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Name Type Category Counters Description
Reclamation
AbilityOn successful mission chance to return with a Champion Armament or Equipment
Rebuke
Ability SpellRebuke the enemy to counter a Spell.
Rebirth
Ability50% chance on mission success to recover an expired Troop with 50 Vitality.
Reanimation
AbilityOn successful mission chance to return with an item to summon an Abomination.
Razorspine Scales
AbilityIncreases success chance of missions by 20%.
Rallying Cry
AbilityIncreases the success chance of the first mission you send each day by 5% per troop Vitality.
Rain of Fel Fire
Ability MinionsIncreases success chance of missions with Minions by 15%.
Raid
AbilitySuccess chance reduced by 25%.
Quickening
AbilityIncreases success chance of missions by 20%.
Pummel
Ability SpellPummel the target, to counter a Spell.
Psychic Scream
Ability SpellIncreases success chance of missions with Spells by 15%.
Protection
Ability BossA stalwart protector who uses a shield to counter Bosses.
Protection
Ability BossUses Holy magic to shield themselves and defend allies to counter some Bosses.
Prizefights
AbilityIncreases the maximum number of Duelists and Pirates you can recruit by 1.
Prismatic Armor
AbilityIncreases success chance of missions by 30%.
Prime Elemental
AbilityIncreases success chance of missions by 15% when accompanied by Lesser or Greater Elementals.
Presence of Mind
Ability SpellIncreases success chance of missions with Spells by 15%.
Preparation
AbilityIncreased success chance on missions longer than 8 hours by 15%.
Prayer of Mending
AbilityMission success chance increased by 5% for every troop Vitality on the mission.
Prattle On
AbilityIncreases success chance of missions by 30%.
Powerful
AbilityReduces success chance.
Powerful
AbilityReduces success chance.
Powerful
AbilityReduces success chance.
Portable Teleporter
AbilityReduces mission duration by 30%.
Placeholder
AbilitySuccess chance reduced by 75%.
Pilgrimage
AbilityOn successful mission chance to return with a Champion Armament or Equipment
Piercing Shots
AbilityIncreases success chance of missions by 20%.
Pick Pocket
AbilityIncreases success chance of missions by 20%.
Chance to return from a successful mission with an item of value.
Path of the Tiger
AbilityIncreases success chance of missions by 15% when accompanied by Tiger Initiates, Tiger Adepts or Tiger Masters.
Path of the Ox
AbilityIncreases success chance of missions by 15% when accompanied by Initiates of the Ox.
Path of the Earth
AbilityIncreases success chance of missions by 15% when accompanied by a Circle of Earthcallers or Earthen Ring Geomancers.
Path of the Crane
AbilityIncreases success chance of missions by 15% when accompanied by Initiates of the Crane.
Path of Frost
Ability HazardIncreases success chance of missions with Hazards by 15%.
Pain Suppression
AbilityChance for a random troop to not take 1 vitality damage
Ox Stance
AbilityIncreases success chance of missions by 15%.
Outlaw
Ability BossA ruthless fugitive who uses ability and guile to stand toe-to-toe, countering some Bosses.
Outland Tactician
AbilityIncreases success chance of missions by 15% when accompanied by Ashtongue Warriors or Naga Myrmidons.
Outcast
Ability BossAllies of the Demon Hunters made up of Naga, Broken and even demons, the Outcast employ a variety of techniques to counter some Bosses.
One with the Pack
AbilityIncreases success chance of missions by 15% when accompanied by other Beast Mastery champions.
Nightblade
AbilityIncreases success chance of missions by 15%.
Nature's Force
AbilityIncreases success chance of missions by 15%.
Nature's Balance
AbilityIncreases success chance of missions by 15% when accompanied by Dreamgrove Treants or Daughters of Cenarius.
Mythic
AbilitySuccess chance reduced by 75%.
Mutated Hide
Ability HazardIncreases success chance of missions with Hazards by 15%.
Mortal Hew
AbilityIncreases success chance of missions by 30%.
Mistweaver
Ability BossA healer who masters the mysterious arts of manipulating life energies to counter some Bosses.
Mind Freeze
Ability SpellSmash the target's mind with cold to counter a Spell.
Might of the Mok'Nathal
AbilityIncreases success chance when not accompanied by other Champions by 15%.
Metamorphosis
Ability Timed BattleDemon hunters can unleash the demon within to defeat the strongest foes.
Metamorphosis
Ability Hazard
Minions
Increases success chance of missions with Minions or Hazards by 15%.
Meatball Mad!
Ability Boss
Boss
Boss
Increases success chance against Bosses by 75%.
Matron of Imps
AbilityChance on mission success to return with an item to summon either a Pack of Imps or a Swarm of Wild Imps.
Masterful Tiger Stance
AbilityIncreases success chance of missions by 40%.
Masterful Ox Stance
AbilityIncreases success chance of missions by 40%.
Master Plan
AbilityIncreases success chance of a single mission by 20%. Will be consumed on use.
Master of Mages
AbilityIncreases success chance of missions by 15% when accompanied by Tirisgarde Apprentices or Kirin Tor Invokers.
Master Assassin
Ability Boss
Boss
Boss
Increases success chance of missions with Bosses by 15%.
Massive Crash
AbilityIncreases success chance of missions by 40%.
Marksmanship
Ability BossA master archer or sharpshooter who excels in countering some Bosses from afar.
March of the Damned
AbilityIncreases success chance of missions by 15% when accompanied by Packs of Ghouls or Geist Swarms.
Mana Burn
Ability MinionsIncreases success chance of missions with Minions by 15%.
Magma Storm
Ability MinionsIncreases success chance of missions with Minions by 15%.
Maelstrom Weapon
AbilityIncreases success chance of missions by 30%.
Lucky Rabbit's Foot
AbilityIncreases success chance of a single mission by 20%. Will be consumed on use.
Lucky Envelope
AbilityIncrease success chance of the first mission of the day by 20%.
Loud Noises!
Ability MinionsIncreases success chance of missions with Minions by 15%.
Long Range
AbilityIncrease success chance of the first mission of the day by 20%.
Living Quarters
AbilityIncreases the maximum number of Students of the Tiger you can recruit by 1.
Light's Guardian
AbilityIncreases success chance of missions by 15% when accompanied by a Group of Acolytes or Netherlight Paragons.
Light's Blessing
AbilityIncreases success chance of missions by 15%.
Lightning Surge
Ability SpellIncreases success chance of missions with Spells by 15%.
Lightning Shield
Ability MinionsIncreases success chance of missions with Minions by 15%.
Light of Valor
AbilityA random troop on the mission will recover 1 Vitality.
Libram of Truth
AbilityChance from successful missions to return with a Libram of Truth. Librams of Truth are given to Champions to improve success chance.
Libram of Truth
AbilityIncreases success chance of a single mission by 20$%. Will be consumed on use.
Liadrin's Blessing
Ability HazardIncreases success chance of missions with Hazards by 15%.
Lethal Strikes
AbilityIncreases success chance of missions by 15%.
Lethal
AbilityTroops on this mission will be killed.
Leeching Poisons
AbilityA random troop on the mission will recover 1 Vitality.
Leap of Faith
Ability HazardYou pull the spirit of the friendly target, instantly moving them directly in front of you to counter a Hazard.
Leader of the Pack
AbilityMission success chance increased by 5% for every troop Vitality on the mission.
Lava Beam
Ability MinionsIncreases success chance of missions with Minions by 15%.
Kiss of the Princess
Ability MinionsIncreases success chance of missions with Minions by 15%.
King's Blessing
AbilityIncreases success chance of missions by 15%.
Kick
Ability SpellA quick kick that counters a Spell.
Judgement of Command
Ability HazardIncreases success chance of missions with Hazards by 15%.
Investigation
AbilityCan investigate areas and discover secrets left behind.
Invasion Thwated
AbilityIncreases the success chance of missions in this area.
Infected Bite
AbilityIncreases success chance of missions by 15%.
Incapacitating Roar
Ability MinionsIncreases success chance of missions with Minions by 15%.
Immolation Aura
Ability MinionsIncreases success chance of missions with Minions by 15%.
Immolation
Ability Minion SwarmsSome demon hunters take the mantra "fight fire with fire" a bit too seriously.
Icebound Fortitude
Ability HazardThe Death Knight freezes their blood to counter a Hazard.
Hunter's Mark
AbilityIncreases success chance of missions by 15% when accompanied by a Squad of Archers or Unseen Marksmen.
Horn of Winter
AbilityChance from successful missions to return with a Horn of Winter. Horns of Winter are given to Champions to improve success chance.
Horn of Winter
AbilityIncreases success chance of a single mission by 20$%. Will be consumed on use.
Holy Nova
Ability MinionsCauses an explosion of holy light around the caster to counter a Minion.
Holy
Ability BossInvokes the power of the Light to protect and to counter some Bosses.
Holy
Ability BossA versatile healer who can counter some Bosses.
Hibernation
AbilityIncreases the maximum number of Dreamgrove Treants, Daughters of Cenarius, Druids of the Claw and Keepers of the Grove you can recruit by 1.