Name | Level | Type | Item Level | Followers | Cost | Duration | Follower XP | Rewards |
---|---|---|---|---|---|---|---|---|
Alakazam
With Archmage Khadgar elsewhere on business, an enemy vessel has secured the eastern passage into Zangarra. They expect a fight. Let's not disappoint them. | 100 | Ship-Treasure | 2 | × 75 | 4 hrs | 2000 | ||
All Fel Breaks Loose
Rare
Keeping the Iron Reaver in good repair is a full-time job, and it requires a steady supply of parts from Blackrock Foundry. Disrupt that supply. | 100 | Ship-Treasure | 2 | × 200 | 4 hrs | 2000 | ||
All Fel Breaks Loose
Rare
Keeping the Iron Reaver in good repair is a full-time job, and it requires a steady supply of parts from Blackrock Foundry. Disrupt that supply. | 100 | Ship-Treasure | 2 | × 200 | 4 hrs | 2000 | ||
All Fel Breaks Loose
Rare
Keeping the Iron Reaver in good repair is a full-time job, and it requires a steady supply of parts from Blackrock Foundry. Disrupt that supply. | 100 | Ship-Treasure | 2 | × 200 | 4 hrs | 2000 | ||
All Fel Breaks Loose
Rare
Keeping the Iron Reaver in good repair is a full-time job, and it requires a steady supply of parts from Blackrock Foundry. Disrupt that supply. | 100 | Ship-Treasure | 2 | × 200 | 4 hrs | 2000 | ||
All Fel Breaks Loose
Rare
Keeping the Iron Reaver in good repair is a full-time job, and it requires a steady supply of parts from Blackrock Foundry. Disrupt that supply. | 100 | Ship-Treasure | 2 | × 200 | 4 hrs | 2000 | ||
Ambush on the High Seas
Gul'dan has sent submarine hunter-killers to thwart your mission. Lure them into a trap! | 100 | Ship-Legendary | 2 | × 150 | 2 days | 8000 | ||
Ancestral Arms
The Seat of the Triumvirate was a site of miracles. Strip the ruined husk of any marvels that remain. | 110 | 7.0 Class Hall - Generic Missions | 900 | 2 | × 100 | 8 hrs | 4500 | |
Apexis Nexus
Our need for equipment upgrades never ends, take a few of our best to the apexis excavation site. | 100 | Combat | 660 | 2 | × 40 | 8 hrs | 1500 | |
Argus Antiquities
Millennia ago, Azurelight Bazaar was a thriving marketplace. Lost treasures of the eredar may still remain. | 110 | 7.0 Class Hall - Generic Missions | 925 | 2 | × 200 | 12 hrs | 6000 | |
Armor of the Eredar
Rare
Ancient eredar weapons and armor lay within Eredath. Scour the ruins. | 110 | 7.0 Class Hall - Generic Missions | 900 | 2 | × 100 | 10 hrs | 4500 | |
Artifact: Aluneth, Greatstaff of the Magna
Aluneth was most notably wielded for a time by Aegwynn, the only female Guardian of Tirisfal, although stories indicate that it is far older than she. After passing from her hands, it was eventually locked away in a secret vault, where it remains still. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 2 | × 500 | 60 min | 100 | |
Artifact: Deadwind Harvester
Wielded by Sataiel, the first necrolyte, the Deadwind Harvester earned its name by stripping the life from the lands known as Deadwind pass. After centuries locked away, Ulthalesh has been discovered in the posession of the Dark Riders - we must track them down. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 2 | × 500 | 60 min | 100 | |
Artifact: Ebonchill
Alodi's greatstaff, Ebonchill, was the bane of many demons in the Legion. After he retired his mantle of Guardian, the staff passed down through his apprentices, eventually lost to time. None know where it resides now, save perhaps Alodi himself. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 2 | × 500 | 60 min | 100 | |
Artifact: Felo'melorn
"Flamestrike" in its native tongue, Felo'melorn was borne into battle by members of the Sunstrider family. Ultimately, the sword was lost in Northrend. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 2 | × 500 | 60 min | 100 | |
Artifact: Skull of the Man'ari
The sorcerer Thal'kiel was one of the first Eredar who learned the techniques of summoning and controlling demons. His skull would make a powerful weapon if we can locate it. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 2 | × 500 | 60 min | 100 | |
Augmenting Our Assault
The enemy is targeting our Lightforged Battlesuits. Protect them from the Legion's shriekers. | 110 | 7.0 Class Hall - Generic Missions | 950 | 2 | × 200 | 18 hrs | 6000 | |
Back in My Day...
A true warrior would only hunt a sub in bad weather. Barefoot. In arctic waters. Against the current. Both ways. | 100 | Ship-Combat | 2 | × 100 | 8 hrs | 3000 | ||
Battlefield Scavengers
Scavengers gnaw and pick at the fallen. Kill them so we can do some scavenging of our own. | 100 | Blacksmithing | 2 | × 20 | 4 hrs | 1500 | ||
Black Market Journal
Rare
A waterlogged crate has washed up on shore. Break through the Iron Horde and pick it up. | 100 | Ship-Treasure | 2 | × 150 | 18 hrs | 5000 | ||
Blackrock Munitions
Not only does the ammunition of the Iron Horde carry value on the black market, but lifting some means less for the Earthbreaker cannon. | 100 | Treasure | 2 | 6 hrs | 1500 | |||
Bleed Them Dry
Legion sorcerers use demon blood in their foul rituals. Relieve them of their supply. | 110 | 7.0 Class Hall - Generic Missions | 950 | 2 | × 2400 | 12 hrs | 6000 | |
Blessed Protection
Bring the Light to the Spirit Crucible. Do not allow any more souls to be consumed by the Legion's engines. | 110 | 7.0 Class Hall - Generic Missions | 900 | 2 | × 100 | 14 hrs | 4500 | |
Blockade: Barrier Sea
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions. | 100 | Ship-SiegeIHH | 2 | × 50 | 30 min | 2000 | ||
Blockade: Barrier Sea
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions. | 100 | Ship-SiegeIHA | 2 | × 50 | 30 min | 2000 | ||
Blockade: Barrier Sea
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions. | 100 | Ship-SiegeIHA | 2 | × 50 | 30 min | 2000 | ||
Blockade: Barrier Sea
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions. | 100 | Ship-SiegeIHA | 2 | × 50 | 30 min | 2000 | ||
Blockade: Barrier Sea
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions. | 100 | Ship-SiegeIHA | 2 | × 50 | 30 min | 2000 | ||
Blockade: Barrier Sea
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions. | 100 | Ship-SiegeIHA | 2 | × 50 | 30 min | 2000 | ||
Blockade: Barrier Sea
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions. | 100 | Ship-SiegeIHH | 2 | × 50 | 30 min | 2000 | ||
Blockade: Barrier Sea
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions. | 100 | Ship-SiegeIHH | 2 | × 50 | 30 min | 2000 | ||
Blockade: Barrier Sea
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions. | 100 | Ship-SiegeIHH | 2 | × 50 | 30 min | 2000 | ||
Blockade: Barrier Sea
Assault the Iron Horde defense in the Barrier Sea to unlock access to the waters around Tanaan. Success grants access to Hellfire Citadel naval missions. | 100 | Ship-SiegeIHH | 2 | × 50 | 30 min | 2000 | ||
Blockade: Evanescent Sea
The Alliance have set up a blockade around their garrison. Break through to raid and plunder. | 100 | Ship-SiegeA | 2 | × 50 | 30 min | 2000 | ||
Blockade: Evanescent Sea
The Alliance have set up a blockade around their garrison. Break through to raid and plunder. | 100 | Ship-SiegeA | 2 | × 50 | 30 min | 2000 | ||
Blockade: Evanescent Sea
The Alliance have set up a blockade around their garrison. Break through to raid and plunder. | 100 | Ship-SiegeA | 2 | × 50 | 30 min | 2000 | ||
Blockade: Evanescent Sea
The Alliance have set up a blockade around their garrison. Break through to raid and plunder. | 100 | Ship-SiegeA | 2 | × 50 | 30 min | 2000 | ||
Blockade: Evanescent Sea
The Alliance have set up a blockade around their garrison. Break through to raid and plunder. | 100 | Ship-SiegeA | 2 | × 50 | 30 min | 2000 | ||
Blockade: South Sea
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand. | 100 | Ship-SiegeIHA | 2 | × 50 | 30 min | 500 | ||
Blockade: South Sea
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand. | 100 | Ship-SiegeIHH | 2 | × 50 | 30 min | 500 | ||
Blockade: South Sea
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand. | 100 | Ship-SiegeIHA | 2 | × 50 | 30 min | 500 | ||
Blockade: South Sea
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand. | 100 | Ship-SiegeIHA | 2 | × 50 | 30 min | 500 | ||
Blockade: South Sea
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand. | 100 | Ship-SiegeIHA | 2 | × 50 | 30 min | 500 | ||
Blockade: South Sea
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand. | 100 | Ship-SiegeIHA | 2 | × 50 | 30 min | 500 | ||
Blockade: South Sea
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand. | 100 | Ship-SiegeIHH | 2 | × 50 | 30 min | 500 | ||
Blockade: South Sea
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand. | 100 | Ship-SiegeIHH | 2 | × 50 | 30 min | 500 | ||
Blockade: South Sea
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand. | 100 | Ship-SiegeIHH | 2 | × 50 | 30 min | 500 | ||
Blockade: South Sea
Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand. | 100 | Ship-SiegeIHH | 2 | × 50 | 30 min | 500 | ||
Blockade: Zangar Sea
The Horde have set up a blockade around their garrison. Break through and you can raid the Horde navy. | 100 | Ship-SiegeH | 2 | × 50 | 30 min | 2000 | ||
Blockade: Zangar Sea
The Horde have set up a blockade around their garrison. Break through and you can raid the Horde navy. | 100 | Ship-SiegeH | 2 | × 50 | 30 min | 2000 | ||
Blockade: Zangar Sea
The Horde have set up a blockade around their garrison. Break through and you can raid the Horde navy. | 100 | Ship-SiegeH | 2 | × 50 | 30 min | 2000 | ||
Blockade: Zangar Sea
The Horde have set up a blockade around their garrison. Break through and you can raid the Horde navy. | 100 | Ship-SiegeH | 2 | × 50 | 30 min | 2000 | ||
Blockade: Zangar Sea
The Horde have set up a blockade around their garrison. Break through and you can raid the Horde navy. | 100 | Ship-SiegeH | 2 | × 50 | 30 min | 2000 | ||
Blood in the Water
Enemy destroyers are terrorizing the waters west of the Spires of Arak. Crushing them won't restore the lives that've been lost, but it'd be a good start. | 100 | Ship-Treasure | 2 | × 100 | 8 hrs | 3000 | ||
Blood of the Destroyer
The Legion's Pit Lords siphon Primal Sargerite from the Annihilan Pits. Destroy them and collect this Sargerite for our order. | 110 | 7.0 Class Hall - Generic Missions | 900 | 2 | × 200 | 12 hrs | 6000 | |
Blood, Gold, and Regret
Rare
Seizing a fortune proved this destroyer's undoing. Its crew turned on each other, only to become cursed ghosts, unable to spend the gold they gave their lives for. | 100 | Ship-Treasure | 2 | × 150 | 2 days | 8000 | ||
Bring Home the Bacon
Frostboar Point is tactically worthless; it hardly merits a carrier patrol. Somehow the Horde has discovered our plans to export the area's boars. | 100 | Ship-Combat | 2 | × 100 | 8 hrs | 3000 | ||
Broken Horn Village
These destroyers plan to shell a Laughing Skull village near the Iron Docks. It's our closest foothold against the Iron Horde. We can't lose it. | 100 | Ship-Combat | 2 | × 100 | 8 hrs | 3000 | ||
Bucket Brigade
Massive flooding has cut off our supply lines, and the water elementals responsible show no signs of stopping. Let's hang them out to dry. | 100 | Combat | 660 | 2 | × 40 | 8 hrs | 1500 | |
Buried
The krokul want to recover lost artifacts from the ruins of Darkfall Ridge. Guard against Legion attacks while they work. | 110 | 7.0 Class Hall - Generic Missions | 900 | 2 | × 200 | 24 hrs | 6000 | |
Burning Desire
Burning Blade orcs are attacking treasure hunters at Oshu'gun and looting their crystals. Could they be preparing for some dark ritual? | 99 | Combat | 2 | × 10 | 1.5 hrs | 1000 | ||
By Our Bootstraps
Alliance forces in Shadowmoon have an easy life. Lush forests, mild weather, supply shipments... maybe even fresh bacon. Make those bastards pay. | 100 | Ship-Treasure | 2 | × 100 | 8 hrs | 3000 | ||
Calming the Nether
Shadowguard Abyss Callers attempt to summon another void lord through the Umbral Locus. Prevent their ritual from succeeding. | 110 | 7.0 Class Hall - Generic Missions | 925 | 2 | × 100 | 24 hrs | 6000 | |
Chaos Theorem
Kil'jaeden's vessel contains powerful artifacts. Send our champions into the wreckage to recover what they can. | 110 | 7.0 Class Hall - Generic Missions | 900 | 2 | × 100 | 18 hrs | 6000 | |
Circle of Life
Another day, another Alliance shipment to Ashran. Are they trying to be stealthy, heading so far east before circling back to Stormshield? Pathetic. | 100 | Ship-Treasure | 2 | × 150 | 18 hrs | 5000 | ||
Coalescing Void
The waters flowing in the Prophet's Reflection are free of fel and void corruption. Discover how this has come to pass. | 110 | 7.0 Class Hall - Generic Missions | 925 | 2 | × 100 | 12 hrs | 6000 | |
Coastal Treasure
There is a powerful beacon of the Light somewhere in Stormheim. We should find it. | 100 | Exploration | 760 | 2 | 10 sec | 100 | ||
Cold Shoulder
This far north, Horde forces seem to think themselves safe from our ships. But then thinking never was their strong suit. | 100 | Ship-Treasure | 2 | × 150 | 18 hrs | 5000 | ||
Come Fel or High Water
Horde forces plan to attack the Icescar Boneyard. If they fail, their deaths will only fuel the Shadow Council's foul sorcery. Stop the Horde, whatever it takes. | 100 | Ship-Treasure | 2 | × 150 | 8 hrs | 3000 | ||
Consecrated Armaments
Rare
Weapons liberated from the Legion can be melted down and reforged into implements of the Light. Raid the enemy's armories. | 110 | 7.0 Class Hall - Generic Missions | 925 | 2 | × 100 | 16 hrs | 4500 | |
Crush the Pale
The Pale are twisted, cowardly wretches, but even scavengers can be deadly in sufficient numbers. Still, that's easily solved, isn't it? | 96 | Combat | 2 | × 10 | 45 min | 700 | ||
Cult of Sargeras
In a remote corner of Talador, a small faction of draenei has embraced the worship of Sargeras. Stop their cult before it spreads. | 100 | Combat | 2 | × 10 | 4 hrs | 1500 | ||
Dark Premonition
The Talgathi vessel above Kil'jaeden's Terrace ensures the Legion's control over the area. Find a way to dismantle it. | 110 | 7.0 Class Hall - Generic Missions | 925 | 2 | × 1800 | 12 hrs | 6000 | |
Dashed Defenses
Life continues to flourish in the Grove of Naroua. It must be protected from Legion patrols. | 110 | 7.0 Class Hall - Generic Missions | 900 | 2 | × 100 | 18 hrs | 6000 | |
Dead Calm
With no wind and a ripped mainsail, an enemy carrier has slowed to a crawl, along with its escorts. Make sure their troops and cargo never make landfall. | 100 | Ship-Treasure | 2 | × 100 | 8 hrs | 3000 | ||
Dead Orcs Don't Need Boots
Stop complaining. You never know: they might not smell that bad. | 100 | Ship-Treasure | 2 | × 100 | 8 hrs | 3000 | ||
Death Metal
Shipments for Wor'gol must first pass through the Pale Cove's treacherous currents and jagged rocks. That will be the perfect time for us to strike. | 100 | Ship-Treasure | 2 | × 75 | 4 hrs | 2000 | ||
Deathhoof
Rare
A doomsday weapon has been enchanted to look like an adorable baby clefthoof. Clefthoof violently defend their young. Proceed with caution. | 100 | Combat | 645 | 2 | × 10 | 6 hrs | 100 | |
Death's Bite Again?
A powerful spider named Death's Bite has returned as an undead, and terrorizes Talador yet again. | 100 | Combat | 675 | 2 | × 60 | 10 hrs | 1500 | |
Demon Exterminators
Scores of demon arachnids infest Ven'orn's Lair. Exterminate them. | 110 | 7.0 Class Hall - Generic Missions | 950 | 2 | × 200 | 18 hrs | 6000 | |
Dessicus Maximus
The elementals of Gorgrond are regularly whipped into a frenzy by Dessicus of the Dead Pools. Let's see what we can do about that. | 92 | Patrol | 2 | × 10 | 45 min | 300 | ||
Disorderly Conduct
The knowledge to create more vigilants rests within the Wakener's Enclave. Send your champions to retrieve it. | 110 | 7.0 Class Hall - Generic Missions | 925 | 2 | × 100 | 18 hrs | 6000 | |
Do You Feel Lucky?
When Alliance forces sailed to Shadowmoon, their ship arrived intact. Maybe draenei aren't as cursed as we thought. Maybe they even brought gold with them. | 100 | Ship-Treasure | 2 | × 150 | 8 hrs | 3000 | ||
Elemental Territory
A group of territorial elementals has claimed an area near our supply route in Frostfire Ridge. Slay them and collect any lost supplies. | 100 | Combat | 2 | 6 hrs | 1500 | |||
Emancipation
The more slaves we free at the Stonefury Cliffs, the more we weaken the Bloodmaul. | 100 | Combat | 660 | 2 | × 40 | 8 hrs | 1500 | |
Enchanted Weapons
The Shadowmoon clan possess weaponry we can harness for raw magic. Raid their encampment and collect their enchanted weapons. | 100 | Enchanting | 2 | × 20 | 4 hrs | 1500 | ||
End the Siege
Siegemaster Voraan is launching a new assault on Darkfall Ridge. Defend the Vindicaar against his attacks. | 110 | 7.0 Class Hall - Generic Missions | 900 | 2 | × 100 | 18 hrs | 6000 | |
Enterprising Solutions
An Iron Horde shipment containing maps to treasure, hidden under the sea in Nagrand, is headed through the Tanaan Sea. If you intercept it, you can use the maps for yourself. | 100 | Ship-Bonus | 2 | × 50 | 4 hrs | 2000 | ||
Enterprising Solutions
An Iron Horde shipment containing maps to treasure, hidden under the sea in Nagrand, is headed through the Tanaan Sea. If you intercept it, you can use the maps for yourself. | 100 | Ship-Bonus | 2 | × 50 | 4 hrs | 2000 | ||
Entrench Our Position
Scores of Legion forces threaten to push the Vindicaar out of the Antoran Wastes permanently. Don't allow it. | 110 | 7.0 Class Hall - Generic Missions | 950 | 2 | × 200 | 24 hrs | 6000 | |
Eyes to the Skies
There have been sightings of Legion scouts in the skies above the forest canopy. | 100 | Patrol | 760 | 2 | 30 min | 100 | ||
Fabric of Reality
Void Harvesters are collecting a tremendous amount of void energy in the Shadowguard Incursion. They must be destroyed! | 110 | 7.0 Class Hall - Generic Missions | 925 | 2 | × 200 | 18 hrs | 6000 | |
Fall From Grace
Many shiny trinkets and precious valuables have been lost in Sethekk Hollow, the place where cursed arakkoa are cast out from Skyreach. | 96 | Exploration | 2 | × 15 | 4 hrs | 800 | ||
False Economy
A damaged engine has crippled a destroyer far from shore. That's what happens when you only value warriors and plunder. Not that the gold should go waste. | 100 | Ship-Treasure | 2 | × 150 | 18 hrs | 5000 | ||
Far From Home
Cowardly Alliance dogs have begun targeting our carriers even when they are far from Shadowmoon waters. Show them what a true threat looks like. | 100 | Ship-Treasure | 2 | × 150 | 18 hrs | 5000 | ||
Far Too Many Notes
Our spies have noted regular supply shipments to Wor'gol via the Southwind Cliffs. The Horde hasn't noted our noting them. We've noted that, too. | 100 | Ship-Treasure | 2 | × 100 | 8 hrs | 3000 | ||
Feed the Furnaces
Rare
Lightforged blacksmiths are willing to outfit our champions. Retrieve the materials necessary for their work. | 110 | 7.0 Class Hall - Generic Missions | 925 | 2 | × 100 | 16 hrs | 4500 | |
Fel Machinery
The Garothi Obliterator roaming the Argus Wastes poses a severe threat to any troop movements. It must be destroyed. | 110 | 7.0 Class Hall - Generic Missions | 900 | 2 | × 200 | 18 hrs | 6000 | |
Felblazer
These ships were loaded with containers of raw fel before they left Ironhold Harbor. Wherever they're headed, we must destroy them and their deathly cargo. | 100 | Ship-Combat | 2 | × 100 | 8 hrs | 3000 | ||
Felraiser
Warlocks in the northwest are draining life from the land, preparing to summon a demon lord. Well? Don't just stand there! | 100 | Combat | 675 | 2 | × 60 | 10 hrs | 1500 |