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Name Type Category Counters Description
Death to the Legion
AbilityIncreases success chance of missions by 30%.
Death Gate
AbilityReduces mission duration by 20%.
Death and Decay
Ability MinionsCorrupts the ground, causing Shadow damage to counter Minions.
Dash
Ability HazardActivate Cat form and quickly dash to counter a Hazard.
Dark Pact
Ability HazardIncreases success chance of missions with Hazards by 15%.
Daily Prayers
AbilityIncrease success chance of the first mission of the day by 20%.
Cursed
AbilityNo bonus loot.
Crusade Commander
AbilityIncreased success chance on missions longer than 8 hours by 15%.
Create Soulwell
AbilityChance to return from a mission with a Healhtstone, usable to heal troops for 1 Vitality.
Counterspell
Ability SpellInterrupt the enemy's spellcast to counter a Spell.
Counter Shot
Ability SpellInterrupts spellcasting, countering a Spell.
Corrupt Knowledge
Ability SpellIncreases success chance of missions with Spells by 15%.
Consuming Presence
AbilityIncreases success chance when not accompanied by other Champions by 15%.
Consume Magic
Ability SpellInterrupts the enemy to counter a Spell.
Consecration
Ability MinionsConsecrate the land beneath you to counter a Minion.
Consecration
Ability MinionsIncreases success chance of missions with Minions by 15%.
Conjure Refreshment
AbilityChance to return from a mission with a Conjured Refreshment, usable to heal troops for 1 Vitality.
Communal Living
AbilityIncreases the maximum number of Zealots or Dark Zealots you can recruit by 1.
Commanding Shout
AbilityMission success chance increased by 5% for every troop Vitality on the mission.
Commander of the Illidari
AbilityIncreases success chance of missions by 15% when accompanied by Illidari Adepts and Transformed Illidari Adepts.
Combustion
AbilityIncreases success chance of missions by 40%, however any accompanying troops have a chance to lose extra vitality.
Cleansing Tides
Ability SpellIncreases success chance of missions with Spells by 15%.
Cinderstorm
Ability MinionsIncreases success chance of missions with Minions by 15%.
Chenship
AbilityIncreases success chance of mission by 20% when accompanied by Chen Stormstout.
Charged Core
AbilityIncreased success chance on missions longer than 8 hours by 15%.
Chaos Nova
Ability Deadly MinionsUsed by demon hunters to control multiple dangerous enemies at once.
Chain Lightning
Ability MinionsHurls a lightning bolt at the enemy, dealing Nature damage to counter a Minion.
Carrot on a Stick
AbilityReduces mission duration by 3%.
Call of the Grave
AbilityIncreases the maximum number of Ghouls, Geists, Knights and Ravagers you can recruit by 1.
Call Baron
AbilityIncreases success chance of missions by 15% when accompanied by a Band of Trackers or Pathfinders.
By A'dal's Light
AbilityChance to return from a mission with a Healing Well, usable to heal troops for 1 Vitality.
Burp!
AbilityChance to return from a mission with a Strange Ball of Energy, usable to increase a Champion's success chance for 1 mission.
Broken Gear
AbilityChampions on this mission will lose item level.
Brewmaster
Ability BossA sturdy brawler who counters some Bosses, using liquid fortification and unpredictable movement.
Brewer's Luck
Ability HazardIncreases success chance of missions with Hazards by 15%.
Breath of Fire
Ability MinionsBreathe fire in front of you to counter a Minion.
Boarding Party
AbilityIncreases success chance of missions by 15% when accompanied by Duelists and Pirates.
Bloodlust
AbilityIncrease success chance of the first mission of the day by 20%.
Blood Belch
Ability MinionsIncreases success chance of missions with Minions by 15%.
Blood and Honor
AbilityMission success chance increased by 5% for every troop Vitality on the mission.
Blood
Ability BossA dark guardian who manipulates and corrupts life energy to sustain themselves in the face of an enemy onslaught, countering some Bosses.
Blizzard
Ability MinionsIce shards pelt the target area to counter a Minion.
Blink
Ability HazardTeleport forward a short distance to counter a Hazard.
Blink
AbilityReduces mission duration of all missions by 20%.
Blessing of the Order
AbilityIncreases success chance of a single mission by 20%. Will be consumed on use.
Blessing of Might
AbilityMission success chance increased by 5% for every troop Vitality on the mission.
Blessing of Kings
AbilityIncrease success chance of the first mission of the day by 20%.
Blessing of Cenarius
AbilityIncreases success chance of missions by 20%.
Bladestorm
Ability MinionsIncreases success chance of missions with Minions by 15%.
Black Harvest Harbinger
AbilityIncreases success chance of missions by 15% when accompanied by Black Harvest Acolytes or Black Harvest Invokers.
Big Game Hunter
Ability Boss
Boss
Boss
Increases success chance of missions with Bosses by 15%.
Berserk
AbilityReduces cost to start a mission by 30%.
Beast Mastery
Ability BossA master of the wild who can tame a wide variety of beasts to assist them in countering some Bosses.
Balance
Ability BossCan take on the form of a powerful Moonkin, balancing the power of Arcane and Nature magic to counter some Bosses.
Avast!
AbilityIncreases success chance of missions by 30%.
Assassination
Ability MinionsIncreases success chance of missions with Minions by 10%.
Assassination
Ability BossA deadly master of poisons who counters some Bosses with vicious dagger strikes.
Asphyxiate
Ability SpellIncreases success chance of missions with Spells by 15%.
Aspect of the Cheetah
Ability HazardIncreases movement speed for a short duration to counter a Hazard.
Ascendant's Fury
AbilityIncreases success chance of missions by 30%.
Army of the Highlord
AbilityIncreases success chance of missions by 15% when accompanied by Ebon Knights or Ebon Ravagers.
Arms
Ability BossA battle-hardened master of two-handed weapons, using mobility and overpowering attacks to counter some Bosses.
Arise My Champion
Ability50% chance on mission success to recover an expired Troop with 50 Vitality.
Argent Call
AbilityIncreases the maximum number of Silver Hand Knights and Champions you can recruit by 1.
Arcane Traps
Ability MinionsIncreases success chance of missions with Minions by 15%.
Arcane Power
AbilityIncreases success chance of missions by 30%.
Arcane Library
AbilityIncreases the maximum number of Apprentices and Conjurers you can recruit by 1.
Arcane Intuition
AbilityQuests grant you bonus resources while you have a Combat Ally active.
Arcane
Ability BossManipulate the arcane to counter some Bosses with overwhelming power.
Ancestral Gift
AbilityOn successful mission chance to return with a Champion Armament or Equipment
Agony
AbilityIncreased success chance on missions longer than 8 hours by 15%.
Affliction
Ability BossA master of shadow magic who specializes in drains and damage-over-time spells to counter some Bosses.
Abundant Valor
AbilityIncreases the maximum number of Shieldmaidens and Val'kyr you can recruit by 1.
Absolution
Ability50% chance on mission success to recover an expired Troop with 50 Vitality.
7.0 Tooltip Dummy - Tech Tree - Troop Cost Reduction Dummy
Ability25%
7.0 Tooltip Dummy - Tech Tree - Legendary Upgrade Tooltip Dummy
Ability1
7.0 Tooltip Dummy - Tech Tree - All - Increase Champion Limit
AbilityIncrease the number of Champions you can have active at once by 1.
7.0 Tooltip Dummy - Equipment - Purple - World Quest Gold
Ability10
7.0 Tooltip Dummy - Equipment - Purple - Order Hall Resources
Ability100
7.0 Tooltip Dummy - Equipment - Green - World Quest Gold
Ability2
7.0 Tooltip Dummy - Equipment - Green - Order Hall Resources
Ability25
7.0 Tooltip Dummy - Equipment - Blue - World Quest Gold
Ability5
7.0 Tooltip Dummy - Equipment - Blue - Order Hall Resources
Ability50
7.0 - Test - Troop Reduced Duration
Ability7.0 - Test - Troop Reduced Duration
7.0 - Test - Troop 200%
Ability7.0 - Test - Troop 200%
7.0 - Test - Anders Garrison Ability Test
AbilityMission SuccessDesc of ID410 Test follower ability description
7 * action flat: [ 50 * 7$ ]
Combatmax / by 5: [ 50 / 5$ ]
Base + max: [ 0 + 50$ ]
Hours - 10: [ 0 - 10$ ]
No expression: 50 - 50
My spellDesc