| Ability | | | Grants a chance for Champions on successful missions to return with a Vault Ticket. |
| Ability | | Minions | Hurl a demonic glaive at your enemies, to counter a Minion. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | | Increases success chance of missions by 20%. |
| Ability | | Timed Battle | Cast by a mage to greatly increase burst damage. |
| Ability | | | Increases success chance by 15%. |
| Ability | | | Increases success chance when not accompanied by other Champions by 15%. |
| Ability | | | Quests grant you bonus resources while you have a Combat Ally active. |
| Ability | | | Increases success chance of mission by 20% when accompanied by other Paladin Champions. |
| Ability | | | Increases success chance of missions by 15% when accompanied by a Band of Zealots or Dark Zealots. |
| Ability | | Spell | Increases success chance of missions with Spells by 75%. |
| Ability | | | Increases the maximum number of Ashtongue Warriors, Naga Myrmidon, Illidari Adepts and Transformed Illidari Adepts you can recruit by 1. |
| Ability | | | Increases the maximum number of Acolytes you can recruit by 1. |
| Ability | | Scout | Counters Ambush. |
| Ability | | Scout | Counters Ambush. |
| Ability | | | Reduces mission duration of all missions by 20%. |
| Ability | | | When sent on missions, theres a chance you will bring back a random item. |
| Ability | | | Open a portal for transportation of troops, allowing troops to be recruited instantly. |
| Ability | | | Increases success chance of missions by 15%. |
| Ability | | Quick Strike Recon | When in human form, increases success chance on Stealth Missions by 25%.
When in Worgen form, increases success chance on Skirmish Missions by 25%. |
| Ability | | | Decreases mission duration by 50%. |
| Ability | | | Quests grant you bonus resources while you have a Combat Ally active. |
| Ability | | Massive Strike | Cast by a warlock to prevent significant damage. |
| Ability | | Boss | A master of death and decay, spreading infection and controlling undead minions to counter some Bosses. |
| Ability | | | Quests grant you bonus resources while you have a Combat Ally active. |
| Ability | | Spell | Increases success chance of missions with Spells by 15%. |
| Ability | | | Increases success chance of missions by 15%. |
| Ability | | | Construct a larger barracks for your army, increasing the maximum number of troops you can house by 2. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | | Reduces mission duration by 50%. |
| Ability | | Boss | Embraces the demon within to incinerate enemies and protect allies, countering some Bosses. |
| Ability | | Danger Zones | Used by demon hunters to who are... not prepared. |
| Ability | | Minions | Increases success chance of missions with Minions by 10%. |
| Ability | | Boss Boss Boss | Increases success chance against Bosses by 20% but doubles mission duration. |
| Ability | | Argus Elite | A grizzled veteran with intimate knowledge of Argus, able to counter Argus Elites. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | Spell | Increases success chance of missions with Spells by 15%. |
| Ability | | | Mission success chance increased by 5% for every troop Vitality on the mission. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | Hazard Minions | Increases success chance of missions with Minions or Hazards by 15%. |
| Ability | | Timed Battle | Cast by a shaman to greatly increase mana regeneration. |
| Ability | | Deep Sea | Increases success chance when on a Deep Sea mission by an additional 30%. |
| Ability | | | Increases mission success chance by 15%. |
| Ability | | Minions | In a whirlwind of steel you counter a Minion. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | Group Damage | Cast by a druid to heal a group of allies. |
| Ability | | Powerful Spell | Cast by a shaman to interrupt a spell. |
| Ability | | Spell | Disrupts the target's concentration with a burst of wind, to counter a Spell. |
| Ability | | | Reduces mission duration of all missions by 20%. |
| Ability | | Boss | A martial artist without peer who counters some Bosses with hands and fists. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | | Increases success chance of missions by 30%. |