| Trait | | | Increases success chance of missions by 20% when accompanied by Squads of Archers or Unseen Marksmen. |
| Trait | | | Increases success chance by 30% on missions shorter than 8 hours. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Ashtongue Warriors or Naga Myrmidon. |
| Trait | | Hazard | Increases success chance of missions with Hazards by 40%. |
| Trait | | Minions | Increases success chance of missions with Minions by 40%. |
| Trait | | | Grants 100 Order Hall Resources when completing World Quests as a Combat Ally. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Ebon Knight Frostreavers. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Silver Hand Knights or Silver Hand Templar. |
| Trait | | | Increases the chance to obtain treasure from a silver chest. |
| Trait | Profession | | Boosts work order production based on follower level while assigned to the Barn. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Shieldmaiden Warbands or Valkyra Shieldmaidens. |
| Trait | | | Increases success chance of missions by 10% when accompanied by Packs of Imps or Swarms of Wild Imps. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Gangs of Bandits or Defias Thieves. |
| Trait | | | Increases success chance of missions by 10% when accompanied by Gangs of Bandits or Defias Thieves. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Masters of Serenity. |
| Trait | Mission Duration | | The Sun-touched Feather of Rukhmar infuses a follower with epic speed. |
| Trait | | | Increases success chance on missions with travel time shorter than 6 hours. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Earthen Ring Protectors. |
| Trait | | | Equip a champion with Storm Silver Spurs which grants:
Equip a champion with Storm Silver Spurs which grants:
Decreases mission duration by 20%. |
| Trait | | | Increases success chance on missions longer than 8 hours by 20%. |
| Trait | | | Reduces mission duration by 5%. |
| Trait | Profession | Tailoring | Offers a variety of tailoring benefits when assigned to the Tailoring Emporium, and increases success chance on Tailoring missions. |
| Trait | Slayer | Arakkoa | Increases success chance when fighting arakkoa and their minions. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Ox Initiates, Ox Adepts or Ox Masters. |
| Trait | | | Reduces travel time by 50%. |
| Trait | | | Equip a champion with a Tempest Hide Pouch which grants:
Chance to bring back skins or hides from successful missions. |
| Trait | | | Test follower ability description |
| Trait | | | Temporary follower ability description. Lasts for one mission. |
| Trait | | | Reduces mission duration by 15%. Grants 25 Order Hall Resources when completing World Quests as a Combat Ally. |
| Trait | | | Increases success chance of missions by 15% when accompanied by Circles of Earthcallers or Earthen Ring Geomancers. |
| Trait | Racial Preference | | Increases success chance when on a mission with a tauren. |
| Trait | | | Increases success chance of missions by 10% when accompanied by Packs of Ghouls or Geist Swarms. |
| Trait | | | Reduces travel time by 25%. |
| Trait | | | Reduces travel time by 75%. |
| Trait | | | Increases success chance of missions by 10% when accompanied by Valarjar Aspirants or Stormforged Valarjar. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Crews of Pirates or Uncrowned Duelists. |
| Trait | | Stealth | Equip a champion with a Vial of Obfuscation which grants:
Removes the negative effect imposed by the Stealth mission type. |
| Trait | | Minions | Increases mission success chance by 15%. Increases success chance of missions with Minions by 15%. |
| Trait | | | Increases success chance on missions longer than 8 hours by 40%. |
| Trait | | Minions | Increases success chance of missions with Minions by 30%. |
| Trait | | | Increases success chance on missions longer than 8 hours by 30%. |
| Trait | Slayer | Aberration Undead | Increases success chance when fighting aberrations and undead. |
| Trait | | | Increases success chance by 40% on missions shorter than 8 hours. |
| Trait | | Minions | Increases success chance on missions longer than 8 hours by 40%. Increases success chance of missions with Minions by 40%. |
| Trait | | | Increases success chance of missions by 10% when accompanied by Lesser Elementals or Greater Elementals. |
| Trait | Racial Preference | | Increases success chance when on a mission with a troll. |
| Trait | | | Increases mission success chance by 25%. |
| Trait | | | Increases success chance on missions with travel time longer than 6 hours. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Valarjar Aspirants or Stormforged Valarjar. |
| Trait | | | Grants 10 Gold when completing World Quests as a Combat Ally. Grants 100 Order Hall Resources when completing World Quests as a Combat Ally. |
| Trait | Environment Preference | Desert | Increases success chance when fighting in the desert. |
| Trait | | | Increases the garrison resources gained from a mission by 50%. |
| Trait | | | Increases success chance of missions by 5%. |
| Trait | Racial Preference | | Increases success chance when on a mission with a beastly companion. |
| Trait | | | Increases success chance of missions by 15% when accompanied by Bands of Trackers or Pathfinders. |
| Trait | | | Reduces mission duration by 30%. |
| Trait | | Hazard | Increases success chance of missions with Hazards by 50%. |
| Crew | | Battleship | Capable of launching attacks from the air. |
| Crew | | | Reduces mission time by 50%. |
| Crew | | Dense Fog | Draenei are adept at navigating the Dense Fog surrounding Shadowmoon Valley. |
| Crew | | | Allows naval equipment to be recovered from successful missions. |
| Crew | | | Allows naval equipment to be recovered from successful missions. |
| Crew | | | Allows naval equipment to be recovered from successful missions. |
| Crew | | | Increases success chance on missions. |
| Crew | | Land Objective | Murlocs can exit their ship and swim ashore even when underwater, always functioning as a Transport. Being amphibious has its perks. |
| Crew | | | Reduces mission time by 50%. |
| Crew | | Icy Water | The icy waters surrounding Frostfire have long been training grounds for navigating Icy Waters. |
| Crew | | | Pandaren crewman stash extra supplies on their ships, which helps on long missions. |
| Crew | | | Increases the experience gained from a mission for all ships by 50%. |
| Crew | | | Allows naval equipment to be recovered from successful missions. |
| Crew | | | Increases success chance on missions. |
| Crew | | | Increases the experience gained from a mission for all ships by 50%. |
| Ability | | | Increases success chance when on a mission with a Battleship. |
| Ability | | | Increases success chance when on a mission with a Carrier. |
| Ability | | Stormy Weather | Pumps out excess water from the ship, allowing it to remain afloat during Stormy Weather. |
| Ability | | Swift | A massive furnace, capable of producing 11 out of 10 power. |
| Ability | | | Increases success chance when on a mission with a Transport. |
| Ability | | First Strike | Creates a smoke screen around your ship, blocking sight on a First Strike. |
| Ability | | Chaotic Whirlpools | Keeps the ship upright and stable, allowing it to move effortlessly around Chaotic Whirlpools. |
| Ability | | Dense Fog | Burn through the fog (and maybe some retinas) with these super illuminating lights. |
| Ability | | Icy Water | Slices a path through Icy Waters. |
| Ability | | | Increases success chance when on a mission with a Submarine. |
| Ability | | | Increases success chance when on a mission with a Destroyer. |
| Ability | | Minelayer | Mines are no match for a tank of trained sharks. |
| Ability | | Evasive | Reinforces the rudder to allow tighter turns at higher speeds. |
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| Ability | Mission Success | | Desc of ID410 Test follower ability description 7 * action flat: [ 50 * 7$ ] Combatmax / by 5: [ 50 / 5$ ] Base + max: [ 0 + 50$ ] Hours - 10: [ 0 - 10$ ] No expression: 50 - 50 My spellDesc |
| Ability | | | 7.0 - Test - Troop 200% |
| Ability | | | 7.0 - Test - Troop Reduced Duration |
| Ability | | | 50 |
| Ability | | | 5 |
| Ability | | | 25 |
| Ability | | | 2 |
| Ability | | | 100 |