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Name Type Category Counters Description
Zealot
AbilityIncreases success chance of missions by 30%.
Zeal
Ability MinionsIncreases success chance of missions with Minions by 15%.
Windwalker
Ability BossA martial artist without peer who counters some Bosses with hands and fists.
Windspeaker's Might
AbilityReduces mission duration of all missions by 20%.
Wind Shear
Ability SpellDisrupts the target's concentration with a burst of wind, to counter a Spell.
Wild Growth
Ability MinionsIncreases success chance of missions with Minions by 15%.
Whispers of Death
AbilityIncreases success chance of missions by 30%.
Whirlwind
Ability MinionsIn a whirlwind of steel you counter a Minion.
Wandering Keg
Ability Hazard
Minions
Increases success chance of missions with Minions or Hazards by 15%.
Volley
Ability MinionsIncreases success chance of missions with Minions by 15%.
Vivify
AbilityMission success chance increased by 5% for every troop Vitality on the mission.
Vile Gas
Ability SpellIncreases success chance of missions with Spells by 15%.
Vile Aberration
AbilityIncreases success chance of missions by 30%.
Veteran of Argus
Ability Argus EliteA grizzled veteran with intimate knowledge of Argus, able to counter Argus Elites.
Verbose Grandstanding
Ability Boss
Boss
Boss
Increases success chance against Bosses by 20% but doubles mission duration.
Vengeful Retreat
Ability Danger ZonesUsed by demon hunters to who are... not prepared.
Vengeful Retreat
Ability MinionsIncreases success chance of missions with Minions by 10%.
Vengeance
Ability BossEmbraces the demon within to incinerate enemies and protect allies, countering some Bosses.
Ursol's Resolve
AbilityIncreases success chance of missions by 30%.
Untouchable Brawler
AbilityIncreases success chance of missions by 15%.
Unleashed Power
Ability SpellIncreases success chance of missions with Spells by 15%.
Unholy Reclamation
AbilityQuests grant you bonus resources while you have a Combat Ally active.
Unholy
Ability BossA master of death and decay, spreading infection and controlling undead minions to counter some Bosses.
Under the Table
AbilityQuests grant you bonus resources while you have a Combat Ally active.
True Aim
AbilityIncreases success chance of missions by 15%.
Traveler's Backpack
AbilityWhen sent on missions, theres a chance you will bring back a random item.
Travel Form
AbilityReduces mission duration of all missions by 20%.
Training Grounds
AbilityIncreases the maximum number of Acolytes you can recruit by 1.
Training Grounds
AbilityIncreases the maximum number of Ashtongue Warriors, Naga Myrmidon, Illidari Adepts and Transformed Illidari Adepts you can recruit by 1.
Touched by Void
Ability SpellIncreases success chance of missions with Spells by 75%.
Touch of Madness
AbilityIncreases success chance of missions by 15% when accompanied by a Band of Zealots or Dark Zealots.
To Me Squire!
AbilityIncreases success chance of mission by 20% when accompanied by other Paladin Champions.
Tithe
AbilityQuests grant you bonus resources while you have a Combat Ally active.
Titan's Wrath
AbilityIncreases success chance when not accompanied by other Champions by 15%.
Thunderstruck
AbilityIncreases success chance of missions by 20%.
Thundering Assault
AbilityIncreases success chance of missions by 30%.
Throw Glaive
Ability MinionsHurl a demonic glaive at your enemies, to counter a Minion.
The Vault Ticket
AbilityGrants a chance for Champions on successful missions to return with a Vault Ticket.
The Hunt
AbilityIncrease success chance of the first mission of the day by 20%.
Sword of Light
AbilityIncreases success chance of missions by 30%.
Swarm
AbilityIncreases success chance of missions by 10% when a Ghoul or Geist is on the mission.
Survival Instincts
AbilityIncreases success chance of missions by 30%.
Survival
Ability BossA rugged tracker who counters some Bosses using animal venom, explosives and traps as deadly weapons.
Summon Doomguard
AbilityIncrease success chance of the first mission of the day by 20%.
Subtlety
Ability BossA dark stalker who leaps from the shadows to ambush and counter some Bosses.
Sturdy Tents
AbilityIncreases the maximum number of Archers, Marksmen, Trackers and Pathfinders you can recruit by 1.
Sturdy Ox Stance
AbilityIncreases success chance of missions by 20%.
Strength of the Tides
AbilityIncreased success chance on missions longer than 8 hours by 15%.
Strength of the Ancients
AbilityIncreases success chance of missions by 30%.
Strange Ball of Energy
AbilityIncreases success chance of a single mission by 20$%. Will be consumed on use.
Stormbeak's Assault
AbilityReduces mission duration by 20%.
Stone Skin
Ability Massive StrikeDemon hunters can cover their skin in fel stone to absorb large blows. Also notoriously uncomfortable.
Sticky Fingers
AbilityChance to return from a successful mission with a random item.
Stars Fury
AbilityIncreases success chance of missions by 30%.
Starfall
Ability MinionsCalls down a rain of starlight to counter a Minion.
Stampeding Roar
Ability HazardIncreases success chance of missions with Hazards by 15%.
Spy Network
AbilityChance from successful missions to return with a Master Plan. Master Plans are given to Champions to improve success chance.
Sprint
Ability HazardIncreases your movement speed to counter a Hazard.
Spoils of War
AbilityQuests grant you bonus resources while you have a Combat Ally active.
Spinning Crane Kick
Ability MinionsIncreases success chance of missions with Minions by 15%.
Spell Lock
Ability SpellCounters the enemy's spellcast, to counter a Spell.
Spear Hand Strike
Ability SpellJab the enemy in the throat, to counter a Spell.
Soulsever Blade
Ability MinionsIncreases success chance of missions with Minions by 15%.
Soul Reapers
AbilityIncreases success chance of missions by 15% when accompanied by Champions who have Shadow specialization.
Soul Link
AbilityMission success chance increased by 5% for every troop Vitality on the mission.
Solar Beam
Ability SpellIncreases success chance of missions with Spells by 15%.
Snowfeather's Screech
Ability SpellIncreases success chance of missions with Spells by 15%.
Sneak Attack
AbilityIncrease success chance of the first mission of the day by 20%.
Smite
AbilityIncreases success chance of missions by 30%.
Slowing
AbilityMission duration increased.
Slime Spray
Ability MinionsIncreases success chance of missions with Minions by 15%.
Skull Bash
Ability SpellYou skull bash the target to counter a Spell.
Silence
Ability SpellSilences the target to counter a Spell.
Shuffle
Ability HazardIncreases success chance of missions with Hazards by 15%.
Shield Charge
Ability HazardIncreases success chance of missions with Hazards by 15%.
Shield Bash
Ability SpellIncreases success chance of missions with Spells by 15%.
Shattering Blades
AbilityIncreases success chance of missions by 30%.
Shattered Souls
AbilityChance to return from a mission with a Soul Fragment, usable to heal troops for 1 Vitality.
Shapemending
AbilityMission success chance increased by 5% for every troop Vitality on the mission.
Shadowy Insight
Ability HazardIncreases success chance of missions with Hazards by 15%.
Shadowstep
Ability HazardIncreases success chance of missions with Hazards by 15%.
Shadow Death
AbilityIncreases success chance of missions by 30%.
Shadow Assault
AbilityIncreases success chance of missions by 30%.
Shadow
Ability BossUses sinister Shadow magic, to counter some Bosses.
Serene Strike
AbilityIncreases success chance of missions by 30%.
Seed of Corruption
Ability MinionsIncreases success chance of missions with Minions by 15%.
Seal of Elune
Ability SpellIncreases success chance of missions with Spells by 15%.
Screams of the Dead
AbilityChance on mission success to return with an item to summon a squad of Valarjar Aspirants or Stormforged Valarjar.
Royal Guard
AbilityChance on mission success to return with an item to summon a Coilskar Brute, a powerful troop type.
Royal Bloodline
AbilityIncreases mission success chance by 15% when accompanied by troops of different types.
Roots
Ability MinionsIncreases success chance of missions with Minions by 10%.
Roll
Ability HazardRoll a short distance to counter a Hazard.
Ritual of Summoning
AbilityReduces mission duration of all missions by 20%.
Righteous Blessing
Ability MinionsIncreases success chance of missions with Minions by 10%.
Retribution
Ability BossA righteous crusader who judges and counters some Bosses with weapons and Holy magic.
Resurrection
Ability50% chance on mission success to recover an expired Troop with 50 Vitality.
Restoration
Ability BossA healer who calls upon ancestral spirits and the cleansing power of water to counter some Bosses.
Restoration
Ability BossUses powerful Nature spells to keep allies alive and counter some Bosses.
Resourceful Brawler
AbilityQuests grant you bonus resources while you have a Combat Ally active.
Reincarnation
Ability50% chance on mission success to recover an expired Troop with 50 Vitality.