Name | Level | Type | Item Level | Followers | Cost | Duration | Follower XP | Rewards |
---|---|---|---|---|---|---|---|---|
Cleansing the Vale
Nightmare imps have taken over Moonclaw Vale, corrupting the once serene glade. Help restore balance by ridding the area of imps. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Convincin' Old Yancey
In order to press gang more cutthroats into the ranks of the Uncrowned, Fleet Admiral Tethys wants our finest. A pirate, Yancey Grillsen, would be perfect. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 300 | |
Emissary to the Priests
We need to send an emissary to the priests at Netherlight Temple. However, there may be danger along the way. Let us send Maxwell Tyrosus. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Enslaved by Sea Giants
A group of mighty warriors loyal to Odyn has been captured by sea giants and are being forced to fight in their underground pit. Free them! | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Fallen Steeds: Reins of Shadow
Salanar the Horseman requires the Shadow Reins used by an ancient Dark Rider. They can only be obtained by defeating one of the Dark Riders directly. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Fallen Steeds: Reins of Shadow
Salanar the Horseman requires the Shadow Reins used by an ancient Dark Rider. They can only be obtained by defeating one of the Dark Riders directly. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Fallen Steeds: Saddle of the Frozen Crown
Salanar the Horseman requires the saddle of Invincible, the former steed of Arthas Menethil. Since the defeat of Arthas, it has been lost beneath Icecrown. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Fallen Steeds: Saddle of the Headless Horseman
Salanar the Horseman requires the saddle used by the great Sir Thomas, the Headless Horseman. The saddle is buried in the cemetery of the Scarlet Monastery. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Fallen Steeds: Saddle of the Huntsman
Salanar the Horseman requires the saddle of Midnight, the steed of Attumen the Huntsman. The saddle should be found somewhere within the ruins of Karazhan. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Fallen Steeds: The Baron's Saddle
Salanar the Horseman requires the saddle of Deathcharger, the former steed of Baron Rivendare. Following his defeat, the saddle was returned to Stratholme. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Gathering the Dreamweavers: Celestine of the Harvest
The Temple of Elune is beset by satyr and the minions of the Legion. Celestine of the Harvest is helping, but we will need her here. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Gathering the Dreamweavers: Graham Silverclaw
A young druid with great potential, Graham Silverclaw, led our scouts to the edge of Suramar. But he ran into a Legion hunting party, and he needs assistance. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Gathering the Dreamweavers: Graham Silverclaw
A young druid with great potential, Graham Silverclaw, led our scouts to the edge of Suramar. But he ran into a Legion hunting party, and he needs assistance. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Gathering the Dreamweavers: Matoclaw
Matoclaw led a team of druids into Highmountain to deal with harpies, but she's been cornered. Defeat Nest Matron Subonn and bring Matoclaw back! | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Gathering the Dreamweavers: Talza
We haven't heard from Talza and his scouts in Stormheim. Considering the hostile vrykul in that area, it's likely they've been waylaid. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Gathering the Dreamweavers: Thisalee Crow
Thisalee Crow is in over her head. Sea giants have captured her, and she is being forced to battle in their underground fighting ring. We need to get her out! | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Holy Ground: Auchindoun
Deep beneath Auchindoun, the naaru D'ore has been regenerating into a being of pure Light once more. Seek out this holy shrine. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Holy Ground: Light's Hope Chapel
Since the days of the Argent Dawn, Light's Hope Chapel has been a beacon of the Light on Azeroth. Travel there and collect a fragment of Light. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Holy Ground: The Exodar
The priests of the Exodar have preserved a long tradition of the Light. Collect a fragment from the Exodar, and beware: the Legion may be drawn to it. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Holy Ground: The Sunwell
The Legion will do everything it can to stop us from revitalizing the wisp, and seek to intercept us before we can collect the last fragment. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Holy Ground: Uther's Tomb
Uther the Lightbringer was the first paladin of the Knights of the Silver Hand, and never faltered from his beliefs. His grave is sacred to followers of the Light, but it may also draw evil spirits. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Hunting the Hunters
A group of poachers are threatening the wildlife in Highmountain. Show them what it's like to be hunted! | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Investigating Deepholm
There are rumors of a new threat in Deepholm and Therazane has not been present in negotiations with the Elemental Lords. We should investigate. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 100 | 60 min | 600 | |
Lost at Sea
Powerful armaments were lost when the great ship Vaesska sank at sea. Send your armies to retrieve them and strengthen our forces! | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Never Enough
Once a librarian of the Kirin Tor, Normantis the Deposed never forgave the damage done by Malygos and the blue flight in Northrend. | 102 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 100 | 3 hrs | 600 | |
Pesky Pest Problem
Dalaran's underbelly has a bit of a rodent problem. Exterminate the pests before they make their way out of the sewers. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Securing Mardum
There are still pockets of the brood queen's forces scattered about below us on Mardum. They could prove a threat to the Fel Hammer. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 20 | 60 min | 600 | |
Shinfel's Staff of Torment
The staff Shinfel used in battle against Cho'gall would be powerful enough to create the soul link, but first we'll need to find it. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Stormscourge
Our allies have hit a wall of storms in Galebroken Path, likely due to the awakened storm elemental raining down on them. Destroy Bladesquall. | 102 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 250 | 6 hrs | 600 | |
Symphony of Ruin
The Ruined Sanctum stands as a sad reminder of what has been lost to time. Yet its ancient guardian still stands watch. We should put Syphonus to rest. | 102 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 150 | 6 hrs | 600 | |
The Harpies' Curse
Harpies are spreading their foul curse throughout Highmountain. Death is the only way to ensure the curse won't continue. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
The Terror that Flaps in the Day
The Legion breeds felbats as flying mounts for their soldiers, but one in particular has grown so large it darkens the sky with its wings. | 102 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 100 | 2 hrs | 600 | |
Thing of Nightmares
At the edge of Nightmare, the satyr are spreading their influence right to the doorstep of Malorne's Refuge. Take out their leader, Kalazzius the Guileful. | 102 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 100 | 2 hrs | 600 | |
Throwing SI:7 Off the Trail: Azsuna
We have a deep contact on the ground in Azsuna. He goes by many names, including Mr. Shackle. Send some people down there to "interfere" with him. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Throwing SI:7 Off the Trail: Dalaran
If we're going to throw SI:7 off our trail, we need to make a show of it. Let's start some false intrigue on our very own Archmage Khadgar. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Throwing SI:7 Off the Trail: Highmountain
The Highmountain tribes are outstanding warriors, hunters, and shaman. What they are not is stealthy. Setup surveillance of each tribe's camps. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Throwing SI:7 Off the Trail: Stormheim
Lady Sylvanas Windrunner has disappeared in Stormheim. Let SI:7 think we are hot on her trail. We are, but we will assign a decoy agent for SI:7 to notice. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Throwing SI:7 Off the Trail: Suramar
There is something with the nightborne in Suramar. Unfortunately, their city has too much protection. However, we should let SI:7 see us trying. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Thunderaan's Enemies: Alacris
A former Lieutenant of Al'Akir has sided with the Burning Legion. This lieutenant, Alacris, must be stopped before he sparks a rebellion from within Skywall. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Thunderaan's Enemies: Mistius
A group of former Lieutenants of Al'Akir have opposed the rule of the new Windlord. One of them, Mistius, has been particularly violent against the Earthen Ring. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Thunderaan's Enemies: Tulmos
A former Lieutenant of Al'Akir is seeking to undermine the war effort. This lieutenant, Tulmos, must be defeated before more lives are lost. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Thunderaan's Enemies: Zeph
A former Lieutenant of Al'Akir has opposed the rule of the new Windlord. This lieutenant, Zeph, has been setting up multiple ambushes against the Earthen Ring. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Tracking the Tideskorn: Highlands
We've encountered a tribe of hostile Tideskorn vrykul and are under attack. These are the same enemies who kidnapped our allies! | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Tracking the Tideskorn: Restless Dead
We made camp near a field of graves, but at night, apparitions rose and attacked! | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Tracking the Tideskorn: Savage Beasts
The Tideskorn slipped away. We made camp for the night, but the howls of wild beasts echo across the valleys. Stay alert! | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Tracking the Tideskorn: Storm Drakes
Drakes have beset our scouts from the skies. These fearsome dragons are looking for their next meal. Let's try not to be dinner! | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Tracking the Tideskorn: The Gates of Valor
We've tracked the Tideskorn to a large, fortified camp at the Gates of Valor. Find any information we can about the kidnapped prisoners. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Unseen Protection: Coastal Invasion
The Legion has launched an invasion on the eastern coast of Stormheim. Our hunters can attack at range from the cliffs, protecting the infantry below. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Unseen Protection: Defending Dalaran
Archmage Khadgar is concerned for the safety of Dalaran's citizens. He's asked the Unseen Path to provide protection for the city, discreetly. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Unseen Protection: Drogbar Delicacy
A clan of cave-dwelling drogbar are pilfering eagle eggs to feed to their fledgling worms. They must be stopped before the great eagle becomes extinct! | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Unseen Protection: Infernal Waves
A wave of infernals have crashed upon the shores of Suramar. They must be stopped before they march inland. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Unseen Protection: The Mother of Imps
An imp mother has made Bradensbrook her breeding grounds, birthing countless imps into the nearby fields. Defeat the imp mother before her brood grows. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Weep for Water
At the base of the Weeping Bluffs, a disturbed water elemental is making it impossible for us to reach the wreckage of our sky-ships. | 102 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 100 | 5 hrs | 600 | |
Working With the Wardens: Fathnyr
A fel-corrupted storm dragon named Fathnyr occasionally ranges out from its Thorim's Peak aerie. The Wardens have been harassed by the beast. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Working With the Wardens: Isle of the Watchers
When the Legion invaded the Vault of the Wardens, it wasn't just the Illidari who escaped. Sira Moonwarden has asked for our assistance. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Working With the Wardens: Mal'Dreth the Corruptor
An eredar named Mal'Dreth the Corruptor convinced several of the Warden adepts to turn traitor and work for the Burning Legion. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Working With the Wardens: Mellok, Son of Torok
Mellok, Son of Torok is a leader within the new Feltotem tribe, pledging himself to the Legion. The Wardens have asked us to deal with him. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Working With the Wardens: Skul'vrax
Sira Moonwarden is asking that we hunt down and either capture or kill the satyr known as Skul'vrax. His last known whereabouts were at the Tidal Marsh. | 102 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 600 | |
Glittering Seas
Not only do we have a murloc problem, we have a murloc that's stolen vrykul armor. See if you can put a stop to Grrvrgull the Conqueror. | 101 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 150 | 2 hrs | 400 | |
Polluted Waters
The Nightmare has seeped into the waterways of Val'sharah, corrupting even powerful elemental creatures. Pollous the Fetid disrupts the river. | 101 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 100 | 2 hrs | 400 | |
Shadows and Husk
The once-idyllic gardens of Ambervale are now overrun by withered husks. Among them, Shal'an grows ever more powerful. | 101 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 250 | 8 hrs | 400 | |
To Arms!
On the rocky northern coast of Stormheim, a sea giant has been causing havoc for all ships in the area. We need that coast cleared. | 101 | 7.0 Class Hall - Generic Missions | 760 | 3 | × 100 | 4 hrs | 400 | |
[UNUSED]Spread the Word
The Uncrowned have been established, but we are going to need help. | 100 | 7.0 Class Hall - Campaign Missions | 700 | 2 | × 20 | 15 sec | 100 | |
A Bird in the Hand
A little bird informed me that the arakkoa of Skyreach have been preying on our forward scouts. Make sure they regret that decision. | 100 | Combat | 615 | 3 | × 20 | 10 hrs | 1500 | |
A Convenient Truth
A local privateer has offered their service attacking the Alliance around Shadowmoon. All you have to do is smuggle some goods past the Iron Horde blockade in the South Sea. | 100 | Ship-Bonus | 2 | × 50 | 4 hrs | 2000 | ||
A Convenient Truth
A local privateer has offered their service attacking the Alliance around Shadowmoon. All you have to do is smuggle some goods past the Iron Horde blockade in the South Sea. | 100 | Ship-Bonus | 2 | × 50 | 4 hrs | 2000 | ||
A Convenient Truth
A local privateer has offered their service attacking the Horde around Frostfire. All you have to do is smuggle some goods past the Iron Horde blockade in the South Sea. | 100 | Ship-Bonus | 2 | × 50 | 4 hrs | 2000 | ||
A Convenient Truth
A local privateer has offered their service attacking the Horde around Frostfire. All you have to do is smuggle some goods past the Iron Horde blockade in the South Sea. | 100 | Ship-Bonus | 2 | × 50 | 4 hrs | 2000 | ||
A Glade Defense
Sundersong Glade is under attack by the Legion's forces. This is a perfect opportunity to test our new troops in the field, and to unlock vital knowledge. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 20 | 60 min | 100 | |
A Grave Mistake
The Sargerei and their allies continue their desecration of Auchindoun. I recommend executing our "no traitor left behind alive" policy. | 100 | Combat | 630 | 3 | × 30 | 8 hrs | 1500 | |
A Journey, Not a Destination
This Alliance carrier is heading for Stormshield with fresh troops and supplies. But it's a long journey between Shadowmoon Valley and Ashran. | 100 | Ship-Treasure | 2 | × 150 | 18 hrs | 5000 | ||
A Kind of Magic
Several magi and their schooner have been taken into the Iron Horde's "protection". Rescue the magi. Their gratitude could pay well. | 100 | Ship-Legendary | 2 | × 150 | 18 hrs | 5000 | ||
A Little Combat
A Horde sub has been spotted spying around our base. Take your new destroyer out and end it. | 100 | Ship-Training | 2 | × 10 | 60 sec | 5 | ||
A Little Combat
An Alliance sub has been spotted spying around our base. Take your new destroyer out and end it. | 100 | Ship-Training | 2 | × 10 | 60 sec | 5 | ||
A More Wretched Hive of Scum and Villainy
To attract new rogues, thieves, and other sundry scoundrels, you need to make Lonika Stillblade an offer she can't refuse. Send Vanessa VanCleef. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 1 | × 20 | 2 min | 100 | |
A Rare Flower
A rare lily grows in the waters of Talador. Our alchemists say it is many times more efficient than frostweed. | 100 | Alchemy | 2 | × 20 | 4 hrs | 1500 | ||
A Rune With a View
Rare
In the chaos of the battle of Shattrath, the Sargerei absconded with some of the Elemental Runes that Khadgar is looking for. | 100 | Combat | 3 | × 75 | 23.9 hrs | 1500 | ||
A Ship in Harbor Is Safe, But...
These ships are about to leave Ironhold Harbor. They're probably still hung over from last-minute partying. They're certainly not expecting a fight. | 100 | Ship-Treasure | 2 | × 150 | 18 hrs | 5000 | ||
A Sunless Sea
In this poor weather, Hellscream has sent subs to harry our fleet. Act decisively so that they never again see the light of day. | 100 | Ship-Treasure | 2 | × 100 | 8 hrs | 3000 | ||
A Supply Pickup
Our forward outpost has additional blueprints drafted up and a prototype ship. Take the transport out and load up the shipment. | 100 | Ship-Training | 1 | × 5 | 60 sec | 5 | ||
A Supply Pickup
Our forward outpost has additional blueprints drafted up and a prototype ship. Take the transport out and load up the shipment. | 100 | Ship-Training | 1 | × 5 | 60 sec | 5 | ||
Abracadabra
A shipment of abrogator stones is on its way to Grommashar. We must intercept it. The Iron Horde is trouble enough without a bunch of magical gems. | 100 | Ship-Legendary | 2 | × 75 | 4 hrs | 2000 | ||
Abyssal Core
The white-hot cores of the abyssals assaulting Shattrath could be useful as a compressed fuel source, if we can obtain a few. | 100 | Combat | 3 | × 15 | 4 hrs | 1500 | ||
Additional Accoutrements
Matron Mother Malevolence has supplied you with a list of hard-to-find fel magic apparatuses. They will prove useful. | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 300 | |
Air Assault
[ph] | 100 | Ship-Training | 2 | × 30 | 60 min | 1000 | ||
Alakazam
With Archmage Khadgar elsewhere on business, an enemy vessel has secured the eastern passage into Zangarra. They expect a fight. Let's not disappoint them. | 100 | Ship-Treasure | 2 | × 75 | 4 hrs | 2000 | ||
All Aboard the Fail Boat
Our enemies boast that their massive ship at the Iron Docks cannot be sunk. This crate of shiny new seaforium charges begs to differ. | 100 | Combat | 615 | 3 | × 15 | 8 hrs | 1500 | |
All Fel Breaks Loose
Rare
Keeping the Iron Reaver in good repair is a full-time job, and it requires a steady supply of parts from Blackrock Foundry. Disrupt that supply. | 100 | Ship-Treasure | 2 | × 200 | 4 hrs | 2000 | ||
All Fel Breaks Loose
Rare
Keeping the Iron Reaver in good repair is a full-time job, and it requires a steady supply of parts from Blackrock Foundry. Disrupt that supply. | 100 | Ship-Treasure | 2 | × 200 | 4 hrs | 2000 | ||
All Fel Breaks Loose
Rare
Keeping the Iron Reaver in good repair is a full-time job, and it requires a steady supply of parts from Blackrock Foundry. Disrupt that supply. | 100 | Ship-Treasure | 2 | × 200 | 4 hrs | 2000 | ||
All Fel Breaks Loose
Rare
Keeping the Iron Reaver in good repair is a full-time job, and it requires a steady supply of parts from Blackrock Foundry. Disrupt that supply. | 100 | Ship-Treasure | 2 | × 200 | 4 hrs | 2000 | ||
All Fel Breaks Loose
Rare
Keeping the Iron Reaver in good repair is a full-time job, and it requires a steady supply of parts from Blackrock Foundry. Disrupt that supply. | 100 | Ship-Treasure | 2 | × 200 | 4 hrs | 2000 | ||
Ambush on the High Seas
Gul'dan has sent submarine hunter-killers to thwart your mission. Lure them into a trap! | 100 | Ship-Legendary | 2 | × 150 | 2 days | 8000 | ||
An Eye for Terror
We need to shut down the legion gateways in operation within Shattrath. Strike out at their vigilant watchful eyes. | 100 | Patrol | 3 | × 10 | 8 hrs | 1500 | ||
Ancient Magic
The Broken Isles harbor many arcane secrets. We should send out our mages and discover as many as we can! | 100 | 7.0 Class Hall - Campaign Missions | 760 | 3 | × 50 | 60 min | 300 | |
Apexis Nexus
Our need for equipment upgrades never ends, take a few of our best to the apexis excavation site. | 100 | Combat | 660 | 2 | × 40 | 8 hrs | 1500 | |
Arakkoa Ancestry
Rare
Some ancient artifacts containing untold knowledge are being jealously guarded by arakkoa out in Spires of Arak. | 100 | Combat | 675 | 3 | × 100 | 12 hrs | 2000 | |
Auchindoom!
Scouts report that strange figures are lurking near Auchindoun, disturbing the mausoleums. We must destroy anything with even a hint of fel. | 100 | Combat | 615 | 3 | × 20 | 8 hrs | 1500 | |
Back in My Day...
A true warrior would only hunt a sub in bad weather. Barefoot. In arctic waters. Against the current. Both ways. | 100 | Ship-Combat | 2 | × 100 | 8 hrs | 3000 | ||
Battlefield Scavengers
Scavengers gnaw and pick at the fallen. Kill them so we can do some scavenging of our own. | 100 | Blacksmithing | 2 | × 20 | 4 hrs | 1500 |