Name | Level | Type | Item Level | Followers | Cost | Duration | Follower XP | Rewards |
---|---|---|---|---|---|---|---|---|
Hapless Heroes
Scouting reports indicate some substandard adventurers are trapped in Deathweb Hollow. I suppose we should lend a hand. | 95 | Patrol | 2 | × 10 | 45 min | 600 | ||
Harboring Ill Will
The Iron Horde is running critical supply missions from the beach of Ironfist Harbor. Three of our best should disrupt their operations. | 100 | Patrol | 3 | × 15 | 8 hrs | 1500 | ||
Hardened Creatures
Magnaron and goren both grow rocky plates on their hides that have magical properties. Collect these plates for our use. | 100 | Combat | 3 | × 10 | 6 hrs | 1500 | ||
Hazardous Herbivores
Hippos are taking over the Verdant Mire. They're violently territorial and extremely tough. They're also blocking key resources. | 90 | Combat | 1 | 30 min | 100 | |||
He Keeps it Where?
Rare
A powerful Bloodmaul magma-shaper is using an Abrogator Stone as a piece of navel jewelry. Don't tell Khadgar where we got it. | 100 | Combat | 3 | × 50 | 23.9 hrs | 1500 | ||
Heart of the Iron Horde
The Warsong clan is a symbol of the Iron Horde's power. Under the cover of night, set its camp ablaze. This will kill their morale. | 100 | Combat | 2 | × 15 | 4 hrs | 1500 | ||
Heart of the Sabermaw
Just north of Grommashar dwell the Sabermaw clan, notorious outpost raiders. Strike out at their leader, Soulfang, and crush their morale. | 99 | Combat | 3 | × 20 | 10 hrs | 2000 | ||
Heart of the Sea
These radiant and perilous waters absorbed their magical properties from precious stones lining the sea floor. Such a gem would make a powerful necklace. | 100 | Ship-Treasure | 2 | × 100 | 8 hrs | 3000 | ||
Hearthstone Tournament
Rare
We could use a master tactician around here. Plus, we might get some autographs. | 90 | Training | 1 | 3 hrs | 400 | |||
Hearthstone Tournament
Rare
We could use a master tactician around here. Plus, we might get some autographs. | 90 | Training | 1 | 3 hrs | 400 | |||
Heavy Metal
These battleships are so overburdened with cargo, their sailors hardly need to swab the decks. Teach them the value of caution, and lighten their load. | 100 | Ship-Treasure | 2 | × 150 | 18 hrs | 5000 | ||
Hefty Metal
Blackrock scouts have discovered a vast trove of metal ore perfect for making weapons. Make sure they never report their findings. | 100 | Combat | 2 | × 15 | 4 hrs | 1500 | ||
Herb Infused
A monstrous beast roams the Murkbog. Our alchemists say they can harvest it for a bounty of alchemy supplies. | 100 | Alchemy | 3 | × 20 | 6 hrs | 1500 | ||
High and Low
[ph] | 100 | Ship-Training | 2 | × 75 | 8 hrs | 2500 | ||
Highplains Robbery
Rare
A Warsong elder carrying historical documents important to the clan is communing at the Elemental Plateau. Relieve her of her burdens. | 100 | Exploration | 3 | × 50 | 6 hrs | 1000 | ||
Hoard Overboard
Rumor has it a cargo fleet recently sank out here, far from land. Unfortunately we're not the only ones who've heard this rumor. | 100 | Ship-Combat | 2 | × 100 | 8 hrs | 3000 | ||
Honey I Got Your Money
Don't you worry. Just make like a bear, get in, get the honey, and get out. | 97 | Treasure | 2 | 1.5 hrs | 800 | |||
Hotter Than Fel
Rare
Countless munitions are created in Blackrock Foundry, then infused with fel energies in Hellfire Citadel. It's vital that we intercept or destroy whatever we can. | 100 | Ship-Treasure | 2 | × 200 | 4 hrs | 2000 | ||
Hotter Than Fel
Rare
Countless munitions are created in Blackrock Foundry, then infused with fel energies in Hellfire Citadel. It's vital that we intercept or destroy whatever we can. | 100 | Ship-Treasure | 2 | × 200 | 4 hrs | 2000 | ||
Hotter Than Fel
Rare
Countless munitions are created in Blackrock Foundry, then infused with fel energies in Hellfire Citadel. It's vital that we intercept or destroy whatever we can. | 100 | Ship-Treasure | 2 | × 200 | 4 hrs | 2000 | ||
Hotter Than Fel
Rare
Countless munitions are created in Blackrock Foundry, then infused with fel energies in Hellfire Citadel. It's vital that we intercept or destroy whatever we can. | 100 | Ship-Treasure | 2 | × 200 | 4 hrs | 2000 | ||
Hotter Than Fel
Rare
Countless munitions are created in Blackrock Foundry, then infused with fel energies in Hellfire Citadel. It's vital that we intercept or destroy whatever we can. | 100 | Ship-Treasure | 2 | × 200 | 4 hrs | 2000 | ||
How to Pierce Thick Armor
The hulls of destroyers are so thick, it's impossible to pierce it with normal ammunition. We've crafted battleships with the sole purpose of penetrating destroyer armor. | 100 | Ship-Training | 1 | × 50 | 4 hrs | 500 | ||
How to Pierce Thick Armor
The hulls of destroyers are so thick, it's impossible to pierce it with normal ammunition. We've crafted battleships with the sole purpose of penetrating destroyer armor. | 100 | Ship-Training | 1 | × 50 | 4 hrs | 500 | ||
Hunting the Hunters
The garn are primarily known for their ferocity, but they are only slightly lesser well known for their sumptuous furry pelts. | 100 | Tailoring | 3 | × 20 | 6 hrs | 1500 | ||
Hunting the Pillars
There is someone out here who knows about the Pillars of Creation. We must find them. | 100 | Exploration | 1 | 60 sec | 100 | |||
Hurts So Good
Shattered Hand orcs embrace pain, for they say it strengthens them. Make them very strong. Then very dead. | 96 | Combat | 1 | × 10 | 1.5 hrs | 700 | ||
I See Dead Ogres
The ghosts of ogre sorcerers haunt the Ango'rosh ruins, guarding artifacts forgotten by all others. | 94 | Exploration | 2 | × 15 | 4 hrs | 600 | ||
I See Dead Orcs
The Shadowmoon Clan have interred their dead in this area for generations - find out more about their history. | 91 | Exploration | 1 | × 15 | 4 hrs | 100 | ||
If a Tree Falls in the Forest
Iron Horde forces have landed in Tangleheart, endangering its rich soil and plentiful timber. Also its powerful ancients. Who were already pretty angry. | 100 | Ship-Treasure | 2 | × 150 | 18 hrs | 5000 | ||
If It Shines, It's Mine
This vessel is carrying plenty of plate armor; Alliance soldiers just happen to be wearing it. Why are you letting Alliance scum wear your armor? | 100 | Ship-Treasure | 2 | × 75 | 4 hrs | 2000 | ||
In Hot Pursuit
You've located Gul'dan's flagship! Maneuver with the wind to take out her carrier escort... | 100 | Ship-Legendary | 3 | × 150 | 2 days | 8000 | ||
Industrial Espionage
If there are design flaws in the Blackrock clan's war machines, we can disable them. Break in and inspect the war machines for weaknesses. | 100 | Combat | 3 | × 15 | 8 hrs | 1500 | ||
Into the Saberon's Den
Many of the rescued draenei prisoners have gone missing, and we think the saberon are to blame. Go investigate, but go well armed. | 100 | Combat | 3 | × 15 | 8 hrs | 1500 | ||
Iron Horde Allies
Numerous and powerful, ogre warlords are formidable allies of the Iron Horde. Try to induce them to leave - forcefully, if necessary. | 100 | Combat | 3 | × 20 | 8 hrs | 1500 | ||
Iron Horde Chef
Iron Horde cuisine is revolting, but the refugees need food. Find orc camps and pilfer what rations they have. Mints might be prudent too. | 90 | Combat | 3 | × 10 | 60 min | 100 | ||
It'll Be Ogre Soon
Bloodmaul ogres enslave others and then rely on their forced labor. Go inspire the downtrodden by kicking the fight out of their oppressors. | 90 | Combat | 3 | × 10 | 60 min | 100 | ||
It's a Boat, It's a Plane, It's... Just a Riverbeast.
Rare
The Iron Horde swooped in when they identified a rogue submarine closing in on their stronghold. Unfortunately for them, it was just a riverbeast. | 100 | Ship-Treasure | 2 | × 150 | 18 hrs | 5000 | ||
It's a Jungle Out There
Rare
A Steamscar saberon has been caught skulking around our walls. If we let him go, he's agreed to sell out a rival shaman who has been mapping the location of many hidden treasures. | 93 | Exploration | 1 | × 50 | 4 hrs | 300 | ||
It's a Trap
This destroyer looks to be disabled far from land. But our scouts report this is just an act: a submarine is circling in the waters below. | 100 | Ship-Treasure | 2 | × 75 | 4 hrs | 2000 | ||
It's All the Rage
Orcish cloth armor is just as soft and comfortable as ours. Tell your magi they will seize and wear this cargo. No exceptions, gnomes. Make it work. | 100 | Ship-Treasure | 2 | × 75 | 4 hrs | 2000 | ||
It's Not a Gravy Boat...
Captain Reania found herself outgunned by a host of Horde ships. If you assist, she will deploy to the north east to increase the experience gain of your fleet. | 100 | Ship-Bonus | 2 | × 50 | 4 hrs | 2000 | ||
It's Not a Gravy Boat...
Captain Thokash found himself outgunned by a host of Alliance ships. If you assist, he will deploy to the north to increase the experience gain of your fleet. | 100 | Ship-Bonus | 2 | × 50 | 4 hrs | 2000 | ||
It's Not a Gravy Boat...
Captain Thokash found himself outgunned by a host of Alliance ships. If you assist, he will deploy to the north to increase the experience gain of your fleet. | 100 | Ship-Bonus | 2 | × 50 | 4 hrs | 2000 | ||
It's Not a Gravy Boat...
Captain Reania found herself outgunned by a host of Horde ships. If you assist, she will deploy to the north east to increase the experience gain of your fleet. | 100 | Ship-Bonus | 2 | × 50 | 4 hrs | 2000 | ||
It's Rigged!
Rare
Ogres are wagering an Abrogator Stone on an upcoming Ring of Blood gladiatorial contest. Send in the ringers. | 100 | Combat | 3 | × 50 | 23.9 hrs | 1500 | ||
Jewels of Denial
The arakkoa decorate their weapons and armor with fantastic jewels. Acquire them and let our jewelcrafters cut them into something useful. | 100 | Jewelcrafting | 2 | × 20 | 4 hrs | 1500 | ||
Jungle Supplies
Our troops in Tanaan have some more equipment to pick up, but it's not safe to send it alone. Take a transport and a destoyer out to make the drop. | 100 | Ship-Training | 2 | × 5 | 30 min | 500 | ||
Jungle Supplies
Our troops in Tanaan have some more equipment to pick up, but it's not safe to send it alone. Take a transport and a destoyer out to make the drop. | 100 | Ship-Training | 2 | × 5 | 30 min | 500 | ||
Kill and Cut
Iron Horde tents are made from rugged leather that can be crafted into fine leather armor. | 100 | Leatherworking | 3 | × 20 | 6 hrs | 1500 | ||
Killing the Corrupted
Corrupted beasts continue to plague the Cursed Woods. The Starfall Sentinels request our aid in putting the poor creatures out of their misery. | 90 | Combat | 1 | 30 min | 100 | |||
Knotty by Nature
An ancient has begun attacking everyone and everything in its path. On a related note, we're currently low on firewood. | 96 | Combat | 1 | 60 min | 700 | |||
Kraken the Whip
A Kraken is floating face down, surrounded by a fleet of Iron Horde ships. Free it from the Iron Horde grasp and it may be willing to help. | 100 | Ship-Bonus | 2 | × 50 | 4 hrs | 2000 | ||
Kraken the Whip
A Kraken is floating face down, surrounded by a fleet of Iron Horde ships. Free it from the Iron Horde grasp and it may be willing to help. | 100 | Ship-Bonus | 2 | × 50 | 4 hrs | 2000 | ||
Landfall Recovery
It would be a worthwhile endeavor to search the ship we escaped Tanaan Jungle in, it's bound to turn up something useful! | 90 | Combat | 1 | × 5 | 30 min | 100 | ||
Landfall Recovery
It would be a worthwhile endeavor to search the ship we escaped Tanaan Jungle in, it's bound to turn up something useful! | 90 | Combat | 1 | × 5 | 30 min | 100 | ||
Lava, Lava Everywhere
A fortress in a volcano is both ingenious and foolhardy. Impenetrable, yes, but a shaman can cause an eruption that will decimate it. | 100 | Combat | 3 | × 20 | 8 hrs | 1500 | ||
Leading the Flock
A charismatic high arakkoa priest is inciting his congregation to raid nearby settlements in the name of Terokk. We must defend our allies. | 94 | Combat | 1 | × 10 | 60 min | 500 | ||
Lending a Hand
Rare
Shattered Hand raiders do not simply kill, they take trophies from their victims. We know their next target. Stop them. | 94 | Combat | 3 | × 15 | 1.5 hrs | 750 | ||
Lens Some Hands
Your photos turned out great, but now we need some more creative shots. Head back out to the field and see what you can do! | 100 | Logistics | 1 | × 20 | 4 hrs | 150 | ||
Lessons of History
Rare
Shadowmoon orcs are summoning void beasts through hastily opened portals that could tear Draenor apart, once again. Stop them! | 91 | Combat | 3 | × 15 | 1.5 hrs | 300 | ||
Little Biters
A group of goren has settled in a valuable quarry nearby. We need to get them out if we plan to use the quarry in the future. | 93 | Combat | 1 | × 10 | 60 min | 400 | ||
Look Good in Leather
This vessel is taking a cargo full of leather armor to Alliance fighters in Zeth'Kur. Leather shouldn't be wasted on them. Isn't lace more their thing? | 100 | Ship-Treasure | 2 | × 150 | 18 hrs | 5000 | ||
Lord of War
The Bloodmaul ogres have begun raiding Horde outposts, costing us soldiers and supplies. We believe a new warlord is to blame. | 90 | Combat | 1 | × 10 | 30 min | 100 | ||
Lost in the Foundry
The Iron Horde excavations taking place in The Pit occasionally turn up rare diamonds. Retrieve one and we'll make use of it. | 100 | Treasure | 2 | 6 hrs | 1500 | |||
Lost in the Weeds
Rare
A failed Stonemaul assault on the Overlook Ruins has left ogre corpses everywhere. Search them for an Abrogator stone! | 100 | Combat | 3 | × 50 | 23.9 hrs | 1500 | ||
Luck Is Also a Skill
Battleship counters destroyer, but carrier counters battleship. Sub counters carrier, but destroyer counters sub. In short, luck will decide this fight. | 100 | Ship-Combat | 2 | × 100 | 8 hrs | 3000 | ||
Lug'dol's Thugs
Lug'dol and his nascent brawler thugs are using our supply escorts for combat practice. You know we can't allow this to continue. | 99 | Patrol | 2 | × 10 | 60 min | 1000 | ||
Made for Walking
If we steal Alliance-bound boots, and a barefoot Alliance mage trips and dies, would that count as a Horde victory? Why, yes. Plus, hey, new boots. | 100 | Ship-Treasure | 2 | × 100 | 8 hrs | 3000 | ||
Magical Mystery Cruise
An enemy carrier has veered off course, and it's emanating powerful magic. Something odd is afoot. Find out what. More importantly, claim that magic. | 100 | Ship-Legendary | 2 | × 150 | 18 hrs | 5000 | ||
Mail Delivery, Rain or Shine
The Earthen Ring kindly requests that all plundered mail armor be divided equally among those who wear it. Otherwise, the elements might become displeased. | 100 | Ship-Treasure | 2 | × 150 | 18 hrs | 5000 | ||
Many-Headed Menace
Habitat changes in Gorgrond have forced hydras to encroach on draenei settlements. It is a pity, but we must kill these desperate beasts. | 92 | Combat | 1 | 45 min | 300 | |||
Mayhem by the Moonlit Shore
Horde vessels wanted for Alliance raid. Must love plunder and long walks on the beach. High tolerance for the colors blue and violet a plus. | 100 | Ship-Treasure | 2 | × 100 | 8 hrs | 3000 | ||
Mean Screech
We have crafted a device to mimic an arakkoa's cries for help. Deploy it in the Spires of Arak to draw our feathery foes into an ambush. | 90 | Combat | 3 | × 10 | 60 min | 100 | ||
Medical Necessity
Our soldiers in the field need medical supplies, but Warsong orcs are patrolling the road. Escort the caravan so it makes its destination. | 98 | Combat | 1 | 1.5 hrs | 900 | |||
Mercy Killing
War has ravaged the region's plant life, and the clefthoof don't have enough to eat. We should thin out their numbers before they starve. | 98 | Combat | 1 | 1.5 hrs | 900 | |||
Mikros - 7.0 Test Mission
Rare
Should give you a huge success chance boost, if it's the first mission of the day. Also should give you a cool item! | 100 | Provision | 3 | × 5 | 2 sec | 0 | ||
Mind Over Metal
Battleship counters destroyer, but carrier counters battleship. Sub counters carrier, but destroyer counters sub. Thus, skill will be this fight's deciding factor. | 100 | Ship-Treasure | 2 | × 150 | 18 hrs | 5000 | ||
Mogor's Dilemma
Rare
Mogor the Ogre is having trouble with some gladiators, but slaughtering other ogres would look bad for him. He'll pay us for the dirty work. | 100 | Combat | 3 | × 25 | 10 hrs | 1500 | ||
Mother Araneae
With great risk comes great reward. Plumb the dangers of Darksting Cave in southern Gorgrond and see what you can find. | 92 | Treasure | 1 | 60 min | 300 | |||
Mountain of Spirits
The ancient communal site of Oshu'gun holds offerings from various orc clans. If not for the murderous void elementals unleashed by the pale, it would be a nice place to visit. | 98 | Exploration | 3 | × 15 | 4 hrs | 1200 | ||
Murkbog Terror
Scouts report a many-headed beast named Festerbloom waylaying travelers crossing the Murkbog. Clear the path for everyone's sake. | 96 | Combat | 3 | × 20 | 10 hrs | 1400 | ||
Mushroom Mystery
The Umbrafen swamps have been overgrown by giant fungi for as long as anyone can remember - why are Ogre ruins buried here? | 91 | Exploration | 1 | × 15 | 4 hrs | 100 | ||
Mysteries of Lok-rath
Rare
The Warsong clan stationed in Lok-rath is rumored to stockpile some strange form of currency. It may hold some historic significance. | 98 | Exploration | 1 | × 10 | 60 min | 900 | ||
Nest Raid
Rylak's collect an immense amount of fur when building their nests. Raid a nest and recover the fur. | 100 | Tailoring | 2 | × 20 | 4 hrs | 1500 | ||
Never Leave a Knight Behind
Our scouts report seeing a knight trapped by a horde of demons. Destroy the demons and bring our brother in arms home. | -1 | Recruitment | 1 | 30 min | 100 | |||
Never Trust a Mage
The mages of Dalaran seem trustworthy... but are they? | -1 | Patrol | 1 | 30 min | 100 | |||
Nevermore
We think the recent dread raven attacks are connected to the arakkoa. We'll investigate them. You hunt down and kill their minions. | 97 | Combat | 1 | 60 min | 800 | |||
No Dwarf Left Behind
Shadowmoon forces have abducted a Wildhammer shaman near the Cursed Woods. Rescue our foolhardy ally and bring the orcs to justice. | 91 | Combat | 1 | × 10 | 60 min | 200 | ||
No Loss of Suction
While mutineers were seizing this destroyer, storms broke out, and a whirlpool ensnared the ship. That's bad luck. And thanks to us, it's about to get worse. | 100 | Ship-Treasure | 2 | × 75 | 4 hrs | 2000 | ||
No Rest for Auchindoun
The Shadow Council is raising warriors interred at Auchindoun to create draenei constructs. Stop them before they defile the place further. | 100 | Combat | 2 | × 15 | 4 hrs | 1500 | ||
Not The Bees!
Our allies in Spires of Arak have requested our aid against a large swarm of ravager wasps threatening their oil-pumping operations. | 100 | Combat | 3 | × 15 | 4 hrs | 1500 | ||
Nothing Gold Can Stay
Rare
Sabotaged by spies, these carriers sank on their way to battle. Denied a glorious death in battle, their ghostly crews sink other ships out of bitterness. | 100 | Ship-Treasure | 2 | × 150 | 18 hrs | 5000 | ||
Nuisance Gronnling
Gronnlings continue to interrupt our efforts to expand into Gorgrond. We need to thin their numbers if we wish to gain a foothold. | 93 | Combat | 1 | × 10 | 30 min | 400 | ||
Ogre Confident
The Bladespire clan has concocted a "foolproof" plan of defense. Make it backfire by killing their elite and leaving their "fools" alive. | 90 | Combat | 3 | × 10 | 60 min | 100 | ||
Ogre Remedies
Bladespire ogres on the Burning Glacier usually carry packs of supplies when they venture out into the dunes of Frostfire. They may contain new types of potions. | 90 | Alchemy | 1 | × 10 | 30 min | 100 | ||
Ogre-Kill
High ogre warriors are in battle array, screaming that they're going to "destroy the interlopers." Do you think they're talking about us? | 99 | Combat | 1 | × 10 | 2 hrs | 1000 | ||
Ogres in the Desert!
Kill the ogres in the desert. | 90 | Tailoring | 3 | 8 sec | 100 | |||
Ogre-Stepping Boundaries
Those Highmaul ogres are annexing more land than we can afford to lose. We're green-lighting a terminal solution to this problem: you. | 90 | Combat | 3 | × 10 | 60 min | 100 | ||
Ogron's Out of the Bag
We know the ogron are going to attack soon because they told us. No one ever said they were smart. Stop them before they do any real harm. | 93 | Combat | 1 | 45 min | 400 |