat | 630 | 3 | × 20 | 8 hrs | 1500 | |
Weapons Test
[ph] | 100 | Ship-Training | 2 | × 30 | 60 min | 1000 | ||
What's Mine Is A Mine
Word has it that an Iron Horde mine near our outpost has hit a rich vein. We can't let them have nice things. Storm in and claim the mine. | 100 | Combat | 675 | 2 | × 60 | 10 hrs | 1500 | |
While the Iron Is Hot
Although goren infest the Molten Quarry, iron ore is plentiful there. So are Alliance scum. Don't let that destroyer secure their grip on the area. | 100 | Ship-Combat | 2 | × 100 | 8 hrs | 3000 | ||
Who's the Boss?
The Grimrail Depot owes its efficiency to goblin and orc overseers. Kill them, and you'll kill its ability to ship arms to distant camps. | 100 | Combat | 615 | 2 | 4 hrs | 1500 | ||
Windroc Bay
Surely these vessels are just ferrying bird enthusiasts to the bay. Not beast tamers who plan to enslave its massive hydras for the Iron Horde. Surely. | 100 | Ship-Combat | 2 | × 150 | 18 hrs | 5000 | ||
With Their Boots On
The waters around Shadowmoon Valley are regularly patrolled by Alliance subs, but these two are far from shore. They look lonely. Let's send them company. | 100 | Ship-Treasure | 2 | × 100 | 8 hrs | 3000 | ||
Wrack and Rune
Enemy subs have taken a sudden interest in this area. They may be tracking down an elemental rune. In the wrong hands, it could prove devastating. | 100 | Ship-Legendary | 2 | × 75 | 4 hrs | 2000 | ||
Wrath and Justice
Now that we have some recruits, we should deploy them in the field. A wrathguard, Valitos, leads a demon attack on Hearthglen. Let us send our champions to aid the citizens there. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 20 | 60 min | 100 | |
You Pull a Gun
Driven by bloodlust, orc animals target our carriers even when they're far from Frostfire waters. We won't meekly endure this aggression. Strike back. | 100 | Ship-Treasure | 2 | × 150 | 18 hrs | 5000 | ||
You, Robot
Rare
With the installation of a negatronic control unit, a true emotional bond between lifeform and machine can happen! Get one! | 100 | Combat | 3 | × 25 | 10 hrs | 1500 | ||
You're Fired
The pale are expert scavengers. Let's relieve them of some of that salvage. | 100 | Engineering | 3 | × 20 | 6 hrs | 1500 | ||
Zangar Shore
Several races on Draenor offer excellent pay for these giant mushrooms. That said, the shortsighted Horde will quickly wipe them out if we don't intervene. | 100 | Ship-Treasure | 2 | × 150 | 8 hrs | 3000 | ||
Ziggy Sawdust X3-9
The Ziggy Sawdust X3-9 is the latest in clear-cutting technology. Unleash the adorable robot on the Everbloom and enjoy the show. | 100 | Combat | 615 | 3 | × 20 | 8 hrs | 1500 | |
Glittering Seas
Not only do we have a murloc problem, we have a murloc that's stolen vrykul armor. See if you can put a stop to Grrvrgull the Conqueror. | 101 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 150 | 2 hrs | 400 | |
Polluted Waters
The Nightmare has seeped into the waterways of Val'sharah, corrupting even powerful elemental creatures. Pollous the Fetid disrupts the river. | 101 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 100 | 2 hrs | 400 | |
Shadows and Husk
The once-idyllic gardens of Ambervale are now overrun by withered husks. Among them, Shal'an grows ever more powerful. | 101 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 250 | 8 hrs | 400 | |
To Arms!
On the rocky northern coast of Stormheim, a sea giant has been causing havoc for all ships in the area. We need that coast cleared. | 101 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 100 | 4 hrs | 400 | |
Aiding the Valkyra
The Valkyra are under attack by Felskorn vrykul. Aid them and crush those who've betrayed Odyn. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Archmage Vargoth's Travels: Best Friends Forever
Zooti Fizzlefury is Archmage Vargoth's closest friend and confidant. Send a champion to Archmage Khadgar's tower in Talador to see if Zooti is still there. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Archmage Vargoth's Travels: Ruins of Nar'thalas
The Nar'thalas Academy was once a place of great learning. Although it is now in ruins, we know Archmage Vargoth visited it recently. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Archmage Vargoth's Travels: The Forests of Ashenvale
The crystal ball we found in Archmage Vargoth's study was used by Grommash Hellscream. We should send a Champion to investigate its former location in Ashenvale. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Archmage Vargoth's Travels: The Nightborne Vault
The Nightborne Vault is located deep within the Legion incursion area of Suramar. If Archmage Vargoth has been there, we should find signs of him. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Archmage Vargoth's Travels: The Scholars of Tel'anor
The magical tome we found most likely came from Tel'anor. We may be able to learn more of Archmage Vargoth's travels there if you send a champion. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Artifact: Aluneth, Greatstaff of the Magna
Aluneth was most notably wielded for a time by Aegwynn, the only female Guardian of Tirisfal, although stories indicate that it is far older than she. After passing from her hands, it was eventually locked away in a secret vault, where it remains still. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 2 | × 500 | 60 min | 100 | |
Artifact: Deadwind Harvester
Wielded by Sataiel, the first necrolyte, the Deadwind Harvester earned its name by stripping the life from the lands known as Deadwind pass. After centuries locked away, Ulthalesh has been discovered in the posession of the Dark Riders - we must track them down. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 2 | × 500 | 60 min | 100 | |
Artifact: Ebonchill
Alodi's greatstaff, Ebonchill, was the bane of many demons in the Legion. After he retired his mantle of Guardian, the staff passed down through his apprentices, eventually lost to time. None know where it resides now, save perhaps Alodi himself. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 2 | × 500 | 60 min | 100 | |
Artifact: Felo'melorn
"Flamestrike" in its native tongue, Felo'melorn was borne into battle by members of the Sunstrider family. Ultimately, the sword was lost in Northrend. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 2 | × 500 | 60 min | 100 | |
Artifact: Skull of the Man'ari
The sorcerer Thal'kiel was one of the first Eredar who learned the techniques of summoning and controlling demons. His skull would make a powerful weapon if we can locate it. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 2 | × 500 | 60 min | 100 | |
Back in Black
Belath Dawnblade has asked you to send your Ashtongue warriors to infiltrate the Black Temple. This will prepare you to confront Akama. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 30 min | 600 | |
Blood of Our Enemy: Azsuna
In the Felbeast Dens, the Legion creates terrifyingly resilient breeds of manastalkers. We should disrupt their operation by killing Felbreeder Argnotha. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Blood of Our Enemy: Highmountain
The Legion has desecrated the sacred burial sites of the Highmountain tribe, raising the bodies of the dead. We should put them back to rest. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Blood of Our Enemy: Stormheim
At the gates of the Hall of Valor, the Felskorn have assembled, including a massive brute named Cleaver Northamel. Slay him, and collect his blood. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Blood of Our Enemy: Suramar
In Felsoul Hold, giant infernals and felbats attack any who come near. Dispose of a few, and collect their blood for our use. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Blood of Our Enemy: Val'sharah
The druids at Val'sharah have their hands full with the satyr and the Nightmare. We can help by destroying a rampaging satyr warband, led by Illbringer Zizzifrax. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Bradensbrook Under Attack
Black Rook Assassins are attacking Bradensbrook, killing livestock and stealing crops. Defend the village from these ruthless attackers. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 |