| Ability | | Spell | Increases success chance of missions with Spells by 15%. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Squads of Archers or Unseen Marksmen. |
| Ability | | | Increases success chance of missions by 30%. |
| Trait | | | Increases success chance by 30% on missions shorter than 8 hours. |
| Ability | | Boss | Uses sinister Shadow magic, to counter some Bosses. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | | Increases success chance of missions by 30%. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Ashtongue Warriors or Naga Myrmidon. |
| Ability | | Timed Battle | Cast by a priest to greatly increase burst damage and mana regeneration. |
| Trait | | Hazard | Increases success chance of missions with Hazards by 40%. |
| Ability | | Scout | Counters Ambush. |
| Trait | | Minions | Increases success chance of missions with Minions by 40%. |
| Ability | | Hazard | Increases success chance of missions with Hazards by 15%. |
| Ability | | Hazard | Increases success chance of missions with Hazards by 15%. |
| Ability | | | Mission success chance increased by 5% for every troop Vitality on the mission. |
| Trait | | | Grants 100 Order Hall Resources when completing World Quests as a Combat Ally. |
| Ability | | | Increases mission success chance by 15%. |
| Ability | | | Chance to return from a mission with a Soul Fragment, usable to heal troops for 1 Vitality. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | Spell | Increases success chance of missions with Spells by 15%. |
| Ability | | Hazard | Increases success chance of missions with Hazards by 15%. |
| Ability | | Massive Strike | Used by a warrior to greatly reduce damage. |
| Ability | | Hazard | Increases success chance of missions with Hazards by 15%. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Ebon Knight Frostreavers. |
| Ability | | Spell | Silences the target to counter a Spell. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Silver Hand Knights or Silver Hand Templar. |
| Trait | | | Increases the chance to obtain treasure from a silver chest. |
| Ability | | Magic Debuff | Cast by an annoying imp to remove a harmful magic effect. |
| Ability | | Spell | You skull bash the target to counter a Spell. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Shieldmaiden Warbands or Valkyra Shieldmaidens. |
| Trait | | | Increases success chance of missions by 10% when accompanied by Packs of Imps or Swarms of Wild Imps. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Gangs of Bandits or Defias Thieves. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | | Mission duration increased. |
| Ability | | | Mission duration increased. |
| Ability | | | Increases success chance of missions by 30%. |
| Trait | | | Increases success chance of missions by 10% when accompanied by Gangs of Bandits or Defias Thieves. |
| Ability | | | Increase success chance of the first mission of the day by 20%. |
| Ability | | Spell | Increases success chance of missions with Spells by 15%. |
| Ability | | Spell | Increases success chance of missions with Spells by 15%. |
| Ability | | | Increases success chance when on a mission with a Destroyer. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Masters of Serenity. |
| Ability | | | Mission success chance increased by 5% for every troop Vitality on the mission. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Champions who have Shadow specialization. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | | Increases success chance of Melee Troops by 20%. |
| Ability | | | Reduces mission duration by 50%. |
| Ability | | Powerful Spell | Used by a monk to interrupt a spell. |
| Ability | | Spell | Jab the enemy in the throat, to counter a Spell. |
| Ability | | Spell | Counters the enemy's spellcast, to counter a Spell. |
| Ability | | Powerful Spell | Cast by a warlock to interrupt a spell. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | | Quests grant you bonus resources while you have a Combat Ally active. |
| Ability | | Danger Zones | Used by a rogue to escape harm's way. Or, to move quickly between the mailbox and auction house. |
| Ability | | Hazard | Increases your movement speed to counter a Hazard. |
| Trait | | | Increases success chance on missions with travel time shorter than 6 hours. |
| Ability | | | Chance from successful missions to return with a Master Plan. Master Plans are given to Champions to improve success chance. |
| Ability | | Hazard | Increases success chance of missions with Hazards by 15%. |
| Ability | | Minions | Calls down a rain of starlight to counter a Minion. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | Recon | Increases success chance on Stealth Missions by 50%. This unit does not incur a penatly on stealth missions. |
| Ability | | | Troops reduce success chance by 100%. |
| Ability | | | Increases success chance for bonus loot by 30%. |
| Ability | | | Chance to return from a successful mission with a random item. |
| Ability | | Massive Strike | Demon hunters can cover their skin in fel stone to absorb large blows. Also notoriously uncomfortable. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Earthen Ring Protectors. |
| Ability | | | These troops start with 1 more Vitality |
| Trait | | | Equip a champion with Storm Silver Spurs which grants:
Equip a champion with Storm Silver Spurs which grants:
Decreases mission duration by 20%. |
| Ability | | | Reduces mission duration by 20%. |
| Ability | | | Increases success chance of a single mission by 20$%. Will be consumed on use. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | | Increased success chance on missions longer than 8 hours by 15%. |
| Trait | | | Increases success chance on missions longer than 8 hours by 20%. |
| Ability | | | Increases success chance of missions by 20%. |
| Ability | | | Increases the maximum number of Archers, Marksmen, Trackers and Pathfinders you can recruit by 1. |
| Type | | Carrier | Allows the submarine to become invisible to radar and sneak up on enemy ships. |
| Ability | | Boss | A dark stalker who leaps from the shadows to ambush and counter some Bosses. |
| Ability | | | Increase success chance of the first mission of the day by 20%. |
| Ability | | Timed Battle | Cast by a warlock to feel powerful and deal significant damage. Makes nearby innocents very nervous. |
| Ability | | Boss | A rugged tracker who counters some Bosses using animal venom, explosives and traps as deadly weapons. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | | Increases success chance of missions by 10% when a Ghoul or Geist is on the mission. |
| Trait | | | Reduces mission duration by 5%. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | Wild Aggression | Forces an enemy to attack the warrior. |
| Crew | | | Increases the experience gained from a mission for all ships by 50%. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Ox Initiates, Ox Adepts or Ox Masters. |
| Ability | | | Reduces travel time of missions. |
| Ability | | | Reduces travel time of missions. |
| Trait | | | Reduces travel time by 50%. |
| Trait | | | Equip a champion with a Tempest Hide Pouch which grants:
Chance to bring back skins or hides from successful missions. |
| Trait | | | Test follower ability description |
| Trait | | | Temporary follower ability description. Lasts for one mission. |
| Ability | | | Increases success chance by 25%, but has a chance to cause 1 extra vitality loss to a random Troop. |
| Ability | | | Increase success chance of the first mission of the day by 20%. |
| Ability | | | Grants a chance for Champions on successful missions to return with a Vault Ticket. |
| Ability | | Minions | Hurl a demonic glaive at your enemies, to counter a Minion. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | | Increases success chance of missions by 20%. |