| Ability | | Boss | Uses Holy magic to shield themselves and defend allies to counter some Bosses. |
| Ability | | Boss | A stalwart protector who uses a shield to counter Bosses. |
| Ability | | Wild Aggression | Forces the enemy to attack the monk. |
| Ability | | Spell | Increases success chance of missions with Spells by 15%. |
| Ability | | Powerful Spell | Used by a warrior to interrupt a spell. |
| Ability | | Spell | Pummel the target, to counter a Spell. |
| Ability | | Magic Debuff | Cast by a shaman to remove a harmful magic effect. |
| Ability | | | Reducing mission duration also increases success chance.
"A fast attack will surprise the enemy and provide zero opportunity to counter. Get in and get out." |
| Ability | | | Increases success chance of missions by 20%. |
| Ability | | | Mission success chance increased by 0% when at less than maximum Vitality. |
| Ability | | | Success chance reduced by 25%. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | Minion Swarms | Cast by a warlock to damage many enemies. |
| Ability | | | Increases the success chance of the first mission you send each day by 5% per troop Vitality. |
| Ability | | Melee | Decimates Melee Troops from a distance. |
| Ability | | Timed Battle | Significantly increases the hunter's burst damage. |
| Ability | | | Increases success chance of missions by 20%. |
| Ability | | | On successful mission chance to return with an item to summon an Abomination. |
| Ability | | | 50% chance on mission success to recover an expired Troop with 50 Vitality. |
| Ability | | Powerful Spell | Cast by a paladin to interrupt a spell. |
| Ability | | Spell | Rebuke the enemy to counter a Spell. |
| Ability | | Timed Battle | Used by a warrior to greatly increase burst damage. |
| Ability | | Wild Aggression | Forces the target to attack the paladin. |
| Ability | | | On successful mission chance to return with a Champion Armament or Equipment |
| Ability | | | 50% chance on mission success to recover an expired Troop with 50 Vitality. |
| Ability | | Deadly Minions | Cast by a paladin to neutralize a dangerous enemy. |
| Ability | | | Quests grant you bonus resources while you have a Combat Ally active. |
| Ability | | Boss | Uses powerful Nature spells to keep allies alive and counter some Bosses. |
| Ability | | Boss | A healer who calls upon ancestral spirits and the cleansing power of water to counter some Bosses. |
| Ability | | | 50% chance on mission success to recover an expired Troop with 50 Vitality. |
| Ability | | Boss | A righteous crusader who judges and counters some Bosses with weapons and Holy magic. |
| Ability | | Minions | Increases success chance of missions with Minions by 10%. |
| Ability | | | Reduces mission duration of all missions by 20%. |
| Ability | | Hazard | Roll a short distance to counter a Hazard. |
| Ability | | Danger Zones | Used by a monk to quickly move out of harm's way. |
| Ability | | | Chance to bring back Corrupted Mementos from successful missions. |
| Ability | | Minions | Increases success chance of missions with Minions by 10%. |
| Ability | | | Increases mission success chance by 15% when accompanied by troops of different types. |
| Ability | | | Chance on mission success to return with an item to summon a Coilskar Brute, a powerful troop type. |
| Ability | | | Reduces mission duration by 50%. |
| Ability | | | Awards a bonus to garrison resources upon mission completion. |
| Ability | | | Awards a bonus to garrison resources upon mission completion. |
| Ability | | Deadly Minions | Used by a rogue to neutralize a dangerous enemy (or just to annoy you). |
| Ability | | | Increase success chance by 20% when at 20 Vitality |
| Ability | | | Chance on mission success to return with an item to summon a squad of Valarjar Aspirants or Stormforged Valarjar. |
| Ability | | Spell | Increases success chance of missions with Spells by 15%. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | Boss | Uses sinister Shadow magic, to counter some Bosses. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | Timed Battle | Cast by a priest to greatly increase burst damage and mana regeneration. |
| Ability | | Scout | Counters Ambush. |
| Ability | | Hazard | Increases success chance of missions with Hazards by 15%. |
| Ability | | Hazard | Increases success chance of missions with Hazards by 15%. |
| Ability | | | Mission success chance increased by 5% for every troop Vitality on the mission. |
| Ability | | | Increases mission success chance by 15%. |
| Ability | | | Chance to return from a mission with a Soul Fragment, usable to heal troops for 1 Vitality. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | Spell | Increases success chance of missions with Spells by 15%. |
| Ability | | Hazard | Increases success chance of missions with Hazards by 15%. |
| Ability | | Massive Strike | Used by a warrior to greatly reduce damage. |
| Ability | | Hazard | Increases success chance of missions with Hazards by 15%. |
| Ability | | Spell | Silences the target to counter a Spell. |
| Ability | | Magic Debuff | Cast by an annoying imp to remove a harmful magic effect. |
| Ability | | Spell | You skull bash the target to counter a Spell. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | | Mission duration increased. |
| Ability | | | Mission duration increased. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | | Increase success chance of the first mission of the day by 20%. |
| Ability | | Spell | Increases success chance of missions with Spells by 15%. |
| Ability | | Spell | Increases success chance of missions with Spells by 15%. |
| Ability | | | Mission success chance increased by 5% for every troop Vitality on the mission. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Champions who have Shadow specialization. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | | Increases success chance of Melee Troops by 20%. |
| Ability | | | Reduces mission duration by 50%. |
| Ability | | Spell | Jab the enemy in the throat, to counter a Spell. |
| Ability | | Powerful Spell | Used by a monk to interrupt a spell. |
| Ability | | Powerful Spell | Cast by a warlock to interrupt a spell. |
| Ability | | Spell | Counters the enemy's spellcast, to counter a Spell. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | | Quests grant you bonus resources while you have a Combat Ally active. |
| Ability | | Hazard | Increases your movement speed to counter a Hazard. |
| Ability | | Danger Zones | Used by a rogue to escape harm's way. Or, to move quickly between the mailbox and auction house. |
| Ability | | | Chance from successful missions to return with a Master Plan. Master Plans are given to Champions to improve success chance. |
| Ability | | Hazard | Increases success chance of missions with Hazards by 15%. |
| Ability | | Minions | Calls down a rain of starlight to counter a Minion. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | Recon | Increases success chance on Stealth Missions by 50%. This unit does not incur a penatly on stealth missions. |
| Ability | | | Troops reduce success chance by 100%. |
| Ability | | | Increases success chance for bonus loot by 30%. |
| Ability | | | Chance to return from a successful mission with a random item. |
| Ability | | Massive Strike | Demon hunters can cover their skin in fel stone to absorb large blows. Also notoriously uncomfortable. |
| Ability | | | These troops start with 1 more Vitality |
| Ability | | | Reduces mission duration by 20%. |
| Ability | | | Increases success chance of a single mission by 20$%. Will be consumed on use. |
| Ability | 113 | | Reduces the travel time on an adventure by 25%. |
| Ability | | | Increases success chance of missions by 30%. |