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Name Type Category Counters Description
Lava Beam
Ability MinionsIncreases success chance of missions with Minions by 15%.
Leader of the Pack
AbilityMission success chance increased by 5% for every troop Vitality on the mission.
Leap of Faith
Ability HazardYou pull the spirit of the friendly target, instantly moving them directly in front of you to counter a Hazard.
Leap of Faith
Ability Danger ZonesCast by a priest to help the target escape harm's way (or just to mess with them).
Leeching Poisons
AbilityA random troop on the mission will recover 1 Vitality.
Lethal
AbilityTroops on this mission will be killed.
Lethal
AbilityTroops on this mission will be killed.
Lethal Strikes
AbilityIncreases success chance of missions by 15%.
Liadrin's Blessing
Ability HazardIncreases success chance of missions with Hazards by 15%.
Libram of Truth
AbilityChance from successful missions to return with a Libram of Truth. Librams of Truth are given to Champions to improve success chance.
Libram of Truth
AbilityIncreases success chance of a single mission by 20$%. Will be consumed on use.
Light of Valor
AbilityA random troop on the mission will recover 1 Vitality.
Lightning Shield
Ability MinionsIncreases success chance of missions with Minions by 15%.
Lightning Surge
Ability SpellIncreases success chance of missions with Spells by 15%.
Light's Blessing
AbilityIncreases success chance of missions by 15%.
Light's Guardian
AbilityIncreases success chance of missions by 15% when accompanied by a Group of Acolytes or Netherlight Paragons.
Living Quarters
AbilityIncreases the maximum number of Students of the Tiger you can recruit by 1.
Long Campaign
AbilityIncreases success by 10% for every troop Vitality on the mission.
Long Range
AbilityIncrease success chance of the first mission of the day by 20%.
Long-Barreled Muskets
AbilityIncreases mission success chance by 15%.
Loud Noises!
Ability MinionsIncreases success chance of missions with Minions by 15%.
Lucky Envelope
AbilityIncrease success chance of the first mission of the day by 20%.
Lucky Rabbit's Foot
AbilityIncreases success chance of a single mission by 20%. Will be consumed on use.
Maelstrom Weapon
AbilityIncreases success chance of missions by 30%.
Magma Storm
Ability MinionsIncreases success chance of missions with Minions by 15%.
Mana Burn
Ability MinionsIncreases success chance of missions with Minions by 15%.
Mana Tea
Ability Timed BattleCast by a monk to quickly regenerate the target's mana.
March of the Damned
AbilityIncreases success chance of missions by 15% when accompanied by Packs of Ghouls or Geist Swarms.
Mark of the Sentinel
AbilityIncreases success chance of Ranged Troops by 20%.
Marked for Death
Ability Timed BattleUsed by a rogue to greatly increase burst damage.
Marksmanship
Ability BossA master archer or sharpshooter who excels in countering some Bosses from afar.
Massive Crash
AbilityIncreases success chance of missions by 40%.
Master Assassin
Ability Boss
Boss
Boss
Increases success chance of missions with Bosses by 15%.
Master of Mages
AbilityIncreases success chance of missions by 15% when accompanied by Tirisgarde Apprentices or Kirin Tor Invokers.
Master Plan
AbilityIncreases success chance of a single mission by 20%. Will be consumed on use.
Masterful Ox Stance
AbilityIncreases success chance of missions by 40%.
Masterful Tiger Stance
AbilityIncreases success chance of missions by 40%.
Matron of Imps
AbilityChance on mission success to return with an item to summon either a Pack of Imps or a Swarm of Wild Imps.
Meatball Mad!
Ability Boss
Boss
Boss
Increases success chance against Bosses by 75%.
Melee Troop
Ability MountedPummels and dismounts Mounted Troops.
Metamorphosis
Ability Hazard
Minions
Increases success chance of missions with Minions or Hazards by 15%.
Metamorphosis
Ability Timed BattleDemon hunters can unleash the demon within to defeat the strongest foes.
Metamorphosis
Ability Timed BattleCast by a warlock pretending to be a demon hunter. Greatly increases burst damage.
Might of the Mok'Nathal
AbilityIncreases success chance when not accompanied by other Champions by 15%.
Mind Freeze
Ability SpellSmash the target's mind with cold to counter a Spell.
Mind Freeze
Ability Powerful SpellFreezes the opponent's mind, interrupting a spell.
Mind Sear
Ability Minion SwarmsCast by a priest to damage many enemies.
Mistweaver
Ability BossA healer who masters the mysterious arts of manipulating life energies to counter some Bosses.
Mortal Hew
AbilityIncreases success chance of missions by 30%.
Mountain Guide
Ability MeleeIncreases mission success chance by 50% on Mountainous terrain.
Mounted Troop
Ability RangedCloses distances quickly, trampling Ranged Troops.
Multi-Shot
Ability Minion SwarmsUsed by a hunter to damage many enemies.
Mutated Hide
Ability HazardIncreases success chance of missions with Hazards by 15%.
Mythic
AbilitySuccess chance reduced by 75%.
Nature's Balance
AbilityIncreases success chance of missions by 15% when accompanied by Dreamgrove Treants or Daughters of Cenarius.
Nature's Cure
Ability Magic DebuffCast by a druid to remove a harmful magic effect.
Nature's Force
AbilityIncreases success chance of missions by 15%.
Naval Expert
Ability Deep SeaCounters the Deep Sea mechanic.
Naval Expert
Ability Deep SeaCounters the Deep Sea mechanic.
Nightblade
AbilityIncreases success chance of missions by 15%.
One with the Pack
AbilityIncreases success chance of missions by 15% when accompanied by other Beast Mastery champions.
Operative
Ability Primary ObjectiveFinds targets, retrieves information and looks good doing it.
Outcast
Ability BossAllies of the Demon Hunters made up of Naga, Broken and even demons, the Outcast employ a variety of techniques to counter some Bosses.
Outland Tactician
AbilityIncreases success chance of missions by 15% when accompanied by Ashtongue Warriors or Naga Myrmidons.
Outlaw
Ability BossA ruthless fugitive who uses ability and guile to stand toe-to-toe, countering some Bosses.
Ox Stance
AbilityIncreases success chance of missions by 15%.
Pain Suppression
AbilityChance for a random troop to not take 1 vitality damage
Paralysis
Ability Deadly MinionsUsed by a monk to neutralize a dangerous enemy.
Path of Frost
Ability HazardIncreases success chance of missions with Hazards by 15%.
Path of the Crane
AbilityIncreases success chance of missions by 15% when accompanied by Initiates of the Crane.
Path of the Earth
AbilityIncreases success chance of missions by 15% when accompanied by a Circle of Earthcallers or Earthen Ring Geomancers.
Path of the Ox
AbilityIncreases success chance of missions by 15% when accompanied by Initiates of the Ox.
Path of the Tiger
AbilityIncreases success chance of missions by 15% when accompanied by Tiger Initiates, Tiger Adepts or Tiger Masters.
Pick Pocket
AbilityIncreases success chance of missions by 20%.
Chance to return from a successful mission with an item of value.
Piercing Shots
AbilityIncreases success chance of missions by 20%.
Pilgrimage
AbilityOn successful mission chance to return with a Champion Armament or Equipment
Placeholder
AbilitySuccess chance reduced by 75%.
Plains
AbilityDecreases Mission Success chance by 25%.
Polymorph
Ability Deadly MinionsCast by a mage to neutralize a dangerous enemy.
Portable Teleporter
AbilityReduces mission duration by 30%.
Portable Teleporter
AbilityReduces mission duration by 50%.
Portable Teleporter
AbilityReduces mission duration by 50%.
Power Infusion
Ability Timed BattleCast by a priest to greatly increase burst damage.
Powerful
AbilityReduces success chance.
Powerful
AbilityReduces success chance.
Powerful
AbilityReduces success chance.
Powerful
AbilityReduces success chance.
Powerful
AbilityReduces success chance.
Prattle On
AbilityIncreases success chance of missions by 30%.
Prayer of Healing
Ability Group DamageCast by a priest to heal a group of allies.
Prayer of Mending
AbilityMission success chance increased by 5% for every troop Vitality on the mission.
Preparation
AbilityIncreased success chance on missions longer than 8 hours by 15%.
Presence of Mind
Ability SpellIncreases success chance of missions with Spells by 15%.
Prime Elemental
AbilityIncreases success chance of missions by 15% when accompanied by Lesser or Greater Elementals.
Prismatic Armor
AbilityIncreases success chance of missions by 30%.
Prizefights
AbilityIncreases the maximum number of Duelists and Pirates you can recruit by 1.
Protection
Ability BossA stalwart protector who uses a shield to counter Bosses.
Protection
Ability BossUses Holy magic to shield themselves and defend allies to counter some Bosses.
Provoke
Ability Wild AggressionForces the enemy to attack the monk.
Psychic Scream
Ability SpellIncreases success chance of missions with Spells by 15%.