| Ability | | | Increases success chance of missions by 15%. |
| Ability | | Hazard | Increases the success chance for missions with Hazards by 10%. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | | Reduces mission duration by 20%. |
| Ability | | Minions | Corrupts the ground, causing Shadow damage to counter Minions. |
| Ability | | Hazard | Activate Cat form and quickly dash to counter a Hazard. |
| Ability | | Hazard | Increases success chance of missions with Hazards by 15%. |
| Ability | | | Increase success chance of the first mission of the day by 20%. |
| Ability | | | No bonus loot. |
| Ability | | | Increased success chance on missions longer than 8 hours by 15%. |
| Ability | | | Chance to return from a mission with a Healhtstone, usable to heal troops for 1 Vitality. |
| Ability | | Spell | Interrupt the enemy's spellcast to counter a Spell. |
| Ability | | Spell | Interrupts spellcasting, countering a Spell. |
| Ability | | Spell | Increases success chance of missions with Spells by 15%. |
| Ability | | | Increases success chance when not accompanied by other Champions by 15%. |
| Ability | | Spell | Interrupts the enemy to counter a Spell. |
| Ability | | Minions | Consecrate the land beneath you to counter a Minion. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | | Chance to return from a mission with a Conjured Refreshment, usable to heal troops for 1 Vitality. |
| Ability | | | Increases the maximum number of Zealots or Dark Zealots you can recruit by 1. |
| Ability | | | Mission success chance increased by 5% for every troop Vitality on the mission. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Illidari Adepts and Transformed Illidari Adepts. |
| Ability | | | Increases success chance of missions by 40%, however any accompanying troops have a chance to lose extra vitality. |
| Ability | | Spell | Increases success chance of missions with Spells by 15%. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | | Increases success chance of mission by 20% when accompanied by Chen Stormstout. |
| Ability | | | Increased success chance on missions longer than 8 hours by 15%. |
| Ability | | Deadly Minions | Used by demon hunters to control multiple dangerous enemies at once. |
| Ability | | Minions | Hurls a lightning bolt at the enemy, dealing Nature damage to counter a Minion. |
| Ability | | | Reduces mission duration by 3%. |
| Ability | | | Increases the maximum number of Ghouls, Geists, Knights and Ravagers you can recruit by 1. |
| Ability | | | Increases success chance of missions by 15% when accompanied by a Band of Trackers or Pathfinders. |
| Ability | | | Chance to return from a mission with a Healing Well, usable to heal troops for 1 Vitality. |
| Ability | | | Chance to return from a mission with a Strange Ball of Energy, usable to increase a Champion's success chance for 1 mission. |
| Ability | | | Champions on this mission will lose item level. |
| Ability | | Boss | A sturdy brawler who counters some Bosses, using liquid fortification and unpredictable movement. |
| Ability | | Hazard | Increases success chance of missions with Hazards by 15%. |
| Ability | | Minions | Breathe fire in front of you to counter a Minion. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Duelists and Pirates. |
| Ability | | | Increase success chance of the first mission of the day by 20%. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | | Mission success chance increased by 5% for every troop Vitality on the mission. |
| Ability | | Boss | A dark guardian who manipulates and corrupts life energy to sustain themselves in the face of an enemy onslaught, countering some Bosses. |
| Ability | | Minions | Ice shards pelt the target area to counter a Minion. |
| Ability | | Hazard | Teleport forward a short distance to counter a Hazard. |
| Ability | | | Reduces mission duration of all missions by 20%. |
| Ability | | | Increases success chance of a single mission by 20%. Will be consumed on use. |
| Ability | | | Mission success chance increased by 5% for every troop Vitality on the mission. |
| Ability | | | Increase success chance of the first mission of the day by 20%. |
| Ability | | | Increases success chance of missions by 20%. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Black Harvest Acolytes or Black Harvest Invokers. |
| Ability | | Boss Boss Boss | Increases success chance of missions with Bosses by 15%. |
| Ability | | | Reduces cost to start a mission by 30%. |
| Ability | | Boss | A master of the wild who can tame a wide variety of beasts to assist them in countering some Bosses. |
| Ability | | Boss | Can take on the form of a powerful Moonkin, balancing the power of Arcane and Nature magic to counter some Bosses. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | Minions | Increases success chance of missions with Minions by 10%. |
| Ability | | Boss | A deadly master of poisons who counters some Bosses with vicious dagger strikes. |
| Ability | | Spell | Increases success chance of missions with Spells by 15%. |
| Ability | | Hazard | Increases movement speed for a short duration to counter a Hazard. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Ebon Knights or Ebon Ravagers. |
| Ability | | Boss | A battle-hardened master of two-handed weapons, using mobility and overpowering attacks to counter some Bosses. |
| Ability | | | 50% chance on mission success to recover an expired Troop with 50 Vitality. |
| Ability | | | Increases the maximum number of Silver Hand Knights and Champions you can recruit by 1. |
| Ability | | Boss | A world-renown archaelogist who has seen more of Azeroth than almost anyone else in the world. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | | Increases the maximum number of Apprentices and Conjurers you can recruit by 1. |
| Ability | | | Quests grant you bonus resources while you have a Combat Ally active. |
| Ability | | Boss | Manipulate the arcane to counter some Bosses with overwhelming power. |
| Ability | | | On successful mission chance to return with a Champion Armament or Equipment |
| Ability | | | Increased success chance on missions longer than 8 hours by 15%. |
| Ability | | Boss | A master of shadow magic who specializes in drains and damage-over-time spells to counter some Bosses. |
| Ability | | | Increases the maximum number of Shieldmaidens and Val'kyr you can recruit by 1. |
| Ability | | | 50% chance on mission success to recover an expired Troop with 50 Vitality. |
| Ability | | | 25% |
| Ability | | | 1 |
| Ability | | | Increase the number of Champions you can have active at once by 1. |
| Ability | | | 10 |
| Ability | | | 100 |
| Ability | | | 2 |
| Ability | | | 25 |
| Ability | | | 5 |
| Ability | | | 50 |
| Ability | | | 7.0 - Test - Troop Reduced Duration |
| Ability | | | 7.0 - Test - Troop 200% |
| Ability | Mission Success | | Desc of ID410 Test follower ability description 7 * action flat: [ 50 * 7$ ] Combatmax / by 5: [ 50 / 5$ ] Base + max: [ 0 + 50$ ] Hours - 10: [ 0 - 10$ ] No expression: 50 - 50 My spellDesc |