Name | Level | Type | Item Level | Followers | Cost | Duration | Follower XP | Rewards |
---|---|---|---|---|---|---|---|---|
Loramus, Is That You?
The dead dreadlord, Razelikh the Defiler, has returned to the world. Strangely, he sometimes goes around killing other demons. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 20 | 60 min | 100 | |
Lost at Sea
Powerful armaments were lost when the great ship Vaesska sank at sea. Send your armies to retrieve them and strengthen our forces! | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Lug'dol's Thugs
Lug'dol and his nascent brawler thugs are using our supply escorts for combat practice. You know we can't allow this to continue. | 99 | Patrol | 2 | × 10 | 60 min | 1000 | ||
Lumenstone: Broken Shore
The Broken Shore is littered with debris from battle, with plenty of lumenstone to gather. Just beware of the demons still patrolling the area. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Lumenstone: Broken Shore
The demons have left lumenstone weapons scattered all over the Broken Shore. If we move fast, we can recover those weapons. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Lumenstone: Faronaar
The eredar at Faronaar smith weapons out of lumenstone. Strike at their forges and take the metal we seek, dealing a double blow to our enemies. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Lumenstone: Faronaar
The demons keep a rich stockpile of weapons at Legion Camp: Ruin in Azsuna. Assault the enemies there and return with any lumenstone that you can find. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Lumenstone: Stormheim
Our scouts stumbled upon a vrykul raiding party equipped with lumenstone weapons. We can deal a double blow - eliminate the enemy, and take their weapons for our own. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Lumenstone: Stormheim
Our scouts report that the vrykul have acquired a cache of lumenstone weapons, and they intend to melt them down to create armor for their drakes. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Lumenstone: Suramar City
The nightborne of Suramar city are studying the properties of lumenstone to augment their constructs. Break into the city and steal their supplies. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Lumenstone: Suramar City
The nightborne are moving a large shipment of lumenstone behind the city walls. Invade under cover of darkness and claim the steel for our order! | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Lumenstone: Val'sharah
The naga in southern Val'sharah are using weapons crafted from lumenstone. We'll have to convince the naga to part with it. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Lumenstone: Vashj'ir
Long ago, a shipment of lumenstone was lost overboard during a terrible storm above Vashj'ir. Unfortunately, the naga may have found it before us. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 100 | 60 min | 1800 | |
Mean Screech
We have crafted a device to mimic an arakkoa's cries for help. Deploy it in the Spires of Arak to draw our feathery foes into an ambush. | 90 | Combat | 3 | × 10 | 60 min | 100 | ||
Meat for the troops
The troops are in need of a feast to reward them for their efforts. Lets get some Goat on the menu. | 110 | Generic (7.0) | 900 | 3 | × 20 | 60 min | 1000 | |
Meat for the troops
The troops are in need of a feast to reward them for their efforts. Lets get some Goat on the menu. | 110 | Generic (7.0) | 900 | 3 | × 20 | 60 min | 1000 | |
Meat for the troops
The troops are in need of a feast to reward them for their efforts. Lets get some Goat on the menu. | 110 | Generic (7.0) | 800 | 3 | × 20 | 60 min | 1000 | |
Meat for the troops
The troops are in need of a feast to reward them for their efforts. Lets get some Goat on the menu. | 110 | Generic (7.0) | 700 | 3 | × 20 | 60 min | 1000 | |
Mind Your Ears
Theres a Deathscreamer up in the mountains thats keeping us up at night. Can you help out? | 110 | Generic (7.0) | 800 | 3 | × 20 | 60 min | 1000 | |
Mother Araneae
With great risk comes great reward. Plumb the dangers of Darksting Cave in southern Gorgrond and see what you can find. | 92 | Treasure | 1 | 60 min | 300 | |||
Mysteries of Lok-rath
Rare
The Warsong clan stationed in Lok-rath is rumored to stockpile some strange form of currency. It may hold some historic significance. | 98 | Exploration | 1 | × 10 | 60 min | 900 | ||
Nevermore
We think the recent dread raven attacks are connected to the arakkoa. We'll investigate them. You hunt down and kill their minions. | 97 | Combat | 1 | 60 min | 800 | |||
No Dwarf Left Behind
Shadowmoon forces have abducted a Wildhammer shaman near the Cursed Woods. Rescue our foolhardy ally and bring the orcs to justice. | 91 | Combat | 1 | × 10 | 60 min | 200 | ||
Oculus Preparations: A Nightmarish Situation
Verdisa of the green dragonflight has asked for our help in capturing roving satyr warbands in Val'sharah. Help take down their foes! | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Oculus Preparations: Communication Disruption
Belgaristrasz of the red dragonflight has contacted us with a plan to retake the Oculus. He needs as many Legion communication devices as can be found. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Oculus Preparations: Eternos
Eternos of the Bronze Dragonflight reports a Legion invasion near the Bronze Dragonshrine in Dragonblight. He requests our aid! | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Oculus Preparations: Ley Them Down
We will need to boost our power if we are to break through the wards surrounding the Oculus. The Ley Ruins of Zarkhenar are continually spilling out ley energy. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Oculus Preparations: On The Offensive
Verdisa, Belgaristrasz, and Eternos are reluctant to return to the Oculus themselves. However, some of their strongest drakes will aid us if we clear the way. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Ogre Confident
The Bladespire clan has concocted a "foolproof" plan of defense. Make it backfire by killing their elite and leaving their "fools" alive. | 90 | Combat | 3 | × 10 | 60 min | 100 | ||
Ogre-Stepping Boundaries
Those Highmaul ogres are annexing more land than we can afford to lose. We're green-lighting a terminal solution to this problem: you. | 90 | Combat | 3 | × 10 | 60 min | 100 | ||
On the Trail of the Great Worm
Jorhuttam, the great worm, swallowed whole the fabled Gjallerhorn. Send your champions to track the beast! | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 300 | |
One Who's Worthy
We need to find a warlock who excels at summoning greater demons. Scout the hills of Highmountain, keeping an eye out for anyone with potential. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
One Who's Worthy
We need to find a warlock who excels at summoning greater demons. Scout within Azsuna, keeping an eye out for anyone with potential. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
One Who's Worthy
We need to find a warlock who excels at summoning greater demons. Scout within Val'sharah, keeping an eye out for anyone with potential. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
One Who's Worthy
We need to find a warlock who excels at summoning greater demons. Scout within Stormheim, keeping an eye out for anyone with potential. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
One Who's Worthy
We need to find a warlock who excels at summoning greater demons. Scout the city of Dalaran, keeping an eye out for anyone with potential. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Pesky Pest Problem
Dalaran's underbelly has a bit of a rodent problem. Exterminate the pests before they make their way out of the sewers. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Podling Patrol
Wayward podlings have stolen a crate of our giant growth elixirs. Recover the potions before the creatures consume them and run amok. | 91 | Combat | 1 | 60 min | 200 | |||
Powering the Portal: Andu'talah
Those who were once our friends have been claimed by the Nightmare, and the dryad keepers near Andu'talah are among those fallen. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Powering the Portal: Ashenvale
Even in the forests of Ashenvale, the satyr, led by Rethazar the Fallen, have been spotted, and they may soon attack outright. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Powering the Portal: Azsuna
Satyr warbands have been spotted near the northern shores of Azsuna. They are using Shards of Nightmare to expand Xavius's influence. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Powering the Portal: Kal'delar
We've received word that Oracle Tidecress, a powerful naga sorceress, has been meeting with the Darkfiend satyr. Slay her and her comrades. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Powering the Portal: Moonglade
The doom guard Metreon has rallied the satyr of Felwood, and they have attacked Moonglade itself! We cannot allow Moonglade to fall to the Legion. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Powering the Portal: Sylvan Falls
We've received a call for aid from the tauren tribes who live along the Sylvan Falls. Satyr scouting camps have begun raiding their villages. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Powering the Portal: Val'sharah
Shala'nir, the druid grove at the base of the world tree, has been overrun by the satyr and their leader, Banehoof. Send our champions to kill Banehoof. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Preparations for Invasion: Scouting their Hold
Allari wants you to send your forces to scout Felsoul Hold in Suramar. Once there, they are to identify likely capture targets. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Preparations for Invasion: Ship-Shape
It has been many years since the Fel Hammer was in full operational order. Jace needs all hands on deck to help out with some necessary maintenance. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Preparations for Invasion: Snatch and Grab
Now that the Legion targets at Felsoul Hold have been observed for a while, it is time to send your most capable in to capture them. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Preparations for Invasion: Weapon Improvements
Not everyone has a set of artifact warglaives. If we are to invade a demon world, it would be best if the Illidari received improved weapons. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Preparations for Invasion: Where Are the Felsouls?!
With the captured demons safely trapped below deck on the Fel Hammer, Allari is ready to apply her tender mercies and use the Scythe of Souls. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Preparing Our Arrival
Felsoul Hold was not suitable for our plans, but there is one other option. Scout out the area around Felblaze Ingress, to see if we have any hope. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 150 | 60 min | 1800 | |
Raiders of the Lost Shard
The arakkoa have enslaved more outcasts and have resumed their excavation efforts. Another setback for them is in order. | 96 | Patrol | 2 | × 10 | 60 min | 700 | ||
Ravenous Genesaur
The Gorgrond genesaur have overhunted in their territory and are raiding nearby draenei camps for food. Attack them and lure them away. | 92 | Combat | 1 | × 10 | 60 min | 300 | ||
Reagents of Mass Destruction
As it happens, the reagents used by the Shadow Council fetch a handy sum on the black market. We're certain there's a stockpile in Gul'rok. | 95 | Treasure | 2 | 60 min | 600 | |||
Relieving the Front Lines
Priests from all over Azeroth have been aiding our allies on the front lines since the Burning Legion began its invasion. It is time to send in some relief. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 300 | |
Requesting Reinforcements
We need reinforcements in order to defeat Hakkar! Most have answered our call, but Shandris Feathermoon remains mired in battle with the naga. Help her, so she will help us in return. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Return to the Firelands
The death of Ragnaros has left the Firelands in chaos. Uniting the elemental plane of fire to our cause will not be easy. We should send an envoy. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Rylak Attrition
Killing full-grown rylaks has not diminished their numbers in the least. Scour their nesting grounds and end this menace at the source. | 91 | Combat | 1 | × 10 | 60 min | 200 | ||
Safer Up Close
Iron Horde siege weapons are deadly at a distance but vulnerable up close. Targeting their armaments with a small force may prove wise. | 93 | Combat | 1 | × 10 | 60 min | 400 | ||
Salanar the Horseman
If we are to bring about the return of the Four Horsemen, then we will need to acquire suitable steeds. Send word for Salanar the Horsemen to come to Acherus. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 300 | |
Sampling the Nightmare
A strange magic seeps from beneath the roots of the world tree, Shaladrassil. We must send our champions to investigate this disturbance. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 300 | |
Scouting Reports
Our scouts in the field will have the information we need to help determine where to focus our efforts. We need to gather their reports. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 300 | |
Scrolls of Knowledge
Number Nine Jia is a lorekeeper of much renown. Unfortunately, during the attack on the Peak of Serenity, many of her scrolls were left behind. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 20 | 60 min | 100 | |
Searching the Archives
The Black Harvest archives contain a vast amount of magical knowledge collected over time. It's possible that within its walls we will find something. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 300 | |
Securing Mardum
There are still pockets of the brood queen's forces scattered about below us on Mardum. They could prove a threat to the Fel Hammer. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 20 | 60 min | 600 | |
Seeker of Secrets
The Naga have secrets, seek them out. | 110 | Generic (7.0) | 700 | 3 | × 20 | 60 min | 1000 | |
Shadowmoon Assault
Rare
We could send several of our best on a raid of the Shadowmoon outpost of Shaz'Gul! For the Alliance! | 90 | Combat | 3 | × 10 | 60 min | 200 | ||
Shattered Land
Some Shattered Hand raiders have scattered, but though they look haggard, they may soon find new victims to splatter. | 90 | Combat | 3 | × 10 | 60 min | 100 | ||
Shinfel's Staff of Torment
The staff Shinfel used in battle against Cho'gall would be powerful enough to create the soul link, but first we'll need to find it. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Shivan Sightings
Shivan have been sighted on the outskirts of Talador. They may be the first wave of a Burning Legion incursion. Investigation is warranted. | 94 | Combat | 1 | × 10 | 60 min | 500 | ||
Silence the Thunder
Thunderlord hunting parties have been sighted to the north. Set an ambush in the cliffs and show them what the real Horde is made of! | 91 | Combat | 1 | × 10 | 60 min | 200 | ||
Spy on Warfang Hold
Rare
Deploy spies to Warfang Hold to follow up on rumors of increased Horde activity in the area. | 120 | 8.0 - Generic Missions | 800 | 3 | × 20 | 60 min | 300 | |
Spy vs. Spy
The Alliance's intelligence agency, SI:7, has been acting very strange of late. Send our agents into Stormwind City to spy on them and gather intel. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 300 | |
Steamscar Plunder
The Steamscar of Gorgrond are notorious looters. Let's repossess the valuables for great justice. | 93 | Treasure | 1 | 60 min | 400 | |||
Storm the Gates
Rare
Take the gates in Stormheim. | 110 | Generic (7.0) | 900 | 3 | × 50 | 60 min | 1000 | |
The Big Bad Wolfe
Lord Ravenholdt has provided a sizeable sum of gold in order to entice Winstone Wolfe to work for the Uncrowned. "The Wolf" is staying at Ravenholdt Manor. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 20 | 60 min | 100 | |
The Dark Night Rises
Curiously, our scouts say a Shadowmoon encampment is always vulnerable at night. You'd think they'd be more used to the dark. Oh well. | 90 | Combat | 3 | × 10 | 60 min | 100 | ||
The Harpies' Curse
Harpies are spreading their foul curse throughout Highmountain. Death is the only way to ensure the curse won't continue. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
The Highlord's Command: Holy Allies
An order of priests from the Conclave have been spotted combing the landing site of the Broken Shore, searching for survivors amidst dangerous demons. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 300 | |
The Highlord's Command: Legion Defense
The furbolgs of Val'sharah appear to have come under a demonic influence. We must investigate at once. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 300 | |
The Highlord's Command: Nemesis
A small demon force has been located in eastern Azsuna, and rumors are that they report directly to Balnazzar. Send our champions to confront them. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 300 | |
The Highlord's Command: Procuring Supplies
We've made contact with a tribe of Highmountain tauren. They have an excess supply of furs and leather, but a demon incursion stands in the way. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 300 | |
The Howling Void
We have reports of the Shadowmoon prowling Gloomshade Grove, shrouding the land in foul magic. Disrupt their dark rituals at any cost. | 91 | Combat | 1 | × 10 | 60 min | 200 | ||
The Hypnocroak
Legends speak of a cave above the Nightmarsh replete with valuable trade resources - along with an amphibious abomination residing in it. | 91 | Treasure | 1 | 60 min | 200 | |||
The Missing Vessel: Azsuna
The spirits at the Temple of a Thousand Lights have stolen a piece of the vessel, and are using it to empower themselves. Take it, so we can set a trap for Hakkar. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
The Missing Vessel: Highmountain
Harpies love anything shiny, and the skywitches of Highmountain have stolen a piece of the vessel. Take it back, so we can set a trap for Hakkar. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
The Missing Vessel: Stormheim
A fragment of the vessel has fallen into the hands of Aughild the Bitter, a failed valkyra aspirant. Recover it from her, so we can set a trap for Hakkar. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
The Missing Vessel: Val'sharah
Andu'talah has fallen to the Nightmare, and Xavius seeks the power of the vessel. He hid a piece of it there. Retrieve it, so we can set a trap for Hakkar. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
The Mysterious Manascale
The hides of the Manascale Basilisks in Suramar hold some... interesting properties. Recover some for research. | 110 | Generic (7.0) | 800 | 3 | × 20 | 60 min | 1000 | |
The Mysterious Manascale
The hides of the Manascale Basilisks in Suramar hold some... interesting properties. Recover some for research. | 110 | Generic (7.0) | 900 | 3 | × 20 | 60 min | 1000 | |
The Mysterious Manascale
The hides of the Manascale Basilisks in Suramar hold some... interesting properties. Recover some for research. | 110 | Generic (7.0) | 900 | 3 | × 20 | 60 min | 1000 | |
The Mysterious Manascale
The hides of the Manascale Basilisks in Suramar hold some... interesting properties. Recover some for research. | 110 | Generic (7.0) | 900 | 3 | × 20 | 60 min | 1000 | |
The Mysterious Manascale
The hides of the Manascale Basilisks in Suramar hold some... interesting properties. Recover some for research. | 110 | Generic (7.0) | 700 | 3 | × 20 | 60 min | 1000 | |
The Pale Dilemma
The pale have stolen a shipment of Iron Horde weaponry. Recover the armaments - by force if necessary - before our enemy does. | 91 | Combat | 1 | 60 min | 200 | |||
The Shadow Beneath Us
The Shadow Council has wormed its way into a network of caves west of the garrison. We cannot allow it to gain a foothold in the region! | 91 | Combat | 1 | × 10 | 60 min | 200 | ||
The Tomb of Lights
Shadow Council pillagers continue to ravage the Auchenai catacombs of the Tomb of Lights. | 94 | Treasure | 1 | × 10 | 60 min | 500 | ||
The Upper Hand
The Shattered Hand clan is positioned on the Shattered Rise and likely to strike again. Handle it! | 97 | Patrol | 2 | × 10 | 60 min | 800 | ||
There Can Be Only One
The ogron are said to be violence incarnate, but I've heard your allies are called the same. Let's find out who lives up to their hype. | 95 | Combat | 1 | × 10 | 60 min | 600 | ||
Throwing SI:7 Off the Trail: Azsuna
We have a deep contact on the ground in Azsuna. He goes by many names, including Mr. Shackle. Send some people down there to "interfere" with him. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Throwing SI:7 Off the Trail: Dalaran
If we're going to throw SI:7 off our trail, we need to make a show of it. Let's start some false intrigue on our very own Archmage Khadgar. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 |