clear all
Name Type Category Counters Description
Orcslayer
TraitSlayer OrcIncreases success chance when fighting orcs.
Orc Crew
Crew Icy WaterThe icy waters surrounding Frostfire have long been training grounds for navigating Icy Waters.
Operative
Ability Primary ObjectiveFinds targets, retrieves information and looks good doing it.
One with the Pack
AbilityIncreases success chance of missions by 15% when accompanied by other Beast Mastery champions.
Omen's Bidding
TraitGrants 100 Order Hall Resources when completing World Quests as a Combat Ally.
Increases mission success chance by 5%.
Ogreslayer
TraitSlayer OgreIncreases success chance when fighting ogres.
Ogre Buddy
TraitRacial PreferenceIncreases success chance when on a mission with an ogre.
Nitro Fuel Tanks
TraitAllows the ship to burn nitro fuel, getting it to and from destinations quicker. Reduces mission time by 50%.
Nightmare's End
TraitGrants 10 Gold when completing World Quests as a Combat Ally.

Reduces mission duration by 5%.
Nightblade
AbilityIncreases success chance of missions by 15%.
Night Elf Crew
CrewReduces mission time by 50%.
Necklace of Endless Memories
TraitGrants 5 Gold when completing World Quests as a Combat Ally.
Naval Expert
Ability Deep SeaCounters the Deep Sea mechanic.
Naval Expert
Ability Deep SeaCounters the Deep Sea mechanic.
Nature's Force
AbilityIncreases success chance of missions by 15%.
Nature's Cure
Ability Magic DebuffCast by a druid to remove a harmful magic effect.
Nature's Balance
AbilityIncreases success chance of missions by 15% when accompanied by Dreamgrove Treants or Daughters of Cenarius.
Naturalist
TraitEnvironment Preference ForestIncreases success chance when fighting in a forest.
Natural Leader
TraitIncreases the XP gained for all followers on a mission.
Mythic
AbilitySuccess chance reduced by 75%.
Mutated Hide
Ability HazardIncreases success chance of missions with Hazards by 15%.
Murloc Crew
Crew Land ObjectiveMurlocs can exit their ship and swim ashore even when underwater, always functioning as a Transport. Being amphibious has its perks.
Multi-Shot
Ability Minion SwarmsUsed by a hunter to damage many enemies.
Mounted Troop
Ability RangedCloses distances quickly, trampling Ranged Troops.
Mountaineer
TraitEnvironment Preference MountainsIncreases success chance when fighting in the mountains.
Mountain Guide
Ability MeleeIncreases mission success chance by 50% on Mountainous terrain.
Mortal Hew
AbilityIncreases success chance of missions by 30%.
Monelite Whetstone
TraitEquip a champion with a Monelite Whetstone which grants:

Increases mission success chance by 5%.
Monelite Fish Finder
TraitEquip a champion with a Monelite Fish Finder which grants:

Chance to bring back fish from successful missions.
Mogu Madstone
TraitIncreases success chance of missions by 15% when accompanied by Tiger Initiates, Tiger Adepts or Tiger Masters.
Mistweaver
Ability BossA healer who masters the mysterious arts of manipulating life energies to counter some Bosses.
Mining
TraitProfessionBoosts work order production when assigned to the Mine.
Mind Sear
Ability Minion SwarmsCast by a priest to damage many enemies.
Mind Freeze
Ability Powerful SpellFreezes the opponent's mind, interrupting a spell.
Mind Freeze
Ability SpellSmash the target's mind with cold to counter a Spell.
Might of the Mok'Nathal
AbilityIncreases success chance when not accompanied by other Champions by 15%.
Metamorphosis
Ability Hazard
Minions
Increases success chance of missions with Minions or Hazards by 15%.
Metamorphosis
Ability Timed BattleCast by a warlock pretending to be a demon hunter. Greatly increases burst damage.
Metamorphosis
Ability Timed BattleDemon hunters can unleash the demon within to defeat the strongest foes.
Mentor
TraitIncreased RewardsAccompanying followers gain this follower's combat effectiveness.
Memento of the Lightforged
TraitIncreases mission success chance by 30%.
Melee Troop
Ability MountedPummels and dismounts Mounted Troops.
Mechano Affictionado
TraitRacial PreferenceIncreases success chance when on a mission with a construct or machine.
Meatball Mad!
Ability Boss
Boss
Boss
Increases success chance against Bosses by 75%.
Matron of Imps
AbilityChance on mission success to return with an item to summon either a Pack of Imps or a Swarm of Wild Imps.
Masterful Tiger Stance
AbilityIncreases success chance of missions by 40%.
Masterful Ox Stance
AbilityIncreases success chance of missions by 40%.
Master Plan
AbilityIncreases success chance of a single mission by 20%. Will be consumed on use.
Master of Mages
AbilityIncreases success chance of missions by 15% when accompanied by Tirisgarde Apprentices or Kirin Tor Invokers.
Master Assassin
Ability Boss
Boss
Boss
Increases success chance of missions with Bosses by 15%.
Master Assassin
TraitMission SuccessGrants a very large bonus to mission success chance.
Massive Crash
AbilityIncreases success chance of missions by 40%.
Mass Teleport
TraitReduces travel time by 100%.
Marshwalker
TraitEnvironment Preference SwampIncreases success chance when fighting in a swamp.
Marksmanship
Ability BossA master archer or sharpshooter who excels in countering some Bosses from afar.
Marked for Death
Ability Timed BattleUsed by a rogue to greatly increase burst damage.
Mark of the Sentinel
AbilityIncreases success chance of Ranged Troops by 20%.
March of the Damned
AbilityIncreases success chance of missions by 15% when accompanied by Packs of Ghouls or Geist Swarms.
Marauder's Vestige
TraitIncreases success chance of missions by 10% when accompanied by Ashtongue Warriors or Naga Myrmidon.
Manual of War
TraitIncreases the experience gained from a mission for all followers by 150%.
Manual of Tactics
TraitIncreases the experience gained from a mission for all followers by 25%.
Manual of Strategy
TraitIncreases the experience gained from a mission for all followers by 75%.
Mana Tea
Ability Timed BattleCast by a monk to quickly regenerate the target's mana.
Mana Burn
Ability MinionsIncreases success chance of missions with Minions by 15%.
Makeshift Azerite Detector
TraitEquip a champion with a Makeshift Azerite Detector which grants:

Chance to bring back Azerite from successful missions.
Magnetic Mining Pick
TraitEquip a champion with a Magnetic Mining Pick which grants:

Chance to bring back ore from successful missions.
Magma Storm
Ability MinionsIncreases success chance of missions with Minions by 15%.
Maelstrom Weapon
AbilityIncreases success chance of missions by 30%.
Lucky Rabbit's Foot
AbilityIncreases success chance of a single mission by 20%. Will be consumed on use.
Lucky Envelope
AbilityIncrease success chance of the first mission of the day by 20%.
Lucky Doodad
TraitIncreases success chance of missions by 10%.
Loud Noises!
Ability MinionsIncreases success chance of missions with Minions by 15%.
Long-Barreled Muskets
AbilityIncreases mission success chance by 15%.
Long Range
AbilityIncrease success chance of the first mission of the day by 20%.
Long Campaign
AbilityIncreases success by 10% for every troop Vitality on the mission.
Lone Wolf
TraitOtherIncreases success chance when on a mission alone.
Living Quarters
AbilityIncreases the maximum number of Students of the Tiger you can recruit by 1.
Light's Shield
TraitIncreases success chance of missions by 20% when accompanied by Squads of Squires or Shieldbearer Phalanx.
Light's Haven
TraitGrants 10 Gold when completing World Quests as a Combat Ally.
Increases mission success chance by 5%.
Light's Guardian
AbilityIncreases success chance of missions by 15% when accompanied by a Group of Acolytes or Netherlight Paragons.
Light's Command
TraitIncreases success chance of missions by 20% when accompanied by Group of Acolytes or Netherlight Paragons.
Light's Blessing
AbilityIncreases success chance of missions by 15%.
Lightning Surge
Ability SpellIncreases success chance of missions with Spells by 15%.
Lightning Shield
Ability MinionsIncreases success chance of missions with Minions by 15%.
Lightburst Charge
Trait MinionsIncreases success chance of missions with Minions by 50%.
Light of Valor
AbilityA random troop on the mission will recover 1 Vitality.
Libram of Truth
AbilityChance from successful missions to return with a Libram of Truth. Librams of Truth are given to Champions to improve success chance.
Libram of Truth
AbilityIncreases success chance of a single mission by 20$%. Will be consumed on use.
Libram of Enlightenment
TraitIncreases success chance of missions by 15% when accompanied by Silver Hand Knights or Silver Hand Templar.
Liadrin's Blessing
Ability HazardIncreases success chance of missions with Hazards by 15%.
Lethal Strikes
AbilityIncreases success chance of missions by 15%.
Lethal
AbilityTroops on this mission will be killed.
Lethal
AbilityTroops on this mission will be killed.
Leeching Poisons
AbilityA random troop on the mission will recover 1 Vitality.
Leech Brew
TraitIncreases success chance of missions by 15% when accompanied by Crews of Pirates or Uncrowned Duelists.
Leatherworking
TraitProfession LeatherworkingCan craft tents and boost work orders when assigned to the Tannery, and increases success chance on Leatherworking missions.
Leap of Faith
Ability Danger ZonesCast by a priest to help the target escape harm's way (or just to mess with them).
Leap of Faith
Ability HazardYou pull the spirit of the friendly target, instantly moving them directly in front of you to counter a Hazard.
Leader of the Pack
AbilityMission success chance increased by 5% for every troop Vitality on the mission.
Lava Beam
Ability MinionsIncreases success chance of missions with Minions by 15%.