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Name Type Category Counters Description
Ghostly Spyglass
Trait Cursed CrewA long spyglass that seems to display nothing when you look through it. Maybe it will come in handy.
Gift of the Naaru
AbilityChance to heal a random troop vitality by 1.
Gift of the Naaru
AbilityRestores other squads on the mission to full combat readiness.
Glacial Fang
TraitGrants 100 Order Hall Resources when completing World Quests as a Combat Ally.
Reduces mission duration by 5%.
Glide
Ability HazardIncreases success chance of missions with Hazards by 15%.
Glowing Token
TraitIncreases success chance of missions by 15% when accompanied by Druids of the Claw or Keepers of the Grove.
Gnomish Crew
CrewAllows naval equipment to be recovered from successful missions.
Go Bananas
AbilityChance from successful missions to return with a Golden Banana. Golden Bananas are given to Champions to improve success chance.
Goblin Crew
CrewAllows naval equipment to be recovered from successful missions.
Gold Key
TraitIncreases the chance to obtain treasure from a gold chest.
Golden Banana
AbilityIncreases success chance of a single mission by 20$%. Will be consumed on use.
Grand Crusade
AbilityQuests grant you bonus resources while you have a Combat Ally active.
Grand Crusader
AbilityIncreases success chance of missions by 15% when accompanied by Silver Hand Knights or Silver Hand Templar.
Green - Mission Cost
Ability10% Reduced Mission Cost
Grim Harvest
AbilityQuests grant you bonus resources while you have a Combat Ally active.
Grim Matriarch
AbilityChance on mission success to return with an item to summon a Grimtotem Warrior, a powerful troop type.
Grim Strike
AbilityIncreases success chance of missions by 40%.
Growl
Ability Wild AggressionForces the target to attack the druid.
Guard
Ability Massive StrikeUsed by a monk to significantly reduce damage.
Guardians of Kings
AbilityIncreases success chance of missions by 15% when accompanied by Squires or Shieldbearers.
Gust of Wind
Ability HazardIncreases success chance of missions with Hazards by 15%.
Gyroscopic Internal Stabilizer
Ability Chaotic WhirlpoolsKeeps the ship upright and stable, allowing it to move effortlessly around Chaotic Whirlpools.
Hammerin' Time
Ability MountedIncreases success chance of missions against Melee enemies by 30%.
Hard Assault
AbilityIncreases success chance of missions by 30%.
Hardened Survivor
Ability HazardIncreases success chance of missions with Hazards by 75%.
Harpy Feather
Trait HazardIncreases mission success chance by 15%.
Increases success chance of missions with Hazards by 15%.
Hasty Pocketwatch
TraitIncreases success chance by 20% on missions shorter than 4 hours.
Hat-Trick
AbilityChance to return from a mission with a random reward from inside the magic hat!
Havoc
Ability BossA brooding master of warglaives who uses the destructive power of Fel Magic to counter some Bosses.
Head Wound
AbilityChampions on this mission will lose experience.
Healing Injector
AbilityChance to heal a random troop vitality by 1.
Healing Stream Totem
AbilityChance to return from a mission with a Healing Stream Totem, usable to heal troops for 1 Vitality.
Heavily-Equipped
TraitIncreases the garrison resources gained from a mission by 100%.
Hellfire
Ability MinionsIgnite the area around the Warlock, to counter a Minion.
Helm of Command
TraitIncreases success chance of missions by 15% when accompanied by Black Harvest Acolytes or Black Harvest Invokers.
Hero of the Storm
AbilityIncreases success chance when not accompanied by other Champions by 15%.
Heroic
AbilitySuccess chance reduced by 50%.
Heroic Leap
Ability HazardLeap through the air to counter a Hazard.
Heroic Leap
Ability Danger ZonesUsed by a warrior to quickly escape harm's way.
Hex
Ability Deadly MinionsCast by a shaman to neutralize a dangerous enemy. Also makes them feel dumb.
Hibernation
AbilityIncreases the maximum number of Dreamgrove Treants, Daughters of Cenarius, Druids of the Claw and Keepers of the Grove you can recruit by 1.
High Intensity Fog Lights
Ability Dense FogBurn through the fog (and maybe some retinas) with these super illuminating lights.
Highborne Bauble
TraitIncreases success chance of missions by 20% when accompanied by Water Elementals or Arcane Golems.
Holy
Ability BossA versatile healer who can counter some Bosses.
Holy
Ability BossInvokes the power of the Light to protect and to counter some Bosses.
Holy Figurine
TraitIncreases success chance of missions by 10% when accompanied by Group of Acolytes or Netherlight Paragons.
Holy Nova
Ability MinionsCauses an explosion of holy light around the caster to counter a Minion.
Holy Radiance
Ability Group DamageCast by a paladin to heal a group of allies.
Horde Veteran
AbilityIncreases success chance by an additional 10%.
Horn of Rage
TraitIncreases success chance of missions by 20% when accompanied by a Shock Force.
Horn of Valor
TraitIncreases success chance of missions by 20% when accompanied by Silver Hand Crusaders.
Horn of Winter
AbilityChance from successful missions to return with a Horn of Winter. Horns of Winter are given to Champions to improve success chance.
Horn of Winter
AbilityIncreases success chance of a single mission by 20$%. Will be consumed on use.
Human Crew
CrewIncreases success chance on missions.
Hunter's Mark
AbilityIncreases success chance of missions by 15% when accompanied by a Squad of Archers or Unseen Marksmen.
Hurricane
Ability Minion SwarmsCast by the druid to damage many enemies.
Ice Block
Ability Massive StrikeCast by a mage to prevent massive damage. For a while.
Ice Cutter
Ability Icy WaterSlices a path through Icy Waters.
Icebound Fortitude
Ability HazardThe Death Knight freezes their blood to counter a Hazard.
Immolation
Ability Minion SwarmsSome demon hunters take the mantra "fight fire with fire" a bit too seriously.
Immolation Aura
Ability MinionsIncreases success chance of missions with Minions by 15%.
Impervious Shadoweave Hood
Trait SpellIncreases success chance of missions with Spells by 40%.
Incapacitating Roar
Ability MinionsIncreases success chance of missions with Minions by 15%.
Infected Bite
AbilityIncreases success chance of missions by 15%.
Innervate
Ability Timed BattleCast by a druid to rapidly regenerate the target's mana.
Invasion Thwated
AbilityIncreases the success chance of missions in this area.
Iron Autocannon
Ability RangedIncreases success chance of missions against Ranged Troops by 30%.
Judgement of Command
Ability HazardIncreases success chance of missions with Hazards by 15%.
Justice Hammer
TraitIncreases success chance of missions by 10% when accompanied by Squads of Squires or Shieldbearer Phalanx.
Kaleidoscopic Lens
TraitEquip a champion with a Kaleidoscopic Lens which grants:

Chance to bring back gems from successful missions.
Kick
Ability Powerful SpellUsed by a rogue to interrupt a spell (super frustrating).
Kick
Ability SpellA quick kick that counters a Spell.
King's Blessing
AbilityIncreases success chance of missions by 15%.
Kiss of the Princess
Ability MinionsIncreases success chance of missions with Minions by 15%.
Krokul Sledgehammer
TraitIncreases mission success chance by 20%.
Lava Beam
Ability MinionsIncreases success chance of missions with Minions by 15%.
Leader of the Pack
AbilityMission success chance increased by 5% for every troop Vitality on the mission.
Leap of Faith
Ability HazardYou pull the spirit of the friendly target, instantly moving them directly in front of you to counter a Hazard.
Leap of Faith
Ability Danger ZonesCast by a priest to help the target escape harm's way (or just to mess with them).
Leech Brew
TraitIncreases success chance of missions by 15% when accompanied by Crews of Pirates or Uncrowned Duelists.
Leeching Poisons
AbilityA random troop on the mission will recover 1 Vitality.
Lethal
AbilityTroops on this mission will be killed.
Lethal
AbilityTroops on this mission will be killed.
Lethal Strikes
AbilityIncreases success chance of missions by 15%.
Liadrin's Blessing
Ability HazardIncreases success chance of missions with Hazards by 15%.
Libram of Enlightenment
TraitIncreases success chance of missions by 15% when accompanied by Silver Hand Knights or Silver Hand Templar.
Libram of Truth
AbilityChance from successful missions to return with a Libram of Truth. Librams of Truth are given to Champions to improve success chance.
Libram of Truth
AbilityIncreases success chance of a single mission by 20$%. Will be consumed on use.
Light of Valor
AbilityA random troop on the mission will recover 1 Vitality.
Lightburst Charge
Trait MinionsIncreases success chance of missions with Minions by 50%.
Lightning Shield
Ability MinionsIncreases success chance of missions with Minions by 15%.
Lightning Surge
Ability SpellIncreases success chance of missions with Spells by 15%.
Light's Blessing
AbilityIncreases success chance of missions by 15%.
Light's Command
TraitIncreases success chance of missions by 20% when accompanied by Group of Acolytes or Netherlight Paragons.
Light's Guardian
AbilityIncreases success chance of missions by 15% when accompanied by a Group of Acolytes or Netherlight Paragons.
Light's Haven
TraitGrants 10 Gold when completing World Quests as a Combat Ally.
Increases mission success chance by 5%.
Light's Shield
TraitIncreases success chance of missions by 20% when accompanied by Squads of Squires or Shieldbearer Phalanx.
Living Quarters
AbilityIncreases the maximum number of Students of the Tiger you can recruit by 1.
Long Campaign
AbilityIncreases success by 10% for every troop Vitality on the mission.
Long Range
AbilityIncrease success chance of the first mission of the day by 20%.