| Ability | | Boss | A spellcaster who harnesses the destructive forces of nature and the elements to counter some Bosses. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Water Elementals or Arcane Golems. |
| Ability | | | Increases the maximum number of Lesser and Greater Elementals, Earthcallers and Geomancers you can recruit by 1. |
| Ability | | | Increases success chance of missions by 15%. |
| Ability | | | Success chance reduced by 100%. |
| Ability | | | Success chance reduced by 25%. |
| Ability | | | Success chance reduced by 50%. |
| Ability | | | Success chance reduced by 75%. |
| Ability | | | Success chance reduced by 100%. |
| Ability | | | Success chance decreased by 50%. |
| Ability | | | Success chance decreased by 50%. |
| Trait | | | Increases success chance by 40% on missions shorter than 4 hours. |
| Trait | | | Grants 100 Order Hall Resources when completing World Quests as a Combat Ally. |
| Trait | | | Reduces mission duration by 15%. Grants 2 Gold when completing World Quests as a Combat Ally. |
| Trait | | | Increases success chance of missions by 10% when accompanied by Dreamgrove Treants or Daughters of Cenarius. |
| Trait | | | Grants 100 Order Hall Resources when completing World Quests as a Combat Ally. Grants 2 Gold when completing World Quests as a Combat Ally. |
| Ability | | Timed Battle | Significantly increases the death knight's burst damage. |
| Trait | | | Attach ship equipment to this bay. |
| Trait | | | Attach ship equipment to this bay. |
| Trait | | | Equip items here. |
| Trait | | | Equip items here. |
| Trait | | | Equip items here. |
| Trait | | | Place champion equipment here.
Equipment can be crafted or purchased from the auction house. |
| Trait | | | Place champion equipment here.
Equipment can be crafted or purchased from the auction house. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Trait | | | Increases the chance to obtain treasure from all chests. |
| Ability | | | Increases success chance of missions by 20%. |
| Ability | | | These troops start with 1 more Vitality |
| Ability | | Timed Battle | Used by a monk to significantly increase burst damage. Also tastes fantastic. |
| Ability | | Boss | A totemic warrior who strikes foes with weapons imbued with elemental power to counter some Bosses. |
| Ability | | | Increases success chance of missions by 20% when accompanied by troops with only 20 Vitality. |
| Ability | | Deadly Minions | Cast by a druid to neutralize a dangerous enemy. |
| Trait | | | Reduces mission duration by 50%. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Illidari Adepts or Transformed Illidari Adepts. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Kirin Tor Guardians. |
| Ability | | Spell | Increases success chance of missions with Spells by 15%. |
| Ability | | Massive Strike | Used by a rogue to avoid significant damage. |
| Trait | | | Increases success chance on missions longer than 8 hours by 50%. |
| Ability | | Primary Objective | Adept at making devices, destroying devices or making devices that destroy other devices. |
| Ability | | Danger Zones | An expert in both Beast Lore and Terrain Exploration, Harrison can anticipate all incoming danger.
"Fortune and glory, kid. Fortune and glory." - Harrison Jones |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | Minions | Set a fire trap at the target location that explodes to counter a Minion. |
| Ability | | | Increases success chance when on a mission with a Transport. |
| Ability | | | Grants a bonus to XP upon mission completion. |
| Ability | | | Grants a bonus to XP upon mission completion. |
| Ability | | Boss
Boss
Boss | Increases success chance against Bosses by 50%. |
| Ability | | Minion Swarms | Used by a rogue to damage many enemies. |
| Ability | | Minions | Sprays knives all around you to counter a Minion. |
| Ability | | | Reduces mission duration by 20%. |
| Ability | | Deadly Minions | Used to neutralize a dangerous opponent. Sometimes causes them to violate basic laws of physics. Odd. |
| Trait | | | Increases the success chance of missions. |
| Ability | | Wild Aggression | Used by a hunter to force the enemy to attack a different target. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | Minions | Increases success chance of missions with Minions by 10%. |
| Trait | | | Increases mission success chance by 15%. Reduces mission duration by 15%. |
| Ability | | Wild Aggression | Lunges toward an enemy. Sometimes used on critters to travel quickly. |
| Ability | | Hazard | Rush forwards to counter a Hazard. |
| Ability | | | Increases success chance of missions by 15%. |
| Trait | | Spell | Increases mission success chance by 25%. Increases success chance of missions with Spells by 40%. |
| Ability | | First Strike | Creates a smoke screen around your ship, blocking sight on a First Strike. |
| Ability | | | Negates the stench created by Fel corrupted air. |
| Ability | | Boss | Takes on the form of a great cat to deal damage with bleeds and bites, to counter some Bosses. |
| Ability | | | Increases mission success chance by 15%. |
| Ability | | Hazard | Increases success chance of missions with Hazards by 15%. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | Boss | Ignite the air around you with balls of fire and combustive flames to counter some Bosses. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | | Increases success chance of Mounted Troops by 20%. |
| Ability | | Hazard | Increases success chance of missions with Hazards by 15%. |
| Ability | | | Reduces mission duration by 20%. |
| Ability | | | Reduces mission duration by 20%. |
| Ability | | | Increased success chance on missions longer than 8 hours by 15%. |
| Trait | | | Adds space for additional food stores, improving success chance on long missions. |
| Ability | | | Increases mission success chance by 15%. |
| Ability | | | Quests grant you bonus resources while you have a Combat Ally active. |
| Ability | | | Mission success chance increased by 1% for every troop Vitality on the mission. |
| Ability | | | Reduces mission duration of all missions by 20%. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Druids of the Claw or Keepers of the Grove. |
| Ability | | Minions | Increases success chance of missions with Minions by 75%. |
| Ability | | Deadly Minions | Used by a hunter to neutralize a dangerous enemy. Watch your step! |
| Ability | | Boss | Counter some Bosses by freezing them in their tracks and shattering them with Frost magic. |
| Ability | | Boss | An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes to counter some Bosses. |
| Ability | | | Increases success chance of missions by 15%. |
| Ability | | Minions | Increases success chance of missions with Minions by 10%. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | | Increases success chance when not accompanied by other Champions by 15%. |
| Trait | | | Grants 25 Order Hall Resources when completing World Quests as a Combat Ally. |
| Ability | | | Reduces mission duration by 50%. |
| Ability | | | Increases success chance of missions by 15%. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Circles of Earthcallers or Earthen Ring Geomancers. |
| Ability | | Boss | A furious berserker wielding a weapon in each hand, unleash a flurry of attacks to counter some Bosses. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Druids of the Claw or Keepers of the Grove. |
| Ability | | | Increases success chance of missions by 20%. |
| Ability | | Minions
Spell | Increases success chance of missions with Minions or Spells by 15%. |
| Ability | | | Increased success chance on missions longer than 8 hours by 15%. |
| Ability | | Hazard | Turns the Shaman into a Ghost Wolf, increasing movement speed to counter a Hazard. |
| Ability | | Danger Zones | Cast by a shaman to quickly move out of harm's way. |
| Ability | | Scout | Counters Ambush. |