clear all
Name Type Category Counters Description
Kick
Ability SpellA quick kick that counters a Spell.
King's Blessing
AbilityIncreases success chance of missions by 15%.
Kiss of the Princess
Ability MinionsIncreases success chance of missions with Minions by 15%.
Krokul Sledgehammer
TraitIncreases mission success chance by 20%.
Lava Beam
Ability MinionsIncreases success chance of missions with Minions by 15%.
Leader of the Pack
AbilityMission success chance increased by 5% for every troop Vitality on the mission.
Leap of Faith
Ability HazardYou pull the spirit of the friendly target, instantly moving them directly in front of you to counter a Hazard.
Leap of Faith
Ability Danger ZonesCast by a priest to help the target escape harm's way (or just to mess with them).
Leech Brew
TraitIncreases success chance of missions by 15% when accompanied by Crews of Pirates or Uncrowned Duelists.
Leeching Poisons
AbilityA random troop on the mission will recover 1 Vitality.
Lethal
AbilityTroops on this mission will be killed.
Lethal
AbilityTroops on this mission will be killed.
Lethal Strikes
AbilityIncreases success chance of missions by 15%.
Liadrin's Blessing
Ability HazardIncreases success chance of missions with Hazards by 15%.
Libram of Enlightenment
TraitIncreases success chance of missions by 15% when accompanied by Silver Hand Knights or Silver Hand Templar.
Libram of Truth
AbilityChance from successful missions to return with a Libram of Truth. Librams of Truth are given to Champions to improve success chance.
Libram of Truth
AbilityIncreases success chance of a single mission by 20$%. Will be consumed on use.
Light of Valor
AbilityA random troop on the mission will recover 1 Vitality.
Lightburst Charge
Trait MinionsIncreases success chance of missions with Minions by 50%.
Lightning Shield
Ability MinionsIncreases success chance of missions with Minions by 15%.
Lightning Surge
Ability SpellIncreases success chance of missions with Spells by 15%.
Light's Blessing
AbilityIncreases success chance of missions by 15%.
Light's Command
TraitIncreases success chance of missions by 20% when accompanied by Group of Acolytes or Netherlight Paragons.
Light's Guardian
AbilityIncreases success chance of missions by 15% when accompanied by a Group of Acolytes or Netherlight Paragons.
Light's Haven
TraitGrants 10 Gold when completing World Quests as a Combat Ally.
Increases mission success chance by 5%.
Light's Shield
TraitIncreases success chance of missions by 20% when accompanied by Squads of Squires or Shieldbearer Phalanx.
Living Quarters
AbilityIncreases the maximum number of Students of the Tiger you can recruit by 1.
Long Campaign
AbilityIncreases success by 10% for every troop Vitality on the mission.
Long Range
AbilityIncrease success chance of the first mission of the day by 20%.
Long-Barreled Muskets
AbilityIncreases mission success chance by 15%.
Loud Noises!
Ability MinionsIncreases success chance of missions with Minions by 15%.
Lucky Doodad
TraitIncreases success chance of missions by 10%.
Lucky Envelope
AbilityIncrease success chance of the first mission of the day by 20%.
Lucky Rabbit's Foot
AbilityIncreases success chance of a single mission by 20%. Will be consumed on use.
Maelstrom Weapon
AbilityIncreases success chance of missions by 30%.
Magma Storm
Ability MinionsIncreases success chance of missions with Minions by 15%.
Magnetic Mining Pick
TraitEquip a champion with a Magnetic Mining Pick which grants:

Chance to bring back ore from successful missions.
Makeshift Azerite Detector
TraitEquip a champion with a Makeshift Azerite Detector which grants:

Chance to bring back Azerite from successful missions.
Mana Burn
Ability MinionsIncreases success chance of missions with Minions by 15%.
Mana Tea
Ability Timed BattleCast by a monk to quickly regenerate the target's mana.
Manual of Strategy
TraitIncreases the experience gained from a mission for all followers by 75%.
Manual of Tactics
TraitIncreases the experience gained from a mission for all followers by 25%.
Manual of War
TraitIncreases the experience gained from a mission for all followers by 150%.
Marauder's Vestige
TraitIncreases success chance of missions by 10% when accompanied by Ashtongue Warriors or Naga Myrmidon.
March of the Damned
AbilityIncreases success chance of missions by 15% when accompanied by Packs of Ghouls or Geist Swarms.
Mark of the Sentinel
AbilityIncreases success chance of Ranged Troops by 20%.
Marked for Death
Ability Timed BattleUsed by a rogue to greatly increase burst damage.
Marksmanship
Ability BossA master archer or sharpshooter who excels in countering some Bosses from afar.
Mass Teleport
TraitReduces travel time by 100%.
Massive Crash
AbilityIncreases success chance of missions by 40%.
Master Assassin
Ability Boss
Boss
Boss
Increases success chance of missions with Bosses by 15%.
Master of Mages
AbilityIncreases success chance of missions by 15% when accompanied by Tirisgarde Apprentices or Kirin Tor Invokers.
Master Plan
AbilityIncreases success chance of a single mission by 20%. Will be consumed on use.
Masterful Ox Stance
AbilityIncreases success chance of missions by 40%.
Masterful Tiger Stance
AbilityIncreases success chance of missions by 40%.
Matron of Imps
AbilityChance on mission success to return with an item to summon either a Pack of Imps or a Swarm of Wild Imps.
Meatball Mad!
Ability Boss
Boss
Boss
Increases success chance against Bosses by 75%.
Melee Troop
Ability MountedPummels and dismounts Mounted Troops.
Memento of the Lightforged
TraitIncreases mission success chance by 30%.
Metamorphosis
Ability Hazard
Minions
Increases success chance of missions with Minions or Hazards by 15%.
Metamorphosis
Ability Timed BattleCast by a warlock pretending to be a demon hunter. Greatly increases burst damage.
Metamorphosis
Ability Timed BattleDemon hunters can unleash the demon within to defeat the strongest foes.
Might of the Mok'Nathal
AbilityIncreases success chance when not accompanied by other Champions by 15%.
Mind Freeze
Ability SpellSmash the target's mind with cold to counter a Spell.
Mind Freeze
Ability Powerful SpellFreezes the opponent's mind, interrupting a spell.
Mind Sear
Ability Minion SwarmsCast by a priest to damage many enemies.
Mistweaver
Ability BossA healer who masters the mysterious arts of manipulating life energies to counter some Bosses.
Mogu Madstone
TraitIncreases success chance of missions by 15% when accompanied by Tiger Initiates, Tiger Adepts or Tiger Masters.
Monelite Fish Finder
TraitEquip a champion with a Monelite Fish Finder which grants:

Chance to bring back fish from successful missions.
Monelite Whetstone
TraitEquip a champion with a Monelite Whetstone which grants:

Increases mission success chance by 5%.
Mortal Hew
AbilityIncreases success chance of missions by 30%.
Mountain Guide
Ability MeleeIncreases mission success chance by 50% on Mountainous terrain.
Mounted Troop
Ability RangedCloses distances quickly, trampling Ranged Troops.
Multi-Shot
Ability Minion SwarmsUsed by a hunter to damage many enemies.
Murloc Crew
Crew Land ObjectiveMurlocs can exit their ship and swim ashore even when underwater, always functioning as a Transport. Being amphibious has its perks.
Mutated Hide
Ability HazardIncreases success chance of missions with Hazards by 15%.
Mythic
AbilitySuccess chance reduced by 75%.
Natural Leader
TraitIncreases the XP gained for all followers on a mission.
Nature's Balance
AbilityIncreases success chance of missions by 15% when accompanied by Dreamgrove Treants or Daughters of Cenarius.
Nature's Cure
Ability Magic DebuffCast by a druid to remove a harmful magic effect.
Nature's Force
AbilityIncreases success chance of missions by 15%.
Naval Expert
Ability Deep SeaCounters the Deep Sea mechanic.
Naval Expert
Ability Deep SeaCounters the Deep Sea mechanic.
Necklace of Endless Memories
TraitGrants 5 Gold when completing World Quests as a Combat Ally.
Night Elf Crew
CrewReduces mission time by 50%.
Nightblade
AbilityIncreases success chance of missions by 15%.
Nightmare's End
TraitGrants 10 Gold when completing World Quests as a Combat Ally.

Reduces mission duration by 5%.
Nitro Fuel Tanks
TraitAllows the ship to burn nitro fuel, getting it to and from destinations quicker. Reduces mission time by 50%.
Omen's Bidding
TraitGrants 100 Order Hall Resources when completing World Quests as a Combat Ally.
Increases mission success chance by 5%.
One with the Pack
AbilityIncreases success chance of missions by 15% when accompanied by other Beast Mastery champions.
Operative
Ability Primary ObjectiveFinds targets, retrieves information and looks good doing it.
Orc Crew
Crew Icy WaterThe icy waters surrounding Frostfire have long been training grounds for navigating Icy Waters.
Outcast
Ability BossAllies of the Demon Hunters made up of Naga, Broken and even demons, the Outcast employ a variety of techniques to counter some Bosses.
Outland Tactician
AbilityIncreases success chance of missions by 15% when accompanied by Ashtongue Warriors or Naga Myrmidons.
Outlaw
Ability BossA ruthless fugitive who uses ability and guile to stand toe-to-toe, countering some Bosses.
Ox Stance
AbilityIncreases success chance of missions by 15%.
Pain Suppression
AbilityChance for a random troop to not take 1 vitality damage
Pandaren Crew
CrewPandaren crewman stash extra supplies on their ships, which helps on long missions.
Paralysis
Ability Deadly MinionsUsed by a monk to neutralize a dangerous enemy.
Path of Frost
Ability HazardIncreases success chance of missions with Hazards by 15%.