| Ability | | | Increases success chance of missions by 30%. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Trait | | Hazard | Increases success chance of missions with Hazards by 50%. |
| Trait | | | Reduces mission duration by 30%. |
| Trait | | | When deployed on a successful mission, filters the surrounding waters and returns a box full of useful junk. |
| Crew | | | Increases the experience gained from a mission for all ships by 50%. |
| Ability | | Boss | A martial artist without peer who counters some Bosses with hands and fists. |
| Ability | | | Reduces mission duration of all missions by 20%. |
| Trait | | | Increases success chance of missions by 15% when accompanied by Bands of Trackers or Pathfinders. |
| Ability | | Powerful Spell | Cast by a shaman to interrupt a spell. |
| Ability | | Spell | Disrupts the target's concentration with a burst of wind, to counter a Spell. |
| Trait | Racial Preference | | Increases success chance when on a mission with a beastly companion. |
| Ability | | Group Damage | Cast by a druid to heal a group of allies. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | Minions | In a whirlwind of steel you counter a Minion. |
| Trait | | | Increases success chance of missions by 5%. |
| Trait | | | Increases the garrison resources gained from a mission by 50%. |
| Ability | | | Increases mission success chance by 15%. |
| Ability | | Deep Sea | Increases success chance when on a Deep Sea mission by an additional 30%. |
| Ability | | Timed Battle | Cast by a shaman to greatly increase mana regeneration. |
| Trait | Environment Preference | Desert | Increases success chance when fighting in the desert. |
| Trait | | | Grants 10 Gold when completing World Quests as a Combat Ally. Grants 100 Order Hall Resources when completing World Quests as a Combat Ally. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Valarjar Aspirants or Stormforged Valarjar. |
| Trait | | | Increases success chance on missions with travel time longer than 6 hours. |
| Ability | | Hazard Minions | Increases success chance of missions with Minions or Hazards by 15%. |
| Trait | | | Increases mission success chance by 25%. |
| Trait | Racial Preference | | Increases success chance when on a mission with a troll. |
| Trait | | | Increases success chance of missions by 10% when accompanied by Lesser Elementals or Greater Elementals. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Trait | | Minions | Increases success chance on missions longer than 8 hours by 40%. Increases success chance of missions with Minions by 40%. |
| Trait | | | Increases success chance by 40% on missions shorter than 8 hours. |
| Trait | Slayer | Aberration Undead | Increases success chance when fighting aberrations and undead. |
| Ability | | | Mission success chance increased by 5% for every troop Vitality on the mission. |
| Trait | | | Increases success chance on missions longer than 8 hours by 30%. |
| Trait | | Minions | Increases success chance of missions with Minions by 30%. |
| Ability | | Spell | Increases success chance of missions with Spells by 15%. |
| Ability | | | Increases success chance of missions by 30%. |
| Trait | | | Increases success chance on missions longer than 8 hours by 40%. |
| Trait | | Minions | Increases mission success chance by 15%. Increases success chance of missions with Minions by 15%. |
| Trait | | Stealth | Equip a champion with a Vial of Obfuscation which grants:
Removes the negative effect imposed by the Stealth mission type. |
| Ability | | Argus Elite | A grizzled veteran with intimate knowledge of Argus, able to counter Argus Elites. |
| Ability | | Boss Boss Boss | Increases success chance against Bosses by 20% but doubles mission duration. |
| Ability | | Danger Zones | Used by demon hunters to who are... not prepared. |
| Ability | | Minions | Increases success chance of missions with Minions by 10%. |
| Ability | | Boss | Embraces the demon within to incinerate enemies and protect allies, countering some Bosses. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Crews of Pirates or Uncrowned Duelists. |
| Ability | | | Reduces mission duration by 50%. |
| Trait | | | Increases success chance of missions by 10% when accompanied by Valarjar Aspirants or Stormforged Valarjar. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | | Construct a larger barracks for your army, increasing the maximum number of troops you can house by 2. |
| Ability | | | Increases success chance of missions by 15%. |
| Trait | | | Reduces travel time by 75%. |
| Trait | | | Reduces travel time by 25%. |
| Trait | | | On a devastating hit, saves the ship by surrounding the ship with an impenetrable shield. Unsinkable is destroyed when triggered. |
| Ability | | Spell | Increases success chance of missions with Spells by 15%. |
| Ability | | | Quests grant you bonus resources while you have a Combat Ally active. |
| Ability | | Boss | A master of death and decay, spreading infection and controlling undead minions to counter some Bosses. |
| Ability | | Massive Strike | Cast by a warlock to prevent significant damage. |
| Ability | | | Quests grant you bonus resources while you have a Combat Ally active. |
| Trait | | | Increases success chance of missions by 10% when accompanied by Packs of Ghouls or Geist Swarms. |
| Crew | | | Increases success chance on missions. |
| Ability | | | Decreases mission duration by 50%. |
| Ability | | Quick Strike Recon | When in human form, increases success chance on Stealth Missions by 25%.
When in Worgen form, increases success chance on Skirmish Missions by 25%. |
| Trait | | | A fishing net that is attached to the back of a ship, courtesy of the tuskarr. Supplies fish when returning from a successful mission. |
| Ability | | Evasive | Reinforces the rudder to allow tighter turns at higher speeds. |
| Ability | | | Increases success chance of missions by 15%. |
| Ability | | | Open a portal for transportation of troops, allowing troops to be recruited instantly. |
| Crew | | | Allows naval equipment to be recovered from successful missions. |
| Trait | | | Grants additional Apexis Crystals upon completion of any successful mission. |
| Ability | | | When sent on missions, theres a chance you will bring back a random item. |
| Ability | | | Reduces mission duration of all missions by 20%. |
| Ability | | Scout | Counters Ambush. |
| Ability | | Scout | Counters Ambush. |
| Ability | | | Increases the maximum number of Acolytes you can recruit by 1. |
| Ability | | | Increases the maximum number of Ashtongue Warriors, Naga Myrmidon, Illidari Adepts and Transformed Illidari Adepts you can recruit by 1. |
| Ability | | Minelayer | Mines are no match for a tank of trained sharks. |
| Ability | | Spell | Increases success chance of missions with Spells by 75%. |
| Ability | | | Increases success chance of missions by 15% when accompanied by a Band of Zealots or Dark Zealots. |
| Trait | Racial Preference | | Increases success chance when on a mission with a tauren. |
| Trait | | | Increases success chance of missions by 15% when accompanied by Circles of Earthcallers or Earthen Ring Geomancers. |
| Trait | | | Reduces mission duration by 15%. Grants 25 Order Hall Resources when completing World Quests as a Combat Ally. |
| Ability | | | Increases success chance of mission by 20% when accompanied by other Paladin Champions. |
| Ability | | | Quests grant you bonus resources while you have a Combat Ally active. |
| Ability | | | Increases success chance when not accompanied by other Champions by 15%. |
| Ability | | Timed Battle | Cast by a mage to greatly increase burst damage. |
| Ability | | | Increases success chance by 15%. |
| Ability | | | Increases success chance of missions by 20%. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | Minions | Hurl a demonic glaive at your enemies, to counter a Minion. |
| Ability | | | Grants a chance for Champions on successful missions to return with a Vault Ticket. |
| Ability | | | Increase success chance of the first mission of the day by 20%. |
| Ability | | | Increases success chance by 25%, but has a chance to cause 1 extra vitality loss to a random Troop. |
| Trait | | | Temporary follower ability description. Lasts for one mission. |
| Trait | | | Test follower ability description |
| Trait | | | Equip a champion with a Tempest Hide Pouch which grants:
Chance to bring back skins or hides from successful missions. |
| Trait | | | Reduces travel time by 50%. |
| Ability | | | Reduces travel time of missions. |
| Ability | | | Reduces travel time of missions. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Ox Initiates, Ox Adepts or Ox Masters. |