Name | Level | Type | Item Level | Followers | Cost | Duration | Follower XP | Rewards |
---|---|---|---|---|---|---|---|---|
Oculus Preparations: Communication Disruption
Belgaristrasz of the red dragonflight has contacted us with a plan to retake the Oculus. He needs as many Legion communication devices as can be found. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Oculus Preparations: Eternos
Eternos of the Bronze Dragonflight reports a Legion invasion near the Bronze Dragonshrine in Dragonblight. He requests our aid! | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Oculus Preparations: Ley Them Down
We will need to boost our power if we are to break through the wards surrounding the Oculus. The Ley Ruins of Zarkhenar are continually spilling out ley energy. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Oculus Preparations: On The Offensive
Verdisa, Belgaristrasz, and Eternos are reluctant to return to the Oculus themselves. However, some of their strongest drakes will aid us if we clear the way. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
One Who's Worthy
We need to find a warlock who excels at summoning greater demons. Scout the hills of Highmountain, keeping an eye out for anyone with potential. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
One Who's Worthy
We need to find a warlock who excels at summoning greater demons. Scout within Azsuna, keeping an eye out for anyone with potential. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
One Who's Worthy
We need to find a warlock who excels at summoning greater demons. Scout within Val'sharah, keeping an eye out for anyone with potential. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
One Who's Worthy
We need to find a warlock who excels at summoning greater demons. Scout within Stormheim, keeping an eye out for anyone with potential. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
One Who's Worthy
We need to find a warlock who excels at summoning greater demons. Scout the city of Dalaran, keeping an eye out for anyone with potential. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Powering the Portal: Andu'talah
Those who were once our friends have been claimed by the Nightmare, and the dryad keepers near Andu'talah are among those fallen. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Powering the Portal: Ashenvale
Even in the forests of Ashenvale, the satyr, led by Rethazar the Fallen, have been spotted, and they may soon attack outright. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Powering the Portal: Azsuna
Satyr warbands have been spotted near the northern shores of Azsuna. They are using Shards of Nightmare to expand Xavius's influence. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Powering the Portal: Kal'delar
We've received word that Oracle Tidecress, a powerful naga sorceress, has been meeting with the Darkfiend satyr. Slay her and her comrades. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Powering the Portal: Moonglade
The doom guard Metreon has rallied the satyr of Felwood, and they have attacked Moonglade itself! We cannot allow Moonglade to fall to the Legion. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Powering the Portal: Sylvan Falls
We've received a call for aid from the tauren tribes who live along the Sylvan Falls. Satyr scouting camps have begun raiding their villages. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Powering the Portal: Val'sharah
Shala'nir, the druid grove at the base of the world tree, has been overrun by the satyr and their leader, Banehoof. Send our champions to kill Banehoof. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Preparations for Invasion: Scouting their Hold
Allari wants you to send your forces to scout Felsoul Hold in Suramar. Once there, they are to identify likely capture targets. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Preparations for Invasion: Ship-Shape
It has been many years since the Fel Hammer was in full operational order. Jace needs all hands on deck to help out with some necessary maintenance. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Preparations for Invasion: Snatch and Grab
Now that the Legion targets at Felsoul Hold have been observed for a while, it is time to send your most capable in to capture them. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Preparations for Invasion: Weapon Improvements
Not everyone has a set of artifact warglaives. If we are to invade a demon world, it would be best if the Illidari received improved weapons. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Preparations for Invasion: Where Are the Felsouls?!
With the captured demons safely trapped below deck on the Fel Hammer, Allari is ready to apply her tender mercies and use the Scythe of Souls. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Preparing Our Arrival
Felsoul Hold was not suitable for our plans, but there is one other option. Scout out the area around Felblaze Ingress, to see if we have any hope. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 150 | 60 min | 1800 | |
Reef Lord
Off the coast of Suramar, the naga have set up a stronghold. Below, Reef Lord Raj'his gathers a powerful army of ocean-dwellers. | 108 | 7.0 Class Hall - Treasure Missions | 760 | 3 | × 100 | 5 hrs | 1800 | |
Requesting Reinforcements
We need reinforcements in order to defeat Hakkar! Most have answered our call, but Shandris Feathermoon remains mired in battle with the naga. Help her, so she will help us in return. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Return to the Firelands
The death of Ragnaros has left the Firelands in chaos. Uniting the elemental plane of fire to our cause will not be easy. We should send an envoy. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
The Gorian Warmaster
We've isolated the murderous Warmaster Blugthol to a tower within Mar'gok's Overwatch. It's time to take him out. | 98 | Combat | 3 | × 20 | 10 hrs | 1800 | ||
The Missing Vessel: Azsuna
The spirits at the Temple of a Thousand Lights have stolen a piece of the vessel, and are using it to empower themselves. Take it, so we can set a trap for Hakkar. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
The Missing Vessel: Highmountain
Harpies love anything shiny, and the skywitches of Highmountain have stolen a piece of the vessel. Take it back, so we can set a trap for Hakkar. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
The Missing Vessel: Stormheim
A fragment of the vessel has fallen into the hands of Aughild the Bitter, a failed valkyra aspirant. Recover it from her, so we can set a trap for Hakkar. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
The Missing Vessel: Val'sharah
Andu'talah has fallen to the Nightmare, and Xavius seeks the power of the vessel. He hid a piece of it there. Retrieve it, so we can set a trap for Hakkar. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Trial of the Firelord
The elementals of the Firelands are engaged in an epic battle for supremacy. We must send our Champions to undergo a trial of strength. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Troubling Tremors
On a recent expedition to Deepholm, one of our teams recorded strange seismic activity. These were not ordinary tremors... We should investigate further. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Twilight's Return
The dragon Zeryxia has been slain, but the Twilight's Hammer has not fully abandoned their efforts in Deepholm. We should send a strike team. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Unholy Attainment: Essence of Darkness
Once a Gilnean archmage, Arugal unleashed the worgen, and they attacked both friend and foe. Collect the Essence of Darkness from his soul in the Shadowlands. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Unholy Attainment: Essence of Darkness
Once a Gilnean archmage, Arugal unleashed the worgen, and they attacked both friend and foe. Collect the Essence of Darkness from his soul in the Shadowlands. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Unholy Attainment: Essence of Fear
Consumed by fear, Grand Empress Shek'zeer spread devastation. Her death was a blessing to the Pandaren... and now to us as well. Harvest the Essence of Fear from her soul in the Shadowlands. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Unholy Attainment: Essence of Hatred
After the death of his son, Admiral Daelin Proudmoore was consumed by the thirst for revenge. Collect the Essence of Hatred from his soul in the Shadowlands. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Unholy Attainment: Essence of Shadow
A manipulator and traitor, Soulbinder Nyami wielded powerful shadow magic in life. In death, she is the perfect vessel for the Essence of Shadow. Harvest the essence from her soul in the Shadowlands. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Unholy Attainment: Essence of Undeath
Grand Apothecary Putress was once a trusted advisor to Sylvanas. He deserved his end, but he may still prove useful. Harvest the Essence of Undeath from his soul in the Shadowlands. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Where In the World is Mathias?: Altar of End Times
The command center known as the Altar of End Times floats above Faronaar in Azsuna. Break in and have a look around. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Where In the World is Mathias?: Black Rook Hold
Mathias is being moved around. Detheroc is a clever dreadlord. The trail leads to Black Rook Hold. Too bad you did not notice him before. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Where In the World is Mathias?: Gates of Valor
The Burning Legion has a powerful ally in the vrykul God-King Skovald. Perhaps they are holding Mathias Shaw at the Gates of Valor. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Where In the World is Mathias?: Obvious Start
The Broken Shore is the obvious location to begin our search for Master Mathias Shaw. We must determine where the Legion is holding him. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
Where In the World is Mathias?: SI:7
We seem to have run out of leads. Time to do the impossible. Time to sneak into SI:7 headquarters and see if Detheroc has left any clues for us. | 108 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 1800 | |
A Convenient Truth
A local privateer has offered their service attacking the Alliance around Shadowmoon. All you have to do is smuggle some goods past the Iron Horde blockade in the South Sea. | 100 | Ship-Bonus | 2 | × 50 | 4 hrs | 2000 | ||
A Convenient Truth
A local privateer has offered their service attacking the Alliance around Shadowmoon. All you have to do is smuggle some goods past the Iron Horde blockade in the South Sea. | 100 | Ship-Bonus | 2 | × 50 | 4 hrs | 2000 | ||
A Convenient Truth
A local privateer has offered their service attacking the Horde around Frostfire. All you have to do is smuggle some goods past the Iron Horde blockade in the South Sea. | 100 | Ship-Bonus | 2 | × 50 | 4 hrs | 2000 | ||
A Convenient Truth
A local privateer has offered their service attacking the Horde around Frostfire. All you have to do is smuggle some goods past the Iron Horde blockade in the South Sea. | 100 | Ship-Bonus | 2 | × 50 | 4 hrs | 2000 | ||
A Shocking Confrontation
A rift has split right through the ley-ruins, discharging dangerous amounts of energy. We should destroy as many ley-creatures as we can. | 109 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 100 | 9 hrs | 2000 | |
Abracadabra
A shipment of abrogator stones is on its way to Grommashar. We must intercept it. The Iron Horde is trouble enough without a bunch of magical gems. | 100 | Ship-Legendary | 2 | × 75 | 4 hrs | 2000 | ||
Alakazam
With Archmage Khadgar elsewhere on business, an enemy vessel has secured the eastern passage into Zangarra. They expect a fight. Let's not disappoint them. | 100 | Ship-Treasure | 2 | × 75 | 4 hrs | 2000 | ||
All Fel Breaks Loose
Rare
Keeping the Iron Reaver in good repair is a full-time job, and it requires a steady supply of parts from Blackrock Foundry. Disrupt that supply. | 100 | Ship-Treasure | 2 | × 200 | 4 hrs | 2000 | ||
All Fel Breaks Loose
Rare
Keeping the Iron Reaver in good repair is a full-time job, and it requires a steady supply of parts from Blackrock Foundry. Disrupt that supply. | 100 | Ship-Treasure | 2 | × 200 | 4 hrs | 2000 | ||
All Fel Breaks Loose
Rare
Keeping the Iron Reaver in good repair is a full-time job, and it requires a steady supply of parts from Blackrock Foundry. Disrupt that supply. | 100 | Ship-Treasure | 2 | × 200 | 4 hrs | 2000 | ||
All Fel Breaks Loose
Rare
Keeping the Iron Reaver in good repair is a full-time job, and it requires a steady supply of parts from Blackrock Foundry. Disrupt that supply. | 100 | Ship-Treasure | 2 | × 200 | 4 hrs | 2000 | ||
All Fel Breaks Loose
Rare
Keeping the Iron Reaver in good repair is a full-time job, and it requires a steady supply of parts from Blackrock Foundry. Disrupt that supply. | 100 | Ship-Treasure | 2 | × 200 | 4 hrs | 2000 | ||
Arakkoa Ancestry
Rare
Some ancient artifacts containing untold knowledge are being jealously guarded by arakkoa out in Spires of Arak. | 100 | Combat | 675 | 3 | × 100 | 12 hrs | 2000 | |
Blizzard Convention
Rare
A group of frost furies has gathered in the snowy wastes of Frostfire Ridge and laid waste to a caravan carrying valuable weaponry. | 100 | Combat | 675 | 3 | × 100 | 12 hrs | 2000 | |
Blockade: Barrier Sea
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions. | 100 | Ship-SiegeIHA | 2 | × 50 | 30 min | 2000 | ||
Blockade: Barrier Sea
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions. | 100 | Ship-SiegeIHA | 2 | × 50 | 30 min | 2000 | ||
Blockade: Barrier Sea
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions. | 100 | Ship-SiegeIHA | 2 | × 50 | 30 min | 2000 | ||
Blockade: Barrier Sea
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions. | 100 | Ship-SiegeIHA | 2 | × 50 | 30 min | 2000 | ||
Blockade: Barrier Sea
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions. | 100 | Ship-SiegeIHH | 2 | × 50 | 30 min | 2000 | ||
Blockade: Barrier Sea
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions. | 100 | Ship-SiegeIHH | 2 | × 50 | 30 min | 2000 | ||
Blockade: Barrier Sea
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions. | 100 | Ship-SiegeIHH | 2 | × 50 | 30 min | 2000 | ||
Blockade: Barrier Sea
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions. | 100 | Ship-SiegeIHH | 2 | × 50 | 30 min | 2000 | ||
Blockade: Barrier Sea
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions. | 100 | Ship-SiegeIHH | 2 | × 50 | 30 min | 2000 | ||
Blockade: Barrier Sea
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions. | 100 | Ship-SiegeIHA | 2 | × 50 | 30 min | 2000 | ||
Blockade: Evanescent Sea
The Alliance have set up a blockade around their garrison. Break through to raid and plunder. | 100 | Ship-SiegeA | 2 | × 50 | 30 min | 2000 | ||
Blockade: Evanescent Sea
The Alliance have set up a blockade around their garrison. Break through to raid and plunder. | 100 | Ship-SiegeA | 2 | × 50 | 30 min | 2000 | ||
Blockade: Evanescent Sea
The Alliance have set up a blockade around their garrison. Break through to raid and plunder. | 100 | Ship-SiegeA | 2 | × 50 | 30 min | 2000 | ||
Blockade: Evanescent Sea
The Alliance have set up a blockade around their garrison. Break through to raid and plunder. | 100 | Ship-SiegeA | 2 | × 50 | 30 min | 2000 | ||
Blockade: Evanescent Sea
The Alliance have set up a blockade around their garrison. Break through to raid and plunder. | 100 | Ship-SiegeA | 2 | × 50 | 30 min | 2000 | ||
Blockade: Zangar Sea
The Horde have set up a blockade around their garrison. Break through and you can raid the Horde navy. | 100 | Ship-SiegeH | 2 | × 50 | 30 min | 2000 | ||
Blockade: Zangar Sea
The Horde have set up a blockade around their garrison. Break through and you can raid the Horde navy. | 100 | Ship-SiegeH | 2 | × 50 | 30 min | 2000 | ||
Blockade: Zangar Sea
The Horde have set up a blockade around their garrison. Break through and you can raid the Horde navy. | 100 | Ship-SiegeH | 2 | × 50 | 30 min | 2000 | ||
Blockade: Zangar Sea
The Horde have set up a blockade around their garrison. Break through and you can raid the Horde navy. | 100 | Ship-SiegeH | 2 | × 50 | 30 min | 2000 | ||
Blockade: Zangar Sea
The Horde have set up a blockade around their garrison. Break through and you can raid the Horde navy. | 100 | Ship-SiegeH | 2 | × 50 | 30 min | 2000 | ||
Breaker Two
Rare
Two enormous breakers have been spotted out on Gorgrond. What better way to test our might? | 100 | Combat | 675 | 3 | × 100 | 12 hrs | 2000 | |
Burning Blademasters
Rare
A group of burning blademaster spirits has been roused by the activities in Nagrand. We should investigate. | 100 | Combat | 675 | 3 | × 100 | 12 hrs | 2000 | |
Cleanse the Wicked
The enemies are continually encroaching on Azsuna. Seek them out, and destroy them. | 110 | Generic (7.0) | 800 | 3 | × 50 | 4 hrs | 2000 | |
Death Metal
Shipments for Wor'gol must first pass through the Pale Cove's treacherous currents and jagged rocks. That will be the perfect time for us to strike. | 100 | Ship-Treasure | 2 | × 75 | 4 hrs | 2000 | ||
Demons Abound
The Demon invasion has begun. | 110 | Generic (7.0) | 800 | 3 | × 50 | 3 hrs | 2000 | |
Eldritch Horrors
Rare
Rumors abound of terrible demons near Shattrath that could drive a follower insane by just looking at them. | 100 | Combat | 675 | 3 | × 100 | 12 hrs | 2000 | |
Enterprising Solutions
An Iron Horde shipment containing maps to treasure, hidden under the sea in Nagrand, is headed through the Tanaan Sea. If you intercept it, you can use the maps for yourself. | 100 | Ship-Bonus | 2 | × 50 | 4 hrs | 2000 | ||
Enterprising Solutions
An Iron Horde shipment containing maps to treasure, hidden under the sea in Nagrand, is headed through the Tanaan Sea. If you intercept it, you can use the maps for yourself. | 100 | Ship-Bonus | 2 | × 50 | 4 hrs | 2000 | ||
Fel Bombardment
The enemy has established an array of casters and are bombarding us with terrible balls of Fel energy. We need help to counter these attacks! | 110 | Generic (7.0) | 800 | 3 | × 50 | 3 hrs | 2000 | |
Fiery Friends
Rare
A group of tiny fiery puppies was spotted deep within Blackrock Foundry. If we save them, we may be able to raise them. | 100 | Combat | 675 | 3 | × 100 | 12 hrs | 2000 | |
Fools and Their Gold
The city of Elodor houses the draenei's leaders, who are allied with the Alliance. Teach both groups a lesson: seize one of their gold shipments. | 100 | Ship-Treasure | 2 | × 150 | 4 hrs | 2000 | ||
Fury of the Elements
Storms have broken out around the Ancestral Grounds. The enemy vessel off the coast may be to blame. Also the fact that most shaman loathe the Iron Horde. | 100 | Ship-Legendary | 2 | × 75 | 4 hrs | 2000 | ||
Heart of the Sabermaw
Just north of Grommashar dwell the Sabermaw clan, notorious outpost raiders. Strike out at their leader, Soulfang, and crush their morale. | 99 | Combat | 3 | × 20 | 10 hrs | 2000 | ||
Higher Learning
The academy at Narthalas once held a great library with a wealth of knowledge. See if you can find it. | 110 | Generic (7.0) | 800 | 3 | × 50 | 60 min | 2000 | |
Hotter Than Fel
Rare
Countless munitions are created in Blackrock Foundry, then infused with fel energies in Hellfire Citadel. It's vital that we intercept or destroy whatever we can. | 100 | Ship-Treasure | 2 | × 200 | 4 hrs | 2000 | ||
Hotter Than Fel
Rare
Countless munitions are created in Blackrock Foundry, then infused with fel energies in Hellfire Citadel. It's vital that we intercept or destroy whatever we can. | 100 | Ship-Treasure | 2 | × 200 | 4 hrs | 2000 | ||
Hotter Than Fel
Rare
Countless munitions are created in Blackrock Foundry, then infused with fel energies in Hellfire Citadel. It's vital that we intercept or destroy whatever we can. | 100 | Ship-Treasure | 2 | × 200 | 4 hrs | 2000 | ||
Hotter Than Fel
Rare
Countless munitions are created in Blackrock Foundry, then infused with fel energies in Hellfire Citadel. It's vital that we intercept or destroy whatever we can. | 100 | Ship-Treasure | 2 | × 200 | 4 hrs | 2000 | ||
Hotter Than Fel
Rare
Countless munitions are created in Blackrock Foundry, then infused with fel energies in Hellfire Citadel. It's vital that we intercept or destroy whatever we can. | 100 | Ship-Treasure | 2 | × 200 | 4 hrs | 2000 | ||
If It Shines, It's Mine
This vessel is carrying plenty of plate armor; Alliance soldiers just happen to be wearing it. Why are you letting Alliance scum wear your armor? | 100 | Ship-Treasure | 2 | × 75 | 4 hrs | 2000 | ||
It's a Trap
This destroyer looks to be disabled far from land. But our scouts report this is just an act: a submarine is circling in the waters below. | 100 | Ship-Treasure | 2 | × 75 | 4 hrs | 2000 | ||
It's All the Rage
Orcish cloth armor is just as soft and comfortable as ours. Tell your magi they will seize and wear this cargo. No exceptions, gnomes. Make it work. | 100 | Ship-Treasure | 2 | × 75 | 4 hrs | 2000 |