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Name Type Category Counters Description
Ability
Ability
Ability
Ability
Ability
Ability
Ability
7.0 - Test - Anders Garrison Ability Test
AbilityMission SuccessDesc of ID410 Test follower ability description
7 * action flat: [ 50 * 7$ ]
Combatmax / by 5: [ 50 / 5$ ]
Base + max: [ 0 + 50$ ]
Hours - 10: [ 0 - 10$ ]
No expression: 50 - 50
My spellDesc
7.0 - Test - Troop 200%
Ability7.0 - Test - Troop 200%
7.0 - Test - Troop Reduced Duration
Ability7.0 - Test - Troop Reduced Duration
7.0 Tooltip Dummy - Equipment - Blue - Order Hall Resources
Ability50
7.0 Tooltip Dummy - Equipment - Blue - World Quest Gold
Ability5
7.0 Tooltip Dummy - Equipment - Green - Order Hall Resources
Ability25
7.0 Tooltip Dummy - Equipment - Green - World Quest Gold
Ability2
7.0 Tooltip Dummy - Equipment - Purple - Order Hall Resources
Ability100
7.0 Tooltip Dummy - Equipment - Purple - World Quest Gold
Ability10
7.0 Tooltip Dummy - Tech Tree - All - Increase Champion Limit
AbilityIncrease the number of Champions you can have active at once by 1.
7.0 Tooltip Dummy - Tech Tree - Legendary Upgrade Tooltip Dummy
Ability1
7.0 Tooltip Dummy - Tech Tree - Troop Cost Reduction Dummy
Ability25%
Absolution
Ability50% chance on mission success to recover an expired Troop with 50 Vitality.
Abundant Valor
AbilityIncreases the maximum number of Shieldmaidens and Val'kyr you can recruit by 1.
Affliction
Ability BossA master of shadow magic who specializes in drains and damage-over-time spells to counter some Bosses.
Agony
AbilityIncreased success chance on missions longer than 8 hours by 15%.
Alliance Veteran
AbilityIncreases success chance by an additional 10%
Alliance Veteran
AbilityIncreases success chance by an additional 10%
Ancestral Gift
AbilityOn successful mission chance to return with a Champion Armament or Equipment
Anti-Magic Shell
Ability Magic DebuffProtects the death knight from harmful magic effects.
Arcane
Ability BossManipulate the arcane to counter some Bosses with overwhelming power.
Arcane Barrage
Ability MeleeIncreases success chance of missions against Melee Troops by 30%.
Arcane Intuition
AbilityQuests grant you bonus resources while you have a Combat Ally active.
Arcane Library
AbilityIncreases the maximum number of Apprentices and Conjurers you can recruit by 1.
Arcane Power
AbilityIncreases success chance of missions by 30%.
Arcane Traps
Ability MinionsIncreases success chance of missions with Minions by 15%.
Archaelogist
Ability BossA world-renown archaelogist who has seen more of Azeroth than almost anyone else in the world.
Arclight Spanners
AbilityIncreases mission success chance by 15%.
Argent Call
AbilityIncreases the maximum number of Silver Hand Knights and Champions you can recruit by 1.
Arise My Champion
Ability50% chance on mission success to recover an expired Troop with 50 Vitality.
Arms
Ability BossA battle-hardened master of two-handed weapons, using mobility and overpowering attacks to counter some Bosses.
Army of One
AbilityIncreases success chance by 1%.
Army of the Highlord
AbilityIncreases success chance of missions by 15% when accompanied by Ebon Knights or Ebon Ravagers.
Ascendance
Ability Timed BattleCast by a shaman to greatly increase burst damage. Seems unfair at times.
Ascendant's Fury
AbilityIncreases success chance of missions by 30%.
Aspect of the Cheetah
Ability HazardIncreases movement speed for a short duration to counter a Hazard.
Asphyxiate
Ability SpellIncreases success chance of missions with Spells by 15%.
Assassination
Ability BossA deadly master of poisons who counters some Bosses with vicious dagger strikes.
Assassination
Ability MinionsIncreases success chance of missions with Minions by 10%.
Auchenai Crossbows
AbilityIncreases mission success chance by 15%.
Avast!
AbilityIncreases success chance of missions by 30%.
Avenging Wrath
Ability Timed BattleCast by a paladin to greatly increase burst damage.
Balance
Ability BossCan take on the form of a powerful Moonkin, balancing the power of Arcane and Nature magic to counter some Bosses.
Barkskin
Ability Massive StrikeThe druid takes on a hardened skin, significantly reducing damage taken.
Beast Mastery
Ability BossA master of the wild who can tame a wide variety of beasts to assist them in countering some Bosses.
Berserk
Ability Timed BattleSignificantly increases the druid's burst damage.
Berserk
AbilityReduces cost to start a mission by 30%.
Bestial Wrath
AbilityIncreases mission success chance by 20%.
Big Game Hunter
Ability Boss
Boss
Boss
Increases success chance of missions with Bosses by 15%.
Black Harvest Harbinger
AbilityIncreases success chance of missions by 15% when accompanied by Black Harvest Acolytes or Black Harvest Invokers.
Bladestorm
Ability MinionsIncreases success chance of missions with Minions by 15%.
Blessing of Cenarius
AbilityIncreases success chance of missions by 20%.
Blessing of Dambala
Ability MountedIncreases success chance of missions against Mounted Troops by 30%.
Blessing of Elune
Ability50% chance on mission success to recover an expired Troop with 50 Vitality.
Blessing of Kings
AbilityIncrease success chance of the first mission of the day by 20%.
Blessing of Lukou
Ability50% chance on mission success to recover an expired Troop with 50 Vitality.
Blessing of Might
AbilityMission success chance increased by 5% for every troop Vitality on the mission.
Blessing of the Order
AbilityIncreases success chance of a single mission by 20%. Will be consumed on use.
Blink
Ability Danger ZonesCast by a mage to quickly teleport out of harm's way. Hax.
Blink
Ability HazardTeleport forward a short distance to counter a Hazard.
Blink
AbilityReduces mission duration of all missions by 20%.
Blizzard
Ability Minion SwarmsCast by a mage to deal damage to many enemies.
Blizzard
Ability MinionsIce shards pelt the target area to counter a Minion.
Blood
Ability BossA dark guardian who manipulates and corrupts life energy to sustain themselves in the face of an enemy onslaught, countering some Bosses.
Blood and Honor
AbilityMission success chance increased by 5% for every troop Vitality on the mission.
Blood Belch
Ability MinionsIncreases success chance of missions with Minions by 15%.
Bloodlust
AbilityIncrease success chance of the first mission of the day by 20%.
Boarding Party
AbilityIncreases success chance of missions by 15% when accompanied by Duelists and Pirates.
Bone Shield
Ability Massive StrikeProtects the death knight with a shield of bone.
Born to Command
AbilityIncreases success chance of missions by 15% for each accompanying Troop.
Breath of Fire
Ability MinionsBreathe fire in front of you to counter a Minion.
Brewer's Luck
Ability HazardIncreases success chance of missions with Hazards by 15%.
Brewmaster
Ability BossA sturdy brawler who counters some Bosses, using liquid fortification and unpredictable movement.
Broadside
Ability MeleeIncreases success chance of missions against Melee Troops by 30%.
Broken Gear
AbilityChampions on this mission will lose item level.
Burp!
AbilityChance to return from a mission with a Strange Ball of Energy, usable to increase a Champion's success chance for 1 mission.
By A'dal's Light
AbilityChance to return from a mission with a Healing Well, usable to heal troops for 1 Vitality.
Call Baron
AbilityIncreases success chance of missions by 15% when accompanied by a Band of Trackers or Pathfinders.
Call Misha
Ability RangedIncreases success chance of missions against Ranged Troops by 30%.
Call of the Grave
AbilityIncreases the maximum number of Ghouls, Geists, Knights and Ravagers you can recruit by 1.
Call Swiftwing
Ability MountedIncreases success chance of missions against Mounted Troops by 30%.
Cannibalize
AbilityChance to heal vitality by 1.
Carrot on a Stick
AbilityReduces mission duration by 3%.
Celestial Alignment
Ability Timed BattleSignificantly increases the druid's burst damage.
Chain Heal
Ability Group DamageCast by a shaman to heal a group of allies.
Chain Lightning
Ability Minion SwarmsCast by a shaman to damage many enemies.
Chain Lightning
Ability MinionsHurls a lightning bolt at the enemy, dealing Nature damage to counter a Minion.
Chaos Nova
Ability Deadly MinionsUsed by demon hunters to control multiple dangerous enemies at once.
Charged Core
AbilityIncreased success chance on missions longer than 8 hours by 15%.
Chenship
AbilityIncreases success chance of mission by 20% when accompanied by Chen Stormstout.
Chi Wave
Ability Group DamageCast by a monk to heal a group of allies.
Cinderstorm
Ability MinionsIncreases success chance of missions with Minions by 15%.
Cleanse
Ability Magic DebuffCast by a paladin to remove a harmful magic effect.