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Name Level Type Item Level Followers Cost Duration Follower XP Rewards
Alakazam

With Archmage Khadgar elsewhere on business, an enemy vessel has secured the eastern passage into Zangarra. They expect a fight. Let's not disappoint them.

100Ship-Treasure2× 75 4 hrs2000
All Fel Breaks Loose Rare

Keeping the Iron Reaver in good repair is a full-time job, and it requires a steady supply of parts from Blackrock Foundry. Disrupt that supply.

100Ship-Treasure2× 200 4 hrs2000
All Fel Breaks Loose Rare

Keeping the Iron Reaver in good repair is a full-time job, and it requires a steady supply of parts from Blackrock Foundry. Disrupt that supply.

100Ship-Treasure2× 200 4 hrs2000
All Fel Breaks Loose Rare

Keeping the Iron Reaver in good repair is a full-time job, and it requires a steady supply of parts from Blackrock Foundry. Disrupt that supply.

100Ship-Treasure2× 200 4 hrs2000
All Fel Breaks Loose Rare

Keeping the Iron Reaver in good repair is a full-time job, and it requires a steady supply of parts from Blackrock Foundry. Disrupt that supply.

100Ship-Treasure2× 200 4 hrs2000
All Fel Breaks Loose Rare

Keeping the Iron Reaver in good repair is a full-time job, and it requires a steady supply of parts from Blackrock Foundry. Disrupt that supply.

100Ship-Treasure2× 200 4 hrs2000
Ambush on the High Seas

Gul'dan has sent submarine hunter-killers to thwart your mission. Lure them into a trap!

100Ship-Legendary2× 150 2 days8000
Ancestral Arms

The Seat of the Triumvirate was a site of miracles. Strip the ruined husk of any marvels that remain.

1107.0 Class Hall - Generic Missions9002× 100 8 hrs4500
Apexis Nexus

Our need for equipment upgrades never ends, take a few of our best to the apexis excavation site.

100Combat6602× 40 8 hrs1500
Argus Antiquities

Millennia ago, Azurelight Bazaar was a thriving marketplace. Lost treasures of the eredar may still remain.

1107.0 Class Hall - Generic Missions9252× 200 12 hrs6000
Armor of the Eredar Rare

Ancient eredar weapons and armor lay within Eredath. Scour the ruins.

1107.0 Class Hall - Generic Missions9002× 100 10 hrs4500
Artifact: Aluneth, Greatstaff of the Magna

Aluneth was most notably wielded for a time by Aegwynn, the only female Guardian of Tirisfal, although stories indicate that it is far older than she. After passing from her hands, it was eventually locked away in a secret vault, where it remains still.

1027.0 Class Hall - Campaign Missions7602× 500 60 min100
Artifact: Deadwind Harvester

Wielded by Sataiel, the first necrolyte, the Deadwind Harvester earned its name by stripping the life from the lands known as Deadwind pass. After centuries locked away, Ulthalesh has been discovered in the posession of the Dark Riders - we must track them down.

1027.0 Class Hall - Campaign Missions7602× 500 60 min100
Artifact: Ebonchill

Alodi's greatstaff, Ebonchill, was the bane of many demons in the Legion. After he retired his mantle of Guardian, the staff passed down through his apprentices, eventually lost to time. None know where it resides now, save perhaps Alodi himself.

1027.0 Class Hall - Campaign Missions7602× 500 60 min100
Artifact: Felo'melorn

"Flamestrike" in its native tongue, Felo'melorn was borne into battle by members of the Sunstrider family. Ultimately, the sword was lost in Northrend.

1027.0 Class Hall - Campaign Missions7602× 500 60 min100
Artifact: Skull of the Man'ari

The sorcerer Thal'kiel was one of the first Eredar who learned the techniques of summoning and controlling demons. His skull would make a powerful weapon if we can locate it.

1027.0 Class Hall - Campaign Missions7602× 500 60 min100
Augmenting Our Assault

The enemy is targeting our Lightforged Battlesuits. Protect them from the Legion's shriekers.

1107.0 Class Hall - Generic Missions9502× 200 18 hrs6000
Back in My Day...

A true warrior would only hunt a sub in bad weather. Barefoot. In arctic waters. Against the current. Both ways.

100Ship-Combat2× 100 8 hrs3000
Battlefield Scavengers

Scavengers gnaw and pick at the fallen. Kill them so we can do some scavenging of our own.

100Blacksmithing2× 20 4 hrs1500
Black Market Journal Rare

A waterlogged crate has washed up on shore. Break through the Iron Horde and pick it up.

100Ship-Treasure2× 150 18 hrs5000
Blackrock Munitions

Not only does the ammunition of the Iron Horde carry value on the black market, but lifting some means less for the Earthbreaker cannon.

100Treasure2 6 hrs1500
Bleed Them Dry

Legion sorcerers use demon blood in their foul rituals. Relieve them of their supply.

1107.0 Class Hall - Generic Missions9502× 2400 12 hrs6000
Blessed Protection

Bring the Light to the Spirit Crucible. Do not allow any more souls to be consumed by the Legion's engines.

1107.0 Class Hall - Generic Missions9002× 100 14 hrs4500
Blockade: Barrier Sea

Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions.

100Ship-SiegeIHH2× 50 30 min2000
Blockade: Barrier Sea

Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions.

100Ship-SiegeIHA2× 50 30 min2000
Blockade: Barrier Sea

Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions.

100Ship-SiegeIHA2× 50 30 min2000
Blockade: Barrier Sea

Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions.

100Ship-SiegeIHA2× 50 30 min2000
Blockade: Barrier Sea

Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions.

100Ship-SiegeIHA2× 50 30 min2000
Blockade: Barrier Sea

Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions.

100Ship-SiegeIHA2× 50 30 min2000
Blockade: Barrier Sea

Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions.

100Ship-SiegeIHH2× 50 30 min2000
Blockade: Barrier Sea

Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions.

100Ship-SiegeIHH2× 50 30 min2000
Blockade: Barrier Sea

Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions.

100Ship-SiegeIHH2× 50 30 min2000
Blockade: Barrier Sea

Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions.

100Ship-SiegeIHH2× 50 30 min2000
Blockade: Evanescent Sea

The Alliance have set up a blockade around their garrison. Break through to raid and plunder.

100Ship-SiegeA2× 50 30 min2000
Blockade: Evanescent Sea

The Alliance have set up a blockade around their garrison. Break through to raid and plunder.

100Ship-SiegeA2× 50 30 min2000
Blockade: Evanescent Sea

The Alliance have set up a blockade around their garrison. Break through to raid and plunder.

100Ship-SiegeA2× 50 30 min2000
Blockade: Evanescent Sea

The Alliance have set up a blockade around their garrison. Break through to raid and plunder.

100Ship-SiegeA2× 50 30 min2000
Blockade: Evanescent Sea

The Alliance have set up a blockade around their garrison. Break through to raid and plunder.

100Ship-SiegeA2× 50 30 min2000
Blockade: South Sea

Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.

100Ship-SiegeIHA2× 50 30 min500
Blockade: South Sea

Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.

100Ship-SiegeIHH2× 50 30 min500
Blockade: South Sea

Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.

100Ship-SiegeIHA2× 50 30 min500
Blockade: South Sea

Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.

100Ship-SiegeIHA2× 50 30 min500
Blockade: South Sea

Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.

100Ship-SiegeIHA2× 50 30 min500
Blockade: South Sea

Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.

100Ship-SiegeIHA2× 50 30 min500
Blockade: South Sea

Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.

100Ship-SiegeIHH2× 50 30 min500
Blockade: South Sea

Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.

100Ship-SiegeIHH2× 50 30 min500
Blockade: South Sea

Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.

100Ship-SiegeIHH2× 50 30 min500
Blockade: South Sea

Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.

100Ship-SiegeIHH2× 50 30 min500
Blockade: Zangar Sea

The Horde have set up a blockade around their garrison. Break through and you can raid the Horde navy.

100Ship-SiegeH2× 50 30 min2000
Blockade: Zangar Sea

The Horde have set up a blockade around their garrison. Break through and you can raid the Horde navy.

100Ship-SiegeH2× 50 30 min2000
Blockade: Zangar Sea

The Horde have set up a blockade around their garrison. Break through and you can raid the Horde navy.

100Ship-SiegeH2× 50 30 min2000
Blockade: Zangar Sea

The Horde have set up a blockade around their garrison. Break through and you can raid the Horde navy.

100Ship-SiegeH2× 50 30 min2000
Blockade: Zangar Sea

The Horde have set up a blockade around their garrison. Break through and you can raid the Horde navy.

100Ship-SiegeH2× 50 30 min2000
Blood in the Water

Enemy destroyers are terrorizing the waters west of the Spires of Arak. Crushing them won't restore the lives that've been lost, but it'd be a good start.

100Ship-Treasure2× 100 8 hrs3000
Blood of the Destroyer

The Legion's Pit Lords siphon Primal Sargerite from the Annihilan Pits. Destroy them and collect this Sargerite for our order.

1107.0 Class Hall - Generic Missions9002× 200 12 hrs6000
Blood, Gold, and Regret Rare

Seizing a fortune proved this destroyer's undoing. Its crew turned on each other, only to become cursed ghosts, unable to spend the gold they gave their lives for.

100Ship-Treasure2× 150 2 days8000
Bring Home the Bacon

Frostboar Point is tactically worthless; it hardly merits a carrier patrol. Somehow the Horde has discovered our plans to export the area's boars.

100Ship-Combat2× 100 8 hrs3000
Broken Horn Village

These destroyers plan to shell a Laughing Skull village near the Iron Docks. It's our closest foothold against the Iron Horde. We can't lose it.

100Ship-Combat2× 100 8 hrs3000
Bucket Brigade

Massive flooding has cut off our supply lines, and the water elementals responsible show no signs of stopping. Let's hang them out to dry.

100Combat6602× 40 8 hrs1500
Buried

The krokul want to recover lost artifacts from the ruins of Darkfall Ridge. Guard against Legion attacks while they work.

1107.0 Class Hall - Generic Missions9002× 200 24 hrs6000
Burning Desire

Burning Blade orcs are attacking treasure hunters at Oshu'gun and looting their crystals. Could they be preparing for some dark ritual?

99Combat2× 10 1.5 hrs1000
By Our Bootstraps

Alliance forces in Shadowmoon have an easy life. Lush forests, mild weather, supply shipments... maybe even fresh bacon. Make those bastards pay.

100Ship-Treasure2× 100 8 hrs3000
Calming the Nether

Shadowguard Abyss Callers attempt to summon another void lord through the Umbral Locus. Prevent their ritual from succeeding.

1107.0 Class Hall - Generic Missions9252× 100 24 hrs6000
Chaos Theorem

Kil'jaeden's vessel contains powerful artifacts. Send our champions into the wreckage to recover what they can.

1107.0 Class Hall - Generic Missions9002× 100 18 hrs6000
Circle of Life

Another day, another Alliance shipment to Ashran. Are they trying to be stealthy, heading so far east before circling back to Stormshield? Pathetic.

100Ship-Treasure2× 150 18 hrs5000
Coalescing Void

The waters flowing in the Prophet's Reflection are free of fel and void corruption. Discover how this has come to pass.

1107.0 Class Hall - Generic Missions9252× 100 12 hrs6000
Coastal Treasure

There is a powerful beacon of the Light somewhere in Stormheim. We should find it.

100Exploration7602 10 sec100
Cold Shoulder

This far north, Horde forces seem to think themselves safe from our ships. But then thinking never was their strong suit.

100Ship-Treasure2× 150 18 hrs5000
Come Fel or High Water

Horde forces plan to attack the Icescar Boneyard. If they fail, their deaths will only fuel the Shadow Council's foul sorcery. Stop the Horde, whatever it takes.

100Ship-Treasure2× 150 8 hrs3000
Consecrated Armaments Rare

Weapons liberated from the Legion can be melted down and reforged into implements of the Light. Raid the enemy's armories.

1107.0 Class Hall - Generic Missions9252× 100 16 hrs4500
Crush the Pale

The Pale are twisted, cowardly wretches, but even scavengers can be deadly in sufficient numbers. Still, that's easily solved, isn't it?

96Combat2× 10 45 min700
Cult of Sargeras

In a remote corner of Talador, a small faction of draenei has embraced the worship of Sargeras. Stop their cult before it spreads.

100Combat2× 10 4 hrs1500
Dark Premonition

The Talgathi vessel above Kil'jaeden's Terrace ensures the Legion's control over the area. Find a way to dismantle it.

1107.0 Class Hall - Generic Missions9252× 1800 12 hrs6000
Dashed Defenses

Life continues to flourish in the Grove of Naroua. It must be protected from Legion patrols.

1107.0 Class Hall - Generic Missions9002× 100 18 hrs6000
Dead Calm

With no wind and a ripped mainsail, an enemy carrier has slowed to a crawl, along with its escorts. Make sure their troops and cargo never make landfall.

100Ship-Treasure2× 100 8 hrs3000
Dead Orcs Don't Need Boots

Stop complaining. You never know: they might not smell that bad.

100Ship-Treasure2× 100 8 hrs3000
Death Metal

Shipments for Wor'gol must first pass through the Pale Cove's treacherous currents and jagged rocks. That will be the perfect time for us to strike.

100Ship-Treasure2× 75 4 hrs2000
Deathhoof Rare

A doomsday weapon has been enchanted to look like an adorable baby clefthoof. Clefthoof violently defend their young. Proceed with caution.

100Combat6452× 10 6 hrs100
Death's Bite Again?

A powerful spider named Death's Bite has returned as an undead, and terrorizes Talador yet again.

100Combat6752× 60 10 hrs1500
Demon Exterminators

Scores of demon arachnids infest Ven'orn's Lair. Exterminate them.

1107.0 Class Hall - Generic Missions9502× 200 18 hrs6000
Dessicus Maximus

The elementals of Gorgrond are regularly whipped into a frenzy by Dessicus of the Dead Pools. Let's see what we can do about that.

92Patrol2× 10 45 min300
Disorderly Conduct

The knowledge to create more vigilants rests within the Wakener's Enclave. Send your champions to retrieve it.

1107.0 Class Hall - Generic Missions9252× 100 18 hrs6000
Do You Feel Lucky?

When Alliance forces sailed to Shadowmoon, their ship arrived intact. Maybe draenei aren't as cursed as we thought. Maybe they even brought gold with them.

100Ship-Treasure2× 150 8 hrs3000
Elemental Territory

A group of territorial elementals has claimed an area near our supply route in Frostfire Ridge. Slay them and collect any lost supplies.

100Combat2 6 hrs1500
Emancipation

The more slaves we free at the Stonefury Cliffs, the more we weaken the Bloodmaul.

100Combat6602× 40 8 hrs1500
Enchanted Weapons

The Shadowmoon clan possess weaponry we can harness for raw magic. Raid their encampment and collect their enchanted weapons.

100Enchanting2× 20 4 hrs1500
End the Siege

Siegemaster Voraan is launching a new assault on Darkfall Ridge. Defend the Vindicaar against his attacks.

1107.0 Class Hall - Generic Missions9002× 100 18 hrs6000
Enterprising Solutions

An Iron Horde shipment containing maps to treasure, hidden under the sea in Nagrand, is headed through the Tanaan Sea. If you intercept it, you can use the maps for yourself.

100Ship-Bonus2× 50 4 hrs2000
Enterprising Solutions

An Iron Horde shipment containing maps to treasure, hidden under the sea in Nagrand, is headed through the Tanaan Sea. If you intercept it, you can use the maps for yourself.

100Ship-Bonus2× 50 4 hrs2000
Entrench Our Position

Scores of Legion forces threaten to push the Vindicaar out of the Antoran Wastes permanently. Don't allow it.

1107.0 Class Hall - Generic Missions9502× 200 24 hrs6000
Eyes to the Skies

There have been sightings of Legion scouts in the skies above the forest canopy.

100Patrol7602 30 min100
Fabric of Reality

Void Harvesters are collecting a tremendous amount of void energy in the Shadowguard Incursion. They must be destroyed!

1107.0 Class Hall - Generic Missions9252× 200 18 hrs6000
Fall From Grace

Many shiny trinkets and precious valuables have been lost in Sethekk Hollow, the place where cursed arakkoa are cast out from Skyreach.

96Exploration2× 15 4 hrs800
False Economy

A damaged engine has crippled a destroyer far from shore. That's what happens when you only value warriors and plunder. Not that the gold should go waste.

100Ship-Treasure2× 150 18 hrs5000
Far From Home

Cowardly Alliance dogs have begun targeting our carriers even when they are far from Shadowmoon waters. Show them what a true threat looks like.

100Ship-Treasure2× 150 18 hrs5000
Far Too Many Notes

Our spies have noted regular supply shipments to Wor'gol via the Southwind Cliffs. The Horde hasn't noted our noting them. We've noted that, too.

100Ship-Treasure2× 100 8 hrs3000
Feed the Furnaces Rare

Lightforged blacksmiths are willing to outfit our champions. Retrieve the materials necessary for their work.

1107.0 Class Hall - Generic Missions9252× 100 16 hrs4500
Fel Machinery

The Garothi Obliterator roaming the Argus Wastes poses a severe threat to any troop movements. It must be destroyed.

1107.0 Class Hall - Generic Missions9002× 200 18 hrs6000
Felblazer

These ships were loaded with containers of raw fel before they left Ironhold Harbor. Wherever they're headed, we must destroy them and their deathly cargo.

100Ship-Combat2× 100 8 hrs3000
Felraiser

Warlocks in the northwest are draining life from the land, preparing to summon a demon lord. Well? Don't just stand there!

100Combat6752× 60 10 hrs1500