Name | Level | Type | Item Level | Followers | Cost | Duration | Follower XP | Rewards |
---|---|---|---|---|---|---|---|---|
Ziggy Sawdust X3-9
The Ziggy Sawdust X3-9 is the latest in clear-cutting technology. Unleash the adorable robot on the Everbloom and enjoy the show. | 100 | Combat | 615 | 3 | × 20 | 8 hrs | 1500 | |
You're Fired
The pale are expert scavengers. Let's relieve them of some of that salvage. | 100 | Engineering | 3 | × 20 | 6 hrs | 1500 | ||
You, Robot
Rare
With the installation of a negatronic control unit, a true emotional bond between lifeform and machine can happen! Get one! | 100 | Combat | 3 | × 25 | 10 hrs | 1500 | ||
Worth Its Weight
The arakkoa have begun stealing and hoarding gold. Time to steal it back. | 96 | Combat | 1 | 60 min | 700 | |||
Who's the Boss?
The Grimrail Depot owes its efficiency to goblin and orc overseers. Kill them, and you'll kill its ability to ship arms to distant camps. | 100 | Combat | 615 | 2 | 4 hrs | 1500 | ||
Where The Rock Flayers Went
Rare
Modern anthropologists had hoped Draenor would reveal the origin of the rock flayer. They were disappointed. | 90 | Exploration | 1 | × 10 | 6 hrs | 500 | ||
What's Mine Is A Mine
Word has it that an Iron Horde mine near our outpost has hit a rich vein. We can't let them have nice things. Storm in and claim the mine. | 100 | Combat | 675 | 2 | × 60 | 10 hrs | 1500 | |
Weed Whacker
Don't be fooled. They're only adorable until they swarm you and gnaw your face off. | 90 | Combat | 1 | × 10 | 30 min | 100 | ||
We Will Fight In the Shadar
The outcast arakkoa were forced to abandon much of their written knowledge and history when the high arakkoa attacked Veil Shadar. | 94 | Exploration | 2 | × 15 | 4 hrs | 600 | ||
We Have a Mole
Getting into Blackrock Spire will not be easy, but we have a secret weapon: mole machines. The Black Irons will never know what hit them. | 100 | Combat | 630 | 3 | × 20 | 8 hrs | 1500 | |
Waylay the Warlord
The Bloodmaul have discovered a powerful artifact, and their warlord is overseeing the excavation. Ambush the warlord and take the artifact. | 100 | Combat | 2 | × 15 | 4 hrs | 1500 | ||
Watery Woes
Two enormous watery monsters guard a strange oil-producing plant deep in the Everbloom. We should investigate. | 100 | Combat | 615 | 3 | × 20 | 8 hrs | 1500 | |
Waste Not, Want Not
Apparently the goren can't digest the valuable gems they eat. Your mission should be clear. | 100 | Jewelcrafting | 3 | × 20 | 6 hrs | 1500 | ||
Warsong Swan Song
Warsong shaman have enacted a spell to open an abyss beneath our feet! Kill all of them before the sands in the hourglass run out! | 98 | Combat | 1 | × 10 | 1.5 hrs | 900 | ||
Warpstalker Predators
We'll need to regularly fend off warpstalkers in the Shimmering Mor to ensure a steady supply of fey dragons for transport purposes. | 91 | Patrol | 1 | × 10 | 45 min | 200 | ||
Warchief's Pride
Grommash has a legendary ego and temper. Hit the Warsong hard and he'll be consumed with the need for vengeance. We want him distracted. | 100 | Combat | 615 | 3 | × 30 | 8 hrs | 1500 | |
Wanted: Undertow
Undertow appears from the depths, pulling boats into the sea and destroying our lines of contact between Tanaan Jungle and Shadowmoon Valley. | 100 | Combat | 3 | × 100 | 8 hrs | 1500 | ||
Wanted: Tremor
A massive rockworm has taken residence on the shores of Gorgrond, devouring the local lobstroks. | 100 | Combat | 3 | × 100 | 8 hrs | 1500 | ||
Wanted: Nullifier Darkoor
Nullifier Darkoor has been in hiding long enough. It's time to take him down and put an end to the Fel Breakers once and for all. | 100 | Combat | 3 | × 100 | 8 hrs | 1500 | ||
Wanted: Hivelord Ik'rix
Hemet Nesingwary would be very interested in his head. | 100 | Combat | 3 | × 100 | 8 hrs | 1500 | ||
Wanted: Gor'thul
Gor'thul, betrayer of the Shattered Hand, is an outcast. It is said he has befriended a lot of cats. | 100 | Combat | 3 | × 100 | 8 hrs | 1500 | ||
Wanted: Amethon
Amethon has been long forgotten, deep in a cave in Talador. His crystals are very valuable. | 100 | Combat | 3 | × 100 | 8 hrs | 20000 | ||
Visions of the Void
Terrible void creatures are coming from a deep chasm in the burial grounds. There may be other valuables down there as well. | 100 | Combat | 615 | 3 | × 20 | 8 hrs | 1500 | |
Vile Bloods
The void's effect on Draenor has become more pronounced. Vile bloods of the land are emerging. | 100 | Combat | 660 | 2 | × 40 | 8 hrs | 1500 | |
Uproot the Problem
Our garrison requires resources, so it's harvest time. Kindly remind this savage plant and its minions why we're atop the food chain. | 95 | Combat | 1 | 45 min | 600 | |||
Underhanded
Our informants in the Shattered Hand have turned out to be double agents. Set up a covert meeting and eliminate them. | 97 | Combat | 1 | × 10 | 60 min | 800 | ||
Under Ner'zhul's Nose
Some of the Shadowmoon clan's treasures are poorly guarded. We'll take what we can and destroy the rest! | 100 | Combat | 615 | 2 | × 15 | 4 hrs | 1500 | |
Undead In The Snow
Kill the undead in the snow. | 90 | Leatherworking | 3 | 8 sec | 100 | |||
Umbrafen Treasures
Scouts have heard rumors of valuables within a mysterious cave in the Umbrafen. | 90 | Treasure | 1 | 30 min | 100 | |||
Ug'lok the Incompetent
Even an ogre as incompetent as Ug'lok the Frozen can amass a fortune via slave labor, but be prepared to counter his magic should it happen to work. | 100 | Treasure | 2 | 6 hrs | 1500 | |||
Two Feet in the Grave
How convenient of Ner'zhul and his lackeys to flee into their clan's burial grounds. It will make choosing their graves much quicker. | 100 | Combat | 615 | 3 | × 20 | 8 hrs | 1500 | |
Twisting the Nether
The voidlords and voidcallers plaguing Shadowmoon Valley are being summoned by someone. Find and kill whoever is responsible. | 100 | Combat | 3 | × 15 | 6 hrs | 1500 | ||
Tusks Like Icicles
Coldtusk the boar continues to roam the shivering trench, and clearly we can't rely on the ravagers to take care of him. | 90 | Combat | 3 | × 20 | 10 hrs | 200 | ||
Tracking Griftah
Rare
Some shifty troll sold our troops a bunch of worthless junk. Rough him up a bit and get a refund! | 90 | Patrol | 1 | × 10 | 30 min | 500 | ||
Toxic Bloom
A noxious mist is pervading Blademoon Bloom. Find and neutralize the source so that our forces can pass safely through the region. | 91 | Combat | 1 | 60 min | 200 | |||
Tower of Terror
Rare
Scouts have discovered a ruined ogre guard tower in Talador. It's haunted. Also, we're running out of scouts. | 100 | Combat | 3 | × 50 | 23.9 hrs | 1500 | ||
Too Much Business
We suspect a goblin merchant of selling to both us and the Iron Horde. Tail him, and if he is double-dealing, drag him back by his ears. | 100 | Combat | 675 | 2 | × 60 | 8 hrs | 1500 | |
Tomb Raider
Rare
Ancient carvings in the tombs of the Fortress of Anguish may lead us to discover many secrets in Shadowmoon Valley. We'll have to fight our way in. | 100 | Exploration | 1 | × 50 | 6 hrs | 1500 | ||
Tomb Raider
Rare
Ancient carvings in the tombs of the Fortress of Anguish may lead us to discover many secrets in Shadowmoon Valley. We'll have to fight our way in. | 91 | Exploration | 1 | × 50 | 4 hrs | 100 | ||
To Rest Again
Our shaman have prepared a ritual to return souls summoned by the Shadowmoon to rest. Go and perform this ritual at the burial grounds. | 100 | Combat | 615 | 3 | × 30 | 6 hrs | 1500 | |
To Freedom!
Ogre slavers have captured many of the draenei displaced by the Iron Horde. Send someone to their camp and liberate them. | 100 | Combat | 2 | × 15 | 4 hrs | 1500 | ||
Thunderlords, Ho!
Rumor has it that the Thunderlord clan is using strange "blades of omen" that can change size. Destroy these weapons while we can. | 90 | Combat | 3 | × 10 | 60 min | 100 | ||
Thunderlord Assault
Rare
We could send several of our best on a raid of the Thunderlord outpost of Colossal's Fall! Go forth to victory. | 90 | Combat | 3 | × 10 | 60 min | 200 | ||
There Can Be Only One
The ogron are said to be violence incarnate, but I've heard your allies are called the same. Let's find out who lives up to their hype. | 95 | Combat | 1 | × 10 | 60 min | 600 | ||
The Wonder Gears
Our engineers are excited about tearing apart a siege engine for parts. Let's take one down and let them have their fun. | 100 | Engineering | 2 | × 20 | 4 hrs | 1500 | ||
The Wolfmother's Pelts
The wolfmother Gar'lua raises the most ferocious of Warsong wolves. Their pelts would dent the Warsong war effort and fetch a tidy sum. | 99 | Treasure | 2 | 2 hrs | 900 | |||
The Upper Hand
The Shattered Hand clan is positioned on the Shattered Rise and likely to strike again. Handle it! | 97 | Patrol | 2 | × 10 | 60 min | 800 | ||
The Umbral Giant
The marshes of the Umbrafen are the stomping ground of Ba'ruun, a danger to all that need enter the fen. | 90 | Combat | 3 | × 20 | 10 hrs | 200 | ||
The Tomb of Lights
Shadow Council pillagers continue to ravage the Auchenai catacombs of the Tomb of Lights. | 94 | Treasure | 1 | × 10 | 60 min | 500 | ||
The Shadow Beneath Us
The Shadow Council has wormed its way into a network of caves west of the garrison. We cannot allow it to gain a foothold in the region! | 91 | Combat | 1 | × 10 | 60 min | 200 | ||
The Ring of Trials
Rare
Sometimes, a follower's skills just aren't cutting the mustard. The ring offers a rare opportunity to retrain. | 100 | Training | 1 | × 25 | 16 hrs | 1500 | ||
The Quill is Mighty
It's time to make some changes to the Iron Horde's orders. If we can kill the guards, we can rewrite history before it happens. | 100 | Inscription | 3 | × 20 | 6 hrs | 1500 | ||
The Plot Thickens
Rare
Demons have been skulking about the Court of Souls, and it's not because they enjoy the scenery. Find out what they're plotting. | 94 | Combat | 3 | × 20 | 1.5 hrs | 750 | ||
The Pits
Rare
Good news! We've located some Elemental Runes that Khadgar is looking for. Bad News: They're in The Pits. | 100 | Combat | 3 | × 75 | 23.9 hrs | 1500 | ||
The Pale Dilemma
The pale have stolen a shipment of Iron Horde weaponry. Recover the armaments - by force if necessary - before our enemy does. | 91 | Combat | 1 | 60 min | 200 | |||
The One True Brambleking
Rumor has it that Brambleking Fili's staff points the way to a hidden cache. Myth? | 100 | Treasure | 2 | 6 hrs | 1500 | |||
The Observer Effect
The Thunderlord orcs are growing bold: their scouts follow Horde parties with little stealth or fear. Such arrogance deserves a response. | 90 | Combat | 1 | × 10 | 30 min | 100 | ||
The Night Watch
A regular patrol around the garrison seems like a good idea... | 90 | Patrol | 1 | × 5 | 30 min | 100 | ||
The Night Watch
A regular patrol around the garrison seems like a good idea... | 90 | Patrol | 1 | × 5 | 30 min | 100 | ||
The Needs of the Many
Elementals are chaotic by nature and are best avoided. This elemental has something we need: resources. Make it an offer it cannot refuse. | 94 | Combat | 1 | 45 min | 500 | |||
The Mother of All Kaliri
Hen-Mother Hami. She who breeds the swooping terrors of the sky. Find her, subdue her, and restore freedom to the skies. | 94 | Combat | 3 | × 20 | 10 hrs | 1000 | ||
The Lost World
A portal in Auchindoun links Draenor to the demon world of Argus. Cut off the Legion's reinforcements: destroy every trace of the portal. | 100 | Combat | 630 | 3 | × 20 | 6 hrs | 1500 | |
The Liberation of Shattrath
Rare
The once-great city of Shattrath continues to be subjugated by the legion. Cry havoc, and let slip the followers of war. | 100 | Combat | 3 | × 25 | 10 hrs | 1500 | ||
The Kaliri Nuisance
A reduced kaliri population would be greatly appreciated by virtually every hero moving about the skies, for all time. | 94 | Patrol | 2 | × 10 | 45 min | 500 | ||
The Infernals' Fury
Infernals are an uncommon sight in Talador. We'd like to keep it that way. The more that are destroyed, the better. | 100 | Combat | 2 | × 15 | 4 hrs | 1500 | ||
The Hypnocroak
Legends speak of a cave above the Nightmarsh replete with valuable trade resources - along with an amphibious abomination residing in it. | 91 | Treasure | 1 | 60 min | 200 | |||
The Howling Void
We have reports of the Shadowmoon prowling Gloomshade Grove, shrouding the land in foul magic. Disrupt their dark rituals at any cost. | 91 | Combat | 1 | × 10 | 60 min | 200 | ||
The Hills of Talbuk Past
Rumors speak of a ghostly talbuk that haunts the southern reaches of Shadowmoon Valley, we should investigate. | 91 | Combat | 3 | × 20 | 10 hrs | 400 | ||
The Great Train Robbery
Rare
The Iron Horde is moving an Elemental Rune via train to the Blackrock Foundry. It's ambush time. | 100 | Combat | 3 | × 75 | 23.9 hrs | 1500 | ||
The Gorian Warmaster
We've isolated the murderous Warmaster Blugthol to a tower within Mar'gok's Overwatch. It's time to take him out. | 98 | Combat | 3 | × 20 | 10 hrs | 1800 | ||
The Golden Halls of Skyreach
Rare
You and I both know the arakkoa are loaded. Feels like we could make a fortune just chipping away at the walls. | 100 | Treasure | 3 | 6 hrs | 1500 | |||
The Final Relic: Secrets
Rare
PH | 100 | Combat | 645 | 3 | × 75 | 8 hrs | 1500 | |
The Feathers Must Fly
Arakkoa talonpriests have begun sacrificing draenei to their god, Terokk. Interrupt their ritual and free the prisoners. | 100 | Combat | 2 | × 20 | 4 hrs | 1500 | ||
The Dark Night Rises
Curiously, our scouts say a Shadowmoon encampment is always vulnerable at night. You'd think they'd be more used to the dark. Oh well. | 90 | Combat | 3 | × 10 | 60 min | 100 | ||
The Dance Studio
Rare
Rumored not to exist, yet clearly baseless. | 90 | Training | 1 | × 5 | 30 min | 100 | ||
The Corruption Spreads
Fel magic has corrupted a few ancients of Shadowmoon Valley. They must be cut down to end their mad rampages. | 100 | Combat | 3 | × 15 | 8 hrs | 1500 | ||
The Consuming Void
Rare
A deep chasm, filled with blackness, was found deep within the burial grounds. Who knows what horrors await us there? | 100 | Combat | 675 | 3 | × 100 | 12 hrs | 2000 | |
The Burning Crusade
Rare
Rumor has it there's a chili cook-off soon, and frankly I'm tired of eating the same gruel every day. Send someone to get whatever wins. | 90 | Provision | 1 | × 10 | 4 hrs | 200 | ||
The Botani Stirr
Rare
The botani of Shadowmoon have regrown, stonger than ever. Let us show them our might and test ourselves in the process. | 100 | Combat | 675 | 3 | × 100 | 12 hrs | 2000 | |
The Bloodmane Scrolls
Rare
The ruthless war prides of the Bloodmane have made off with the Reveries of Sethek, scrolls sacred to the outcasts. | 100 | Combat | 3 | × 25 | 10 hrs | 1500 | ||
The Bigger They Are
The Thunderlord regard Colossal's Fall as a sacred location, claiming it was their clan who felled this Colossal many decades ago. | 91 | Exploration | 1 | × 15 | 4 hrs | 100 | ||
The Best-Laid Plans...
Rare
Our former courier got spooked and dropped an important package from Karabor in a thicket of botani and ancients. Retrieve the package! | 91 | Combat | 3 | × 20 | 1.5 hrs | 300 | ||
The Basilisk's Stare
Basilisks have turned some arakkoa in the Spires of Arak to stone. It's macabre, but this stone is a precious resource. Gather it carefully. | 100 | Combat | 2 | 6 hrs | 1500 | |||
That's Some Bull
There's some rather large clefthoof in Nagrand. Let's take one down before they are killed by trappers. | 100 | Leatherworking | 2 | × 20 | 4 hrs | 1500 | ||
Talador Burning
Abyssals, the minions of Sargeras, are roaming the forests of Talador, setting them ablaze. Destroy them before the forest is ash. | 100 | Combat | 3 | × 15 | 8 hrs | 1500 | ||
Takeout Pizza
The troops are hungry, go pick up a few pies. | 90 | Provision | 1 | × 5 | 30 min | 100 | ||
Swamplighter Honey
The sticky, sweet liquid inside of swamplighter hives is highly combustible. Extract some and we can use it as a crude oil substitute. | 100 | Combat | 3 | × 15 | 4 hrs | 1500 | ||
Surge Protection
Energy-siphoning water spirits are giving our spellcasters fits. Time to bring in reinforcements. | 98 | Combat | 1 | × 10 | 2 hrs | 900 | ||
Super Slag Siblings
Two powerful ogres have taken over a portion of the mines containing a shipment of valuable fuel. | 100 | Combat | 615 | 3 | × 20 | 8 hrs | 1500 | |
Summer is Here
Rare
The saberon have highly developed rituals and customs. Live among them, learn their ways, and gain strength from this experience. | 100 | Combat | 3 | × 25 | 10 hrs | 1500 | ||
Stonefury Rescue
There are reports of a bloody massacre on the Stonefury Cliffs! Scatter the Frostbeak Scavengers and rescue wounded allies! | 90 | Combat | 1 | × 10 | 30 min | 100 | ||
Steeltusk Lives
The Iron Horde have equipped a particularly violent elekk named Steeltusk. Let's make sure this doesn't become more common. | 95 | Combat | 3 | × 20 | 10 hrs | 1200 | ||
Steamscar Plunder
The Steamscar of Gorgrond are notorious looters. Let's repossess the valuables for great justice. | 93 | Treasure | 1 | 60 min | 400 | |||
Stalactite Appetite
A cavern beneath an inhabited section of Talador has become unstable due to the appetite of the goren inside. We must protect those above. | 94 | Combat | 2 | × 10 | 30 min | 500 | ||
Spy Games
If we can decipher some stolen iron horde documents, we can find and assassinate their scouts. | 100 | Inscription | 2 | × 20 | 4 hrs | 1500 | ||
Spring Preening
We cannot allow the arakkoa to acquire more of their deadly Apexis technology. Raid their excavation sites. Leave nothing but dust behind! | 100 | Combat | 675 | 2 | × 60 | 8 hrs | 1500 | |
Spored to Death
The river we've been using as our water source has been tainted by those nasty spores! Find a new source before people get thirsty. | 100 | Combat | 630 | 3 | × 40 | 8 hrs | 1500 | |
Spell Trouble
Rare
High ogres are enslaving gronn with pernicious magic, almost doubling the size of their army. We must put an end to the spellcasting. | 99 | Combat | 3 | × 20 | 1.5 hrs | 1500 | ||
Spell Check
The cause of our recent communal lethargy has been traced to Highmaul sorcerers. Find them and put an end to their sinister arcane rites. | 98 | Combat | 2 | × 10 | 1.5 hrs | 900 | ||
Sparks and Steel
Goblin engineers are designing weapons for Blackrock and Thunderlord orcs. Well, we have weapons too. Go to Grimrail Depot and use them. | 100 | Combat | 615 | 2 | × 15 | 4 hrs | 1500 |