Name | Level | Type | Item Level | Followers | Cost | Duration | Follower XP | Rewards |
---|---|---|---|---|---|---|---|---|
No Rest for Auchindoun
The Shadow Council is raising warriors interred at Auchindoun to create draenei constructs. Stop them before they defile the place further. | 100 | Combat | 2 | × 15 | 4 hrs | 1500 | ||
No Dwarf Left Behind
Shadowmoon forces have abducted a Wildhammer shaman near the Cursed Woods. Rescue our foolhardy ally and bring the orcs to justice. | 91 | Combat | 1 | × 10 | 60 min | 200 | ||
Night of the Primals
Our scouts report that the botani are snatching workers from the quarries. Kill the primals and find out what they are using the orcs for. | 100 | Combat | 675 | 2 | × 60 | 8 hrs | 1500 | |
Nevermore
We think the recent dread raven attacks are connected to the arakkoa. We'll investigate them. You hunt down and kill their minions. | 97 | Combat | 1 | 60 min | 800 | |||
Nest Raid
Rylak's collect an immense amount of fur when building their nests. Raid a nest and recover the fur. | 100 | Tailoring | 2 | × 20 | 4 hrs | 1500 | ||
Mysteries of Lok-rath
Rare
The Warsong clan stationed in Lok-rath is rumored to stockpile some strange form of currency. It may hold some historic significance. | 98 | Exploration | 1 | × 10 | 60 min | 900 | ||
Mushroom Mystery
The Umbrafen swamps have been overgrown by giant fungi for as long as anyone can remember - why are Ogre ruins buried here? | 91 | Exploration | 1 | × 15 | 4 hrs | 100 | ||
Murkbog Terror
Scouts report a many-headed beast named Festerbloom waylaying travelers crossing the Murkbog. Clear the path for everyone's sake. | 96 | Combat | 3 | × 20 | 10 hrs | 1400 | ||
Murder Most Fowl
The denizens of Skyreach have stymied the war effort in arakkoan territory. Time to implement our new strategy: Operation Open Season. | 100 | Combat | 630 | 3 | × 30 | 8 hrs | 1500 | |
Mulch Ado about Nothing
The podlings have been raiding the graves of our allies to feed one of their genesaur. Recover the bodies. If they want mulch, mulch them! | 100 | Combat | 660 | 2 | × 40 | 8 hrs | 1500 | |
Mountain of Spirits
The ancient communal site of Oshu'gun holds offerings from various orc clans. If not for the murderous void elementals unleashed by the pale, it would be a nice place to visit. | 98 | Exploration | 3 | × 15 | 4 hrs | 1200 | ||
Mother Araneae
With great risk comes great reward. Plumb the dangers of Darksting Cave in southern Gorgrond and see what you can find. | 92 | Treasure | 1 | 60 min | 300 | |||
Monstrous Menagerie
Rare
Tanaan Jungle is a harsh landscape, home to some of the most powerful beasts on this world. | 100 | Combat | 675 | 3 | × 100 | 12 hrs | 2000 | |
Mogor's Dilemma
Rare
Mogor the Ogre is having trouble with some gladiators, but slaughtering other ogres would look bad for him. He'll pay us for the dirty work. | 100 | Combat | 3 | × 25 | 10 hrs | 1500 | ||
Miner Difficulties
The Bloodmaul use slave labor to fuel their efforts. If we liberate the miners, we'll disrupt their operations. Textbook win-win situation. | 100 | Combat | 615 | 3 | × 20 | 8 hrs | 1500 | |
Mercy Killing
War has ravaged the region's plant life, and the clefthoof don't have enough to eat. We should thin out their numbers before they starve. | 98 | Combat | 1 | 1.5 hrs | 900 | |||
Medical Necessity
Our soldiers in the field need medical supplies, but Warsong orcs are patrolling the road. Escort the caravan so it makes its destination. | 98 | Combat | 1 | 1.5 hrs | 900 | |||
Mean Screech
We have crafted a device to mimic an arakkoa's cries for help. Deploy it in the Spires of Arak to draw our feathery foes into an ambush. | 90 | Combat | 3 | × 10 | 60 min | 100 | ||
Many-Headed Menace
Habitat changes in Gorgrond have forced hydras to encroach on draenei settlements. It is a pity, but we must kill these desperate beasts. | 92 | Combat | 1 | 45 min | 300 | |||
Magical Mystery Tour
The Kirin Tor who were sent to Gorgrond have gone silent. Turned or slain? Find out what's going on, and get them back on task if you can. | 100 | Combat | 630 | 3 | 6 hrs | 1500 | ||
Lunch Breakers
We need to get the gronn riled again. Kill the local meat-based wildlife and see if starvation turns them against the Iron Horde nearby. | 100 | Combat | 660 | 2 | × 40 | 8 hrs | 1500 | |
Lug'dol's Thugs
Lug'dol and his nascent brawler thugs are using our supply escorts for combat practice. You know we can't allow this to continue. | 99 | Patrol | 2 | × 10 | 60 min | 1000 | ||
Lost in the Weeds
Rare
A failed Stonemaul assault on the Overlook Ruins has left ogre corpses everywhere. Search them for an Abrogator stone! | 100 | Combat | 3 | × 50 | 23.9 hrs | 1500 | ||
Lost in the Foundry
The Iron Horde excavations taking place in The Pit occasionally turn up rare diamonds. Retrieve one and we'll make use of it. | 100 | Treasure | 2 | 6 hrs | 1500 | |||
Lord of War
The Bloodmaul ogres have begun raiding Horde outposts, costing us soldiers and supplies. We believe a new warlord is to blame. | 90 | Combat | 1 | × 10 | 30 min | 100 | ||
Logistics Are For Professionals
The Blackrocks need an uninterrupted supply of metal to fuel production of their war machines. Let's make life difficult for them. | 100 | Combat | 630 | 3 | × 30 | 8 hrs | 1500 | |
Little Biters
A group of goren has settled in a valuable quarry nearby. We need to get them out if we plan to use the quarry in the future. | 93 | Combat | 1 | × 10 | 60 min | 400 | ||
Listen All Y'all
They won't stand it. They'll know we planned it. The Iron Horde will think we're a mirage, but it's just sabotage. | 100 | Combat | 615 | 3 | × 15 | 8 hrs | 1500 | |
Lessons of the Blade
Rare
You will find Yozshura the Blademaster atop Mount Volwrath. Seek his wisdom, challenge him, and return enlightened. | 100 | Combat | 675 | 2 | × 60 | 6 hrs | 1500 | |
Lessons of History
Rare
Shadowmoon orcs are summoning void beasts through hastily opened portals that could tear Draenor apart, once again. Stop them! | 91 | Combat | 3 | × 15 | 1.5 hrs | 300 | ||
Lens Some Hands
Your photos turned out great, but now we need some more creative shots. Head back out to the field and see what you can do! | 100 | Logistics | 1 | × 20 | 4 hrs | 150 | ||
Lending a Hand
Rare
Shattered Hand raiders do not simply kill, they take trophies from their victims. We know their next target. Stop them. | 94 | Combat | 3 | × 15 | 1.5 hrs | 750 | ||
Leading the Flock
A charismatic high arakkoa priest is inciting his congregation to raid nearby settlements in the name of Terokk. We must defend our allies. | 94 | Combat | 1 | × 10 | 60 min | 500 | ||
Lava, Lava Everywhere
A fortress in a volcano is both ingenious and foolhardy. Impenetrable, yes, but a shaman can cause an eruption that will decimate it. | 100 | Combat | 3 | × 20 | 8 hrs | 1500 | ||
Landfall Recovery
It would be a worthwhile endeavor to search the ship we escaped Tanaan Jungle in, it's bound to turn up something useful! | 90 | Combat | 1 | × 5 | 30 min | 100 | ||
Landfall Recovery
It would be a worthwhile endeavor to search the ship we escaped Tanaan Jungle in, it's bound to turn up something useful! | 90 | Combat | 1 | × 5 | 30 min | 100 | ||
Labor Dispute
Ogres are bringing in slaves to shore up defenses in the mines. Free the slaves, and the area will be vulnerable to attack. | 100 | Combat | 630 | 3 | × 30 | 10 hrs | 1500 | |
Knotty by Nature
An ancient has begun attacking everyone and everything in its path. On a related note, we're currently low on firewood. | 96 | Combat | 1 | 60 min | 700 | |||
Killing the Corrupted
Corrupted beasts continue to plague the Cursed Woods. The Starfall Sentinels request our aid in putting the poor creatures out of their misery. | 90 | Combat | 1 | 30 min | 100 | |||
Kill and Cut
Iron Horde tents are made from rugged leather that can be crafted into fine leather armor. | 100 | Leatherworking | 3 | × 20 | 6 hrs | 1500 | ||
Jewels of Denial
The arakkoa decorate their weapons and armor with fantastic jewels. Acquire them and let our jewelcrafters cut them into something useful. | 100 | Jewelcrafting | 2 | × 20 | 4 hrs | 1500 | ||
It's Rigged!
Rare
Ogres are wagering an Abrogator Stone on an upcoming Ring of Blood gladiatorial contest. Send in the ringers. | 100 | Combat | 3 | × 50 | 23.9 hrs | 1500 | ||
It's a Jungle Out There
Rare
A Steamscar saberon has been caught skulking around our walls. If we let him go, he's agreed to sell out a rival shaman who has been mapping the location of many hidden treasures. | 93 | Exploration | 1 | × 50 | 4 hrs | 300 | ||
It'll Be Ogre Soon
Bloodmaul ogres enslave others and then rely on their forced labor. Go inspire the downtrodden by kicking the fight out of their oppressors. | 90 | Combat | 3 | × 10 | 60 min | 100 | ||
Is It a Bird? A Zeppelin?
Apexis devices are sun powered, but what if the sun is blocked? Zeppelins will work, and the goblins might help. Go, but pack airsick bags. | 100 | Combat | 615 | 3 | × 40 | 8 hrs | 1500 | |
Iron Horde's Blackrock
To siege the Iron Horde held Blackrock Spire, we must rid it of dragonkin and proto-dragons. Their mysterious keeper must also perish. | 100 | Combat | 615 | 3 | × 15 | 8 hrs | 1500 | |
Iron Horde Chef
Iron Horde cuisine is revolting, but the refugees need food. Find orc camps and pilfer what rations they have. Mints might be prudent too. | 90 | Combat | 3 | × 10 | 60 min | 100 | ||
Iron Horde Allies
Numerous and powerful, ogre warlords are formidable allies of the Iron Horde. Try to induce them to leave - forcefully, if necessary. | 100 | Combat | 3 | × 20 | 8 hrs | 1500 | ||
Iron Assembly
Rare
A strike against the Foundry could cripple the war machinery of the Iron Horde. Our forces await your command. | 100 | Combat | 660 | 3 | × 100 | 8 hrs | 1500 | |
Iron Assembly
Rare
A strike against the Foundry could cripple the war machinery of the Iron Horde. Our forces await your command. | 100 | Combat | 660 | 3 | × 100 | 8 hrs | 1500 | |
Iron Assembly
Rare
A strike against the Foundry could cripple the war machinery of the Iron Horde. Our forces await your command. | 100 | Combat | 660 | 3 | × 100 | 8 hrs | 1500 | |
Iron Assembly
Rare
A strike against the Foundry could cripple the war machinery of the Iron Horde. Our forces await your command. | 100 | Combat | 660 | 3 | × 100 | 8 hrs | 1500 | |
Into the Saberon's Den
Many of the rescued draenei prisoners have gone missing, and we think the saberon are to blame. Go investigate, but go well armed. | 100 | Combat | 3 | × 15 | 8 hrs | 1500 | ||
Industrial Espionage
If there are design flaws in the Blackrock clan's war machines, we can disable them. Break in and inspect the war machines for weaknesses. | 100 | Combat | 3 | × 15 | 8 hrs | 1500 | ||
I See Dead Orcs
The Shadowmoon Clan have interred their dead in this area for generations - find out more about their history. | 91 | Exploration | 1 | × 15 | 4 hrs | 100 | ||
I See Dead Ogres
The ghosts of ogre sorcerers haunt the Ango'rosh ruins, guarding artifacts forgotten by all others. | 94 | Exploration | 2 | × 15 | 4 hrs | 600 | ||
Hurts So Good
Shattered Hand orcs embrace pain, for they say it strengthens them. Make them very strong. Then very dead. | 96 | Combat | 1 | × 10 | 1.5 hrs | 700 | ||
Hunting the Hunters
The garn are primarily known for their ferocity, but they are only slightly lesser well known for their sumptuous furry pelts. | 100 | Tailoring | 3 | × 20 | 6 hrs | 1500 | ||
Honey I Got Your Money
Don't you worry. Just make like a bear, get in, get the honey, and get out. | 97 | Treasure | 2 | 1.5 hrs | 800 | |||
Highway to Fel
Shadow Council agents plan to cut a path through Tanaan and pave it with their enemies' bones. Such an atrocity must not come to pass. | 100 | Combat | 660 | 2 | × 40 | 8 hrs | 1500 | |
Highplains Robbery
Rare
A Warsong elder carrying historical documents important to the clan is communing at the Elemental Plateau. Relieve her of her burdens. | 100 | Exploration | 3 | × 50 | 6 hrs | 1000 | ||
Highmaul Raid
Rare
The time for a critical assault on Highmaul is at hand. To victory! | 100 | Combat | 645 | 3 | × 100 | 8 hrs | 1500 | |
Highmaul Raid
Rare
The time for a critical assault on Highmaul is at hand. To victory! | 100 | Combat | 645 | 3 | × 100 | 8 hrs | 1500 | |
Highmaul Raid
Rare
The time for a critical assault on Highmaul is at hand. To victory! | 100 | Combat | 645 | 3 | × 100 | 8 hrs | 1500 | |
Highmaul Raid
Rare
The time for a critical assault on Highmaul is at hand. To victory! | 100 | Combat | 645 | 3 | × 100 | 8 hrs | 1500 | |
Highmaul Raid
Rare
The time for a critical assault on Highmaul is at hand. To victory! | 100 | Combat | 645 | 3 | × 100 | 8 hrs | 1500 | |
Highmaul Raid
Rare
The time for a critical assault on Highmaul is at hand. To victory! | 100 | Combat | 645 | 3 | × 100 | 8 hrs | 1500 | |
Highmaul Raid
Rare
The time for a critical assault on Highmaul is at hand. To victory! | 100 | Combat | 645 | 3 | × 100 | 8 hrs | 1500 | |
Highmaul Raid
Rare
The time for a critical assault on Highmaul is at hand. To victory! | 100 | Combat | 645 | 3 | × 100 | 8 hrs | 1500 | |
Highmaul Raid
Rare
The time for a critical assault on Highmaul is at hand. To victory! | 100 | Combat | 645 | 3 | × 100 | 8 hrs | 1500 | |
Highmaul Raid
Rare
The time for a critical assault on Highmaul is at hand. To victory! | 100 | Combat | 645 | 3 | × 100 | 8 hrs | 1500 | |
Highmaul Raid
Rare
The time for a critical assault on Highmaul is at hand. To victory! | 100 | Combat | 645 | 3 | × 100 | 8 hrs | 1500 | |
Highmaul Raid
Rare
The time for a critical assault on Highmaul is at hand. To victory! | 100 | Combat | 645 | 3 | × 100 | 8 hrs | 1500 | |
Highmaul Raid
Rare
The time for a critical assault on Highmaul is at hand. To victory! | 100 | Combat | 645 | 3 | × 100 | 8 hrs | 1500 | |
Highmaul Raid
Rare
The time for a critical assault on Highmaul is at hand. To victory! | 100 | Combat | 645 | 3 | × 100 | 8 hrs | 1500 | |
Highmaul Raid
Rare
The time for a critical assault on Highmaul is at hand. To victory! | 100 | Combat | 645 | 3 | × 100 | 8 hrs | 1500 | |
Highmaul Raid
Rare
The time for a critical assault on Highmaul is at hand. To victory! | 100 | Combat | 645 | 3 | × 100 | 8 hrs | 1500 | |
Herb Infused
A monstrous beast roams the Murkbog. Our alchemists say they can harvest it for a bounty of alchemy supplies. | 100 | Alchemy | 3 | × 20 | 6 hrs | 1500 | ||
Hefty Metal
Blackrock scouts have discovered a vast trove of metal ore perfect for making weapons. Make sure they never report their findings. | 100 | Combat | 2 | × 15 | 4 hrs | 1500 | ||
Hearthstone Tournament
Rare
We could use a master tactician around here. Plus, we might get some autographs. | 90 | Training | 1 | 3 hrs | 400 | |||
Hearthstone Tournament
Rare
We could use a master tactician around here. Plus, we might get some autographs. | 90 | Training | 1 | 3 hrs | 400 | |||
Heart of the Sabermaw
Just north of Grommashar dwell the Sabermaw clan, notorious outpost raiders. Strike out at their leader, Soulfang, and crush their morale. | 99 | Combat | 3 | × 20 | 10 hrs | 2000 | ||
Heart of the Iron Horde
The Warsong clan is a symbol of the Iron Horde's power. Under the cover of night, set its camp ablaze. This will kill their morale. | 100 | Combat | 2 | × 15 | 4 hrs | 1500 | ||
He Keeps it Where?
Rare
A powerful Bloodmaul magma-shaper is using an Abrogator Stone as a piece of navel jewelry. Don't tell Khadgar where we got it. | 100 | Combat | 3 | × 50 | 23.9 hrs | 1500 | ||
Hazardous Herbivores
Hippos are taking over the Verdant Mire. They're violently territorial and extremely tough. They're also blocking key resources. | 90 | Combat | 1 | 30 min | 100 | |||
Hardened Creatures
Magnaron and goren both grow rocky plates on their hides that have magical properties. Collect these plates for our use. | 100 | Combat | 3 | × 10 | 6 hrs | 1500 | ||
Harboring Ill Will
The Iron Horde is running critical supply missions from the beach of Ironfist Harbor. Three of our best should disrupt their operations. | 100 | Patrol | 3 | × 15 | 8 hrs | 1500 | ||
Hapless Heroes
Scouting reports indicate some substandard adventurers are trapped in Deathweb Hollow. I suppose we should lend a hand. | 95 | Patrol | 2 | × 10 | 45 min | 600 | ||
Guinea Pigs
Rare
Blackrock orcs are testing out their war machines on the region's unsuspecting fauna. This aggression will not stand! | 93 | Combat | 3 | × 20 | 1.5 hrs | 600 | ||
Gronnlings Abound
Gronnlings are a menace to the region. We should partner with the Frostwolf clan to thin the population. One may even join our cause... | 90 | Combat | 1 | 30 min | 100 | |||
Gronn with the Wind
Our scouts have vanished without a trace! They were last seen entering gronn lands. Find out what happened to them. | 99 | Combat | 1 | × 10 | 2 hrs | 1000 | ||
Grimfrost Wolfbeaters
The Grimfrost Ogres east of the Icewind Drifts are blatantly mistreating frostwolves. Unacceptable! | 90 | Combat | 1 | × 10 | 30 min | 100 | ||
Griefing with the Enemy
We dispatched a mage to deal with a hostile pack of genesaur, but now he's on their side. He must be infected. Time to send in the cavalry. | 100 | Combat | 615 | 2 | 4 hrs | 1500 | ||
Green Thumb
The botani have claimed the abandoned ogre fortress at the Overlook Ruins as a new incubator. Stop them before they overgrow all of Gorgrond. | 91 | Exploration | 1 | × 15 | 4 hrs | 300 | ||
Green Fel
The reckless warlock Gul'dan intends to create a fel volcano in the center of Shadowmoon Valley. Stop him before he dooms us all. | 100 | Combat | 675 | 2 | × 60 | 10 hrs | 1500 | |
Great Migration
Every year, great herds of clefthoof migrate through Gorgrond, causing tremors and dust storms. We must divert them from our camp. | 93 | Combat | 1 | 45 min | 400 | |||
Got a Light?
A train full of artillery and explosives is about to leave the depot. Detonating one bomb should be enough to destroy the entire payload. | 100 | Combat | 630 | 3 | × 20 | 6 hrs | 1500 | |
Gorging Ogres
The Highmaul ogres have an excavation underway at Stonecrag Gorge. Get in there and extract information about their relics! | 98 | Patrol | 2 | × 10 | 60 min | 900 | ||
Go for the Heads
Without their leader, the high ogre attack our spies warned us about will fail. Send an assassin to kill their warlord in Nagrand. | 100 | Combat | 3 | × 10 | 8 hrs | 1500 | ||
Ghost Wranglers
The spirits of the burial grounds are restless. Seek their knowledge and their power to end Ner'zhul's scheming once and for all. | 100 | Combat | 630 | 3 | × 20 | 8 hrs | 1500 |