| Trait | | | Equip a champion with a Tempest Hide Pouch which grants:
Chance to bring back skins or hides from successful missions. |
| Trait | | | Test follower ability description |
| Trait | | | Temporary follower ability description. Lasts for one mission. |
| Trait | | | Reduces mission duration by 15%. Grants 25 Order Hall Resources when completing World Quests as a Combat Ally. |
| Trait | | | Increases success chance of missions by 15% when accompanied by Circles of Earthcallers or Earthen Ring Geomancers. |
| Trait | Racial Preference | | Increases success chance when on a mission with a tauren. |
| Trait | | | Increases success chance of missions by 10% when accompanied by Packs of Ghouls or Geist Swarms. |
| Trait | | | Reduces travel time by 25%. |
| Trait | | | Reduces travel time by 75%. |
| Trait | | | Increases success chance of missions by 10% when accompanied by Valarjar Aspirants or Stormforged Valarjar. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Crews of Pirates or Uncrowned Duelists. |
| Trait | | Stealth | Equip a champion with a Vial of Obfuscation which grants:
Removes the negative effect imposed by the Stealth mission type. |
| Trait | | Minions | Increases mission success chance by 15%. Increases success chance of missions with Minions by 15%. |
| Trait | | | Increases success chance on missions longer than 8 hours by 40%. |
| Trait | | Minions | Increases success chance of missions with Minions by 30%. |
| Trait | | | Increases success chance on missions longer than 8 hours by 30%. |
| Trait | Slayer | Aberration Undead | Increases success chance when fighting aberrations and undead. |
| Trait | | | Increases success chance by 40% on missions shorter than 8 hours. |
| Trait | | Minions | Increases success chance on missions longer than 8 hours by 40%. Increases success chance of missions with Minions by 40%. |
| Trait | | | Increases success chance of missions by 10% when accompanied by Lesser Elementals or Greater Elementals. |
| Trait | Racial Preference | | Increases success chance when on a mission with a troll. |
| Trait | | | Increases mission success chance by 25%. |
| Trait | | | Increases success chance on missions with travel time longer than 6 hours. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Valarjar Aspirants or Stormforged Valarjar. |
| Trait | | | Grants 10 Gold when completing World Quests as a Combat Ally. Grants 100 Order Hall Resources when completing World Quests as a Combat Ally. |
| Trait | Environment Preference | Desert | Increases success chance when fighting in the desert. |
| Trait | | | Increases the garrison resources gained from a mission by 50%. |
| Trait | | | Increases success chance of missions by 5%. |
| Trait | Racial Preference | | Increases success chance when on a mission with a beastly companion. |
| Trait | | | Increases success chance of missions by 15% when accompanied by Bands of Trackers or Pathfinders. |
| Trait | | | Reduces mission duration by 30%. |
| Trait | | Hazard | Increases success chance of missions with Hazards by 50%. |
| Trait | | | An airship spots and attacks hostile ships in the area, increasing the success chance of missions. |
| Trait | | | The kraken unleashed in this area grants Apexis Crystals upon completion of any successful mission. |
| Trait | | | Increases the experience gained from a mission for all ships by 50%. |
| Trait | | | Increases the experience gained from a mission for all ships by 50%. |
| Trait | | | Attach ship equipment to this bay. |
| Trait | | | Attach ship equipment to this bay. |
| Trait | | | Increases the success chance of missions. |
| Trait | | | Adds space for additional food stores, improving success chance on long missions. |
| Trait | | Cursed Crew | A long spyglass that seems to display nothing when you look through it. Maybe it will come in handy. |
| Trait | | | Allows the ship to burn nitro fuel, getting it to and from destinations quicker. Reduces mission time by 50%. |
| Trait | | | This crew has seen it all and has the hats to prove it. Grants a bonus to mission success chance. |
| Trait | | | Grants additional Apexis Crystals upon completion of any successful mission. |
| Trait | | | A fishing net that is attached to the back of a ship, courtesy of the tuskarr. Supplies fish when returning from a successful mission. |
| Trait | | | On a devastating hit, saves the ship by surrounding the ship with an impenetrable shield. Unsinkable is destroyed when triggered. |
| Trait | | | When deployed on a successful mission, filters the surrounding waters and returns a box full of useful junk. |
| Type | | Destroyer | Fires armor piercing rounds that cleanly cut through armor. |
| Type | | Land Objective | Allows transports to run missions that require boots on the ground. |
| Type | | Land Objective | Allows transports to run missions that require boots on the ground. |
| Type | | Battleship | A fleet of bombers that can attack from the air. |
| Type | | Submarine | Drops explosive shells into the water, destroying submerged craft. |
| Type | | Carrier | Allows the submarine to become invisible to radar and sneak up on enemy ships. |