| Crew | | | Pandaren crewman stash extra supplies on their ships, which helps on long missions. |
| Ability | | Deadly Minions | Used by a monk to neutralize a dangerous enemy. |
| Ability | | Hazard | Increases success chance of missions with Hazards by 15%. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Initiates of the Crane. |
| Ability | | | Increases success chance of missions by 15% when accompanied by a Circle of Earthcallers or Earthen Ring Geomancers. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Initiates of the Ox. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Tiger Initiates, Tiger Adepts or Tiger Masters. |
| Trait | | | Reduces mission duration by 15%. |
| Ability | | | Increases success chance of missions by 20%. Chance to return from a successful mission with an item of value. |
| Ability | | | Increases success chance of missions by 20%. |
| Ability | | | On successful mission chance to return with a Champion Armament or Equipment |
| Trait | | Hazard | Increases success chance of missions with Hazards by 30%. |
| Ability | | | Success chance reduced by 75%. |
| Ability | | | Decreases Mission Success chance by 25%. |
| Trait | | | Equip a champion with a Platinum Whetstone which grants:
Increases mission success chance by 10%. |
| Ability | | Deadly Minions | Cast by a mage to neutralize a dangerous enemy. |
| Ability | | | Reduces mission duration by 30%. |
| Ability | | | Reduces mission duration by 50%. |
| Ability | | | Reduces mission duration by 50%. |
| Trait | | | Increases success chance by 30% on missions shorter than 4 hours. |
| Trait | | | Equip a champion with a Potion of Herb Tracking which grants:
Chance to bring back herbs from successful missions. |
| Trait | | | Increases mission success chance by 15%. Grants 2 Gold when completing World Quests as a Combat Ally. |
| Trait | | | Grants 10 Gold when completing World Quests as a Combat Ally. |
| Trait | | | Grants 10 Gold when completing World Quests as a Combat Ally. |
| Ability | | Timed Battle | Cast by a priest to greatly increase burst damage. |
| Trait | | | Reduces mission duration by 25%. |
| Ability | | | Reduces success chance. |
| Ability | | | Reduces success chance. |
| Ability | | | Reduces success chance. |
| Ability | | | Reduces success chance. |
| Ability | | | Reduces success chance. |
| Trait | | | Increases mission success chance by 25%. Reduces mission duration by 25%. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | Group Damage | Cast by a priest to heal a group of allies. |
| Ability | | | Mission success chance increased by 5% for every troop Vitality on the mission. |
| Ability | | | Increased success chance on missions longer than 8 hours by 15%. |
| Ability | | Spell | Increases success chance of missions with Spells by 15%. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Lesser or Greater Elementals. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | | Increases the maximum number of Duelists and Pirates you can recruit by 1. |
| Trait | | Spell | Increases success chance of missions with Spells by 30%. |
| Ability | | Boss | A stalwart protector who uses a shield to counter Bosses. |
| Ability | | Boss | Uses Holy magic to shield themselves and defend allies to counter some Bosses. |
| Ability | | Wild Aggression | Forces the enemy to attack the monk. |
| Ability | | Spell | Increases success chance of missions with Spells by 15%. |
| Trait | | Hazard | Increases success chance on missions longer than 8 hours by 40%. Increases success chance of missions with Hazards by 40%. |
| Ability | | Powerful Spell | Used by a warrior to interrupt a spell. |
| Ability | | Spell | Pummel the target, to counter a Spell. |
| Ability | | Magic Debuff | Cast by a shaman to remove a harmful magic effect. |
| Ability | | | Increases success chance when on a mission with a Submarine. |
| Trait | | | Reduces mission duration by 25%. |
| Trait | | | Increases mission success chance by 15%. Grants 25 Order Hall Resources when completing World Quests as a Combat Ally. |
| Ability | | | Reducing mission duration also increases success chance.
"A fast attack will surprise the enemy and provide zero opportunity to counter. Get in and get out." |
| Ability | | | Increases success chance of missions by 20%. |
| Ability | | | Mission success chance increased by 0% when at less than maximum Vitality. |
| Ability | | | Success chance reduced by 25%. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | Minion Swarms | Cast by a warlock to damage many enemies. |
| Ability | | | Increases the success chance of the first mission you send each day by 5% per troop Vitality. |
| Ability | | Melee | Decimates Melee Troops from a distance. |
| Ability | | Timed Battle | Significantly increases the hunter's burst damage. |
| Ability | | | Increases success chance of missions by 20%. |
| Ability | | | On successful mission chance to return with an item to summon an Abomination. |
| Ability | | | 50% chance on mission success to recover an expired Troop with 50 Vitality. |
| Ability | | Spell | Rebuke the enemy to counter a Spell. |
| Ability | | Powerful Spell | Cast by a paladin to interrupt a spell. |
| Ability | | Timed Battle | Used by a warrior to greatly increase burst damage. |
| Ability | | Wild Aggression | Forces the target to attack the paladin. |
| Ability | | | On successful mission chance to return with a Champion Armament or Equipment |
| Ability | | | 50% chance on mission success to recover an expired Troop with 50 Vitality. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Felguard Demons. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Ebon Knights or Ebon Ravagers. |
| Ability | | Deadly Minions | Cast by a paladin to neutralize a dangerous enemy. |
| Ability | | | Quests grant you bonus resources while you have a Combat Ally active. |
| Ability | | Boss | A healer who calls upon ancestral spirits and the cleansing power of water to counter some Bosses. |
| Ability | | Boss | Uses powerful Nature spells to keep allies alive and counter some Bosses. |
| Ability | | | 50% chance on mission success to recover an expired Troop with 50 Vitality. |
| Ability | | Boss | A righteous crusader who judges and counters some Bosses with weapons and Holy magic. |
| Ability | | Minions | Increases success chance of missions with Minions by 10%. |
| Ability | | | Reduces mission duration of all missions by 20%. |
| Ability | | Hazard | Roll a short distance to counter a Hazard. |
| Ability | | Danger Zones | Used by a monk to quickly move out of harm's way. |
| Ability | | | Chance to bring back Corrupted Mementos from successful missions. |
| Ability | | Minions | Increases success chance of missions with Minions by 10%. |
| Trait | | | Equip a champion with Rough-hooked Tidespray Linen which grants:
Chance to bring back cloth from successful missions. |
| Ability | | | Increases mission success chance by 15% when accompanied by troops of different types. |
| Ability | | | Chance on mission success to return with an item to summon a Coilskar Brute, a powerful troop type. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Packs of Ghouls or Geist Swarms. |
| Trait | | Spell | Increases success chance of missions with Spells by 50%. |
| Ability | | | Reduces mission duration by 50%. |
| Trait | | | This crew has seen it all and has the hats to prove it. Grants a bonus to mission success chance. |
| Ability | | | Awards a bonus to garrison resources upon mission completion. |
| Ability | | | Awards a bonus to garrison resources upon mission completion. |
| Trait | | | Increases success chance by 50% on missions shorter than 8 hours. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Band of Zealots or Dark Zealots. |
| Ability | | Deadly Minions | Used by a rogue to neutralize a dangerous enemy (or just to annoy you). |
| Ability | | | Increase success chance by 20% when at 20 Vitality |
| Trait | | | Reduces mission duration by 25%. |
| Ability | | | Chance on mission success to return with an item to summon a squad of Valarjar Aspirants or Stormforged Valarjar. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Dreamgrove Treants or Daughters of Cenarius. |