Name | Level | Type | Item Level | Followers | Cost | Duration | Follower XP | Rewards |
---|---|---|---|---|---|---|---|---|
Mean Screech
We have crafted a device to mimic an arakkoa's cries for help. Deploy it in the Spires of Arak to draw our feathery foes into an ambush. | 90 | Combat | 3 | × 10 | 60 min | 100 | ||
Medical Necessity
Our soldiers in the field need medical supplies, but Warsong orcs are patrolling the road. Escort the caravan so it makes its destination. | 98 | Combat | 1 | 1.5 hrs | 900 | |||
Mercy Killing
War has ravaged the region's plant life, and the clefthoof don't have enough to eat. We should thin out their numbers before they starve. | 98 | Combat | 1 | 1.5 hrs | 900 | |||
Mikros - 7.0 Test Mission
Rare
Should give you a huge success chance boost, if it's the first mission of the day. Also should give you a cool item! | 100 | Provision | 3 | × 5 | 2 sec | 0 | ||
Mind Over Metal
Battleship counters destroyer, but carrier counters battleship. Sub counters carrier, but destroyer counters sub. Thus, skill will be this fight's deciding factor. | 100 | Ship-Treasure | 2 | × 150 | 18 hrs | 5000 | ||
Mogor's Dilemma
Rare
Mogor the Ogre is having trouble with some gladiators, but slaughtering other ogres would look bad for him. He'll pay us for the dirty work. | 100 | Combat | 3 | × 25 | 10 hrs | 1500 | ||
Mother Araneae
With great risk comes great reward. Plumb the dangers of Darksting Cave in southern Gorgrond and see what you can find. | 92 | Treasure | 1 | 60 min | 300 | |||
Mountain of Spirits
The ancient communal site of Oshu'gun holds offerings from various orc clans. If not for the murderous void elementals unleashed by the pale, it would be a nice place to visit. | 98 | Exploration | 3 | × 15 | 4 hrs | 1200 | ||
Murkbog Terror
Scouts report a many-headed beast named Festerbloom waylaying travelers crossing the Murkbog. Clear the path for everyone's sake. | 96 | Combat | 3 | × 20 | 10 hrs | 1400 | ||
Mushroom Mystery
The Umbrafen swamps have been overgrown by giant fungi for as long as anyone can remember - why are Ogre ruins buried here? | 91 | Exploration | 1 | × 15 | 4 hrs | 100 | ||
Mysteries of Lok-rath
Rare
The Warsong clan stationed in Lok-rath is rumored to stockpile some strange form of currency. It may hold some historic significance. | 98 | Exploration | 1 | × 10 | 60 min | 900 | ||
Nest Raid
Rylak's collect an immense amount of fur when building their nests. Raid a nest and recover the fur. | 100 | Tailoring | 2 | × 20 | 4 hrs | 1500 | ||
Never Leave a Knight Behind
Our scouts report seeing a knight trapped by a horde of demons. Destroy the demons and bring our brother in arms home. | -1 | Recruitment | 1 | 30 min | 100 | |||
Never Trust a Mage
The mages of Dalaran seem trustworthy... but are they? | -1 | Patrol | 1 | 30 min | 100 | |||
Nevermore
We think the recent dread raven attacks are connected to the arakkoa. We'll investigate them. You hunt down and kill their minions. | 97 | Combat | 1 | 60 min | 800 | |||
No Dwarf Left Behind
Shadowmoon forces have abducted a Wildhammer shaman near the Cursed Woods. Rescue our foolhardy ally and bring the orcs to justice. | 91 | Combat | 1 | × 10 | 60 min | 200 | ||
No Loss of Suction
While mutineers were seizing this destroyer, storms broke out, and a whirlpool ensnared the ship. That's bad luck. And thanks to us, it's about to get worse. | 100 | Ship-Treasure | 2 | × 75 | 4 hrs | 2000 | ||
No Rest for Auchindoun
The Shadow Council is raising warriors interred at Auchindoun to create draenei constructs. Stop them before they defile the place further. | 100 | Combat | 2 | × 15 | 4 hrs | 1500 | ||
Not The Bees!
Our allies in Spires of Arak have requested our aid against a large swarm of ravager wasps threatening their oil-pumping operations. | 100 | Combat | 3 | × 15 | 4 hrs | 1500 | ||
Nothing Gold Can Stay
Rare
Sabotaged by spies, these carriers sank on their way to battle. Denied a glorious death in battle, their ghostly crews sink other ships out of bitterness. | 100 | Ship-Treasure | 2 | × 150 | 18 hrs | 5000 | ||
Nuisance Gronnling
Gronnlings continue to interrupt our efforts to expand into Gorgrond. We need to thin their numbers if we wish to gain a foothold. | 93 | Combat | 1 | × 10 | 30 min | 400 | ||
Ogre Confident
The Bladespire clan has concocted a "foolproof" plan of defense. Make it backfire by killing their elite and leaving their "fools" alive. | 90 | Combat | 3 | × 10 | 60 min | 100 | ||
Ogre Remedies
Bladespire ogres on the Burning Glacier usually carry packs of supplies when they venture out into the dunes of Frostfire. They may contain new types of potions. | 90 | Alchemy | 1 | × 10 | 30 min | 100 | ||
Ogre-Kill
High ogre warriors are in battle array, screaming that they're going to "destroy the interlopers." Do you think they're talking about us? | 99 | Combat | 1 | × 10 | 2 hrs | 1000 | ||
Ogres in the Desert!
Kill the ogres in the desert. | 90 | Tailoring | 3 | 8 sec | 100 | |||
Ogre-Stepping Boundaries
Those Highmaul ogres are annexing more land than we can afford to lose. We're green-lighting a terminal solution to this problem: you. | 90 | Combat | 3 | × 10 | 60 min | 100 | ||
Ogron's Out of the Bag
We know the ogron are going to attack soon because they told us. No one ever said they were smart. Stop them before they do any real harm. | 93 | Combat | 1 | 45 min | 400 | |||
Oil Rig: Pickup Location
Pick up a shipment of oil from your off-shore oil rig. | 100 | Ship-Oil (Unused) | 2 | × 5 | 18 hrs | 0 | ||
On the Rocks
Rare
This ghost ship lies in wait, attacking unwary sailors who approach the treacherous shoals off Gorgrond's eastern coast. | 100 | Ship-Treasure | 2 | × 150 | 8 hrs | 3000 | ||
One Mission To Rule Them All
The sword of a thousand truths must be destroyed in the Blackrock Foundry. Make it happen dawg. | 90 | Combat | 1 | 10 min | 200 | |||
One Way or Another
Lately the Iron Horde has been gathering magical items. They've learned brute force can't solve everything. Remind them it still has its uses. | 100 | Ship-Legendary | 2 | × 75 | 4 hrs | 2000 | ||
One, Two... Plenty
Outmanned thirty to one. Alliance weaklings would call this a risky fight. In the Horde, we call it a target-rich environment. | 100 | Ship-Combat | 2 | × 100 | 8 hrs | 3000 | ||
Oops, We Hit Them Again
The Iron Horde keeps sending fresh workers and supplies to the Dark Portal. Should we take pity and let their ships through so they can rebuild it? No. | 100 | Ship-Combat | 2 | × 150 | 18 hrs | 5000 | ||
Orcs in the Mountains!
Kill the orcs in the mountains. | 90 | Patrol | 3 | 8 sec | 100 | |||
Orcs in the Mountains!
Kill the orcs in the mountains. | 90 | Treasure | 5 | 8 sec | 100 | |||
Orcs in the Mountains!
Kill the orcs in the mountains. | 90 | Exploration | 5 | 8 sec | 100 | |||
Orphaned Aquatic Animal Rescue
Rare
A young shark has been abandoned in a storm off the coast of Nagrand. Defend it from the Iron Horde and it will likely follow you home. | 100 | Ship-Treasure | 2 | × 150 | 18 hrs | 5000 | ||
Out of His Element
Enraged, Stonegar has begun attacking shaman near the Throne of the Elements. We must send forces to aid. | 99 | Combat | 1 | 1.5 hrs | 1000 | |||
Outcast Relations
Rare
As we have a number of arakkoa allies, let's run some joint operations to build relations. | 100 | Combat | 3 | × 25 | 10 hrs | 1500 | ||
Path of the Titans
Rare
Behold! Endless customization awaits in this system within a system within a system. | 90 | Training | 3 | × 25 | 8 hrs | 400 | ||
Peace unto You
Rare
The distressed spirits of fallen Azeroth soldiers have begun to rise. Quickly, let us end their torment. | 96 | Combat | 3 | × 15 | 1.9 hrs | 1050 | ||
Pedal to the Metal
These Horde vessels are rounding Highmaul on their way north. If ogres don't seize their cargo of plate armor, it will soon outfit our enemies. Stop them. | 100 | Ship-Treasure | 2 | × 100 | 8 hrs | 3000 | ||
Podling Patrol
Wayward podlings have stolen a crate of our giant growth elixirs. Recover the potions before the creatures consume them and run amok. | 91 | Combat | 1 | 60 min | 200 | |||
Podlings of Unusual Size
Some say the podlings of Gloomshade Grove bow to the mad king of the east. Find him, and end his reign of podling terror. | 91 | Patrol | 1 | × 10 | 45 min | 200 | ||
Poundface
Poundface has cornered a small group of our allies bringing oil from the Blackrock Foundry. Help them get the oil back to our garrison. | 100 | Combat | 3 | × 15 | 4 hrs | 1500 | ||
Powdered Gronnling
Gronnling bones have been discovered in the cavern behind the garrison. Your alchemists are interested in digging them up for research purposes. | 90 | Alchemy | 1 | × 10 | 30 min | 100 | ||
Precious Riches
Rumors grow of a Pale orc that thrives on ambushing the unsuspecting for anything that shines. He might be found in a cave to the southwest. | 90 | Treasure | 1 | 30 min | 100 | |||
Primal Savages
The saberon continue to be a menace to our outpost in Gorgrond. Let's show them why this world isn't named Sabronia. | 93 | Patrol | 2 | × 10 | 45 min | 400 | ||
Primals in the Plains
Kill the primals in the plains. | 90 | Inscription | 3 | 8 sec | 100 | |||
Profitable Machinations
A joint operation between the Venture Co. and Iron Horde is taking place on Darktide Roost. Profit must be some sort of motive. | 100 | Treasure | 2 | 6 hrs | 1500 | |||
Profiting From Profiteers
The goblins of Pinchwhistle *are* the noxious local environment. I see no reason we shouldn't relieve them of some valuables. | 97 | Treasure | 2 | 1.5 hrs | 700 | |||
Pro-Labor
The high arakkoa have enslaved their outcast brethren to dig in the apexis excavation site, looking for ancient artifacts. Set the workers free. | 96 | Exploration | 2 | × 15 | 4 hrs | 800 | ||
Protecting the Innocent
Rare
A captured imp told us his masters were planning to attack a Highmountain tauren village - we need to figure out which one. | -1 | Defense | 1 | 10 sec | 100 | |||
Pumping Iron
Rare
Elemental Runes have been smuggled into the Iron Siegeworks. Essentially a suicide mission. Send followers you don't like. | 100 | Combat | 3 | × 75 | 23.9 hrs | 1500 | ||
Raider Danger
Warsong orcs have razed our camp to the north, and the lone survivor says they're headed this way. We must repel the invaders! | 99 | Combat | 1 | × 10 | 1.5 hrs | 1000 | ||
Raiders of the Lost Shard
The arakkoa have enslaved more outcasts and have resumed their excavation efforts. Another setback for them is in order. | 96 | Patrol | 2 | × 10 | 60 min | 700 | ||
Raiding the Raiders
Iron Horde raiders have descended on nearby draenei villages. Find the raiders' camp and raid it. Turnabout, they say, is fair play. | 100 | Combat | 2 | × 15 | 4 hrs | 1500 | ||
Rangari Rescue
The Shadowmoon have taken several Rangari and Alliance forces captive. Infiltrate and rescue! | 90 | Combat | 1 | × 10 | 30 min | 100 | ||
Ravager Infestation
Pests! These ravagers are everywhere - in our supplies, in our barracks! Eradicate their nest in the Spires of Arak before they overrun us. | 100 | Combat | 2 | × 15 | 4 hrs | 1500 | ||
Ravenous Genesaur
The Gorgrond genesaur have overhunted in their territory and are raiding nearby draenei camps for food. Attack them and lure them away. | 92 | Combat | 1 | × 10 | 60 min | 300 | ||
Razorfin Grin
Take out that enemy supply ship, but act quickly if anyone goes overboard. The orcs don't call it Frostbite Deep for nothing. | 100 | Ship-Treasure | 2 | × 75 | 4 hrs | 2000 | ||
Reagents of Mass Destruction
As it happens, the reagents used by the Shadow Council fetch a handy sum on the black market. We're certain there's a stockpile in Gul'rok. | 95 | Treasure | 2 | 60 min | 600 | |||
Reconnaissance: Azsuna
Azsuna appears to be an idyllic island teeming with wildlife. Reports of magical activity in the area, however, suggest that not all is as it sems. | -1 | Scouting | 1 | 30 sec | 100 | |||
Reconnaissance: Highmountain
Highmountain is all that stands of the range that once divided Suramar from the northern lands. Rumor has it that the leader of an ancient tauren tribe on the lonely mountain's slopes wields a relic of legendary power. | -1 | Scouting | 1 | 30 sec | 100 | |||
Reconnaissance: Stormheim
Once grazing land for the beasts of the Suramar elves, the bluffs of Stormheim now serve as the capital of an ancient race of Vrykul that fled the northern lands after the Great Sundering. | -1 | Scouting | 1 | 30 sec | 100 | |||
Reconnaissance: Val'Sharah
Val'Sharah once stood as the heart of druidism on Azeroth, the mighty world tree Shaladrassil standing tall at its center. There are sure to be long-lost secrets hidden in its thickets that would be useful against the Legion. | -1 | Scouting | 1 | 30 sec | 100 | |||
Rescue on the Bloody Cliffs
The bloodmaul ogres of the Stonefury Cliffs are infamous as brutal slavemasters. Show no quarter and free their slaves. | 100 | Patrol | 3 | × 15 | 6 hrs | 1500 | ||
Restless Dead
An elder Warsong shaman's spirit has been disturbed by unrest in Nagrand. The ogres would be willing to trade some supplies with us if we can put it to rest. | 100 | Combat | 3 | × 15 | 4 hrs | 1500 | ||
Restless Spirits
Shadowmoon Valley is haunted by orc spirits that lash out in confusion and rage. Until they are put to rest, no one is safe. | 90 | Combat | 1 | × 10 | 30 min | 100 | ||
Riders on the Storm
These two vessels are heading south in a hurricane. Even Hellscream wouldn't have sent them out unless their mission was dire. We must intercept them. | 100 | Ship-Combat | 2 | × 100 | 8 hrs | 3000 | ||
Ring of Cooperation
Rare
Head to neutral ground at the Ring of Trials and learn a thing or two about fighting alongside ogres. | 100 | Combat | 3 | × 25 | 10 hrs | 1500 | ||
Rise to Power
The Sargerei have taken control of Socrethar's Rise and are establishing countless demonic portals, we can't let this continue. | 100 | Patrol | 3 | × 20 | 8 hrs | 1500 | ||
Rob's Test Mission
kill stuff | 0 | Ship-Combat | 2 | 5 sec | 100 | |||
Rock the Boat
Rare
Disrupt tense negotiations between the Iron Horde and the Highmaul ogres to acquire an Abrogator Stone for Khadgar. | 100 | Combat | 3 | × 50 | 23.9 hrs | 1500 | ||
Rocks Fall. Everyone Dies.
Rare
The Iron Horde have subjugated a stone fury in Ironfist Harbor. It's got the Elemental Runes Khadgar seeks. | 100 | Combat | 3 | × 75 | 23.9 hrs | 1500 | ||
Rolkor
Comb the northern wastelands of Gorgond for Rolkor. Find him and defeat him for the glory of the garrison. | 92 | Combat | 3 | × 20 | 10 hrs | 600 | ||
Ruinous Portents
If our troops are to become battle hardened, there would be no better test than the immense magnaron, Drov the Ruiner. | 100 | Patrol | 3 | × 10 | 6 hrs | 1500 | ||
Rukhmar
Rare
A manifestation of a Sun God, Rukhmar demands fealty and obedience. She will not be defeated easily. | 100 | Combat | 3 | × 25 | 10 hrs | 1500 | ||
Ru'klaa
Iron Horde vessels are often attacked by lobstrok here, and so Hellscream means to slay their matriarch. Coming to her aid would be in our best interests. | 100 | Ship-Treasure | 2 | × 150 | 4 hrs | 2000 | ||
Rylak Attrition
Killing full-grown rylaks has not diminished their numbers in the least. Scour their nesting grounds and end this menace at the source. | 91 | Combat | 1 | × 10 | 60 min | 200 | ||
Ryled Up
Our livestock have gone missing. Tracks point to the rylaks. Deal with the threat, but don't take them lightly. | 97 | Combat | 1 | × 10 | 1.5 hrs | 800 | ||
Saberon Ambush
Patrols have reported that roving bands of saberon are waylaying merchants traveling through Nagrand. Find them and stop them. | 100 | Combat | 2 | × 10 | 4 hrs | 1500 | ||
Safer Up Close
Iron Horde siege weapons are deadly at a distance but vulnerable up close. Targeting their armaments with a small force may prove wise. | 93 | Combat | 1 | × 10 | 60 min | 400 | ||
Savage Kindred
The gronn and the ogres are working together on a two-pronged attack. We must disrupt their machinations before they overwhelm us. | 100 | Combat | 3 | × 15 | 10 hrs | 1500 | ||
Say No to Southern Exposure
Draenei-crafted plate is just as sturdy as Horde-crafted plate. Tell your soldiers they will seize and wear this cargo, or they will go naked into battle. | 100 | Ship-Treasure | 2 | × 150 | 18 hrs | 5000 | ||
Scared of the Dark
Rare
To the south lies Shadowfall Canyon, where wretched creatures are subjucating spirits of Fire, Earth, and Wind. Hopefully, no worse. | 98 | Combat | 3 | × 20 | 2 hrs | 1350 | ||
Searching for the Light
We need to find more paladin allies if we are to have any hope of bringing the fight to the Legion. | -1 | Recruitment | 1 | 30 min | 100 | |||
Secrets of Blademoon
The hardened bark of the genesaur and botani offer an opportunity to strengthen our armor. Do what needs to be done. | 100 | Combat | 3 | × 10 | 8 hrs | 1500 | ||
Shadowmoon Assault
Rare
We could send several of our best on a raid of the Shadowmoon outpost of Shaz'Gul! For the Alliance! | 90 | Combat | 3 | × 10 | 60 min | 200 | ||
Shattered Expectations
Rare
We have intel that a unit of Shattered Hand orcs is en route to assist the Iron Horde in Talador. Too bad they'll never make it. | 97 | Combat | 3 | × 20 | 1.9 hrs | 1200 | ||
Shattered Land
Some Shattered Hand raiders have scattered, but though they look haggard, they may soon find new victims to splatter. | 90 | Combat | 3 | × 10 | 60 min | 100 | ||
Shattered Light
Demons and Shadow Council agents have overrun much of Shattrath. Even so, we will keep fighting. We shall not yield while the Alliance still stands. | 100 | Ship-Combat | 2 | × 100 | 8 hrs | 3000 | ||
Shivan Sightings
Shivan have been sighted on the outskirts of Talador. They may be the first wave of a Burning Legion incursion. Investigation is warranted. | 94 | Combat | 1 | × 10 | 60 min | 500 | ||
Shreddercide
The Iron Horde's shredders are laying waste to Talador's forests. Bastards. If someone's doing that, it should be our forces. | 95 | Combat | 1 | × 10 | 45 min | 600 | ||
Silence the Thunder
Thunderlord hunting parties have been sighted to the north. Set an ambush in the cliffs and show them what the real Horde is made of! | 91 | Combat | 1 | × 10 | 60 min | 200 | ||
Sink or Swim
You've never lived until you've taken down an enemy vessel while you're both flirting with watery disaster. | 100 | Ship-Combat | 2 | × 75 | 4 hrs | 2000 | ||
Skeleton Crew
This sub just limped back home for repairs, only to find the harbor nearly deserted. Finish off the sub while we keep the enemy busy elsewhere. | 100 | Ship-Combat | 2 | × 75 | 4 hrs | 2000 | ||
Skulls, Spikes, Everything Nice
The mail armor in this vessel's cargo hold will serve us well once we spice it up a bit. | 100 | Ship-Treasure | 2 | × 150 | 18 hrs | 5000 | ||
Skyward Threat
Lunarfall Ravens from Moonflower Valley have been attacking our supply caravans. The material must flow! | 90 | Combat | 1 | 30 min | 100 | |||
Skyward Threat
Rylaks from the Burning Glacier have been attacking our supply caravans. The material must flow! | 90 | Combat | 1 | 30 min | 100 |