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| Ability | | | 7.0 - Test - Troop 200% |
| Ability | | | 7.0 - Test - Troop Reduced Duration |
| Ability | | | 50 |
| Ability | | | 5 |
| Ability | | | 25 |
| Ability | | | 2 |
| Ability | | | 100 |
| Ability | | | 10 |
| Ability | | | Increase the number of Champions you can have active at once by 1. |
| Ability | | | 1 |
| Ability | | | 25% |
| Ability | | | 50% chance on mission success to recover an expired Troop with 50 Vitality. |
| Ability | | | Increases the maximum number of Shieldmaidens and Val'kyr you can recruit by 1. |
| Trait | | | Increases the experience gained from a mission for all followers by 100%. |
| Ability | | Boss | A master of shadow magic who specializes in drains and damage-over-time spells to counter some Bosses. |
| Ability | | | Increased success chance on missions longer than 8 hours by 15%. |
| Trait | | | An airship spots and attacks hostile ships in the area, increasing the success chance of missions. |
| Ability | | | Increases success chance by an additional 10% |
| Ability | | | Increases success chance by an additional 10% |
| Trait | | | Equip a champion with an Amber Rallying Horn which grants:
Increases success chance of missions by 10% for each accompanying troop. |
| Ability | | | Increases success chance when on a mission with a Battleship. |
| Ability | | | On successful mission chance to return with a Champion Armament or Equipment |
| Ability | | Magic Debuff | Protects the death knight from harmful magic effects. |
| Trait | | | The kraken unleashed in this area grants Apexis Crystals upon completion of any successful mission. |
| Crew | | Battleship | Capable of launching attacks from the air. |
| Ability | | Boss | Manipulate the arcane to counter some Bosses with overwhelming power. |
| Ability | | Melee | Increases success chance of missions against Melee Troops by 30%. |
| Ability | | | Quests grant you bonus resources while you have a Combat Ally active. |
| Ability | | | Increases the maximum number of Apprentices and Conjurers you can recruit by 1. |
| Ability | | | Increases success chance of missions by 30%. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Nightborne Hunters. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Tirisgarde Apprentices or Kirin Tor Invokers. |
| Ability | | Boss | A world-renown archaelogist who has seen more of Azeroth than almost anyone else in the world. |
| Trait | | | Reduces mission duration by 20%. |
| Ability | | | Increases mission success chance by 15%. |
| Ability | | | Increases the maximum number of Silver Hand Knights and Champions you can recruit by 1. |
| Ability | | | 50% chance on mission success to recover an expired Troop with 50 Vitality. |
| Ability | | Boss | A battle-hardened master of two-handed weapons, using mobility and overpowering attacks to counter some Bosses. |
| Ability | | | Increases success chance by 1%. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Ebon Knights or Ebon Ravagers. |
| Ability | | Timed Battle | Cast by a shaman to greatly increase burst damage. Seems unfair at times. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | Hazard | Increases movement speed for a short duration to counter a Hazard. |
| Ability | | Spell | Increases success chance of missions with Spells by 15%. |
| Ability | | Boss | A deadly master of poisons who counters some Bosses with vicious dagger strikes. |
| Ability | | Minions | Increases success chance of missions with Minions by 10%. |
| Ability | | | Increases mission success chance by 15%. |
| Trait | | Spell | Increases success chance by 40% on missions shorter than 8 hours. Increases success chance of missions with Spells by 40%. |
| Trait | | | Increases success chance of missions by 15%. |
| Ability | | | Increases success chance when on a mission with a Carrier. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | Timed Battle | Cast by a paladin to greatly increase burst damage. |
| Trait | | | Increases success chance of missions by 15% when accompanied by Shieldmaiden Warbands or Valkyra Shieldmaidens. |
| Trait | | Minions | Increases success chance by 40% on missions shorter than 8 hours. Increases success chance of missions with Minions by 40%. |
| Trait | | | Increases success chance on missions longer than 8 hours by 40%. |
| Ability | | Boss | Can take on the form of a powerful Moonkin, balancing the power of Arcane and Nature magic to counter some Bosses. |
| Trait | | | Increases success chance of missions by 15% when accompanied by Water Elementals or Arcane Golems. |
| Ability | | Massive Strike | The druid takes on a hardened skin, significantly reducing damage taken. |
| Type | | Destroyer | Fires armor piercing rounds that cleanly cut through armor. |
| Ability | | Boss | A master of the wild who can tame a wide variety of beasts to assist them in countering some Bosses. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Tiger Initiates, Tiger Adepts or Tiger Masters. |
| Ability | | Timed Battle | Significantly increases the druid's burst damage. |
| Ability | | | Reduces cost to start a mission by 30%. |
| Ability | | | Increases mission success chance by 20%. |
| Ability | | Boss Boss Boss | Increases success chance of missions with Bosses by 15%. |
| Ability | | Stormy Weather | Pumps out excess water from the ship, allowing it to remain afloat during Stormy Weather. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Black Harvest Acolytes or Black Harvest Invokers. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Black Harvest Acolytes or Black Harvest Invokers. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | Swift | A massive furnace, capable of producing 11 out of 10 power. |
| Ability | | | Increases success chance of missions by 20%. |
| Ability | | Mounted | Increases success chance of missions against Mounted Troops by 30%. |
| Ability | | | 50% chance on mission success to recover an expired Troop with 50 Vitality. |
| Ability | | | Increase success chance of the first mission of the day by 20%. |
| Ability | | | 50% chance on mission success to recover an expired Troop with 50 Vitality. |
| Ability | | | Mission success chance increased by 5% for every troop Vitality on the mission. |
| Ability | | | Increases success chance of a single mission by 20%. Will be consumed on use. |
| Ability | | Danger Zones | Cast by a mage to quickly teleport out of harm's way. Hax. |
| Ability | | Hazard | Teleport forward a short distance to counter a Hazard. |
| Ability | | | Reduces mission duration of all missions by 20%. |
| Ability | | Minion Swarms | Cast by a mage to deal damage to many enemies. |
| Ability | | Minions | Ice shards pelt the target area to counter a Minion. |
| Ability | | Boss | A dark guardian who manipulates and corrupts life energy to sustain themselves in the face of an enemy onslaught, countering some Bosses. |
| Ability | | | Mission success chance increased by 5% for every troop Vitality on the mission. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Crew | | | Reduces mission time by 50%. |
| Ability | | | Increase success chance of the first mission of the day by 20%. |
| Type | | Land Objective | Allows transports to run missions that require boots on the ground. |
| Type | | Land Objective | Allows transports to run missions that require boots on the ground. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Duelists and Pirates. |
| Ability | | Massive Strike | Protects the death knight with a shield of bone. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Hooded Priests. |