clear all
Name Level Type Item Level Followers Cost Duration Follower XP Rewards
Throwing SI:7 Off the Trail: Highmountain

The Highmountain tribes are outstanding warriors, hunters, and shaman. What they are not is stealthy. Setup surveillance of each tribe's camps.

1027.0 Class Hall - Campaign Missions7603× 50 60 min600
Throwing SI:7 Off the Trail: Stormheim

Lady Sylvanas Windrunner has disappeared in Stormheim. Let SI:7 think we are hot on her trail. We are, but we will assign a decoy agent for SI:7 to notice.

1027.0 Class Hall - Campaign Missions7603× 50 60 min600
Throwing SI:7 Off the Trail: Suramar

There is something with the nightborne in Suramar. Unfortunately, their city has too much protection. However, we should let SI:7 see us trying.

1027.0 Class Hall - Campaign Missions7603× 50 60 min600
Thunderaan's Enemies: Alacris

A former Lieutenant of Al'Akir has sided with the Burning Legion. This lieutenant, Alacris, must be stopped before he sparks a rebellion from within Skywall.

1027.0 Class Hall - Campaign Missions7603× 50 60 min600
Thunderaan's Enemies: Mistius

A group of former Lieutenants of Al'Akir have opposed the rule of the new Windlord. One of them, Mistius, has been particularly violent against the Earthen Ring.

1027.0 Class Hall - Campaign Missions7603× 50 60 min600
Thunderaan's Enemies: Tulmos

A former Lieutenant of Al'Akir is seeking to undermine the war effort. This lieutenant, Tulmos, must be defeated before more lives are lost.

1027.0 Class Hall - Campaign Missions7603× 50 60 min600
Thunderaan's Enemies: Zeph

A former Lieutenant of Al'Akir has opposed the rule of the new Windlord. This lieutenant, Zeph, has been setting up multiple ambushes against the Earthen Ring.

1027.0 Class Hall - Campaign Missions7603× 50 60 min600
Thunderlord Assault Rare

We could send several of our best on a raid of the Thunderlord outpost of Colossal's Fall! Go forth to victory.

90Combat3× 10 60 min200
Thunderlords, Ho!

Rumor has it that the Thunderlord clan is using strange "blades of omen" that can change size. Destroy these weapons while we can.

90Combat3× 10 60 min100
Toxic Bloom

A noxious mist is pervading Blademoon Bloom. Find and neutralize the source so that our forces can pass safely through the region.

91Combat1 60 min200
Tracking the Tideskorn: Highlands

We've encountered a tribe of hostile Tideskorn vrykul and are under attack. These are the same enemies who kidnapped our allies!

1027.0 Class Hall - Campaign Missions7603× 50 60 min600
Tracking the Tideskorn: Restless Dead

We made camp near a field of graves, but at night, apparitions rose and attacked!

1027.0 Class Hall - Campaign Missions7603× 50 60 min600
Tracking the Tideskorn: Savage Beasts

The Tideskorn slipped away. We made camp for the night, but the howls of wild beasts echo across the valleys. Stay alert!

1027.0 Class Hall - Campaign Missions7603× 50 60 min600
Tracking the Tideskorn: Storm Drakes

Drakes have beset our scouts from the skies. These fearsome dragons are looking for their next meal. Let's try not to be dinner!

1027.0 Class Hall - Campaign Missions7603× 50 60 min600
Tracking the Tideskorn: The Gates of Valor

We've tracked the Tideskorn to a large, fortified camp at the Gates of Valor. Find any information we can about the kidnapped prisoners.

1027.0 Class Hall - Campaign Missions7603× 50 60 min600
Trial of the Firelord

The elementals of the Firelands are engaged in an epic battle for supremacy. We must send our Champions to undergo a trial of strength.

1087.0 Class Hall - Campaign Missions7603× 50 60 min1800
Troops in the Field

Now that we have bolstered our numbers, we should display our might and place our troops in the field. The sea giants should be a suitable test of their skill.

1007.0 Class Hall - Campaign Missions7603× 20 60 min100
Troops in the Field

Now that we've recruited some troops, it's time to put them in the field. Hostile Feltotem have been kidnapping our allies, and need to be taught a lesson.

1007.0 Class Hall - Campaign Missions7603× 20 60 min100
Troops in the Field

Now that we have recruited some troops, we can use them to bolster our efforts. This will allow us to free a prisoner held at a village loyal to Helya.

1007.0 Class Hall - Campaign Missions7603× 20 60 min100
Troops in the Field

Now that we have recruited some troops, we can use them to bolster our champions' efforts. The Hatecoil naga have disturbed a massive water elemental.

1007.0 Class Hall - Campaign Missions7603× 20 60 min100
Troops in the Field

It appears that we will need those troops sooner than we thought. The Hydraxian Waterlords just sent a distress call from Azsuna.

1007.0 Class Hall - Campaign Missions7603× 20 60 min100
Troops in Training

Now that we have recruited some troops, we can use them to bolster our champions' efforts. The extra forces will allow us to free a prisoner held captive.

1007.0 Class Hall - Campaign Missions7603× 20 60 min100
Troops in Training

Now that we have recruited some troops, we can use them to bolster our champions' efforts. Send them out on a routine scouting mission.

1007.0 Class Hall - Campaign Missions7603× 20 60 min100
Troubling Tremors

On a recent expedition to Deepholm, one of our teams recorded strange seismic activity. These were not ordinary tremors... We should investigate further.

1087.0 Class Hall - Campaign Missions7603× 50 60 min1800
Twilight's Return

The dragon Zeryxia has been slain, but the Twilight's Hammer has not fully abandoned their efforts in Deepholm. We should send a strike team.

1087.0 Class Hall - Campaign Missions7603× 50 60 min1800
Underhanded

Our informants in the Shattered Hand have turned out to be double agents. Set up a covert meeting and eliminate them.

97Combat1× 10 60 min800
Unholy Attainment: Essence of Darkness

Once a Gilnean archmage, Arugal unleashed the worgen, and they attacked both friend and foe. Collect the Essence of Darkness from his soul in the Shadowlands.

1087.0 Class Hall - Campaign Missions7603× 50 60 min1800
Unholy Attainment: Essence of Darkness

Once a Gilnean archmage, Arugal unleashed the worgen, and they attacked both friend and foe. Collect the Essence of Darkness from his soul in the Shadowlands.

1087.0 Class Hall - Campaign Missions7603× 50 60 min1800
Unholy Attainment: Essence of Fear

Consumed by fear, Grand Empress Shek'zeer spread devastation. Her death was a blessing to the Pandaren... and now to us as well. Harvest the Essence of Fear from her soul in the Shadowlands.

1087.0 Class Hall - Campaign Missions7603× 50 60 min1800
Unholy Attainment: Essence of Hatred

After the death of his son, Admiral Daelin Proudmoore was consumed by the thirst for revenge. Collect the Essence of Hatred from his soul in the Shadowlands.

1087.0 Class Hall - Campaign Missions7603× 50 60 min1800
Unholy Attainment: Essence of Shadow

A manipulator and traitor, Soulbinder Nyami wielded powerful shadow magic in life. In death, she is the perfect vessel for the Essence of Shadow. Harvest the essence from her soul in the Shadowlands.

1087.0 Class Hall - Campaign Missions7603× 50 60 min1800
Unholy Attainment: Essence of Undeath

Grand Apothecary Putress was once a trusted advisor to Sylvanas. He deserved his end, but he may still prove useful. Harvest the Essence of Undeath from his soul in the Shadowlands.

1087.0 Class Hall - Campaign Missions7603× 50 60 min1800
Unseen Protection: Coastal Invasion

The Legion has launched an invasion on the eastern coast of Stormheim. Our hunters can attack at range from the cliffs, protecting the infantry below.

1027.0 Class Hall - Campaign Missions7603× 50 60 min600
Unseen Protection: Defending Dalaran

Archmage Khadgar is concerned for the safety of Dalaran's citizens. He's asked the Unseen Path to provide protection for the city, discreetly.

1027.0 Class Hall - Campaign Missions7603× 50 60 min600
Unseen Protection: Drogbar Delicacy

A clan of cave-dwelling drogbar are pilfering eagle eggs to feed to their fledgling worms. They must be stopped before the great eagle becomes extinct!

1027.0 Class Hall - Campaign Missions7603× 50 60 min600
Unseen Protection: Infernal Waves

A wave of infernals have crashed upon the shores of Suramar. They must be stopped before they march inland.

1027.0 Class Hall - Campaign Missions7603× 50 60 min600
Unseen Protection: The Mother of Imps

An imp mother has made Bradensbrook her breeding grounds, birthing countless imps into the nearby fields. Defeat the imp mother before her brood grows.

1027.0 Class Hall - Campaign Missions7603× 50 60 min600
Weapons Test

[ph]

100Ship-Training2× 30 60 min1000
Where In the World is Mathias?: Altar of End Times

The command center known as the Altar of End Times floats above Faronaar in Azsuna. Break in and have a look around.

1087.0 Class Hall - Campaign Missions7603× 50 60 min1800
Where In the World is Mathias?: Black Rook Hold

Mathias is being moved around. Detheroc is a clever dreadlord. The trail leads to Black Rook Hold. Too bad you did not notice him before.

1087.0 Class Hall - Campaign Missions7603× 50 60 min1800
Where In the World is Mathias?: Gates of Valor

The Burning Legion has a powerful ally in the vrykul God-King Skovald. Perhaps they are holding Mathias Shaw at the Gates of Valor.

1087.0 Class Hall - Campaign Missions7603× 50 60 min1800
Where In the World is Mathias?: Obvious Start

The Broken Shore is the obvious location to begin our search for Master Mathias Shaw. We must determine where the Legion is holding him.

1087.0 Class Hall - Campaign Missions7603× 50 60 min1800
Where In the World is Mathias?: SI:7

We seem to have run out of leads. Time to do the impossible. Time to sneak into SI:7 headquarters and see if Detheroc has left any clues for us.

1087.0 Class Hall - Campaign Missions7603× 50 60 min1800
Working With the Wardens: Fathnyr

A fel-corrupted storm dragon named Fathnyr occasionally ranges out from its Thorim's Peak aerie. The Wardens have been harassed by the beast.

1027.0 Class Hall - Campaign Missions7603× 50 60 min600
Working With the Wardens: Isle of the Watchers

When the Legion invaded the Vault of the Wardens, it wasn't just the Illidari who escaped. Sira Moonwarden has asked for our assistance.

1027.0 Class Hall - Campaign Missions7603× 50 60 min600
Working With the Wardens: Mal'Dreth the Corruptor

An eredar named Mal'Dreth the Corruptor convinced several of the Warden adepts to turn traitor and work for the Burning Legion.

1027.0 Class Hall - Campaign Missions7603× 50 60 min600
Working With the Wardens: Mellok, Son of Torok

Mellok, Son of Torok is a leader within the new Feltotem tribe, pledging himself to the Legion. The Wardens have asked us to deal with him.

1027.0 Class Hall - Campaign Missions7603× 50 60 min600
Working With the Wardens: Skul'vrax

Sira Moonwarden is asking that we hunt down and either capture or kill the satyr known as Skul'vrax. His last known whereabouts were at the Tidal Marsh.

1027.0 Class Hall - Campaign Missions7603× 50 60 min600
Worth Its Weight

The arakkoa have begun stealing and hoarding gold. Time to steal it back.

96Combat1 60 min700
Wrath and Justice

Now that we have some recruits, we should deploy them in the field. A wrathguard, Valitos, leads a demon attack on Hearthglen. Let us send our champions to aid the citizens there.

1007.0 Class Hall - Campaign Missions7603× 20 60 min100
Aerial Rodents of Unusual Size

The frostwing screechers of the Southwind Cliffs are overpopulated. If ignored, this will eventually disrupt mining operations.

91Patrol1× 10 45 min200
All That Glitters

Redistributing wealth from the departed isn't stealing. Trouble is, there's a mighty arakkoan sorcerer who doesn't know it. Do let him know.

94Combat1 45 min500
Artillery Suppression

Iron Horde artillery units have positioned themselves on the ridge above the Shivering Trench. This is a clear and present danger!

91Patrol1× 10 45 min200
Blow by Blow

A vicious wind serpent appears to be acting on orders from an unseen master, wearing down our defenses. Seek out and end this threat.

97Combat1× 10 45 min800
Break Their Chains

Ogre slavers are carrying off our allies to fight in their arenas. Pose as a would-be gladiator and free the unwilling combatants.

92Combat1 45 min300
Crush the Pale

The Pale are twisted, cowardly wretches, but even scavengers can be deadly in sufficient numbers. Still, that's easily solved, isn't it?

96Combat2× 10 45 min700
Dessicus Maximus

The elementals of Gorgrond are regularly whipped into a frenzy by Dessicus of the Dead Pools. Let's see what we can do about that.

92Patrol2× 10 45 min300
Great Migration

Every year, great herds of clefthoof migrate through Gorgrond, causing tremors and dust storms. We must divert them from our camp.

93Combat1 45 min400
Hapless Heroes

Scouting reports indicate some substandard adventurers are trapped in Deathweb Hollow. I suppose we should lend a hand.

95Patrol2× 10 45 min600
Many-Headed Menace

Habitat changes in Gorgrond have forced hydras to encroach on draenei settlements. It is a pity, but we must kill these desperate beasts.

92Combat1 45 min300
Ogron's Out of the Bag

We know the ogron are going to attack soon because they told us. No one ever said they were smart. Stop them before they do any real harm.

93Combat1 45 min400
Podlings of Unusual Size

Some say the podlings of Gloomshade Grove bow to the mad king of the east. Find him, and end his reign of podling terror.

91Patrol1× 10 45 min200
Primal Savages

The saberon continue to be a menace to our outpost in Gorgrond. Let's show them why this world isn't named Sabronia.

93Patrol2× 10 45 min400
Shreddercide

The Iron Horde's shredders are laying waste to Talador's forests. Bastards. If someone's doing that, it should be our forces.

95Combat1× 10 45 min600
The Kaliri Nuisance

A reduced kaliri population would be greatly appreciated by virtually every hero moving about the skies, for all time.

94Patrol2× 10 45 min500
The Needs of the Many

Elementals are chaotic by nature and are best avoided. This elemental has something we need: resources. Make it an offer it cannot refuse.

94Combat1 45 min500
Uproot the Problem

Our garrison requires resources, so it's harvest time. Kindly remind this savage plant and its minions why we're atop the food chain.

95Combat1 45 min600
Warpstalker Predators

We'll need to regularly fend off warpstalkers in the Shimmering Mor to ensure a steady supply of fey dragons for transport purposes.

91Patrol1× 10 45 min200
99.0 [reuse me]

99.0 [reuse me]

1107.0 Class Hall - Campaign Missions7603× 5 30 min100
A Bit Nippy

Lately the plains have been even more bitterly cold than usual. Find out what's causing this weather before it starts costing lives.

90Combat1× 10 30 min100
A Master Summoner

We will need to recruit a master summoner to assist the Council. A warlock of a notable family was rumored to be spotted in Dalaran.

-1Recruitment1 30 min100
An Offer They Can't Refuse

We believe we can lure a worthwhile rogue into our order with the right... motivation.

-1Recruitment1 30 min100
Back in Black

Belath Dawnblade has asked you to send your Ashtongue warriors to infiltrate the Black Temple. This will prepare you to confront Akama.

1027.0 Class Hall - Campaign Missions7603× 50 30 min600
Blockade: Barrier Sea

Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions.

100Ship-SiegeIHA2× 50 30 min2000
Blockade: Barrier Sea

Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions.

100Ship-SiegeIHA2× 50 30 min2000
Blockade: Barrier Sea

Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions.

100Ship-SiegeIHA2× 50 30 min2000
Blockade: Barrier Sea

Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions.

100Ship-SiegeIHA2× 50 30 min2000
Blockade: Barrier Sea

Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions.

100Ship-SiegeIHH2× 50 30 min2000
Blockade: Barrier Sea

Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions.

100Ship-SiegeIHH2× 50 30 min2000
Blockade: Barrier Sea

Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions.

100Ship-SiegeIHH2× 50 30 min2000
Blockade: Barrier Sea

Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions.

100Ship-SiegeIHH2× 50 30 min2000
Blockade: Barrier Sea

Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions.

100Ship-SiegeIHH2× 50 30 min2000
Blockade: Barrier Sea

Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions.

100Ship-SiegeIHA2× 50 30 min2000
Blockade: Evanescent Sea

The Alliance have set up a blockade around their garrison. Break through to raid and plunder.

100Ship-SiegeA2× 50 30 min2000
Blockade: Evanescent Sea

The Alliance have set up a blockade around their garrison. Break through to raid and plunder.

100Ship-SiegeA2× 50 30 min2000
Blockade: Evanescent Sea

The Alliance have set up a blockade around their garrison. Break through to raid and plunder.

100Ship-SiegeA2× 50 30 min2000
Blockade: Evanescent Sea

The Alliance have set up a blockade around their garrison. Break through to raid and plunder.

100Ship-SiegeA2× 50 30 min2000
Blockade: Evanescent Sea

The Alliance have set up a blockade around their garrison. Break through to raid and plunder.

100Ship-SiegeA2× 50 30 min2000
Blockade: South Sea

Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.

100Ship-SiegeIHA2× 50 30 min500
Blockade: South Sea

Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.

100Ship-SiegeIHA2× 50 30 min500
Blockade: South Sea

Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.

100Ship-SiegeIHA2× 50 30 min500
Blockade: South Sea

Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.

100Ship-SiegeIHA2× 50 30 min500
Blockade: South Sea

Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.

100Ship-SiegeIHH2× 50 30 min500
Blockade: South Sea

Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.

100Ship-SiegeIHH2× 50 30 min500
Blockade: South Sea

Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.

100Ship-SiegeIHH2× 50 30 min500
Blockade: South Sea

Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.

100Ship-SiegeIHH2× 50 30 min500
Blockade: South Sea

Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.

100Ship-SiegeIHA2× 50 30 min500
Blockade: South Sea

Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.

100Ship-SiegeIHH2× 50 30 min500
Blockade: Zangar Sea

The Horde have set up a blockade around their garrison. Break through and you can raid the Horde navy.

100Ship-SiegeH2× 50 30 min2000
Blockade: Zangar Sea

The Horde have set up a blockade around their garrison. Break through and you can raid the Horde navy.

100Ship-SiegeH2× 50 30 min2000