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Name Type Category Counters Description
Heroic Leap
Ability HazardLeap through the air to counter a Hazard.
Heroic
AbilitySuccess chance reduced by 50%.
Hero of the Storm
AbilityIncreases success chance when not accompanied by other Champions by 15%.
Hellfire
Ability MinionsIgnite the area around the Warlock, to counter a Minion.
Health Potions
AbilityCan toss out health potions to heal you when you get beneath 50% health.
Healing Stream Totem
AbilityChance to return from a mission with a Healing Stream Totem, usable to heal troops for 1 Vitality.
Head Wound
AbilityChampions on this mission will lose experience.
Havoc
Ability BossA brooding master of warglaives who uses the destructive power of Fel Magic to counter some Bosses.
Hat-Trick
AbilityChance to return from a mission with a random reward from inside the magic hat!
Hardened Survivor
Ability HazardIncreases success chance of missions with Hazards by 75%.
Hard Assault
AbilityIncreases success chance of missions by 30%.
Gust of Wind
Ability HazardIncreases success chance of missions with Hazards by 15%.
Guardians of Kings
AbilityIncreases success chance of missions by 15% when accompanied by Squires or Shieldbearers.
Grim Strike
AbilityIncreases success chance of missions by 40%.
Grim Matriarch
AbilityChance on mission success to return with an item to summon a Grimtotem Warrior, a powerful troop type.
Grim Harvest
AbilityQuests grant you bonus resources while you have a Combat Ally active.
Green - Mission Cost
Ability10% Reduced Mission Cost
Grand Crusader
AbilityIncreases success chance of missions by 15% when accompanied by Silver Hand Knights or Silver Hand Templar.
Grand Crusade
AbilityQuests grant you bonus resources while you have a Combat Ally active.
Golden Banana
AbilityIncreases success chance of a single mission by 20$%. Will be consumed on use.
Go Bananas
AbilityChance from successful missions to return with a Golden Banana. Golden Bananas are given to Champions to improve success chance.
Glide
Ability HazardIncreases success chance of missions with Hazards by 15%.
Ghost Wolf
Ability HazardTurns the Shaman into a Ghost Wolf, increasing movement speed to counter a Hazard.
Gatekeeper
AbilityIncreased success chance on missions longer than 8 hours by 15%.
Garrote
Ability Minions
Spell
Increases success chance of missions with Minions or Spells by 15%.
Fury of the Elements
AbilityIncreases success chance of missions by 20%.
Fury of Elune
AbilityIncreases success chance of missions by 15% when accompanied by Druids of the Claw or Keepers of the Grove.
Fury
Ability BossA furious berserker wielding a weapon in each hand, unleash a flurry of attacks to counter some Bosses.
Furious Blows
AbilityIncreases success chance of missions by 15%.
Frozen Soul
AbilityIncreases success chance when not accompanied by other Champions by 15%.
Frozen Blows
Ability MinionsIncreases success chance of missions with Minions by 15%.
Frost Reaver
AbilityIncreases success chance of missions by 30%.
Frost Nova
Ability MinionsIncreases success chance of missions with Minions by 10%.
Frost Armor
AbilityIncreases success chance of missions by 15%.
Frost
Ability BossCounter some Bosses by freezing them in their tracks and shattering them with Frost magic.
Frost
Ability BossAn icy harbinger of doom, channeling runic power and delivering vicious weapon strikes to counter some Bosses.
Forged in Light
Ability MinionsIncreases success chance of missions with Minions by 75%.
Forced March
AbilityReduces mission duration of all missions by 20%.
Foraging
AbilityQuests grant you bonus resources while you have a Combat Ally active.
Focused Will
AbilityIncreased success chance on missions longer than 8 hours by 15%.
Flying Serpent Kick
AbilityReduces mission duration by 20%.
Flying Carpet
AbilityReduces mission duration by 20%.
Flight of the Valkyra
Ability HazardIncreases success chance of missions with Hazards by 15%.
Flame Strike
Ability MinionsIncreases success chance of missions with Minions by 15%.
Fists of Fury
Ability MinionsIncreases success chance of missions with Minions by 15%.
Fire
Ability BossIgnite the air around you with balls of fire and combustive flames to counter some Bosses.
Fierce Tiger Stance
AbilityIncreases success chance of missions by 30%.
Feral Lunge
Ability HazardIncreases success chance of missions with Hazards by 15%.
Feral
Ability BossTakes on the form of a great cat to deal damage with bleeds and bites, to counter some Bosses.
Felsworn Gas Mask
AbilityNegates the stench created by Fel corrupted air.
Felbolt
AbilityIncreases success chance of missions by 15%.
Fel Rush
Ability HazardRush forwards to counter a Hazard.
Fel Rush
Ability Wild AggressionLunges toward an enemy. Sometimes used on critters to travel quickly.
Fel Hammer's Wrath
Ability MinionsIncreases success chance of missions with Minions by 10%.
Fel Charge
AbilityIncreases success chance of missions by 30%.
Farstrider
AbilityReduces mission duration by 20%.
Fan of Knives
Ability MinionsSprays knives all around you to counter a Minion.
Faithful Steward
Ability Boss
Boss
Boss
Increases success chance against Bosses by 50%.
Explosive Trap
Ability MinionsSet a fire trap at the target location that explodes to counter a Minion.
Explosive Trap
Ability MinionsIncreases success chance of missions with Minions by 15%.
Ethereal Form
Ability SpellIncreases success chance of missions with Spells by 15%.
Enrage
AbilityIncreases success chance of missions by 20% when accompanied by troops with only 20 Vitality.
Enhancement
Ability BossA totemic warrior who strikes foes with weapons imbued with elemental power to counter some Bosses.
Endless Horde
AbilityIncreases success chance of missions by 20%.
En Garde
Ability MinionsIncreases success chance of missions with Minions by 15%.
Elite
AbilitySuccess chance reduced by 100%.
Elite
AbilitySuccess chance reduced by 25%.
Elite
AbilitySuccess chance reduced by 50%.
Elite
AbilitySuccess chance reduced by 75%.
Elite
AbilitySuccess chance reduced by 100%.
Elemental Guardians
AbilityIncreases success chance of missions by 15%.
Elemental Fortitude
AbilityIncreases the maximum number of Lesser and Greater Elementals, Earthcallers and Geomancers you can recruit by 1.
Elemental Attunement
AbilityIncreases success chance of missions by 15% when accompanied by Water Elementals or Arcane Golems.
Elemental
Ability BossA spellcaster who harnesses the destructive forces of nature and the elements to counter some Bosses.
Efflorescence
AbilityChance to return from a mission with a Wild Mushroom, usable to heal troops for 1 vitality.
Echo of the Celestial
AbilityIncreases success chance of missions by 30%.
Ebon Presence
AbilityIncreases success chance of missions by 30%.
Ebon Champion
AbilityRandom spec [nyi]
Earth's Vengeance
AbilityIncreases success chance of missions by 30%.
Dungeon
AbilitySuccess chance reduced by 15%.
Dreadsteed
AbilityReduces mission duration by 20%.
Dragons Wrath
Ability Hazard
Minions
Increases success chance of missions with Minions or Hazards by 15%.
Divine Steed
AbilityReduces mission duration by 20%.
Divine Star
AbilityIncreases success chance of missions by 20%.
Divine Shield
Ability HazardProtects you from all damage to counter a Hazard.
Divine Bulwark
AbilityIncreases success chance of missions by 20%.
Disorienting
AbilityIncreased mission cost.
Disengage
Ability HazardIncreases success chance of missions with Hazards by 10%.
Discipline
Ability BossUses magic to shield allies from taking damage to counter some Bosses.
Dirty Tricks
Ability SpellIncreases success chance of missions with Spells by 15%.
Dinner is Served
AbilityChance on mission success to return with an item to summon a Dinner Guest.
Devour Magic
Ability Powerful SpellMagic is a delicacy among the Illidari. Tastes like chicken.
Destruction
Ability BossA master of chaos who calls down fire to burn and counter some Bosses.
Demonology
Ability BossA master of demons who compels demonic powers to aid them in countering some Bosses.
Demonic Strength
AbilityIncreases success chance of missions by 15%.
Demonic Portals
AbilityReduces mission duration by 20%.
Demonic Pact
AbilityIncreases success chance of missions by 15% when accompanied by other Imps.
Demonic Empowerment
AbilityIncreases success chance of missions by 15% when accompanied by a Pack of Imps or Swarm of Wild Imps.
Demonic Circle
Ability HazardTeleports you to your Demonic Circle and counters a Hazard.
Demon Form
Ability Hazard
Minions
Increases success chance of missions with Minions or Hazards by 15%.