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Name Type Category Counters Description
Green - Mission Cost
Ability10% Reduced Mission Cost
Grim Harvest
AbilityQuests grant you bonus resources while you have a Combat Ally active.
Grim Matriarch
AbilityChance on mission success to return with an item to summon a Grimtotem Warrior, a powerful troop type.
Grim Strike
AbilityIncreases success chance of missions by 40%.
Guardians of Kings
AbilityIncreases success chance of missions by 15% when accompanied by Squires or Shieldbearers.
Gust of Wind
Ability HazardIncreases success chance of missions with Hazards by 15%.
Hard Assault
AbilityIncreases success chance of missions by 30%.
Hardened Survivor
Ability HazardIncreases success chance of missions with Hazards by 75%.
Hat-Trick
AbilityChance to return from a mission with a random reward from inside the magic hat!
Havoc
Ability BossA brooding master of warglaives who uses the destructive power of Fel Magic to counter some Bosses.
Head Wound
AbilityChampions on this mission will lose experience.
Healing Stream Totem
AbilityChance to return from a mission with a Healing Stream Totem, usable to heal troops for 1 Vitality.
Hellfire
Ability MinionsIgnite the area around the Warlock, to counter a Minion.
Hero of the Storm
AbilityIncreases success chance when not accompanied by other Champions by 15%.
Heroic
AbilitySuccess chance reduced by 50%.
Heroic Leap
Ability HazardLeap through the air to counter a Hazard.
Hibernation
AbilityIncreases the maximum number of Dreamgrove Treants, Daughters of Cenarius, Druids of the Claw and Keepers of the Grove you can recruit by 1.
Holy
Ability BossA versatile healer who can counter some Bosses.
Holy
Ability BossInvokes the power of the Light to protect and to counter some Bosses.
Holy Nova
Ability MinionsCauses an explosion of holy light around the caster to counter a Minion.
Horn of Winter
AbilityChance from successful missions to return with a Horn of Winter. Horns of Winter are given to Champions to improve success chance.
Horn of Winter
AbilityIncreases success chance of a single mission by 20$%. Will be consumed on use.
Hunter's Mark
AbilityIncreases success chance of missions by 15% when accompanied by a Squad of Archers or Unseen Marksmen.
Icebound Fortitude
Ability HazardThe Death Knight freezes their blood to counter a Hazard.
Immolation
Ability Minion SwarmsSome demon hunters take the mantra "fight fire with fire" a bit too seriously.
Immolation Aura
Ability MinionsIncreases success chance of missions with Minions by 15%.
Incapacitating Roar
Ability MinionsIncreases success chance of missions with Minions by 15%.
Infected Bite
AbilityIncreases success chance of missions by 15%.
Invasion Thwated
AbilityIncreases the success chance of missions in this area.
Judgement of Command
Ability HazardIncreases success chance of missions with Hazards by 15%.
Kick
Ability SpellA quick kick that counters a Spell.
King's Blessing
AbilityIncreases success chance of missions by 15%.
Kiss of the Princess
Ability MinionsIncreases success chance of missions with Minions by 15%.
Lava Beam
Ability MinionsIncreases success chance of missions with Minions by 15%.
Leader of the Pack
AbilityMission success chance increased by 5% for every troop Vitality on the mission.
Leap of Faith
Ability HazardYou pull the spirit of the friendly target, instantly moving them directly in front of you to counter a Hazard.
Leeching Poisons
AbilityA random troop on the mission will recover 1 Vitality.
Lethal
AbilityTroops on this mission will be killed.
Lethal Strikes
AbilityIncreases success chance of missions by 15%.
Liadrin's Blessing
Ability HazardIncreases success chance of missions with Hazards by 15%.
Libram of Truth
AbilityChance from successful missions to return with a Libram of Truth. Librams of Truth are given to Champions to improve success chance.
Libram of Truth
AbilityIncreases success chance of a single mission by 20$%. Will be consumed on use.
Light of Valor
AbilityA random troop on the mission will recover 1 Vitality.
Lightning Shield
Ability MinionsIncreases success chance of missions with Minions by 15%.
Lightning Surge
Ability SpellIncreases success chance of missions with Spells by 15%.
Light's Blessing
AbilityIncreases success chance of missions by 15%.
Light's Guardian
AbilityIncreases success chance of missions by 15% when accompanied by a Group of Acolytes or Netherlight Paragons.
Living Quarters
AbilityIncreases the maximum number of Students of the Tiger you can recruit by 1.
Long Range
AbilityIncrease success chance of the first mission of the day by 20%.
Loud Noises!
Ability MinionsIncreases success chance of missions with Minions by 15%.
Lucky Envelope
AbilityIncrease success chance of the first mission of the day by 20%.
Lucky Rabbit's Foot
AbilityIncreases success chance of a single mission by 20%. Will be consumed on use.
Maelstrom Weapon
AbilityIncreases success chance of missions by 30%.
Magma Storm
Ability MinionsIncreases success chance of missions with Minions by 15%.
Mana Burn
Ability MinionsIncreases success chance of missions with Minions by 15%.
March of the Damned
AbilityIncreases success chance of missions by 15% when accompanied by Packs of Ghouls or Geist Swarms.
Marksmanship
Ability BossA master archer or sharpshooter who excels in countering some Bosses from afar.
Massive Crash
AbilityIncreases success chance of missions by 40%.
Master Assassin
Ability Boss
Boss
Boss
Increases success chance of missions with Bosses by 15%.
Master of Mages
AbilityIncreases success chance of missions by 15% when accompanied by Tirisgarde Apprentices or Kirin Tor Invokers.
Master Plan
AbilityIncreases success chance of a single mission by 20%. Will be consumed on use.
Masterful Ox Stance
AbilityIncreases success chance of missions by 40%.
Masterful Tiger Stance
AbilityIncreases success chance of missions by 40%.
Matron of Imps
AbilityChance on mission success to return with an item to summon either a Pack of Imps or a Swarm of Wild Imps.
Meatball Mad!
Ability Boss
Boss
Boss
Increases success chance against Bosses by 75%.
Metamorphosis
Ability Timed BattleDemon hunters can unleash the demon within to defeat the strongest foes.
Metamorphosis
Ability Hazard
Minions
Increases success chance of missions with Minions or Hazards by 15%.
Might of the Mok'Nathal
AbilityIncreases success chance when not accompanied by other Champions by 15%.
Mind Freeze
Ability SpellSmash the target's mind with cold to counter a Spell.
Mistweaver
Ability BossA healer who masters the mysterious arts of manipulating life energies to counter some Bosses.
Mortal Hew
AbilityIncreases success chance of missions by 30%.
Mutated Hide
Ability HazardIncreases success chance of missions with Hazards by 15%.
Mythic
AbilitySuccess chance reduced by 75%.
Nature's Balance
AbilityIncreases success chance of missions by 15% when accompanied by Dreamgrove Treants or Daughters of Cenarius.
Nature's Force
AbilityIncreases success chance of missions by 15%.
Nightblade
AbilityIncreases success chance of missions by 15%.
One with the Pack
AbilityIncreases success chance of missions by 15% when accompanied by other Beast Mastery champions.
Outcast
Ability BossAllies of the Demon Hunters made up of Naga, Broken and even demons, the Outcast employ a variety of techniques to counter some Bosses.
Outland Tactician
AbilityIncreases success chance of missions by 15% when accompanied by Ashtongue Warriors or Naga Myrmidons.
Outlaw
Ability BossA ruthless fugitive who uses ability and guile to stand toe-to-toe, countering some Bosses.
Ox Stance
AbilityIncreases success chance of missions by 15%.
Pain Suppression
AbilityChance for a random troop to not take 1 vitality damage
Path of Frost
Ability HazardIncreases success chance of missions with Hazards by 15%.
Path of the Crane
AbilityIncreases success chance of missions by 15% when accompanied by Initiates of the Crane.
Path of the Earth
AbilityIncreases success chance of missions by 15% when accompanied by a Circle of Earthcallers or Earthen Ring Geomancers.
Path of the Ox
AbilityIncreases success chance of missions by 15% when accompanied by Initiates of the Ox.
Path of the Tiger
AbilityIncreases success chance of missions by 15% when accompanied by Tiger Initiates, Tiger Adepts or Tiger Masters.
Pick Pocket
AbilityIncreases success chance of missions by 20%.
Chance to return from a successful mission with an item of value.
Piercing Shots
AbilityIncreases success chance of missions by 20%.
Pilgrimage
AbilityOn successful mission chance to return with a Champion Armament or Equipment
Placeholder
AbilitySuccess chance reduced by 75%.
Portable Teleporter
AbilityReduces mission duration by 30%.
Powerful
AbilityReduces success chance.
Powerful
AbilityReduces success chance.
Powerful
AbilityReduces success chance.
Prattle On
AbilityIncreases success chance of missions by 30%.
Prayer of Mending
AbilityMission success chance increased by 5% for every troop Vitality on the mission.
Preparation
AbilityIncreased success chance on missions longer than 8 hours by 15%.
Presence of Mind
Ability SpellIncreases success chance of missions with Spells by 15%.
Prime Elemental
AbilityIncreases success chance of missions by 15% when accompanied by Lesser or Greater Elementals.