| Ability | | | Increased success chance on missions longer than 8 hours by 15%. |
| Ability | | | Increases success chance of missions by 20%. |
| Ability | | | Increases the maximum number of Archers, Marksmen, Trackers and Pathfinders you can recruit by 1. |
| Ability | | Boss | A dark stalker who leaps from the shadows to ambush and counter some Bosses. |
| Ability | | | Increase success chance of the first mission of the day by 20%. |
| Ability | | Timed Battle | Cast by a warlock to feel powerful and deal significant damage. Makes nearby innocents very nervous. |
| Ability | | Boss | A rugged tracker who counters some Bosses using animal venom, explosives and traps as deadly weapons. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | | Increases success chance of missions by 10% when a Ghoul or Geist is on the mission. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | Wild Aggression | Forces an enemy to attack the warrior. |
| Ability | | | Reduces travel time of missions. |
| Ability | | | Reduces travel time of missions. |
| Ability | | | Increases success chance by 25%, but has a chance to cause 1 extra vitality loss to a random Troop. |
| Ability | | | Increase success chance of the first mission of the day by 20%. |
| Ability | | | Grants a chance for Champions on successful missions to return with a Vault Ticket. |
| Ability | | Minions | Hurl a demonic glaive at your enemies, to counter a Minion. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | | Increases success chance of missions by 20%. |
| Ability | | Timed Battle | Cast by a mage to greatly increase burst damage. |
| Ability | | | Increases success chance by 15%. |
| Ability | | | Increases success chance when not accompanied by other Champions by 15%. |
| Ability | | | Quests grant you bonus resources while you have a Combat Ally active. |
| Ability | | | Increases success chance of mission by 20% when accompanied by other Paladin Champions. |
| Ability | | | Increases success chance of missions by 15% when accompanied by a Band of Zealots or Dark Zealots. |
| Ability | | Spell | Increases success chance of missions with Spells by 75%. |
| Ability | | | Increases the maximum number of Ashtongue Warriors, Naga Myrmidon, Illidari Adepts and Transformed Illidari Adepts you can recruit by 1. |
| Ability | | | Increases the maximum number of Acolytes you can recruit by 1. |
| Ability | | Scout | Counters Ambush. |
| Ability | | Scout | Counters Ambush. |
| Ability | | | Reduces mission duration of all missions by 20%. |
| Ability | | | When sent on missions, theres a chance you will bring back a random item. |
| Ability | | | Open a portal for transportation of troops, allowing troops to be recruited instantly. |
| Ability | | | Increases success chance of missions by 15%. |
| Ability | | Quick Strike
Recon | When in human form, increases success chance on Stealth Missions by 25%.
When in Worgen form, increases success chance on Skirmish Missions by 25%. |
| Ability | | | Decreases mission duration by 50%. |
| Ability | | | Quests grant you bonus resources while you have a Combat Ally active. |
| Ability | | Massive Strike | Cast by a warlock to prevent significant damage. |
| Ability | | Boss | A master of death and decay, spreading infection and controlling undead minions to counter some Bosses. |
| Ability | | | Quests grant you bonus resources while you have a Combat Ally active. |
| Ability | | Spell | Increases success chance of missions with Spells by 15%. |
| Ability | | | Increases success chance of missions by 15%. |
| Ability | | | Construct a larger barracks for your army, increasing the maximum number of troops you can house by 2. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | | Reduces mission duration by 50%. |
| Ability | | Boss | Embraces the demon within to incinerate enemies and protect allies, countering some Bosses. |
| Ability | | Danger Zones | Used by demon hunters to who are... not prepared. |
| Ability | | Minions | Increases success chance of missions with Minions by 10%. |
| Ability | | Boss
Boss
Boss | Increases success chance against Bosses by 20% but doubles mission duration. |
| Ability | | Argus Elite | A grizzled veteran with intimate knowledge of Argus, able to counter Argus Elites. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | Spell | Increases success chance of missions with Spells by 15%. |
| Ability | | | Mission success chance increased by 5% for every troop Vitality on the mission. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | Hazard
Minions | Increases success chance of missions with Minions or Hazards by 15%. |
| Ability | | Timed Battle | Cast by a shaman to greatly increase mana regeneration. |
| Ability | | Deep Sea | Increases success chance when on a Deep Sea mission by an additional 30%. |
| Ability | | | Increases mission success chance by 15%. |
| Ability | | Minions | In a whirlwind of steel you counter a Minion. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | Group Damage | Cast by a druid to heal a group of allies. |
| Ability | | Powerful Spell | Cast by a shaman to interrupt a spell. |
| Ability | | Spell | Disrupts the target's concentration with a burst of wind, to counter a Spell. |
| Ability | | | Reduces mission duration of all missions by 20%. |
| Ability | | Boss | A martial artist without peer who counters some Bosses with hands and fists. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | | Increases success chance when on a mission with a Battleship. |
| Ability | | | Increases success chance when on a mission with a Carrier. |
| Ability | | Stormy Weather | Pumps out excess water from the ship, allowing it to remain afloat during Stormy Weather. |
| Ability | | Swift | A massive furnace, capable of producing 11 out of 10 power. |
| Ability | | | Increases success chance when on a mission with a Transport. |
| Ability | | First Strike | Creates a smoke screen around your ship, blocking sight on a First Strike. |
| Ability | | Chaotic Whirlpools | Keeps the ship upright and stable, allowing it to move effortlessly around Chaotic Whirlpools. |
| Ability | | Dense Fog | Burn through the fog (and maybe some retinas) with these super illuminating lights. |
| Ability | | Icy Water | Slices a path through Icy Waters. |
| Ability | | | Increases success chance when on a mission with a Submarine. |
| Ability | | | Increases success chance when on a mission with a Destroyer. |
| Ability | | Minelayer | Mines are no match for a tank of trained sharks. |
| Ability | | Evasive | Reinforces the rudder to allow tighter turns at higher speeds. |
| Crew | | Battleship | Capable of launching attacks from the air. |
| Crew | | | Reduces mission time by 50%. |
| Crew | | Dense Fog | Draenei are adept at navigating the Dense Fog surrounding Shadowmoon Valley. |
| Crew | | | Allows naval equipment to be recovered from successful missions. |
| Crew | | | Allows naval equipment to be recovered from successful missions. |
| Crew | | | Allows naval equipment to be recovered from successful missions. |
| Crew | | | Increases success chance on missions. |
| Crew | | Land Objective | Murlocs can exit their ship and swim ashore even when underwater, always functioning as a Transport. Being amphibious has its perks. |
| Crew | | | Reduces mission time by 50%. |
| Crew | | Icy Water | The icy waters surrounding Frostfire have long been training grounds for navigating Icy Waters. |
| Crew | | | Pandaren crewman stash extra supplies on their ships, which helps on long missions. |
| Crew | | | Increases the experience gained from a mission for all ships by 50%. |
| Crew | | | Allows naval equipment to be recovered from successful missions. |
| Crew | | | Increases success chance on missions. |
| Crew | | | Increases the experience gained from a mission for all ships by 50%. |
| Trait | | | Increases the experience gained from a mission for all followers by 100%. |
| Trait | Profession | Alchemy | Offers various Alchemy benefits when assigned to the Alchemy Lab, and increases success chance on Alchemy missions. |
| Trait | Racial Preference | | Increases success chance when on a mission with a draenei. |
| Trait | | | Equip a champion with an Amber Rallying Horn which grants:
Increases success chance of missions by 10% for each accompanying troop. |