clear all
Name Type Category Counters Description
Counter Shot
Ability SpellInterrupts spellcasting, countering a Spell.
Counter Shot
Ability Powerful SpellUsed by a hunter to interrupt a spell.
Counterspell
Ability Powerful SpellCast by a mage to interrupt a spell.
Counterspell
Ability SpellInterrupt the enemy's spellcast to counter a Spell.
Create Soulwell
AbilityChance to return from a mission with a Healhtstone, usable to heal troops for 1 Vitality.
Crusade Commander
AbilityIncreased success chance on missions longer than 8 hours by 15%.
Cursed
AbilityNo bonus loot.
Cursed
AbilityNo bonus loot.
Daily Prayers
AbilityIncrease success chance of the first mission of the day by 20%.
Dark Command
Ability Wild AggressionForces the target to attack the death knight.
Dark Pact
Ability HazardIncreases success chance of missions with Hazards by 15%.
Dash
Ability Danger ZonesUsed by a druid to quickly dash out of harm's way, as if they didn't already move fast enough.
Dash
Ability HazardActivate Cat form and quickly dash to counter a Hazard.
Death and Decay
Ability MinionsCorrupts the ground, causing Shadow damage to counter Minions.
Death and Decay
Ability Minion SwarmsCast by a death knight to damage many enemies.
Death Gate
AbilityReduces mission duration by 20%.
Death to the Legion
AbilityIncreases success chance of missions by 30%.
Death's Advance
Ability HazardIncreases the success chance for missions with Hazards by 10%.
Deathsworn Oath
AbilityIncreases success chance of missions by 15%.
Deep Sea
AbilityMission success chance reduced.
Demon Form
Ability Hazard
Minions
Increases success chance of missions with Minions or Hazards by 15%.
Demonic Circle
Ability HazardTeleports you to your Demonic Circle and counters a Hazard.
Demonic Empowerment
AbilityIncreases success chance of missions by 15% when accompanied by a Pack of Imps or Swarm of Wild Imps.
Demonic Pact
AbilityIncreases success chance of missions by 15% when accompanied by other Imps.
Demonic Portals
AbilityReduces mission duration by 20%.
Demonic Strength
AbilityIncreases success chance of missions by 15%.
Demonology
Ability BossA master of demons who compels demonic powers to aid them in countering some Bosses.
Destruction
Ability BossA master of chaos who calls down fire to burn and counter some Bosses.
Deterrence
Ability Massive StrikeUsed by a hunter to prevent damage.
Detox
Ability Magic DebuffCast by a monk to remove a harmful magic effect.
Devour Magic
Ability Powerful SpellMagic is a delicacy among the Illidari. Tastes like chicken.
Dinner is Served
AbilityChance on mission success to return with an item to summon a Dinner Guest.
Diplomacy
AbilityIncreases success chance of missions by 10% for each accompanying troop.
Dirty Tricks
Ability SpellIncreases success chance of missions with Spells by 15%.
Discipline
Ability BossUses magic to shield allies from taking damage to counter some Bosses.
Disengage
Ability Danger ZonesUsed by a hunter to quickly move out of harm's way.
Disengage
Ability HazardIncreases success chance of missions with Hazards by 10%.
Disorienting
AbilityIncreased mission cost.
Disorienting
AbilityIncreased mission cost.
Dispel Magic
Ability Magic DebuffCast by a priest to remove a harmful magic effect.
Divine Bulwark
AbilityIncreases success chance of missions by 20%.
Divine Plea
Ability Timed BattleCast by a paladin to quickly regenerate mana.
Divine Shield
Ability Massive StrikeCast by a paladin to prevent damage. Also used to escape in a cowardly manner (shameful).
Divine Shield
Ability HazardProtects you from all damage to counter a Hazard.
Divine Star
AbilityIncreases success chance of missions by 20%.
Divine Steed
AbilityReduces mission duration by 20%.
Divine Storm
Ability Minion SwarmsCast by a paladin to deal damage to many enemies.
Dominate Mind
Ability Deadly MinionsCast by a priest to neutralize a dangerous enemy. Wildly popular in AB and EotS.
Dragons Wrath
Ability Hazard
Minions
Increases success chance of missions with Minions or Hazards by 15%.
Drain Life
Ability Group DamageCast by a warlock to regain life. Duh.
Dreadsteed
AbilityReduces mission duration by 20%.
Dungeon
AbilitySuccess chance reduced by 15%.
Dwarven Inspiration
AbilityIncreases success chance of missions by 15% for each accompanying Troop.
Earth's Vengeance
AbilityIncreases success chance of missions by 30%.
Ebon Champion
AbilityRandom spec [nyi]
Ebon Presence
AbilityIncreases success chance of missions by 30%.
Echo of the Celestial
AbilityIncreases success chance of missions by 30%.
Efflorescence
AbilityChance to return from a mission with a Wild Mushroom, usable to heal troops for 1 vitality.
Elemental
Ability BossA spellcaster who harnesses the destructive forces of nature and the elements to counter some Bosses.
Elemental Attunement
AbilityIncreases success chance of missions by 15% when accompanied by Water Elementals or Arcane Golems.
Elemental Fortitude
AbilityIncreases the maximum number of Lesser and Greater Elementals, Earthcallers and Geomancers you can recruit by 1.
Elemental Guardians
AbilityIncreases success chance of missions by 15%.
Elite
AbilitySuccess chance reduced by 100%.
Elite
AbilitySuccess chance reduced by 25%.
Elite
AbilitySuccess chance reduced by 50%.
Elite
AbilitySuccess chance reduced by 75%.
Elite
AbilitySuccess chance reduced by 100%.
Elite Mission
AbilitySuccess chance decreased by 50%.
Elite Mission
AbilitySuccess chance decreased by 50%.
Empower Rune Weapon
Ability Timed BattleSignificantly increases the death knight's burst damage.
En Garde
Ability MinionsIncreases success chance of missions with Minions by 15%.
Endless Horde
AbilityIncreases success chance of missions by 20%.
Endurance
AbilityThese troops start with 1 more Vitality
Energizing Brew
Ability Timed BattleUsed by a monk to significantly increase burst damage. Also tastes fantastic.
Enhancement
Ability BossA totemic warrior who strikes foes with weapons imbued with elemental power to counter some Bosses.
Enrage
AbilityIncreases success chance of missions by 20% when accompanied by troops with only 20 Vitality.
Entangling Roots
Ability Deadly MinionsCast by a druid to neutralize a dangerous enemy.
Ethereal Form
Ability SpellIncreases success chance of missions with Spells by 15%.
Evasion
Ability Massive StrikeUsed by a rogue to avoid significant damage.
Expert Technician
Ability Primary ObjectiveAdept at making devices, destroying devices or making devices that destroy other devices.
Explorer Extraordinaire
Ability Danger ZonesAn expert in both Beast Lore and Terrain Exploration, Harrison can anticipate all incoming danger.

"Fortune and glory, kid. Fortune and glory." - Harrison Jones
Explosive Trap
Ability MinionsIncreases success chance of missions with Minions by 15%.
Explosive Trap
Ability MinionsSet a fire trap at the target location that explodes to counter a Minion.
Extra Training
AbilityGrants a bonus to XP upon mission completion.
Extra Training
AbilityGrants a bonus to XP upon mission completion.
Faithful Steward
Ability Boss
Boss
Boss
Increases success chance against Bosses by 50%.
Fan of Knives
Ability Minion SwarmsUsed by a rogue to damage many enemies.
Fan of Knives
Ability MinionsSprays knives all around you to counter a Minion.
Farstrider
AbilityReduces mission duration by 20%.
Fear
Ability Deadly MinionsUsed to neutralize a dangerous opponent. Sometimes causes them to violate basic laws of physics. Odd.
Feign Death
Ability Wild AggressionUsed by a hunter to force the enemy to attack a different target.
Fel Charge
AbilityIncreases success chance of missions by 30%.
Fel Hammer's Wrath
Ability MinionsIncreases success chance of missions with Minions by 10%.
Fel Rush
Ability Wild AggressionLunges toward an enemy. Sometimes used on critters to travel quickly.
Fel Rush
Ability HazardRush forwards to counter a Hazard.
Felbolt
AbilityIncreases success chance of missions by 15%.
Felsworn Gas Mask
AbilityNegates the stench created by Fel corrupted air.
Feral
Ability BossTakes on the form of a great cat to deal damage with bleeds and bites, to counter some Bosses.
Feral Claws
AbilityIncreases mission success chance by 15%.
Feral Lunge
Ability HazardIncreases success chance of missions with Hazards by 15%.