Name | Level | Type | Item Level | Followers | Cost | Duration | Follower XP | Rewards |
---|---|---|---|---|---|---|---|---|
Scouting Draenor: Shadowmoon Valley
Your scouts report that our forces need backup in Shadowmoon Valley. | 100 | Exploration | 615 | 2 | × 15 | 3 hrs | 1500 | |
Scouting Draenor: Spires of Arak
Your scouts report that our forces need backup in Spires of Arak. | 100 | Exploration | 615 | 2 | × 15 | 3 hrs | 1500 | |
Scouting Draenor: Spires of Arak
Your scouts report that our forces need backup in Spires of Arak. | 100 | Exploration | 615 | 2 | × 15 | 3 hrs | 1500 | |
Scouting Draenor: Talador
Your scouts report that our forces need backup in Talador. | 100 | Exploration | 615 | 2 | × 15 | 3 hrs | 1500 | |
Scouting Draenor: Talador
Your scouts report that our forces need backup in Talador. | 100 | Exploration | 615 | 2 | × 15 | 3 hrs | 1500 | |
Seas the Day
The Iron Docks have resumed operations despite our previous incursions. Let us show them how base their iron is against our mettle. | 100 | Combat | 630 | 3 | × 30 | 8 hrs | 1500 | |
Secrets of Blademoon
The hardened bark of the genesaur and botani offer an opportunity to strengthen our armor. Do what needs to be done. | 100 | Combat | 3 | × 10 | 8 hrs | 1500 | ||
Shades of Despair
Master Shadeweaver is braiding the very souls of innocents into grotesque abominations at the Altar of Domination. Stop him and the Conquerors protecting him. | 60 | 9.0 Encounter - Revendreth | 800 | 5 | × 100 | 12 hrs | 1500 | |
Shafted Miners
A mineshaft has collapsed, and those Bloodmaul dogs have left the enslaved miners down there to die. We must dig them out! | 100 | Combat | 630 | 3 | × 30 | 6 hrs | 1500 | |
Shiny!
The dread ravens are gathering scraps from below Skyreach. They are building more of those constructs or nests. They must be stopped. | 100 | Combat | 615 | 3 | × 25 | 8 hrs | 1500 | |
Sixteen Tons
Slaves in the Slag Mines are ripe for revolt. Aid them. Then ask if they've dug up any powerful relics lately. Try to be subtle. | 100 | Combat | 630 | 3 | × 20 | 6 hrs | 1500 | |
Slagworks
Rare
A strike against the Foundry could cripple the war machinery of the Iron Horde. Our forces await your command. | 100 | Combat | 660 | 3 | × 100 | 8 hrs | 1500 | |
Slagworks
Rare
A strike against the Foundry could cripple the war machinery of the Iron Horde. Our forces await your command. | 100 | Combat | 660 | 3 | × 100 | 8 hrs | 1500 | |
Slagworks
Rare
A strike against the Foundry could cripple the war machinery of the Iron Horde. Our forces await your command. | 100 | Combat | 660 | 3 | × 100 | 8 hrs | 1500 | |
Slagworks
Rare
A strike against the Foundry could cripple the war machinery of the Iron Horde. Our forces await your command. | 100 | Combat | 660 | 3 | × 100 | 8 hrs | 1500 | |
Slime and Punishment
A Colossal Feaster is causing havoc in the Seplechur of Knowledge, seeking the soul of an axe-wielding wastrel. Take him down. | 60 | 9.0 Encounter - Maldraxxus | 800 | 5 | × 50 | 11 hrs | 1500 | |
Socrethar Sabotage
Scouts report that a rapid assault on Socrethar's Rise could turn up an additional stash of apexis crystals. | 100 | Combat | 660 | 2 | × 40 | 8 hrs | 1500 | |
Sparks and Steel
Goblin engineers are designing weapons for Blackrock and Thunderlord orcs. Well, we have weapons too. Go to Grimrail Depot and use them. | 100 | Combat | 615 | 2 | × 15 | 4 hrs | 1500 | |
Spell Trouble
Rare
High ogres are enslaving gronn with pernicious magic, almost doubling the size of their army. We must put an end to the spellcasting. | 99 | Combat | 3 | × 20 | 1.5 hrs | 1500 | ||
Spored to Death
The river we've been using as our water source has been tainted by those nasty spores! Find a new source before people get thirsty. | 100 | Combat | 630 | 3 | × 40 | 8 hrs | 1500 | |
Spring Preening
We cannot allow the arakkoa to acquire more of their deadly Apexis technology. Raid their excavation sites. Leave nothing but dust behind! | 100 | Combat | 675 | 2 | × 60 | 8 hrs | 1500 | |
Spy Games
If we can decipher some stolen iron horde documents, we can find and assassinate their scouts. | 100 | Inscription | 2 | × 20 | 4 hrs | 1500 | ||
Summer is Here
Rare
The saberon have highly developed rituals and customs. Live among them, learn their ways, and gain strength from this experience. | 100 | Combat | 3 | × 25 | 10 hrs | 1500 | ||
Super Slag Siblings
Two powerful ogres have taken over a portion of the mines containing a shipment of valuable fuel. | 100 | Combat | 615 | 3 | × 20 | 8 hrs | 1500 | |
Swamplighter Honey
The sticky, sweet liquid inside of swamplighter hives is highly combustible. Extract some and we can use it as a crude oil substitute. | 100 | Combat | 3 | × 15 | 4 hrs | 1500 | ||
Talador Burning
Abyssals, the minions of Sargeras, are roaming the forests of Talador, setting them ablaze. Destroy them before the forest is ash. | 100 | Combat | 3 | × 15 | 8 hrs | 1500 | ||
That's Some Bull
There's some rather large clefthoof in Nagrand. Let's take one down before they are killed by trappers. | 100 | Leatherworking | 2 | × 20 | 4 hrs | 1500 | ||
The Basilisk's Stare
Basilisks have turned some arakkoa in the Spires of Arak to stone. It's macabre, but this stone is a precious resource. Gather it carefully. | 100 | Combat | 2 | 6 hrs | 1500 | |||
The Bloodmane Scrolls
Rare
The ruthless war prides of the Bloodmane have made off with the Reveries of Sethek, scrolls sacred to the outcasts. | 100 | Combat | 3 | × 25 | 10 hrs | 1500 | ||
The Corruption Spreads
Fel magic has corrupted a few ancients of Shadowmoon Valley. They must be cut down to end their mad rampages. | 100 | Combat | 3 | × 15 | 8 hrs | 1500 | ||
The Feathers Must Fly
Arakkoa talonpriests have begun sacrificing draenei to their god, Terokk. Interrupt their ritual and free the prisoners. | 100 | Combat | 2 | × 20 | 4 hrs | 1500 | ||
The Final Relic: Secrets
Rare
PH | 100 | Combat | 645 | 3 | × 75 | 8 hrs | 1500 | |
The Golden Halls of Skyreach
Rare
You and I both know the arakkoa are loaded. Feels like we could make a fortune just chipping away at the walls. | 100 | Treasure | 3 | 6 hrs | 1500 | |||
The Great Train Robbery
Rare
The Iron Horde is moving an Elemental Rune via train to the Blackrock Foundry. It's ambush time. | 100 | Combat | 3 | × 75 | 23.9 hrs | 1500 | ||
The Infernals' Fury
Infernals are an uncommon sight in Talador. We'd like to keep it that way. The more that are destroyed, the better. | 100 | Combat | 2 | × 15 | 4 hrs | 1500 | ||
The Liberation of Shattrath
Rare
The once-great city of Shattrath continues to be subjugated by the legion. Cry havoc, and let slip the followers of war. | 100 | Combat | 3 | × 25 | 10 hrs | 1500 | ||
The Lost World
A portal in Auchindoun links Draenor to the demon world of Argus. Cut off the Legion's reinforcements: destroy every trace of the portal. | 100 | Combat | 630 | 3 | × 20 | 6 hrs | 1500 | |
The Necrotic Wake
Rare
Dive deeper into the Necrotic Wake, and clear a path for what is to come. | 60 | 9.0 Encounter - Bastion | 800 | 5 | × 50 | 10 hrs | 1500 | |
The Neverending Threat
Demons simply don't know when they're beaten. Even now, they plot to invade parts of Suramar. Investigate, and stop them. | 110 | 7.0 Class Hall - Generic Missions | 850 | 3 | × 100 | 5 hrs | 1500 | |
The One True Brambleking
Rumor has it that Brambleking Fili's staff points the way to a hidden cache. Myth? | 100 | Treasure | 2 | 6 hrs | 1500 | |||
The Pits
Rare
Good news! We've located some Elemental Runes that Khadgar is looking for. Bad News: They're in The Pits. | 100 | Combat | 3 | × 75 | 23.9 hrs | 1500 | ||
The Quill is Mighty
It's time to make some changes to the Iron Horde's orders. If we can kill the guards, we can rewrite history before it happens. | 100 | Inscription | 3 | × 20 | 6 hrs | 1500 | ||
The Ring of Trials
Rare
Sometimes, a follower's skills just aren't cutting the mustard. The ring offers a rare opportunity to retrain. | 100 | Training | 1 | × 25 | 16 hrs | 1500 | ||
The Wonder Gears
Our engineers are excited about tearing apart a siege engine for parts. Let's take one down and let them have their fun. | 100 | Engineering | 2 | × 20 | 4 hrs | 1500 | ||
To Freedom!
Ogre slavers have captured many of the draenei displaced by the Iron Horde. Send someone to their camp and liberate them. | 100 | Combat | 2 | × 15 | 4 hrs | 1500 | ||
To Rest Again
Our shaman have prepared a ritual to return souls summoned by the Shadowmoon to rest. Go and perform this ritual at the burial grounds. | 100 | Combat | 615 | 3 | × 30 | 6 hrs | 1500 | |
Tomb Raider
Rare
Ancient carvings in the tombs of the Fortress of Anguish may lead us to discover many secrets in Shadowmoon Valley. We'll have to fight our way in. | 100 | Exploration | 1 | × 50 | 6 hrs | 1500 | ||
Too Much Business
We suspect a goblin merchant of selling to both us and the Iron Horde. Tail him, and if he is double-dealing, drag him back by his ears. | 100 | Combat | 675 | 2 | × 60 | 8 hrs | 1500 | |
Tower of Terror
Rare
Scouts have discovered a ruined ogre guard tower in Talador. It's haunted. Also, we're running out of scouts. | 100 | Combat | 3 | × 50 | 23.9 hrs | 1500 | ||
Twisting the Nether
The voidlords and voidcallers plaguing Shadowmoon Valley are being summoned by someone. Find and kill whoever is responsible. | 100 | Combat | 3 | × 15 | 6 hrs | 1500 | ||
Two Feet in the Grave
How convenient of Ner'zhul and his lackeys to flee into their clan's burial grounds. It will make choosing their graves much quicker. | 100 | Combat | 615 | 3 | × 20 | 8 hrs | 1500 | |
Ug'lok the Incompetent
Even an ogre as incompetent as Ug'lok the Frozen can amass a fortune via slave labor, but be prepared to counter his magic should it happen to work. | 100 | Treasure | 2 | 6 hrs | 1500 | |||
Under Ner'zhul's Nose
Some of the Shadowmoon clan's treasures are poorly guarded. We'll take what we can and destroy the rest! | 100 | Combat | 615 | 2 | × 15 | 4 hrs | 1500 | |
Vile Bloods
The void's effect on Draenor has become more pronounced. Vile bloods of the land are emerging. | 100 | Combat | 660 | 2 | × 40 | 8 hrs | 1500 | |
Visions of the Void
Terrible void creatures are coming from a deep chasm in the burial grounds. There may be other valuables down there as well. | 100 | Combat | 615 | 3 | × 20 | 8 hrs | 1500 | |
Wanted: Gor'thul
Gor'thul, betrayer of the Shattered Hand, is an outcast. It is said he has befriended a lot of cats. | 100 | Combat | 3 | × 100 | 8 hrs | 1500 | ||
Wanted: Hivelord Ik'rix
Hemet Nesingwary would be very interested in his head. | 100 | Combat | 3 | × 100 | 8 hrs | 1500 | ||
Wanted: Nullifier Darkoor
Nullifier Darkoor has been in hiding long enough. It's time to take him down and put an end to the Fel Breakers once and for all. | 100 | Combat | 3 | × 100 | 8 hrs | 1500 | ||
Wanted: Tremor
A massive rockworm has taken residence on the shores of Gorgrond, devouring the local lobstroks. | 100 | Combat | 3 | × 100 | 8 hrs | 1500 | ||
Wanted: Undertow
Undertow appears from the depths, pulling boats into the sea and destroying our lines of contact between Tanaan Jungle and Shadowmoon Valley. | 100 | Combat | 3 | × 100 | 8 hrs | 1500 | ||
Warchief's Pride
Grommash has a legendary ego and temper. Hit the Warsong hard and he'll be consumed with the need for vengeance. We want him distracted. | 100 | Combat | 615 | 3 | × 30 | 8 hrs | 1500 | |
Warden's Wrath
The Warden of Rituals and his Ritualists have risen once more, seeking to avenge his fate. Remind them of their place. | 60 | 9.0 Encounter - Maldraxxus | 800 | 5 | × 50 | 14 hrs | 1500 | |
Waste Not, Want Not
Apparently the goren can't digest the valuable gems they eat. Your mission should be clear. | 100 | Jewelcrafting | 3 | × 20 | 6 hrs | 1500 | ||
Watery Woes
Two enormous watery monsters guard a strange oil-producing plant deep in the Everbloom. We should investigate. | 100 | Combat | 615 | 3 | × 20 | 8 hrs | 1500 | |
Waylay the Warlord
The Bloodmaul have discovered a powerful artifact, and their warlord is overseeing the excavation. Ambush the warlord and take the artifact. | 100 | Combat | 2 | × 15 | 4 hrs | 1500 | ||
We Have a Mole
Getting into Blackrock Spire will not be easy, but we have a secret weapon: mole machines. The Black Irons will never know what hit them. | 100 | Combat | 630 | 3 | × 20 | 8 hrs | 1500 | |
What's Mine Is A Mine
Word has it that an Iron Horde mine near our outpost has hit a rich vein. We can't let them have nice things. Storm in and claim the mine. | 100 | Combat | 675 | 2 | × 60 | 10 hrs | 1500 | |
Who's the Boss?
The Grimrail Depot owes its efficiency to goblin and orc overseers. Kill them, and you'll kill its ability to ship arms to distant camps. | 100 | Combat | 615 | 2 | 4 hrs | 1500 | ||
You, Robot
Rare
With the installation of a negatronic control unit, a true emotional bond between lifeform and machine can happen! Get one! | 100 | Combat | 3 | × 25 | 10 hrs | 1500 | ||
You're Fired
The pale are expert scavengers. Let's relieve them of some of that salvage. | 100 | Engineering | 3 | × 20 | 6 hrs | 1500 | ||
Ziggy Sawdust X3-9
The Ziggy Sawdust X3-9 is the latest in clear-cutting technology. Unleash the adorable robot on the Everbloom and enjoy the show. | 100 | Combat | 615 | 3 | × 20 | 8 hrs | 1500 | |
A Change of Pace
The drogbar have an underground snail-racing ring deep in their caverns. Recently, a vicious fight broke out. We should investigate. | 107 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 100 | 3 hrs | 1600 | |
Ancient of Corruption
Rumors swirl of an ancient gone awry in the undergrowth. Track down this "Shadowbark" and take care of business. | 97 | Combat | 3 | × 20 | 10 hrs | 1600 | ||
Block the Rook
Black Rook Hold has been overrun by the spirits of the damned. The long-dead Theryssia rises from her grave, attacking anyone. | 107 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 150 | 6 hrs | 1600 | |
Running in the Sun
A vicious beast, Daggerbeak, has been preying on the equine sunrunners in the open glades of Azsuna. The poor creatures are terrified. | 107 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 100 | 2 hrs | 1600 | |
To Sleep, To Scream
Our sentries are terrified. At night, some great creature screeches and howls at them from the darkness. Seek out the terror that flaps in the night. | 107 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 100 | 4 hrs | 1600 | |
An Apple a Day Keeps the Legion Away
We have reason to suspect that a Legion agent has successfully infiltrated the city of Dalaran, and is now posing as a simple fruit vendor. | 108 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 100 | 7 hrs | 1800 | |
Don't Go In the Water
The local tribes have been terrorized by a giant fish lurking in the lakes of Highmountain. It's made off with a few of the fishermen as well. | 108 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 150 | 2 hrs | 1800 | |
Freya's Spring: Harpy Mother
We were attacked by relentless harpies. Defend against the attack and take down their leader. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Freya's Spring: Ice Furies
This high on the mountain, the elements themselves are our greatest enemy. Elementals of wind and ice roam the peaks. Defeat them and press on! | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Freya's Spring: Snowblind Mesa
The tauren at Snowblind Mesa are dealing with encroaching drogbar. They've asked for our aid in exchange for shelter. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Freya's Spring: The Mountain
We made camp at the base of the mountain, but the area is home to hostile ettin. We'll need to fend them off before we make our ascent. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Freya's Spring: The Mountain King
We are nearing Freya's Spring, but the area is guarded by a drogbar chieftain who calls himself the mountain king. Defeat him and we will gain our prize! | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Impending Danger
A Legion command ship has appeared on the horizon. Send our champions to lead them away from the Wandering Isle! | 110 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 30 min | 1800 | |
Infiltrating Our Enemies
In order to fulfill Velen's prophecy, we must infiltrate our enemies and find out if any among them could make a potential ally. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 20 | 60 min | 1800 | |
Investigate Felsoul Hold
Before we can break our way to the other side, we will need to find the best place to steal a Legion gateway. Felsoul Hold is a candidate. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 150 | 60 min | 1800 | |
Janai's Famous Flaming Omelettes
Elementalist Janai has requested that we send a strike team to the Firelands to collect Cinderweb eggs for her research. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Last Chance
The Legion gateway in Felblaze Ingress is the only place powerful enough to take your armies to Niskara. Hymdall will need to wrest it from the Legion first. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 150 | 60 min | 1800 | |
Lumenstone: Broken Shore
The Broken Shore is littered with debris from battle, with plenty of lumenstone to gather. Just beware of the demons still patrolling the area. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Lumenstone: Broken Shore
The demons have left lumenstone weapons scattered all over the Broken Shore. If we move fast, we can recover those weapons. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Lumenstone: Faronaar
The eredar at Faronaar smith weapons out of lumenstone. Strike at their forges and take the metal we seek, dealing a double blow to our enemies. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Lumenstone: Faronaar
The demons keep a rich stockpile of weapons at Legion Camp: Ruin in Azsuna. Assault the enemies there and return with any lumenstone that you can find. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Lumenstone: Stormheim
Our scouts stumbled upon a vrykul raiding party equipped with lumenstone weapons. We can deal a double blow - eliminate the enemy, and take their weapons for our own. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Lumenstone: Stormheim
Our scouts report that the vrykul have acquired a cache of lumenstone weapons, and they intend to melt them down to create armor for their drakes. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Lumenstone: Suramar City
The nightborne of Suramar city are studying the properties of lumenstone to augment their constructs. Break into the city and steal their supplies. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Lumenstone: Suramar City
The nightborne are moving a large shipment of lumenstone behind the city walls. Invade under cover of darkness and claim the steel for our order! | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Lumenstone: Val'sharah
The naga in southern Val'sharah are using weapons crafted from lumenstone. We'll have to convince the naga to part with it. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Lumenstone: Vashj'ir
Long ago, a shipment of lumenstone was lost overboard during a terrible storm above Vashj'ir. Unfortunately, the naga may have found it before us. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 100 | 60 min | 1800 | |
No Matter How Many Times We Tell Them...
The warlocks in Azsuna are at it again, summoning demons they can't possibly hope to control. We can't always fight more fire with fire. | 108 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 100 | 3 hrs | 1800 | |
Oculus Preparations: A Nightmarish Situation
Verdisa of the green dragonflight has asked for our help in capturing roving satyr warbands in Val'sharah. Help take down their foes! | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 |