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Name Level Type Item Level Followers Cost Duration Follower XP Rewards
The Neverending Threat

Demons simply don't know when they're beaten. Even now, they plot to invade parts of Suramar. Investigate, and stop them.

1107.0 Class Hall - Generic Missions8503× 100 5 hrs1500
The Pale Predator

Some beasts don't wait for the cover of darkness to attack, and Abesha, a pale beast, has been stalking our allies in broad daylight. Dispose of the beast.

1107.0 Class Hall - Generic Missions7903× 100 4 hrs3000
The Spirit Crucible

A vortex of power envelops the Spirit Crucible. Lead an incursion against the Eredar Soulflayers tapping into that energy.

1107.0 Class Hall - Generic Missions9502× 200 24 hrs6000
The Star Buck

Usually, the squallhunter drakes prey on the stags of Stormheim, but one stag has turned the tables, slaughtering dragons. Hunt down this beast.

1107.0 Class Hall - Generic Missions8453× 250 16 hrs3000
The Star Buck

Usually, the squallhunter drakes prey on the stags of Stormheim, but one stag has turned the tables, slaughtering dragons. Hunt down this beast.

1107.0 Class Hall - Generic Missions8453× 250 16 hrs3000
The Terror that Flaps in the Day

The Legion breeds felbats as flying mounts for their soldiers, but one in particular has grown so large it darkens the sky with its wings.

1027.0 Class Hall - Generic Missions7603× 100 2 hrs600
The Underbelly of the Legion

The Scavenger's Boneyard lay beneath the Legion's garrisons in the Antoran Wastes. Send your champions to waylay Legion patrols traveling between them.

1107.0 Class Hall - Generic Missions9502× 200 24 hrs6000
The Undying

Hidden in the cliffs of Stormheim, undying spirits keep a watch, despite having long passed on. Bring them some resolution to their vigil.

1107.0 Class Hall - Generic Missions8353× 150 12 hrs3000
The Wait Has Ended

Venture near the Burning Breach. Measure the Legion's defenses.

1107.0 Class Hall - Generic Missions9503× 250 6 hrs3000
The Wilds of Azsuna

1107.0 Class Hall - Generic Missions9003× 300 12 hrs3000
Their Emancipation

Shadow-touched Krokul have enslaved their brethren in the Ruins of Oronaar. Liberate them from the maddening whispers of the void.

1107.0 Class Hall - Generic Missions9253× 400 6 hrs3000
Thing of Nightmares

At the edge of Nightmare, the satyr are spreading their influence right to the doorstep of Malorne's Refuge. Take out their leader, Kalazzius the Guileful.

1027.0 Class Hall - Generic Missions7603× 100 2 hrs600
This Wine Tastes Like Feet!

1107.0 Class Hall - Generic Missions8503× 300 8 hrs3000
Thunder on the Tundra

1107.0 Class Hall - Generic Missions8953× 250 4 hrs3000
Time Tested

1107.0 Class Hall - Generic Missions8853× 250 8 hrs3000
Tip the Scales

The Hatecoil hold an ace up their sleeves - if naga had sleeves. They have a massive creature, ready to summon at any moment. Destroy Golza.

1007.0 Class Hall - Generic Missions7603× 100 4 hrs200
To Arms!

On the rocky northern coast of Stormheim, a sea giant has been causing havoc for all ships in the area. We need that coast cleared.

1017.0 Class Hall - Generic Missions7603× 100 4 hrs400
To Sleep, To Scream

Our sentries are terrified. At night, some great creature screeches and howls at them from the darkness. Seek out the terror that flaps in the night.

1077.0 Class Hall - Generic Missions7603× 100 4 hrs1600
Tomes of Yore

1107.0 Class Hall - Generic Missions8853× 150 4 hrs3000
Too Many Legs

The Ruins of Falanaar are a dangerous place, especially for any that are wary of arachnids. Thin out the number of Lurkers there.

1107.0 Class Hall - Generic Missions8353× 250 6 hrs3000
Too Many Legs

The Ruins of Falanaar are a dangerous place, especially for any that are wary of arachnids. Thin out the number of Lurkers there.

1107.0 Class Hall - Generic Missions8353× 250 5 hrs3000
Tools of Defiance Rare

Krokul armaments were abandoned in the Petrified Forest. Seek them out.

1107.0 Class Hall - Generic Missions7602× 100 6 hrs4500
Totems Thunder

1107.0 Class Hall - Generic Missions8803× 100 2 hrs3000
Traitors Below

1107.0 Class Hall - Generic Missions8853× 250 6 hrs3000
Traitors Demise

1107.0 Class Hall - Generic Missions8803× 100 4 hrs3000
Turtle Soup

1107.0 Class Hall - Generic Missions8953× 250 4 hrs3000
Turtle Soup

On the Timeworn Strand, gigantic turtles wander the ancient ruins. Their meat would go a long way to supporting our troops. Beware of naga though.

1107.0 Class Hall - Generic Missions8353× 150 16 hrs3000
Twisted Ash

1107.0 Class Hall - Generic Missions8503× 250 12 hrs3000
Twisted Souls

Even in death, the souls of Azsuna cannot be at peace. Gilamore the Sinister has raised a company of spirit-mages. Stop her, and lay those souls to rest.

1007.0 Class Hall - Generic Missions7603× 100 2 hrs200
Undisputed Heavyweight

A famous boxing champion in Highmountain has issued a challenge to everyone: Whoever can last three rounds with him will be rewarded handsomely.

1067.0 Class Hall - Generic Missions7603× 100 7 hrs1400
Unravelling the Madness

The shadowguard within the Umbra Hollows must be stopped. Send our champions to halt their rituals.

1107.0 Class Hall - Generic Missions9252× 100 24 hrs6000
Unwelcome Visitors

At night, our camps are beset with the howls and cries of the local wildlife, namely the prowlers that come out of the woods to seek easy prey.

1037.0 Class Hall - Generic Missions7603× 100 2 hrs800
Unworthy

Not all vrykul will ascend to the halls of Valarjar, and those are desperate to avoid the turmoil of Helheim. They will do anything to earn honor.

1107.0 Class Hall - Generic Missions8503× 200 12 hrs3000
Walking on Broken Glass

Someone has been shattering windows throughout Dalaran, leaving a trail of destruction and broken glass. Investigate and find the culprit.

1107.0 Class Hall - Generic Missions8303× 250 6 hrs3000
War Materiel

1107.0 Class Hall - Generic Missions8703× 600 12 hrs3000
Weary Traveler

It's one thing to have to camp in the middle of the woods, and it's another to wake full of tiny darts and surrounded by evil sprites.

1047.0 Class Hall - Generic Missions7603× 100 2 hrs1000
Webspinners

Near Moonfall retreat in Suramar, spiders and their ilk have taken over the gardens. We should cut away their webs for our troops in that area.

1037.0 Class Hall - Generic Missions7603× 100 4 hrs800
Weep for Water

At the base of the Weeping Bluffs, a disturbed water elemental is making it impossible for us to reach the wreckage of our sky-ships.

1027.0 Class Hall - Generic Missions7603× 100 5 hrs600
What Lies Beneath

In Suramar, a vrykul warrior named Hertha Grimdottir has been lying in wait for travelers. Put an end to her.

1107.0 Class Hall - Generic Missions7603× 250 8 hrs3000
Withered Straining

1107.0 Class Hall - Generic Missions8603× 250 12 hrs3000
Woe of the Wyrmtongue

Scavenger's Post is crawling with wyrmtongue looking for valuable salvage. Beat them to it.

1107.0 Class Hall - Generic Missions9502× 200 12 hrs6000
Wretched Echoes

Power flows through the Conservatory of the Arcane. Augari Wakeners practice their craft in death, and must be purged.

1107.0 Class Hall - Generic Missions9252× 200 24 hrs6000
zzA Citadel's Plunder Rare

[PH]

1107.0 Class Hall - Generic Missions9503× 1000 3 days6000
zzA Relic of Argus Rare

[PH]

1107.0 Class Hall - Generic Missions9503× 1000 2 days6000
zzJourney to the Core Rare

[PH]

1107.0 Class Hall - Generic Missions9503× 1000 3 days6000
zzMemory of a Lost City Rare

[PH]

1107.0 Class Hall - Generic Missions9503× 1000 2.5 days6000
zzRaiding the Ruins Rare

[PH]

1107.0 Class Hall - Generic Missions9503× 1000 2.5 days6000
zzThe Demon Hoard Rare

[PH]

1107.0 Class Hall - Generic Missions9503× 1000 2 days6000
[PH]

[PH]

1107.0 Class Hall - Campaign Missions7602× 10 2 hrs100
[UNUSED]Spread the Word

The Uncrowned have been established, but we are going to need help.

1007.0 Class Hall - Campaign Missions7002× 20 15 sec100
99.0 [reuse me]

99.0 [reuse me]

1107.0 Class Hall - Campaign Missions7603× 5 30 min100
99.0 [reuse me]

99.0 [reuse me]

1107.0 Class Hall - Campaign Missions7603× 20 3 hrs100
99.0 [reuse me]

99.0 [reuse me]

1107.0 Class Hall - Campaign Missions7603× 20 3 hrs100
99.0 [reuse me]

99.0 [reuse me]

1107.0 Class Hall - Campaign Missions8003× 20 3 hrs1000
99.0 [reuse me]

99.0 [reuse me]

1107.0 Class Hall - Campaign Missions7603× 50 2 hrs100
A Glade Defense

Sundersong Glade is under attack by the Legion's forces. This is a perfect opportunity to test our new troops in the field, and to unlock vital knowledge.

1007.0 Class Hall - Campaign Missions7603× 20 60 min100
A More Wretched Hive of Scum and Villainy

To attract new rogues, thieves, and other sundry scoundrels, you need to make Lonika Stillblade an offer she can't refuse. Send Vanessa VanCleef.

1007.0 Class Hall - Campaign Missions7601× 20 2 min100
Additional Accoutrements

Matron Mother Malevolence has supplied you with a list of hard-to-find fel magic apparatuses. They will prove useful.

1007.0 Class Hall - Campaign Missions7603× 50 60 min300
Aiding the Valkyra

The Valkyra are under attack by Felskorn vrykul. Aid them and crush those who've betrayed Odyn.

1027.0 Class Hall - Campaign Missions7603× 50 60 min600
Ancient Magic

The Broken Isles harbor many arcane secrets. We should send out our mages and discover as many as we can!

1007.0 Class Hall - Campaign Missions7603× 50 60 min300
Archmage Vargoth's Travels: Best Friends Forever

Zooti Fizzlefury is Archmage Vargoth's closest friend and confidant. Send a champion to Archmage Khadgar's tower in Talador to see if Zooti is still there.

1027.0 Class Hall - Campaign Missions7603× 50 60 min600
Archmage Vargoth's Travels: Ruins of Nar'thalas

The Nar'thalas Academy was once a place of great learning. Although it is now in ruins, we know Archmage Vargoth visited it recently.

1027.0 Class Hall - Campaign Missions7603× 50 60 min600
Archmage Vargoth's Travels: The Forests of Ashenvale

The crystal ball we found in Archmage Vargoth's study was used by Grommash Hellscream. We should send a Champion to investigate its former location in Ashenvale.

1027.0 Class Hall - Campaign Missions7603× 50 60 min600
Archmage Vargoth's Travels: The Nightborne Vault

The Nightborne Vault is located deep within the Legion incursion area of Suramar. If Archmage Vargoth has been there, we should find signs of him.

1027.0 Class Hall - Campaign Missions7603× 50 60 min600
Archmage Vargoth's Travels: The Scholars of Tel'anor

The magical tome we found most likely came from Tel'anor. We may be able to learn more of Archmage Vargoth's travels there if you send a champion.

1027.0 Class Hall - Campaign Missions7603× 50 60 min600
Armies of Legionfall

We need support for our return to the Broken Shore. Go to the other class leaders and request their aid.

1107.0 Class Hall - Campaign Missions7601× 50 15 min600
Armies of Legionfall

If we wish for our offensive on the Broken Shore to succeed, we must form an alliance with the other orders of Azeroth.

1107.0 Class Hall - Campaign Missions7601× 100 15 min100
Armies of Legionfall

If we wish for an offensive on the Broken Shore to succeed, we must form an alliance with the other orders of Azeroth.

1107.0 Class Hall - Campaign Missions7601× 100 15 min100
Armies of Legionfall

If we wish for an offensive on the Broken Shore to succeed, we must form an alliance with the other orders of Azeroth.

1107.0 Class Hall - Campaign Missions7601× 100 15 min100
Armies of Legionfall

We need support for our return to the Broken Shore. Go to the other class leaders and request their aid.

1107.0 Class Hall - Campaign Missions7601× 50 15 min600
Armies of Legionfall

If we wish for an offensive on the Broken Shore to succeed, we must form an alliance with the other orders of Azeroth.

1107.0 Class Hall - Campaign Missions7601× 100 15 min100
Armies of Legionfall

If we wish for an offensive on the Broken Shore to succeed, we must form an alliance with the other orders of Azeroth.

1107.0 Class Hall - Campaign Missions7601× 100 15 min100
Armies of Legionfall

If we wish for an offensive on the Broken Shore to succeed, we must form an alliance with the other orders of Azeroth.

1107.0 Class Hall - Campaign Missions7601× 100 15 min100
Artifact: Aluneth, Greatstaff of the Magna

Aluneth was most notably wielded for a time by Aegwynn, the only female Guardian of Tirisfal, although stories indicate that it is far older than she. After passing from her hands, it was eventually locked away in a secret vault, where it remains still.

1027.0 Class Hall - Campaign Missions7602× 500 60 min100
Artifact: Deadwind Harvester

Wielded by Sataiel, the first necrolyte, the Deadwind Harvester earned its name by stripping the life from the lands known as Deadwind pass. After centuries locked away, Ulthalesh has been discovered in the posession of the Dark Riders - we must track them down.

1027.0 Class Hall - Campaign Missions7602× 500 60 min100
Artifact: Ebonchill

Alodi's greatstaff, Ebonchill, was the bane of many demons in the Legion. After he retired his mantle of Guardian, the staff passed down through his apprentices, eventually lost to time. None know where it resides now, save perhaps Alodi himself.

1027.0 Class Hall - Campaign Missions7602× 500 60 min100
Artifact: Felo'melorn

"Flamestrike" in its native tongue, Felo'melorn was borne into battle by members of the Sunstrider family. Ultimately, the sword was lost in Northrend.

1027.0 Class Hall - Campaign Missions7602× 500 60 min100
Artifact: Skull of the Man'ari

The sorcerer Thal'kiel was one of the first Eredar who learned the techniques of summoning and controlling demons. His skull would make a powerful weapon if we can locate it.

1027.0 Class Hall - Campaign Missions7602× 500 60 min100
Back in Black

Belath Dawnblade has asked you to send your Ashtongue warriors to infiltrate the Black Temple. This will prepare you to confront Akama.

1027.0 Class Hall - Campaign Missions7603× 50 30 min600
Blood of Our Enemy: Azsuna

In the Felbeast Dens, the Legion creates terrifyingly resilient breeds of manastalkers. We should disrupt their operation by killing Felbreeder Argnotha.

1027.0 Class Hall - Campaign Missions7603× 50 60 min600
Blood of Our Enemy: Highmountain

The Legion has desecrated the sacred burial sites of the Highmountain tribe, raising the bodies of the dead. We should put them back to rest.

1027.0 Class Hall - Campaign Missions7603× 50 60 min600
Blood of Our Enemy: Stormheim

At the gates of the Hall of Valor, the Felskorn have assembled, including a massive brute named Cleaver Northamel. Slay him, and collect his blood.

1027.0 Class Hall - Campaign Missions7603× 50 60 min600
Blood of Our Enemy: Suramar

In Felsoul Hold, giant infernals and felbats attack any who come near. Dispose of a few, and collect their blood for our use.

1027.0 Class Hall - Campaign Missions7603× 50 60 min600
Blood of Our Enemy: Val'sharah

The druids at Val'sharah have their hands full with the satyr and the Nightmare. We can help by destroying a rampaging satyr warband, led by Illbringer Zizzifrax.

1027.0 Class Hall - Campaign Missions7603× 50 60 min600
Bradensbrook Under Attack

Black Rook Assassins are attacking Bradensbrook, killing livestock and stealing crops. Defend the village from these ruthless attackers.

1027.0 Class Hall - Campaign Missions7603× 50 60 min600
Captain Stahlstrom

Odyn has chosen you to command his armies, but we are going to need to train a combat-ready force. Send Ragnvald to find the greatest vrykul captain.

1007.0 Class Hall - Campaign Missions7601× 20 2 min100
Cleansing the Vale

Nightmare imps have taken over Moonclaw Vale, corrupting the once serene glade. Help restore balance by ridding the area of imps.

1027.0 Class Hall - Campaign Missions7603× 50 60 min600
Convincin' Old Yancey

In order to press gang more cutthroats into the ranks of the Uncrowned, Fleet Admiral Tethys wants our finest. A pirate, Yancey Grillsen, would be perfect.

1027.0 Class Hall - Campaign Missions7603× 50 60 min300
Dark Storms

Dark storms still gather above the Tomb of Sargeras, where the Legion army has gathered. Let us send our champions to the Broken Shore to scout the area and look for survivors.

1007.0 Class Hall - Campaign Missions7601× 20 2 min100
Dire Research

The research samples from Shaladrassil are ready. Let us assign Naralex to study them. He will need time to focus and examine them closely.

1007.0 Class Hall - Campaign Missions7603× 50 10 hrs100
Elemental Diplomacy

The Earthen Ring must send representatives to Skywall to negotiate with the elementals of air. Since the death of Al'Akir, Skywall has been in turmoil.

1007.0 Class Hall - Campaign Missions7603× 50 60 min300
Emissary to the Priests

We need to send an emissary to the priests at Netherlight Temple. However, there may be danger along the way. Let us send Maxwell Tyrosus.

1027.0 Class Hall - Campaign Missions7603× 50 60 min600
Enslaved by Sea Giants

A group of mighty warriors loyal to Odyn has been captured by sea giants and are being forced to fight in their underground pit. Free them!

1027.0 Class Hall - Campaign Missions7603× 50 60 min600
Fallen Steeds: Reins of Shadow

Salanar the Horseman requires the Shadow Reins used by an ancient Dark Rider. They can only be obtained by defeating one of the Dark Riders directly.

1027.0 Class Hall - Campaign Missions7603× 50 60 min600
Fallen Steeds: Reins of Shadow

Salanar the Horseman requires the Shadow Reins used by an ancient Dark Rider. They can only be obtained by defeating one of the Dark Riders directly.

1027.0 Class Hall - Campaign Missions7603× 50 60 min600
Fallen Steeds: Saddle of the Frozen Crown

Salanar the Horseman requires the saddle of Invincible, the former steed of Arthas Menethil. Since the defeat of Arthas, it has been lost beneath Icecrown.

1027.0 Class Hall - Campaign Missions7603× 50 60 min600
Fallen Steeds: Saddle of the Headless Horseman

Salanar the Horseman requires the saddle used by the great Sir Thomas, the Headless Horseman. The saddle is buried in the cemetery of the Scarlet Monastery.

1027.0 Class Hall - Campaign Missions7603× 50 60 min600
Fallen Steeds: Saddle of the Huntsman

Salanar the Horseman requires the saddle of Midnight, the steed of Attumen the Huntsman. The saddle should be found somewhere within the ruins of Karazhan.

1027.0 Class Hall - Campaign Missions7603× 50 60 min600
Fallen Steeds: The Baron's Saddle

Salanar the Horseman requires the saddle of Deathcharger, the former steed of Baron Rivendare. Following his defeat, the saddle was returned to Stratholme.

1027.0 Class Hall - Campaign Missions7603× 50 60 min600
Freya's Spring: Harpy Mother

We were attacked by relentless harpies. Defend against the attack and take down their leader.

1087.0 Class Hall - Campaign Missions7603× 50 60 min1800