| Ability | | Spell | A quick kick that counters a Spell. |
| Ability | | | Increases success chance of missions by 15%. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Trait | | | Increases mission success chance by 20%. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | | Mission success chance increased by 5% for every troop Vitality on the mission. |
| Ability | | Hazard | You pull the spirit of the friendly target, instantly moving them directly in front of you to counter a Hazard. |
| Ability | | Danger Zones | Cast by a priest to help the target escape harm's way (or just to mess with them). |
| Trait | | | Increases success chance of missions by 15% when accompanied by Crews of Pirates or Uncrowned Duelists. |
| Ability | | | A random troop on the mission will recover 1 Vitality. |
| Ability | | | Troops on this mission will be killed. |
| Ability | | | Troops on this mission will be killed. |
| Ability | | | Increases success chance of missions by 15%. |
| Ability | | Hazard | Increases success chance of missions with Hazards by 15%. |
| Trait | | | Increases success chance of missions by 15% when accompanied by Silver Hand Knights or Silver Hand Templar. |
| Ability | | | Chance from successful missions to return with a Libram of Truth. Librams of Truth are given to Champions to improve success chance. |
| Ability | | | Increases success chance of a single mission by 20$%. Will be consumed on use. |
| Ability | | | A random troop on the mission will recover 1 Vitality. |
| Trait | | Minions | Increases success chance of missions with Minions by 50%. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | Spell | Increases success chance of missions with Spells by 15%. |
| Ability | | | Increases success chance of missions by 15%. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Group of Acolytes or Netherlight Paragons. |
| Ability | | | Increases success chance of missions by 15% when accompanied by a Group of Acolytes or Netherlight Paragons. |
| Trait | | | Grants 10 Gold when completing World Quests as a Combat Ally. Increases mission success chance by 5%. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Squads of Squires or Shieldbearer Phalanx. |
| Ability | | | Increases the maximum number of Students of the Tiger you can recruit by 1. |
| Ability | | | Increases success by 10% for every troop Vitality on the mission. |
| Ability | | | Increase success chance of the first mission of the day by 20%. |
| Ability | | | Increases mission success chance by 15%. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Trait | | | Increases success chance of missions by 10%. |
| Ability | | | Increase success chance of the first mission of the day by 20%. |
| Ability | | | Increases success chance of a single mission by 20%. Will be consumed on use. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Trait | | | Equip a champion with a Magnetic Mining Pick which grants:
Chance to bring back ore from successful missions. |
| Trait | | | Equip a champion with a Makeshift Azerite Detector which grants:
Chance to bring back Azerite from successful missions. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | Timed Battle | Cast by a monk to quickly regenerate the target's mana. |
| Trait | | | Increases the experience gained from a mission for all followers by 75%. |
| Trait | | | Increases the experience gained from a mission for all followers by 25%. |
| Trait | | | Increases the experience gained from a mission for all followers by 150%. |
| Trait | | | Increases success chance of missions by 10% when accompanied by Ashtongue Warriors or Naga Myrmidon. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Packs of Ghouls or Geist Swarms. |
| Ability | | | Increases success chance of Ranged Troops by 20%. |
| Ability | | Timed Battle | Used by a rogue to greatly increase burst damage. |
| Ability | | Boss | A master archer or sharpshooter who excels in countering some Bosses from afar. |
| Trait | | | Reduces travel time by 100%. |
| Ability | | | Increases success chance of missions by 40%. |
| Ability | | Boss
Boss
Boss | Increases success chance of missions with Bosses by 15%. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Tirisgarde Apprentices or Kirin Tor Invokers. |
| Ability | | | Increases success chance of a single mission by 20%. Will be consumed on use. |
| Ability | | | Increases success chance of missions by 40%. |
| Ability | | | Increases success chance of missions by 40%. |
| Ability | | | Chance on mission success to return with an item to summon either a Pack of Imps or a Swarm of Wild Imps. |
| Ability | | Boss
Boss
Boss | Increases success chance against Bosses by 75%. |
| Ability | | Mounted | Pummels and dismounts Mounted Troops. |
| Trait | | | Increases mission success chance by 30%. |
| Ability | | Hazard
Minions | Increases success chance of missions with Minions or Hazards by 15%. |
| Ability | | Timed Battle | Cast by a warlock pretending to be a demon hunter. Greatly increases burst damage. |
| Ability | | Timed Battle | Demon hunters can unleash the demon within to defeat the strongest foes. |
| Ability | | | Increases success chance when not accompanied by other Champions by 15%. |
| Ability | | Spell | Smash the target's mind with cold to counter a Spell. |
| Ability | | Powerful Spell | Freezes the opponent's mind, interrupting a spell. |
| Ability | | Minion Swarms | Cast by a priest to damage many enemies. |
| Ability | | Boss | A healer who masters the mysterious arts of manipulating life energies to counter some Bosses. |
| Trait | | | Increases success chance of missions by 15% when accompanied by Tiger Initiates, Tiger Adepts or Tiger Masters. |
| Trait | | | Equip a champion with a Monelite Fish Finder which grants:
Chance to bring back fish from successful missions. |
| Trait | | | Equip a champion with a Monelite Whetstone which grants:
Increases mission success chance by 5%. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | Melee | Increases mission success chance by 50% on Mountainous terrain. |
| Ability | | Ranged | Closes distances quickly, trampling Ranged Troops. |
| Ability | | Minion Swarms | Used by a hunter to damage many enemies. |
| Crew | | Land Objective | Murlocs can exit their ship and swim ashore even when underwater, always functioning as a Transport. Being amphibious has its perks. |
| Ability | | Hazard | Increases success chance of missions with Hazards by 15%. |
| Ability | | | Success chance reduced by 75%. |
| Trait | | | Increases the XP gained for all followers on a mission. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Dreamgrove Treants or Daughters of Cenarius. |
| Ability | | Magic Debuff | Cast by a druid to remove a harmful magic effect. |
| Ability | | | Increases success chance of missions by 15%. |
| Ability | | Deep Sea | Counters the Deep Sea mechanic. |
| Ability | | Deep Sea | Counters the Deep Sea mechanic. |
| Trait | | | Grants 5 Gold when completing World Quests as a Combat Ally. |
| Crew | | | Reduces mission time by 50%. |
| Ability | | | Increases success chance of missions by 15%. |
| Trait | | | Grants 10 Gold when completing World Quests as a Combat Ally.
Reduces mission duration by 5%. |
| Trait | | | Allows the ship to burn nitro fuel, getting it to and from destinations quicker. Reduces mission time by 50%. |
| Trait | | | Grants 100 Order Hall Resources when completing World Quests as a Combat Ally. Increases mission success chance by 5%. |
| Ability | | | Increases success chance of missions by 15% when accompanied by other Beast Mastery champions. |
| Ability | | Primary Objective | Finds targets, retrieves information and looks good doing it. |
| Crew | | Icy Water | The icy waters surrounding Frostfire have long been training grounds for navigating Icy Waters. |
| Ability | | Boss | Allies of the Demon Hunters made up of Naga, Broken and even demons, the Outcast employ a variety of techniques to counter some Bosses. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Ashtongue Warriors or Naga Myrmidons. |
| Ability | | Boss | A ruthless fugitive who uses ability and guile to stand toe-to-toe, countering some Bosses. |
| Ability | | | Increases success chance of missions by 15%. |
| Ability | | | Chance for a random troop to not take 1 vitality damage |
| Crew | | | Pandaren crewman stash extra supplies on their ships, which helps on long missions. |
| Ability | | Deadly Minions | Used by a monk to neutralize a dangerous enemy. |
| Ability | | Hazard | Increases success chance of missions with Hazards by 15%. |