clear all
Name Level Type Item Level Followers Cost Duration Follower XP Rewards
Running in the Sun

A vicious beast, Daggerbeak, has been preying on the equine sunrunners in the open glades of Azsuna. The poor creatures are terrified.

1077.0 Class Hall - Generic Missions7603× 100 2 hrs1600
Saber Matriarch

Deep in the walls of Black Rook Hold, even the war sabers have been raised from death. The matriarch Darkshade watches over her unnatural brood.

1107.0 Class Hall - Generic Missions8103× 250 13 hrs3000
Sablehorn Hides

The hides of the Sablehorn provide valuable materials for our troops.

110Generic (7.0)8003× 20 6 hrs1000
Salanar the Horseman

If we are to bring about the return of the Four Horsemen, then we will need to acquire suitable steeds. Send word for Salanar the Horsemen to come to Acherus.

1007.0 Class Hall - Campaign Missions7603× 50 60 min300
Sampling the Nightmare

A strange magic seeps from beneath the roots of the world tree, Shaladrassil. We must send our champions to investigate this disturbance.

1007.0 Class Hall - Campaign Missions7603× 50 60 min300
Scouting Faronaar

Faronaar is one of the Legion's most well-protected bastions in Azsuna. If we can take out some of their powerful demons, we will have the advantage.

1107.0 Class Hall - Treasure Missions7603× 150 8 hrs3000
Scouting Reports

Our scouts in the field will have the information we need to help determine where to focus our efforts. We need to gather their reports.

1007.0 Class Hall - Campaign Missions7603× 50 60 min300
Scrapping for Pieces

Not much can fend off trinket-stealing harpies, but Skullhat, a skull-wearing kobold of the Skywhisker tribe, has managed to hole up in the harpies' hills.

1107.0 Class Hall - Treasure Missions7603× 150 7 hrs3000
Scrolls of Knowledge

Number Nine Jia is a lorekeeper of much renown. Unfortunately, during the attack on the Peak of Serenity, many of her scrolls were left behind.

1007.0 Class Hall - Campaign Missions7603× 20 60 min100
Searching the Archives

The Black Harvest archives contain a vast amount of magical knowledge collected over time. It's possible that within its walls we will find something.

1007.0 Class Hall - Campaign Missions7603× 50 60 min300
Securing an Invitation

According to the Stablemaster, only certain nightborne nobles are invited to the hunt. Send your champions to question Lord Nimrod about the hunt.

1107.0 Class Hall - Quest Missions7603× 250 12 hrs3000
Securing Mardum

There are still pockets of the brood queen's forces scattered about below us on Mardum. They could prove a threat to the Fel Hammer.

1027.0 Class Hall - Campaign Missions7603× 20 60 min600
Seeker of Secrets

The Naga have secrets, seek them out.

110Generic (7.0)7003× 20 60 min1000
Seeping Energies

Despite being half-ruined, the latent energies in Suramar attract creatures of all sorts. Explore the ruins and discover what feeds on this power.

1107.0 Class Hall - Treasure Missions7603× 100 4 hrs3000
Shadow of Helya

Dangers creep from the Helmouth, and even the dead are not safe in their graves. Investigate Stormheim and fight back against death itself.

1107.0 Class Hall - Treasure Missions7603× 150 7 hrs3000
Shadowguard Dispersion

Wresting Argus from the Legion's control will be for naught if the void prevails. Expel the shadowguard from Eredath.

1107.0 Class Hall - Quest Missions9253× 100 16 hrs10000
Shadows and Husk

The once-idyllic gardens of Ambervale are now overrun by withered husks. Among them, Shal'an grows ever more powerful.

1017.0 Class Hall - Generic Missions7603× 250 8 hrs400
Shark Frenzy

Many ships have run aground on the coast of Stormheim, and the sharks are a menace for survivors. Dispose of a few, so the sailors can rebuild.

1107.0 Class Hall - Treasure Missions8353× 150 13 hrs3000
Shinfel's Staff of Torment

The staff Shinfel used in battle against Cho'gall would be powerful enough to create the soul link, but first we'll need to find it.

1027.0 Class Hall - Campaign Missions7603× 50 60 min600
Shipwreck Cove

The murlocs of Shipwreck Cove have caused more than their fair share of wrecks. Dispose of their Grand Admiral, and the waterways should be safer.

1107.0 Class Hall - Generic Missions8003× 250 10 hrs3000
Shoot to Thrill

1107.0 Class Hall - Generic Missions8903× 250 14 hrs3000
Singed Feathers

Few beasts are as dangerous and terrifying as Charfeather, an alpha owlcat that does not fear any hunter. Dispose of Charfeather.

1107.0 Class Hall - Generic Missions8103× 150 7 hrs3000
Skorn in our side

The Tideskorn are have made a push to new areas of Stormheim, and its not appreciated. Take care of them.

110Generic (7.0)7003× 20 1.5 hrs1000
Slippery Scales

Slithering Sliss has eluded our capture for too long. We have her cornered.

110Generic (7.0)9003× 20 8 hrs3000
Slippery When Wet

The lion seals of Azsuna are taking up much of the viable shoreline and driving everyone away. Remove Ravyn-Drath, and the others will follow.

1097.0 Class Hall - Treasure Missions7603× 150 6 hrs2000
Smashed to Smithereens

The murlocs have made a foothold in the wrecks at Shipwreck Cove. Clear them out.

110Generic (7.0)7003× 20 1.5 hrs1000
Smashing Faces

Among the peaks of Highmountain, a lone ettin has been causing havoc for travelers traveling up the peak. Clear out Oubdob da Smasher.

1057.0 Class Hall - Generic Missions7603× 100 4 hrs1200
Smolderhide Problem

With our resources stretched thin across the Broken Isles, even the furbolg tribes of Val'sharah are pushing into new territory.

1107.0 Class Hall - Treasure Missions8153× 150 12 hrs3000
So Long, Farewell

1107.0 Class Hall - Generic Missions9003× 150 7 hrs3000
Soar Among Them

1107.0 Class Hall - Generic Missions8903× 250 8 hrs3000
Soaring Peaks

The tauren of Highmountain have learned to live with the perilous landscape, but more than just cliffs and peaks endanger the tribes.

1107.0 Class Hall - Treasure Missions7603× 150 9 hrs3000
Sooner Than We Thought

1107.0 Class Hall - Generic Missions8853× 300 12 hrs3000
Souls of the Vykrul

1107.0 Class Hall - Generic Missions8853× 150 6 hrs3000
Soulstealing

The Soultakers are an organized trio of Helarjar vrykul, intent on plundering the tombs of their own kings. Stop them!

1047.0 Class Hall - Generic Missions7603× 100 3 hrs1000
Spelunking

There are many paths to the great caverns in Highmountain, but some are more dangerous than others. Explore to see if there's a better way inside.

1107.0 Class Hall - Treasure Missions7603× 150 6 hrs3000
Spirit of the Vengeful

An enraged pit lord is leading a battalion of demons to retake the Annihilan Pits. Set a trap to welcome them home.

1107.0 Class Hall - Generic Missions9003× 300 8 hrs3000
Spoiled Brew

1107.0 Class Hall - Generic Missions8853× 250 11 hrs3000
Spy vs. Spy

The Alliance's intelligence agency, SI:7, has been acting very strange of late. Send our agents into Stormwind City to spy on them and gather intel.

1007.0 Class Hall - Campaign Missions7603× 50 60 min300
Squids Patrol These Waters

Deep in the waters of Helheim, a terrifying helsquid named Soulthirster preys on any unfortunate soul to step in the water. Dispatch the squid.

1107.0 Class Hall - Treasure Missions8253× 150 8 hrs3000
Stained Visions

1107.0 Class Hall - Generic Missions9003× 100 3 hrs3000
Stinging Nightmare

The Nightmare has the wasps into a deadly frenzy. The greatest of the wasps, Mahajik, is large enough to kill with a single sting. Destroy Mahajik.

1107.0 Class Hall - Treasure Missions7603× 100 5 hrs3000
Stirring the Swarm

1107.0 Class Hall - Generic Missions8853× 150 4 hrs3000
Stonebound

1107.0 Class Hall - Generic Missions8603× 250 12 hrs3000
Storm the Gates Rare

Take the gates in Stormheim.

110Generic (7.0)9003× 50 60 min1000
Storming the Portals

1107.0 Class Hall - Generic Missions8603× 250 12 hrs3000
Stormscourge

Our allies have hit a wall of storms in Galebroken Path, likely due to the awakened storm elemental raining down on them. Destroy Bladesquall.

1027.0 Class Hall - Generic Missions7603× 250 6 hrs600
Stormy Skies

Not only the vrykul threaten anyone who enters the hills of Stormheim. Sometimes danger strikes from the sky.

1107.0 Class Hall - Generic Missions8503× 150 14 hrs3000
Sully the Circle

A great summoning circle calls demons from the Twisting Nether back to Argus. Dismantle the circle; slow the Legion's reinforcements.

1107.0 Class Hall - Generic Missions9503× 300 8 hrs3000
Swarm, Swarm!

The Hatecoil naga have stirred up the Salteye murlocs, who are now threatening the Ruins of Nar'thalas. They need to be pushed back.

1107.0 Class Hall - Treasure Missions7603× 100 5 hrs3000
Symphony of Ruin

The Ruined Sanctum stands as a sad reminder of what has been lost to time. Yet its ancient guardian still stands watch. We should put Syphonus to rest.

1027.0 Class Hall - Generic Missions7603× 150 6 hrs600
Tainted Tap Water

Even in Dalaran, we must be ever vigilant for threats. The Legion have infiltrated through the sewers and seek to taint the drinking water of the citizens.

1107.0 Class Hall - Treasure Missions7903× 100 5 hrs3000
Tainted Trees

1107.0 Class Hall - Generic Missions8903× 250 12 hrs3000
Tainted Vintage

1107.0 Class Hall - Generic Missions8803× 250 8 hrs3000
Tech Advantage

The Legion's explosive munitions are crafted in Felfire Armory. Steal as many as you can.

1107.0 Class Hall - Generic Missions9503× 250 8 hrs3000
Tempestuous Waters

In the Drowned Gardens of Azsuna, the Hatecoil naga have disturbed the souls of the Nightwatchers. Seek out and destroy their Stormbringer sorceress.

1107.0 Class Hall - Treasure Missions7603× 100 5 hrs3000
Terrors in the Sky

Before we can fully scout the Broken Shore, we must clear the skies of Legion threats.

1107.0 Class Hall - Generic Missions7603× 150 8 hrs3000
Test - Followers Max Level

Use to max level followers

110Generic (7.0)7603 1 sec65000
Test - Followers Max Level

Test

110Generic (7.0)7603 1 sec100
Test - Mission 06

One army only.

110Generic (7.0)8503 8 hrs1000
Test 7.0 mission 2

Description of test mission 2

100Generic4003 2 sec5
Test Mission 01

One boss only.

110Generic (7.0)8253 1 sec3000
Test Mission 02

One boss, one army.

110Generic (7.0)8303 1 sec3000
Test Mission 03

One boss, one army, one spell.

110Generic (7.0)8353 1 sec3000
Test Mission 04

One boss, one hazard.

110Generic (7.0)8403 1 sec3000
Test Mission 05

One boss, spell, hazard.

110Generic (7.0)8503 1 sec3000
Test Mission 07

One hazard only.

110Generic (7.0)8553 1 sec3000
Test Mission 08

One spell only.

110Generic (7.0)8603 1 sec3000
Test Mission 09

Boss, minion, hazard.

110Generic (7.0)8653 1 sec3000
Test Mission 10

Minion, hazard, spell.

110Generic (7.0)8703 1 sec3000
Test Mission 11

Boss, minion, hazard, above con.

110Generic (7.0)8753 1 sec3000
Test Mission 12

Boss only, above con

110Generic (7.0)8803 1 sec3000
Test Mission 13

Boss, minion, hazard, below con.

110Generic (7.0)8503 1 sec3000
That Good Night

1107.0 Class Hall - Generic Missions8953× 250 18 hrs3000
That Which Shatters Worlds

Lumbering across the land is a Legion infernal of monstrous proportions. Dispatch our forces to bring it down.

1107.0 Class Hall - Generic Missions7603× 150 8 hrs3000
That's One Big Pile

The mages of Dalaran have requested a super dense fertilizer. The best material for this comes from the remains of Mac the Bear's meals, found in Azsuna.

1107.0 Class Hall - Generic Missions7853× 250 6 hrs3000
The Aspirant

In the heart of Suramar City, some nightborne have embraced the Legion's 'gifts' more readily than others. Miasu must be stopped.

1107.0 Class Hall - Generic Missions8103× 150 8 hrs3000
The Aspirant's Due

Outside the walls of Skold-Ashil, a disgraced and fallen shieldmaiden named Lagertha has been plotting to forcefully take her place among the Valkyra.

1107.0 Class Hall - Treasure Missions7603× 150 14 hrs3000
The Big Bad Wolfe

Lord Ravenholdt has provided a sizeable sum of gold in order to entice Winstone Wolfe to work for the Uncrowned. "The Wolf" is staying at Ravenholdt Manor.

1007.0 Class Hall - Campaign Missions7603× 20 60 min100
The Breath of Undeath

1107.0 Class Hall - Generic Missions8953× 250 8 hrs3000
The Creeping Mists

1107.0 Class Hall - Generic Missions8503× 300 8 hrs3000
The Dalaran Sewers

Dalaran is no stranger to attack, but sometimes the threat comes from within. A mage's experimental creature has escaped into the sewers.

1107.0 Class Hall - Treasure Missions7903× 150 24 hrs3000
The Dead Exist in the Past

Overlooking Bradensbrook, the malicious ghost of Kiranys Duskwhisper defies any attempt to contain or dislodge him from his vigil.

1107.0 Class Hall - Treasure Missions7603× 100 4 hrs3000
The Drake Wrestler

The vrykul have employed some unorthodox methods to tame storm drakes. One such tamer is Glimar Ironfist, the drake-wrestler.

1107.0 Class Hall - Treasure Missions7603× 150 8 hrs3000
The Dread Captain

Among Helya's fleet of ships, bearing damned souls on the sea for all eternity, Captain Dargun's crew is among the most feared. Destroy him.

1107.0 Class Hall - Treasure Missions7603× 150 6 hrs3000
The Dreadroot

Cleanse the Dreadroot of its Twisted Keepers.

110Generic (7.0)8003× 20 6 hrs1000
The Eighth Shield

Defending the borders of Suramar, Guardian Thor'el is sworn to attack anyone that approaches the city. Strike at the guardian to help clear a path.

1107.0 Class Hall - Generic Missions7953× 250 5 hrs3000
The Fel Pits

We have lost an important set of missives in the Fel Pits of Faronaar. Retrieve them.

110Generic (7.0)8003× 50 8 hrs2000
The Greatest Stage of All

There's nothing quite like the sound of the crowd cheering as you deftly maneuver and muscle for rank. Send your champions to the arenas to see what they can learn.

1107.0 Class Hall - Special Reward Missions8503× 500 16 hrs3000
The Harpies' Curse

Harpies are spreading their foul curse throughout Highmountain. Death is the only way to ensure the curse won't continue.

1027.0 Class Hall - Campaign Missions7603× 50 60 min600
The Highlord's Command: Holy Allies

An order of priests from the Conclave have been spotted combing the landing site of the Broken Shore, searching for survivors amidst dangerous demons.

1007.0 Class Hall - Campaign Missions7603× 50 60 min300
The Highlord's Command: Legion Defense

The furbolgs of Val'sharah appear to have come under a demonic influence. We must investigate at once.

1007.0 Class Hall - Campaign Missions7603× 50 60 min300
The Highlord's Command: Nemesis

A small demon force has been located in eastern Azsuna, and rumors are that they report directly to Balnazzar. Send our champions to confront them.

1007.0 Class Hall - Campaign Missions7603× 50 60 min300
The Highlord's Command: Procuring Supplies

We've made contact with a tribe of Highmountain tauren. They have an excess supply of furs and leather, but a demon incursion stands in the way.

1007.0 Class Hall - Campaign Missions7603× 50 60 min300
The Holdouts

Many Moonfall Acolytes are still trapped after the Nightfallen attacked the Moon Guard Stronghold. Send in some aid for those left behind.

1107.0 Class Hall - Generic Missions8453× 250 6 hrs3000
The Holdouts

Many Moonfall Acolytes are still trapped after the Nightfallen attacked the Moon Guard Stronghold. Send in some aid for those left behind.

1107.0 Class Hall - Generic Missions8453× 250 4 hrs3000
The Houndmaster

A worgen hunter by the name of Houndmaster Ely has taken it upon himself to hunt down the Forsaken, without regard for any chain of command.

1107.0 Class Hall - Treasure Missions8053× 150 11 hrs3000
The Legion Shall Fall

1107.0 Class Hall - Generic Missions9003× 300 12 hrs3000
The Legion's Vanguard

Legion vessels dock at Terminus, taking on soldiers and supplies for their assaults against Azeroth. Bring those vessels down.

1107.0 Class Hall - Generic Missions9503× 300 7 hrs3000
The Lone Dragon

Storm drakes normally live in colonies or are tamed by the vrykul, but one lone drake does neither. Instead, it preys on everyone.

1107.0 Class Hall - Generic Missions8453× 250 11 hrs3000
The Lone Dragon

Storm drakes normally live in colonies or are tamed by the vrykul, but one lone drake does neither. Instead, it preys on everyone.

1107.0 Class Hall - Generic Missions8453× 250 11 hrs3000