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Name Type Category Counters Description
Krokul Sledgehammer
TraitIncreases mission success chance by 20%.
Kiss of the Princess
Ability MinionsIncreases success chance of missions with Minions by 15%.
King's Blessing
AbilityIncreases success chance of missions by 15%.
Kick
Ability SpellA quick kick that counters a Spell.
Kick
Ability Powerful SpellUsed by a rogue to interrupt a spell (super frustrating).
Kaleidoscopic Lens
TraitEquip a champion with a Kaleidoscopic Lens which grants:

Chance to bring back gems from successful missions.
Justice Hammer
TraitIncreases success chance of missions by 10% when accompanied by Squads of Squires or Shieldbearer Phalanx.
Judgement of Command
Ability HazardIncreases success chance of missions with Hazards by 15%.
Jewelcrafting
TraitProfession JewelcraftingOffers a variety of Jewelcrafting benefits when assigned to the Gem Boutique, and increases success chance on Jewelcrafting missions.
Iron Autocannon
Ability RangedIncreases success chance of missions against Ranged Troops by 30%.
Investigation
AbilityCan investigate areas and discover secrets left behind.
Invasion Thwated
AbilityIncreases the success chance of missions in this area.
Inscription
TraitProfession InscriptionAllows the creation of special documents and boosts work orders when assigned to the Scribe's Quarters, and increases success chance on Inscription missions.
Innervate
Ability Timed BattleCast by a druid to rapidly regenerate the target's mana.
Infected Bite
AbilityIncreases success chance of missions by 15%.
Incapacitating Roar
Ability MinionsIncreases success chance of missions with Minions by 15%.
Impervious Shadoweave Hood
Trait SpellIncreases success chance of missions with Spells by 40%.
Immolation Aura
Ability MinionsIncreases success chance of missions with Minions by 15%.
Immolation
Ability Minion SwarmsSome demon hunters take the mantra "fight fire with fire" a bit too seriously.
Icebound Fortitude
Ability HazardThe Death Knight freezes their blood to counter a Hazard.
Ice Cutter
Ability Icy WaterSlices a path through Icy Waters.
Ice Block
Ability Massive StrikeCast by a mage to prevent massive damage. For a while.
Hurricane
Ability Minion SwarmsCast by the druid to damage many enemies.
Hunter's Mark
AbilityIncreases success chance of missions by 15% when accompanied by a Squad of Archers or Unseen Marksmen.
Humanist
TraitRacial PreferenceIncreases success chance when on a mission with a human.
Human Crew
CrewIncreases success chance on missions.
Horn of Winter
AbilityChance from successful missions to return with a Horn of Winter. Horns of Winter are given to Champions to improve success chance.
Horn of Winter
AbilityIncreases success chance of a single mission by 20$%. Will be consumed on use.
Horn of Valor
TraitIncreases success chance of missions by 20% when accompanied by Silver Hand Crusaders.
Horn of Rage
TraitIncreases success chance of missions by 20% when accompanied by a Shock Force.
Horde Veteran
AbilityIncreases success chance by an additional 10%.
Holy Radiance
Ability Group DamageCast by a paladin to heal a group of allies.
Holy Nova
Ability MinionsCauses an explosion of holy light around the caster to counter a Minion.
Holy Figurine
TraitIncreases success chance of missions by 10% when accompanied by Group of Acolytes or Netherlight Paragons.
Holy
Ability BossInvokes the power of the Light to protect and to counter some Bosses.
Holy
Ability BossA versatile healer who can counter some Bosses.
Highborne Bauble
TraitIncreases success chance of missions by 20% when accompanied by Water Elementals or Arcane Golems.
High Stamina
TraitMission DurationIncreases success chance on missions with duration longer than 7 hours.
High Intensity Fog Lights
Ability Dense FogBurn through the fog (and maybe some retinas) with these super illuminating lights.
Hibernation
AbilityIncreases the maximum number of Dreamgrove Treants, Daughters of Cenarius, Druids of the Claw and Keepers of the Grove you can recruit by 1.
Hex
Ability Deadly MinionsCast by a shaman to neutralize a dangerous enemy. Also makes them feel dumb.
Heroic Leap
Ability Danger ZonesUsed by a warrior to quickly escape harm's way.
Heroic Leap
Ability HazardLeap through the air to counter a Hazard.
Heroic
AbilitySuccess chance reduced by 50%.
Hero of the Storm
AbilityIncreases success chance when not accompanied by other Champions by 15%.
Herbalism
TraitProfessionGrants herbalism benefits and boosts work orders when assigned to the Herb Garden.
Helm of Command
TraitIncreases success chance of missions by 15% when accompanied by Black Harvest Acolytes or Black Harvest Invokers.
Hellfire
Ability MinionsIgnite the area around the Warlock, to counter a Minion.
Heavily-Equipped
TraitIncreases the garrison resources gained from a mission by 100%.
Hearthstone Pro
TraitIncreased RewardsA master tactician, and a must-watch. Party members gain experience 35% more quickly.
Health Potions
AbilityCan toss out health potions to heal you when you get beneath 50% health.
Healing Stream Totem
AbilityChance to return from a mission with a Healing Stream Totem, usable to heal troops for 1 Vitality.
Healing Injector
AbilityChance to heal a random troop vitality by 1.
Head Wound
AbilityChampions on this mission will lose experience.
Havoc
Ability BossA brooding master of warglaives who uses the destructive power of Fel Magic to counter some Bosses.
Hat-Trick
AbilityChance to return from a mission with a random reward from inside the magic hat!
Hasty Pocketwatch
TraitIncreases success chance by 20% on missions shorter than 4 hours.
Harpy Feather
Trait HazardIncreases mission success chance by 15%.
Increases success chance of missions with Hazards by 15%.
Hardened Survivor
Ability HazardIncreases success chance of missions with Hazards by 75%.
Hard Assault
AbilityIncreases success chance of missions by 30%.
Hammerin' Time
Ability MountedIncreases success chance of missions against Melee enemies by 30%.
Gyroscopic Internal Stabilizer
Ability Chaotic WhirlpoolsKeeps the ship upright and stable, allowing it to move effortlessly around Chaotic Whirlpools.
Gust of Wind
Ability HazardIncreases success chance of missions with Hazards by 15%.
Guerilla Fighter
TraitEnvironment Preference JungleIncreases success chance when fighting in the jungle.
Guardians of Kings
AbilityIncreases success chance of missions by 15% when accompanied by Squires or Shieldbearers.
Guard
Ability Massive StrikeUsed by a monk to significantly reduce damage.
Growl
Ability Wild AggressionForces the target to attack the druid.
Gronnslayer
TraitSlayer BreakerIncreases success chance when fighting breakers and their minions.
Grim Strike
AbilityIncreases success chance of missions by 40%.
Grim Matriarch
AbilityChance on mission success to return with an item to summon a Grimtotem Warrior, a powerful troop type.
Grim Harvest
AbilityQuests grant you bonus resources while you have a Combat Ally active.
Green - Mission Cost
Ability10% Reduced Mission Cost
Greasemonkey
TraitIncreased RewardsIncreases the oil gained from a mission by 100%.
Grand Crusader
AbilityIncreases success chance of missions by 15% when accompanied by Silver Hand Knights or Silver Hand Templar.
Grand Crusade
AbilityQuests grant you bonus resources while you have a Combat Ally active.
Golden Banana
AbilityIncreases success chance of a single mission by 20$%. Will be consumed on use.
Gold Key
TraitIncreases the chance to obtain treasure from a gold chest.
Goblin Crew
CrewAllows naval equipment to be recovered from successful missions.
Go Bananas
AbilityChance from successful missions to return with a Golden Banana. Golden Bananas are given to Champions to improve success chance.
Gnomish Crew
CrewAllows naval equipment to be recovered from successful missions.
Gnome-Lover
TraitRacial PreferenceIncreases success chance when on a mission with a gnome.
Glowing Token
TraitIncreases success chance of missions by 15% when accompanied by Druids of the Claw or Keepers of the Grove.
Glide
Ability HazardIncreases success chance of missions with Hazards by 15%.
Glacial Fang
TraitGrants 100 Order Hall Resources when completing World Quests as a Combat Ally.
Reduces mission duration by 5%.
Gift of the Naaru
AbilityChance to heal a random troop vitality by 1.
Gift of the Naaru
AbilityRestores other squads on the mission to full combat readiness.
Ghostly Spyglass
Trait Cursed CrewA long spyglass that seems to display nothing when you look through it. Maybe it will come in handy.
Ghost Wolf
Ability Danger ZonesCast by a shaman to quickly move out of harm's way.
Ghost Wolf
Ability HazardTurns the Shaman into a Ghost Wolf, increasing movement speed to counter a Hazard.
Ghost Wolf
Ability ScoutCounters Ambush.
Gatekeeper
AbilityIncreased success chance on missions longer than 8 hours by 15%.
Garrote
Ability Minions
Spell
Increases success chance of missions with Minions or Spells by 15%.
Furyslayer
TraitSlayer FuryIncreases success chance when fighting elemental furies.
Fury of the Elements
AbilityIncreases success chance of missions by 20%.
Fury of Elune
AbilityIncreases success chance of missions by 15% when accompanied by Druids of the Claw or Keepers of the Grove.
Fury
Ability BossA furious berserker wielding a weapon in each hand, unleash a flurry of attacks to counter some Bosses.
Furious Charge
TraitIncreases success chance of missions by 20% when accompanied by Circles of Earthcallers or Earthen Ring Geomancers.
Furious Blows
AbilityIncreases success chance of missions by 15%.
Full Head of Steam
AbilityReduces mission duration by 50%.
Fruitful Bauble
TraitGrants 25 Order Hall Resources when completing World Quests as a Combat Ally.